連結串列
定義
邏輯結構上一個挨一個的資料,在實際儲存時,並沒有像順序表那樣也相互緊挨著。恰恰相反,資料隨機分佈在記憶體中的各個位置,這種儲存結構稱為線性表的鏈式儲存。
由於分散儲存,為了能夠體現出資料元素之間的邏輯關係,每個資料元素在儲存的同時,要配備一個指標,用於指向它的直接後繼元素,即每一個資料元素都指向下一個資料元素(最後一個指向NULL(空))。這種結構成為 "單向連結串列"。
在單向連結串列的基礎上,給各個結點額外配備一個指標變數,用於指向每個結點的直接前趨元素。這樣的連結串列被稱為“雙向連結串列”或者“雙連結串列”。
當單向連結串列的尾部資料指向頭部資料時,就構成了單向迴圈連結串列。
當雙向連結串列的頭部和尾部相互指向時,就構成了雙向迴圈連結串列。
單向連結串列
單向連結串列在插入元素、刪除元素時,需要獲取前驅元素,需要從head開始遍歷,時間複雜度為O(n)。
根據index查詢對應元素,也需要從head開始遍歷,時間複雜度為O(n)。
程式碼實現
package one.wangwei.algorithms.datastructures.list.impl;
import one.wangwei.algorithms.datastructures.list.IList;
/**
* Single Linked List
*
* @author https://wangwei.one
* @date 2018/12/25
*/
public class SingleLinkedList<T> implements IList<T> {
/**
* size
*/
private int size = 0;
/**
* head node
*/
private Node<T> head;
/**
* tail node
*/
private Node<T> tail;
/**
* add element
*
* @param element
* @return
*/
@Override
public boolean add(T element) {
return addLast(element);
}
/**
* add element at index
*
* @param index
* @param element
* @return
*/
@Override
public boolean add(int index, T element) {
if (index < 0 || index > size) {
throw new IndexOutOfBoundsException("Index: " + index + ", Size: " + size);
}
if (index == size) {
return add(element);
} else {
return addBefore(index, element);
}
}
/**
* Add Last element
*
* @param element
* @return
*/
private boolean addLast(T element) {
Node<T> last = tail;
Node<T> newNode = new Node<>(null, element);
tail = newNode;
// if linked list is empty
if (last == null) {
head = newNode;
} else {
last.next = newNode;
}
size++;
return true;
}
/**
* add element before certain element
*
* @param index
* @param element
* @return
*/
private boolean addBefore(int index, T element) {
checkPositionIndex(index);
// prev node
Node<T> prev = null;
Node<T> x = head;
for (int i = 0; i < index; i++) {
prev = x;
x = x.next;
}
// current node
Node<T> current = x;
// new node
Node<T> newNode = new Node<>(current, element);
// if current node is head
if (prev == null) {
head = newNode;
} else {
prev.next = newNode;
}
size++;
return true;
}
/**
* remove element
*
* @param element
* @return
*/
@Override
public boolean remove(T element) {
Node<T> prev = null;
Node<T> x = head;
if (element == null) {
while (x != null && x.element != null) {
prev = x;
x = x.next;
}
} else {
while (x != null && !x.element.equals(element)) {
prev = x;
x = x.next;
}
}
// if this linked is null OR don't find element
if (x == null) {
return false;
}
Node<T> next = x.next;
// if delete node is head
if (prev == null) {
head = next;
} else {
prev.next = next;
}
// if delete node is tail
if (next == null) {
tail = prev;
}
// for GC
x.element = null;
x = null;
size--;
return true;
}
/**
* remove element by index
*
* @param index
* @return
*/
@Override
public T remove(int index) {
checkPositionIndex(index);
Node<T> prev = null;
Node<T> x = head;
for (int i = 0; i < index; i++) {
prev = x;
x = x.next;
}
// if linked is empty
if (x == null) {
return null;
}
Node<T> next = x.next;
// if delete node is head
if (prev == null) {
head = next;
} else {
prev.next = next;
}
// if delete node is tail
if (next == null) {
tail = prev;
}
size--;
return x.element;
}
/**
* set element by index
*
* @param index
* @param element
* @return old element
*/
@Override
public T set(int index, T element) {
checkPositionIndex(index);
Node<T> node = node(index);
T oldElement = node.element;
node.element = element;
return oldElement;
}
/**
* get element by index
*
* @param index
* @return
*/
@Override
public T get(int index) {
Node<T> node = node(index);
return node == null ? null : node.element;
}
/**
* get element by index
*
* @param index
* @return
*/
private Node<T> node(int index) {
checkPositionIndex(index);
Node<T> x = head;
for (int i = 0; i < index; i++) {
x = x.next;
}
return x;
}
/**
* check index
*
* @param index
*/
private void checkPositionIndex(int index) {
if (index < 0 || index >= size) {
throw new IndexOutOfBoundsException("Index: " + index + ", Size: " + size);
}
}
/**
* clear list
*/
@Override
public void clear() {
for (Node<T> x = head; x != null; ) {
Node<T> next = x.next;
x.element = null;
x.next = null;
x = next;
}
head = tail = null;
size = 0;
}
/**
* contain certain element
*
* @param element
*/
@Override
public boolean contains(T element) {
if (element == null) {
for (Node<T> x = head; x != null; x = x.next) {
if (x.element == null) {
return true;
}
}
} else {
for (Node<T> x = head; x != null; x = x.next) {
if (x.element.equals(element)) {
return true;
}
}
}
return false;
}
/**
* get list size
*
* @return
*/
@Override
public int size() {
return size;
}
/**
* Linked List Node
*
* @param <T>
*/
private class Node<T> {
private Node<T> next;
private T element;
public Node(Node<T> next, T element) {
this.next = next;
this.element = element;
}
}
}
複製程式碼
雙向連結串列
相比於單向連結串列,雙向連結串列多了一個前驅指標,在查詢前驅節點時,時間複雜度降低為了O(1)。
通過index查詢,刪除某個node節點,時間複雜度都降為了O(1)。程式碼如下:
程式碼實現
package one.wangwei.algorithms.datastructures.list.impl;
import one.wangwei.algorithms.datastructures.list.IList;
/**
* Doubly Linked List
*
* @param <T>
* @author https://wangwei.one
* @date 2018/04/28
*/
public class DoublyLinkedList<T> implements IList<T> {
/**
* size
*/
private int size = 0;
/**
* head element
*/
private Node<T> head = null;
/**
* tail element
*/
private Node<T> tail = null;
/**
* add element
*
* @param element
* @return
*/
@Override
public boolean add(T element) {
return addLast(element);
}
/**
* add element at index
*
* @param index
* @param element
* @return
*/
@Override
public boolean add(int index, T element) {
if (index < 0 || index > size) {
throw new IndexOutOfBoundsException("Index: " + index + ", Size: " + size);
}
if (index == size) {
return add(element);
} else {
return addBefore(element, node(index));
}
}
/**
* Add Last element
*
* @param element
* @return
*/
private boolean addLast(T element) {
final Node<T> last = tail;
Node<T> newNode = new Node<>(last, element, null);
tail = newNode;
if (last == null) {
head = newNode;
} else {
last.next = newNode;
}
size++;
return true;
}
/**
* add element before certain element
*
* @param element
* @param target
* @return
*/
private boolean addBefore(T element, Node<T> target) {
Node<T> prev = target.prev;
Node<T> newNode = new Node<>(prev, element, target);
target.prev = newNode;
if (prev == null) {
head = newNode;
} else {
prev.next = newNode;
}
size++;
return true;
}
/**
* remove node by element
*
* @param element
* @return
*/
@Override
public boolean remove(T element) {
if (element == null) {
for (Node<T> x = head; x != null; x = x.next) {
if (x.element == null) {
unlink(x);
return true;
}
}
} else {
for (Node<T> x = head; x != null; x = x.next) {
if (element.equals(x.element)) {
unlink(x);
return true;
}
}
}
return false;
}
/**
* remove node by index
*
* @param index
* @return
*/
@Override
public T remove(int index) {
return unlink(node(index));
}
/**
* get element by index
*
* @param index
* @return
*/
private Node<T> node(int index) {
checkPositionIndex(index);
if (index < (size >> 1)) {
Node<T> x = head;
for (int i = 0; i < index; i++) {
x = x.next;
}
return x;
} else {
Node<T> x = tail;
for (int i = size - 1; i > index; i--) {
x = x.prev;
}
return x;
}
}
/**
* unlink node
*
* @param node
*/
private T unlink(Node<T> node) {
final T element = node.element;
final Node<T> prev = node.prev;
final Node<T> next = node.next;
// if unlink is head
if (prev == null) {
head = next;
} else {
prev.next = next;
// clear prev
node.prev = null;
}
// if unlink is tail
if (next == null) {
tail = prev;
} else {
next.prev = prev;
node.next = null;
}
node.element = null;
size--;
return element;
}
private void checkPositionIndex(int index) {
if (index < 0 || index >= size) {
throw new IndexOutOfBoundsException("Index: " + index + ", Size: " + size);
}
}
/**
* set element by index
*
* @param index
* @param element
* @return
*/
@Override
public T set(int index, T element) {
checkPositionIndex(index);
Node<T> oldNode = node(index);
T oldElement = oldNode.element;
oldNode.element = element;
return oldElement;
}
/**
* get element by index
*
* @param index
* @return
*/
@Override
public T get(int index) {
Node<T> node = node(index);
return node == null ? null : node.element;
}
/**
* clear list
*/
@Override
public void clear() {
for (Node<T> x = head; x != null; ) {
Node<T> next = x.next;
x.element = null;
x.next = null;
x.prev = null;
x = next;
}
head = tail = null;
size = 0;
}
/**
* contain certain element
*
* @param element
*/
@Override
public boolean contains(T element) {
if (element == null) {
for (Node<T> x = head; x != null; x = x.next) {
if (x.element == null) {
return true;
}
}
} else {
for (Node<T> x = head; x != null; x = x.next) {
if (element.equals(x.element)) {
return true;
}
}
}
return false;
}
/**
* get list size
*
* @return
*/
@Override
public int size() {
return size;
}
/**
* node
*
* @param <T>
*/
private class Node<T> {
private T element;
private Node<T> prev;
private Node<T> next;
public Node(Node<T> prev, T element, Node<T> next) {
this.element = element;
this.prev = prev;
this.next = next;
}
}
}
複製程式碼
單向迴圈連結串列
與單向連結串列一樣,在尋找前驅節點時,需要遍歷整個連結串列,時間複雜度為O(n).
在第一次新增元素時,特別注意,head與tail為同一節點,並且需要自指向。
package one.wangwei.algorithms.datastructures.list.impl;
import one.wangwei.algorithms.datastructures.list.IList;
/**
* Singly Circular Linked List
*
* @param <T>
* @author https://wangwei.one
* @date 2018/05/03
*/
public class SinglyCircularLinkedList<T> implements IList<T> {
/**
* size
*/
private int size = 0;
/**
* head node
*/
private Node<T> head = null;
/**
* tail node
*/
private Node<T> tail = null;
/**
* add element
*
* @param element
* @return
*/
@Override
public boolean add(T element) {
return addLast(element);
}
/**
* add element at index
*
* @param index
* @param element
* @return
*/
@Override
public boolean add(int index, T element) {
if (index < 0 || index > size) {
throw new IndexOutOfBoundsException("Index: " + index + ", Size: " + size);
}
if (index == size) {
return add(element);
} else {
return addBefore(index, element);
}
}
/**
* Add Last element
*
* @param element
* @return
*/
private boolean addLast(T element) {
final Node<T> last = tail;
Node<T> newElement = new Node<>(element, head);
tail = newElement;
if (last == null) {
head = newElement;
// we need linked itself when add an element first
tail.next = head;
} else {
last.next = newElement;
}
size++;
return true;
}
/**
* add element before certain element
*
* @param element
* @param element
* @return
*/
private boolean addBefore(int index, T element) {
checkPositionIndex(index);
// prev node, start with tail
Node<T> prev = tail;
Node<T> x = head;
for (int i = 0; i < index; i++) {
prev = x;
x = x.next;
}
// current node
Node<T> current = x;
// new node
Node<T> newNode = new Node<>(element, current);
if (index == 0) {
head = newNode;
}
prev.next = newNode;
size++;
return true;
}
/**
* remove node by element
*
* @param element
* @return
*/
@Override
public boolean remove(T element) {
// start with tail
Node<T> prev = tail;
// start with head
Node<T> x = head;
// start with index -1
int prevIndex = -1;
for (int i = 0; i < size; i++) {
if (element == null && x.element == null) {
break;
}
if (element != null && element.equals(x.element)) {
break;
}
prev = x;
x = x.next;
prevIndex = i;
}
// if this linked list is empty
if (x == null) {
return false;
}
// if don't match element
if (prevIndex == size - 1) {
return false;
}
Node<T> next = x.next;
// if delete node is head
if (prevIndex == -1) {
head = next;
}
// if delete node is tail
if (prevIndex == size - 2) {
tail = prev;
}
prev.next = next;
size--;
if (size == 0) {
head = tail = null;
}
// for GC
x = null;
return true;
}
/**
* remove element by index
*
* @param index
* @return
*/
@Override
public T remove(int index) {
checkPositionIndex(index);
Node<T> prev = tail;
Node<T> x = head;
for (int i = 0; i < index; i++) {
prev = x;
x = x.next;
}
// if linked is empty
if (x == null) {
return null;
}
Node<T> next = x.next;
// if delete node is head
if (index == 0) {
head = next;
}
// if delete node is tail
if (index == size - 1) {
tail = prev;
}
prev.next = next;
size--;
if (size == 0) {
head = tail = null;
}
return x.element;
}
/**
* get element by index
*
* @param index
* @return
*/
private Node<T> node(int index) {
checkPositionIndex(index);
Node<T> x = head;
for (int i = 0; i < index; i++) {
x = x.next;
}
return x;
}
private void checkPositionIndex(int index) {
if (index < 0 || index >= size) {
throw new IndexOutOfBoundsException("Index: " + index + ", Size: " + size);
}
}
/**
* set element by index
*
* @param index
* @param element
* @return
*/
@Override
public T set(int index, T element) {
checkPositionIndex(index);
Node<T> oldNode = node(index);
T oldElement = oldNode.element;
oldNode.element = element;
return oldElement;
}
/**
* get element by index
*
* @param index
* @return
*/
@Override
public T get(int index) {
return node(index).element;
}
/**
* clear list element
*/
@Override
public void clear() {
for (Node<T> x = head; x != null; ) {
Node<T> next = x.next;
x.element = null;
x.next = null;
x = next;
}
head = tail = null;
size = 0;
}
/**
* contain certain element
*
* @param element
*/
@Override
public boolean contains(T element) {
if (head == null) {
return false;
}
Node<T> x = head;
for (int i = 0; i < size; i++) {
if (element == null && x.element == null) {
return true;
}
if (element != null && element.equals(x.element)) {
return true;
}
x = x.next;
}
return false;
}
/**
* get list size
*
* @return
*/
@Override
public int size() {
return size;
}
/**
* Node
*
* @param <T>
*/
private class Node<T> {
private T element;
private Node<T> next;
public Node(T element, Node<T> next) {
this.element = element;
this.next = next;
}
}
}
複製程式碼
雙向迴圈連結串列
雙向迴圈連結串列相比單向迴圈連結串列,降低了查詢前驅節點的複雜度,時間複雜度為O(1).
同樣第一次新增元素時,head與tail為同一元素,需要自指向。
package one.wangwei.algorithms.datastructures.list.impl;
import one.wangwei.algorithms.datastructures.list.IList;
/**
* Doubly circular linked list
*
* @author https://wangwei.one
* @date 2018/12/21
*/
public class DoublyCircularLinkedList<T> implements IList<T> {
/**
* size
*/
private int size;
/**
* head node
*/
private Node<T> head;
/**
* tail node
*/
private Node<T> tail;
/**
* add element
*
* @param element
* @return
*/
@Override
public boolean add(T element) {
return addLast(element);
}
/**
* add element at index
*
* @param index
* @param element
* @return
*/
@Override
public boolean add(int index, T element) {
if (index < 0 || index > size) {
throw new IndexOutOfBoundsException("Index: " + index + ", Size: " + size);
}
if (index == size) {
return add(element);
} else {
return addBefore(index, element);
}
}
/**
* Add last element
*
* @param element
* @return
*/
private boolean addLast(T element) {
Node<T> last = tail;
Node<T> newNode = new Node<>(element, last, head);
tail = newNode;
// add element at first
if (last == null) {
head = newNode;
tail.next = head;
} else {
last.next = newNode;
}
head.prev = tail;
size++;
return true;
}
/**
* add element before certain element
*
* @param index
* @param element
* @return
*/
private boolean addBefore(int index, T element) {
Node<T> target = node(index);
Node<T> prev = target.prev;
Node<T> newNode = new Node<>(element, prev, target);
prev.next = newNode;
target.prev = newNode;
if (index == 0) {
head = newNode;
}
size++;
return true;
}
/**
* remove element
*
* @param element
* @return
*/
@Override
public boolean remove(T element) {
// start with head
Node<T> x = head;
// start with index -1
int prevIndex = -1;
for (int i = 0; i < size; i++) {
if (element == null && x.element == null) {
break;
}
if (element != null && element.equals(x.element)) {
break;
}
x = x.next;
prevIndex = i;
}
// if this linked list is empty
if (x == null) {
return false;
}
// if don't match element
if (prevIndex == size - 1) {
return false;
}
Node<T> prev = x.prev;
Node<T> next = x.next;
// if delete node is head
if (prevIndex == -1) {
head = next;
}
// if delete node is tail
if (prevIndex == size - 2) {
tail = prev;
}
prev.next = next;
next.prev = prev;
size--;
if (size == 0) {
head = tail = null;
}
// for GC
x = null;
return true;
}
/**
* remove element by index
*
* @param index
* @return
*/
@Override
public T remove(int index) {
checkPositionIndex(index);
Node<T> x = head;
for (int i = 0; i < index; i++) {
x = x.next;
}
// if linked is empty
if (x == null) {
return null;
}
Node<T> prev = x.prev;
Node<T> next = x.next;
// if delete node is head
if (index == 0) {
head = next;
}
// if delete node is tail
if (index == size - 1) {
tail = prev;
}
prev.next = next;
next.prev = prev;
size--;
if (size == 0) {
head = tail = null;
}
return x.element;
}
private void checkPositionIndex(int index) {
if (index < 0 || index >= size) {
throw new IndexOutOfBoundsException("Index: " + index + ", Size: " + size);
}
}
/**
* set element by index
*
* @param index
* @param element
* @return old element
*/
@Override
public T set(int index, T element) {
Node<T> oldNode = node(index);
T oldElement = oldNode.element;
oldNode.element = element;
return oldElement;
}
/**
* get element by index
*
* @param index
* @return
*/
@Override
public T get(int index) {
return node(index).element;
}
/**
* get element by index
*
* @param index
* @return
*/
private Node<T> node(int index) {
checkPositionIndex(index);
if (index < (size >> 1)) {
Node<T> x = head;
for (int i = 0; i < index; i++) {
x = x.next;
}
return x;
} else {
Node<T> x = tail;
for (int i = size - 1; i > index; i--) {
x = x.prev;
}
return x;
}
}
/**
* clear list
*/
@Override
public void clear() {
for (Node<T> x = head; x != null; ) {
Node<T> next = x.next;
x.element = null;
x.next = null;
x = next;
}
head = tail = null;
size = 0;
}
/**
* contain certain element
*
* @param element
* @return
*/
@Override
public boolean contains(T element) {
if (head == null) {
return false;
}
Node<T> x = head;
for (int i = 0; i < size; i++) {
if (element == null && x.element == null) {
return true;
}
if (element != null && element.equals(x.element)) {
return true;
}
x = x.next;
}
return false;
}
/**
* get list size
*
* @return
*/
@Override
public int size() {
return size;
}
/**
* Node
*
* @param <T>
*/
private class Node<T> {
private T element;
private Node<T> prev;
private Node<T> next;
public Node(T element, Node<T> prev, Node<T> next) {
this.element = element;
this.prev = prev;
this.next = next;
}
}
}
複製程式碼
ArrayList vs LinkedList
ArrayList | LinkedList | |
---|---|---|
插入& 刪除 |
O(n) | O(1) |
隨機訪問 | O(1) | O(n) |
優點 | 連續的記憶體空間,可以藉助CPU的預取機制 | 記憶體不連續,天然支援動態擴容 |
缺點 | 無法儲存大資料,陣列擴容耗效能 | 頻繁地插入刪除操作,會導致記憶體碎片的增加,導致頻繁的GC |