實驗任務3:
pets.hpp
1 #pragma once 2 3 #include<iostream> 4 #include<string> 5 6 using std::string; 7 using std::cin; 8 using std::cout; 9 using std::endl; 10 11 12 class MachinePets 13 { 14 public: 15 MachinePets(const string& s); 16 virtual string talk() = 0; 17 string get_nickname()const; 18 private: 19 string nickname; 20 }; 21 22 MachinePets::MachinePets(const string& s):nickname{s}{} 23 24 string MachinePets::get_nickname()const 25 { 26 return nickname; 27 } 28 29 class PetCats :public MachinePets 30 { 31 public: 32 PetCats(const string& s); 33 string talk() override; 34 private: 35 36 }; 37 38 PetCats::PetCats(const string& s):MachinePets{s}{} 39 40 string PetCats::talk() 41 { 42 return string("miao~ miao~ "); 43 } 44 45 class PetDogs :public MachinePets 46 { 47 public: 48 PetDogs(const string& s); 49 string talk() override; 50 private: 51 52 }; 53 PetDogs::PetDogs(const string& s):MachinePets{s}{} 54 55 string PetDogs::talk() 56 { 57 return string("wang! wang!"); 58 }
task3.cpp
1 #include <iostream> 2 #include <vector> 3 #include "pets.hpp" 4 5 void test() { 6 using namespace std; 7 8 vector<MachinePets*> pets; 9 10 pets.push_back(new PetCats("miku")); 11 pets.push_back(new PetDogs("da huang")); 12 13 for (auto& ptr : pets) 14 cout << ptr->get_nickname() << " says " << ptr->talk() << endl; 15 } 16 17 int main() { 18 test(); 19 }
實驗任務4:
film.hpp
1 #pragma once 2 #include<iostream> 3 #include<string> 4 #include<iomanip> 5 using std::cin; 6 using std::cout; 7 using std::string; 8 using std::istream; 9 using std::ostream; 10 using std::setw; 11 using std::left; 12 13 class Film 14 { 15 public: 16 Film(){} 17 friend istream& operator>>(istream& in,Film& f); 18 friend ostream& operator<<(ostream& out,const Film& f); 19 friend bool compare_by_year(const Film& f1, const Film& f2); 20 private: 21 string film_name; 22 string director_name; 23 string film_area; 24 int year; 25 }; 26 27 istream& operator>>(istream& in, Film& f) 28 { 29 cout << "錄入片名:"; in >> f.film_name; 30 cout << "錄入導演:"; in >> f.director_name; 31 cout << "錄入製片國家/地區:"; in >> f.film_area; 32 cout << "錄入上映年份:"; in >> f.year; 33 return in; 34 } 35 36 ostream& operator<<(ostream& out, const Film& f) 37 { 38 out << left; 39 out << setw(15) << f.film_name 40 << setw(15) << f.director_name 41 << setw(15) << f.film_area 42 << setw(15) << f.year; 43 return out; 44 } 45 46 bool compare_by_year(const Film& f1, const Film& f2) 47 { 48 return f1.year < f2.year; 49 }
task4.cpp
1 #include "film.hpp" 2 #include <iostream> 3 #include <string> 4 #include <vector> 5 #include <algorithm> 6 7 void test() { 8 using namespace std; 9 10 int n; 11 cout << "輸入電影數目: "; 12 cin >> n; 13 14 cout << "錄入" << n << "部影片資訊" << endl; 15 vector<Film> film_lst; 16 for (int i = 0; i < n; ++i) { 17 Film f; 18 cout << string(20, '-') << "第" << i + 1 << "部影片錄入" << string(20, '-') << endl; 19 cin >> f; 20 film_lst.push_back(f); 21 } 22 23 // 按發行年份升序排序 24 sort(film_lst.begin(), film_lst.end(), compare_by_year); 25 26 cout << string(20, '=') + "電影資訊(按發行年份)" + string(20, '=') << endl; 27 for (auto& f : film_lst) 28 cout << f << endl; 29 } 30 31 int main() { 32 test(); 33 }
實驗任務5:
Complex.hpp
1 #include<iostream> 2 #include<cmath> 3 using std::istream; 4 using std::ostream; 5 6 template <typename T> 7 class Complex 8 { 9 public: 10 Complex(T r=0,T i=0):real{r},imag{i}{} 11 Complex(const Complex<T>& c) { real = c.real, imag = c.imag; } 12 13 T get_real()const { return real; } 14 T get_imag()const { return imag; } 15 16 bool operator== (const Complex<T>&c); 17 Complex<T> operator+=(const Complex<T>& c); 18 19 template<typename U> 20 friend Complex<U> operator+(const Complex<U>& c1, const Complex<U>& c2); 21 22 template<typename U> 23 friend istream& operator>>(istream& in, Complex<U>& c); 24 template<typename U> 25 friend ostream& operator<<(ostream& out, const Complex<U>& c); 26 27 private: 28 T real; 29 T imag; 30 }; 31 template<typename T> 32 bool Complex<T>::operator==(const Complex<T>& c) 33 { 34 return real == c.real && imag == c.imag; 35 } 36 37 template<typename T> 38 Complex<T> Complex<T>::operator+=(const Complex<T>& c) 39 { 40 real += c.real; 41 imag += c.imag; 42 return *this; 43 } 44 45 template<typename T> 46 Complex<T> operator+(const Complex<T>& c1, const Complex<T>& c2) 47 { 48 return Complex<T>(c1.real + c2.real, c1.imag + c2.imag); 49 } 50 51 template<typename T> 52 istream& operator>>(istream& in, Complex<T>& c) 53 { 54 in >> c.real >> c.imag; 55 return in; 56 } 57 58 template<typename T> 59 ostream& operator<<(ostream& out, const Complex<T>& c) 60 { 61 if (c.imag >= 0) { out << c.real << " + " << abs(c.imag) << "i"; } 62 else { out << c.real << " - " << abs(c.imag) << "i"; } 63 return out; 64 }
task5.cpp
1 #include "Complex.hpp" 2 #include <iostream> 3 4 using std::cin; 5 using std::cout; 6 using std::endl; 7 using std::boolalpha; 8 9 void test1() { 10 Complex<int> c1(2, -5), c2(c1); 11 12 cout << "c1 = " << c1 << endl; 13 cout << "c2 = " << c2 << endl; 14 cout << "c1 + c2 = " << c1 + c2 << endl; 15 16 c1 += c2; 17 cout << "c1 = " << c1 << endl; 18 cout << boolalpha << (c1 == c2) << endl; 19 } 20 21 void test2() { 22 Complex<double> c1, c2; 23 cout << "Enter c1 and c2: "; 24 cin >> c1 >> c2; 25 cout << "c1 = " << c1 << endl; 26 cout << "c2 = " << c2 << endl; 27 28 cout << "c1.real = " << c1.get_real() << endl; 29 cout << "c1.imag = " << c1.get_imag() << endl; 30 } 31 32 int main() { 33 cout << "自定義類别範本Complex測試1: " << endl; 34 test1(); 35 36 cout << endl; 37 38 cout << "自定義類别範本Complex測試2: " << endl; 39 test2(); 40 }
實驗任務6:
date.h
1 //date.h 2 #ifndef _DATE_H_ 3 #define _DATE_H_ 4 class Date 5 { 6 private: 7 int year; 8 int month; 9 int day; 10 int totalDays; 11 public: 12 Date(int year,int month,int day); 13 int getYear()const{return year;} 14 int getMonth()const{return month;} 15 int getDay()const {return day;} 16 int getMaxDay()const; 17 bool isLeapYear()const 18 { 19 return year%4==0&&year%100!=0||year%400==0; 20 } 21 void show()const; 22 int operator-(const Date&date)const 23 { 24 return totalDays-date.totalDays; 25 } 26 }; 27 28 #endif//_DATE_H_
date.cpp
1 #include"date.h" 2 #include<iostream> 3 #include<cstdlib> 4 using namespace std; 5 namespace 6 { 7 const int DAYS_BEFORE_MONTH[]={0,31,59,90,120,151,181,212,243,273,304,334,365}; 8 } 9 10 Date::Date(int year,int month,int day):year{year},month{month},day{day} 11 { 12 if(day<=0||day>getMaxDay()) 13 { 14 cout<<"Invalid date:"; 15 show(); 16 cout<<endl; 17 exit(1); 18 } 19 int years=year-1; 20 totalDays=years*365+years/4-years/100+years/400+DAYS_BEFORE_MONTH[month-1]+day; 21 if(isLeapYear()&&month>2)totalDays++; 22 } 23 24 int Date::getMaxDay()const 25 { 26 if(isLeapYear()&&month==2){return 29; 27 } 28 else{return DAYS_BEFORE_MONTH[month]-DAYS_BEFORE_MONTH[month-1]; 29 } 30 } 31 32 void Date::show()const 33 { 34 cout<<getYear()<<"-"<<getMonth()<<"-"<<getDay(); 35 }
accumulator.h
1 //accumulator.h 2 #ifndef _ACCUMULATOR_H_ 3 #define _ACCUMULATOR_H_ 4 #include "date.h" 5 6 class Accumulator { 7 //將某個數值按日累加 8 private: 9 Date lastDate; //上次變更數值的時期 10 double value; //數值的當前值 11 double sum; //數值按日累加之和 12 public: 13 //建構函式,date為開始累加的日期,value為初始值 14 Accumulator(const Date &date, double value) 15 : lastDate(date), value(value), sum(0) {} 16 //獲得日期date的累加結果 17 double getSum(const Date &date) const { 18 return sum + value * (date-lastDate); 19 } 20 //在date將數值變更為value 21 void change(const Date &date, double value) { 22 sum = getSum(date); 23 lastDate = date; 24 this->value = value; 25 } 26 //初始化,將日期變為date,數值變為value,累加器清零 27 void reset(const Date &date, double value) { 28 lastDate = date; 29 this->value = value; 30 sum = 0; 31 } 32 }; 33 #endif //_ACCUMULATOR_H_
account.h
1 //accouth.h 2 #ifndef _ACCOUNT_H_ 3 #define _ACCOUNT_H_ 4 #include "date.h" 5 #include "accumulator.h" 6 #include <string> 7 8 class Account { 9 private: 10 std::string id; 11 double balance; 12 static double total; 13 protected: 14 // 建構函式 15 Account(const Date& date, const std::string& id); 16 void record(const Date& date, double amount, const std::string& desc); 17 // 報告錯誤資訊 18 void error(const std::string& msg) const; 19 public: 20 // 獲取賬戶ID 21 const std::string& getId() const; 22 // 獲取賬戶餘額 23 double getBalance() const; 24 // 獲取所有賬戶的總金額 25 static double getTotal(); 26 // 存入現金,date為日期,amount為金額,desc為款項說明 27 virtual void deposit(const Date& date, double amount, const std::string& desc)=0; 28 // 取出現金,date為日期,amount為金額,desc為款項說明 29 virtual void withdraw(const Date& date, double amount, const std::string& desc)=0; 30 // 結算(計算利息、年費等),每月結算一次,date為結算日期 31 virtual void settle(const Date& date)=0; 32 // 顯示賬戶資訊 33 virtual void show() const; 34 }; 35 class SavingsAccount:public Account 36 { 37 private: 38 Accumulator acc; //輔助計算利息的累加器 39 double rate; //存款的年利率 40 public: 41 //建構函式 42 SavingsAccount(const Date &date, const std::string &id, double rate); 43 double getRate() const { return rate; } 44 //存入現金 45 void deposit(const Date &date, double amount, const std::string &desc); 46 //取出現金 47 void withdraw(const Date &date, double amount, const std::string &desc); 48 //結算利息,每年1月1日呼叫一次該函式 49 void settle(const Date &date); 50 }; 51 52 class CreditAccount : public Account { //信用賬戶類 53 private: 54 Accumulator acc; //輔助計算利息的累加器 55 double credit; //信用額度 56 double rate; //欠款的日利率 57 double fee; //信用卡年費 58 double getDebt() const { 59 double balance = getBalance(); 60 return (balance < 0? balance : 0); 61 } 62 public: 63 //建構函式 64 CreditAccount(const Date &date, const std::string &id, double credit, double rate, double fee); 65 double getCredit() const { return credit; } 66 double getRate() const { return rate; } 67 double getFee() const { return fee; } 68 double getAvailableCredit() const { 69 if (getBalance() < 0) 70 return credit + getBalance(); 71 else 72 return credit; 73 } 74 //存入現金 75 void deposit(const Date &date, double amount, const std::string &desc); 76 //取出現金 77 void withdraw(const Date &date, double amount, const std::string &desc); 78 void settle(const Date &date); 79 //顯示賬戶資訊 80 void show() const; 81 }; 82 #endif
account.cpp
1 //account.cpp 2 #include "account.h" 3 #include <cmath> 4 #include <iostream> 5 using namespace std; 6 7 double Account::total = 0; 8 9 //Account類的實現 10 Account::Account(const Date &date, const string &id) 11 : id(id), balance(0) { 12 date.show(); 13 cout << "\t#" << id << " created" << endl; 14 } 15 16 void Account::record(const Date &date, double amount, const string &desc) { 17 amount = floor(amount * 100 + 0.5) / 100; //保留小數點後兩位 18 balance += amount; 19 total += amount; 20 date.show(); 21 cout << "\t#" << id << "\t" << amount << "\t" << balance << "\t" << desc << endl; 22 } 23 24 void Account::show() const { 25 cout << id << "\tBalance: " << balance; 26 } 27 28 void Account::error(const string &msg) const { 29 cout << "Error(#" << id << "): " << msg << endl; 30 } 31 32 double Account::getBalance()const 33 { 34 return balance; 35 } 36 37 double Account::getTotal() 38 { 39 return total; 40 } 41 42 //SavingsAccount類相關成員函式的實現 43 SavingsAccount::SavingsAccount(const Date &date, const string &id, double rate) 44 : Account(date, id), rate(rate), acc(date, 0) {} 45 46 void SavingsAccount::deposit(const Date &date, double amount, const string &desc) { 47 record(date, amount, desc); 48 acc.change(date, getBalance()); 49 } 50 void SavingsAccount::withdraw(const Date &date, double amount, const string &desc) { 51 if (amount > getBalance()) { 52 error("not enough money"); 53 } else { 54 record(date, -amount, desc); 55 acc.change(date, getBalance()); 56 } 57 } 58 59 void SavingsAccount::settle(const Date &date) { 60 if(date.getMonth()==1) 61 { 62 double interest=acc.getSum(date)*rate/(date-Date(date.getYear()-1,1,1)); 63 if(interest!=0) 64 { 65 record(date,interest,"interest"); 66 } 67 acc.reset(date,getBalance()); 68 } 69 } 70 71 //CreditAccount類相關成員函式的實現 72 CreditAccount::CreditAccount(const Date &date, const string &id, double credit, double rate, double fee) 73 : Account(date, id), credit(credit), rate(rate), fee(fee), acc(date, 0) {} 74 75 void CreditAccount::deposit(const Date &date, double amount, const string &desc) { 76 record(date, amount, desc); 77 acc.change(date, getDebt()); 78 } 79 80 void CreditAccount::withdraw(const Date &date, double amount, const string &desc) { 81 if (amount - getBalance() > credit) { 82 error("not enough credit"); 83 } else { 84 record(date, -amount, desc); 85 acc.change(date, getDebt()); 86 } 87 } 88 89 void CreditAccount::settle(const Date &date) { 90 double interest = acc.getSum(date) * rate; 91 if (interest!= 0) 92 record(date, interest, "interest"); 93 if (date.getMonth() == 1) 94 record(date, -fee, "annual fee"); 95 acc.reset(date, getDebt()); 96 } 97 98 void CreditAccount::show() const { 99 Account::show(); 100 cout << "\tAvailable credit: " << getAvailableCredit(); 101 }
8_8.cpp
1 // 8_8.cpp 2 #include "account.h" 3 #include <iostream> 4 using namespace std; 5 6 int main() { 7 Date date(2008, 11, 1); // 起始日期 8 9 // 建立幾個賬戶 10 SavingsAccount sa1(date, "S3755217", 0.015); 11 SavingsAccount sa2(date, "02342342", 0.015); 12 CreditAccount ca(date, "C5392394", 10000, 0.0005, 50); 13 Account *accounts[] = {&sa1, &sa2, &ca}; 14 15 const int n = sizeof(accounts) / sizeof(Account *); 16 17 cout << "(d)deposit (w)withdraw (s)show (c)change day (n)next month (e)exit" << endl; 18 19 char cmd; 20 do { 21 // 顯示日期和總金額 22 date.show(); 23 cout << "\tTotal: " << Account::getTotal() << "\tcommand>"; 24 25 int index, day; 26 double amount; 27 string desc; 28 cin >> cmd; 29 30 switch (cmd) { 31 case 'd': // 存入現金 32 cin >> index >> amount; 33 getline(cin, desc); 34 accounts[index]->deposit(date, amount, desc); 35 break; 36 case 'w': // 取出現金 37 cin >> index >> amount; 38 getline(cin, desc); 39 accounts[index]->withdraw(date, amount, desc); 40 break; 41 case 's': // 查詢各賬戶資訊 42 for (int i = 0; i < n; i++) { 43 cout << "[" << i << "] "; 44 accounts[i]->show(); 45 cout << endl; 46 } 47 break; 48 case 'c': // 改變日期 49 cin >> day; 50 if (day < date.getDay()) 51 cout << "You cannot specify a previous day"; 52 else if (day > date.getMaxDay()) 53 cout << "Invalid day"; 54 else 55 date = Date(date.getYear(), date.getMonth(), day); 56 break; 57 case 'n': // 進入下個月 58 if (date.getMonth() == 12) 59 date = Date(date.getYear() + 1, 1, 1); 60 else 61 date = Date(date.getYear(), date.getMonth() + 1, 1); 62 for (int i = 0; i < n; i++) 63 accounts[i]->settle(date); 64 break; 65 } 66 } while (cmd!= 'e'); 67 68 return 0; 69 }
實驗任務7:
container.h
1 //======================= 2 // container.h 3 //======================= 4 5 // The so-called inventory of a player in RPG games 6 // contains two items, heal and magic water 7 8 #ifndef _CONTAINER_H_ // Conditional compilation 9 #define _CONTAINER_H_ 10 11 class container // Inventory 12 { 13 protected: 14 int numOfHeal; // number of heal 15 int numOfMW; // number of magic water 16 public: 17 container(); // constuctor 18 void set(int heal_n, int mw_n); // set the items numbers 19 int nOfHeal(); // get the number of heal 20 int nOfMW(); // get the number of magic water 21 void display(); // display the items; 22 bool useHeal(); // use heal 23 bool useMW(); // use magic water 24 }; 25 26 #endif
container.cpp
1 //======================= 2 // container.cpp 3 //======================= 4 #include"container.h" 5 #include<iostream> 6 using std::cout; 7 using std::endl; 8 // default constructor initialise the inventory as empty 9 container::container() 10 { 11 set(0, 0); 12 } 13 14 // set the item numbers 15 void container::set(int heal_n, int mw_n) 16 { 17 numOfHeal = heal_n; 18 numOfMW = mw_n; 19 } 20 21 // get the number of heal 22 int container::nOfHeal() 23 { 24 return numOfHeal; 25 } 26 27 // get the number of magic water 28 int container::nOfMW() 29 { 30 return numOfMW; 31 } 32 33 // display the items; 34 void container::display() 35 { 36 cout << "Your bag contains: " << endl; 37 cout << "Heal(HP+100): " << numOfHeal << endl; 38 cout << "Magic Water (MP+80): " << numOfMW << endl; 39 } 40 41 // use heal 42 bool container::useHeal() 43 { 44 numOfHeal--; 45 return 1; // use heal successfully 46 } 47 48 // use magic water 49 bool container::useMW() 50 { 51 numOfMW--; 52 return 1; // use magic water successfully 53 }
player.h
1 //======================= 2 // player.h 3 //======================= 4 #include<string> 5 using std::string; 6 // The base class of player 7 // including the general properties and methods related to a character 8 9 #ifndef _PLAYER 10 #define _PLAYER 11 12 #include <iomanip> // use for setting field width 13 #include <time.h> // use for generating random factor 14 #include "container.h" 15 16 enum job 17 { 18 sw, 19 ar, 20 mg 21 }; /* define 3 jobs by enumerate type 22 sword man, archer, mage */ 23 class player 24 { 25 friend void showinfo(player &p1, player &p2); 26 friend class swordsman; 27 28 protected: 29 int HP, HPmax, MP, MPmax, AP, DP, speed, EXP, LV; 30 // General properties of all characters 31 string name; // character name 32 job role; /* character's job, one of swordman, archer and mage, 33 as defined by the enumerate type */ 34 container bag; // character's inventory 35 36 public: 37 virtual bool attack(player &p) = 0; // normal attack 38 virtual bool specialatt(player &p) = 0; // special attack 39 virtual void isLevelUp() = 0; // level up judgement 40 /* Attention! 41 These three methods are called "Pure virtual functions". 42 They have only declaration, but no definition. 43 The class with pure virtual functions are called "Abstract class", which can only be used to inherited, but not to constructor objects. 44 The detailed definition of these pure virtual functions will be given in subclasses. */ 45 46 void reFill(); // character's HP and MP resume 47 bool death(); // report whether character is dead 48 void isDead(); // check whether character is dead 49 bool useHeal(); // consume heal, irrelevant to job 50 bool useMW(); // consume magic water, irrelevant to job 51 void transfer(player &p); // possess opponent's items after victory 52 void showRole(); // display character's job 53 54 private: 55 bool playerdeath; // whether character is dead, doesn't need to be accessed or inherited 56 }; 57 58 #endif
player.cpp
1 //======================= 2 // player.cpp 3 //======================= 4 #include"player.h" 5 #include<iostream> 6 #include<iomanip> 7 using std::setw; 8 using std::cout; 9 using std::endl; 10 // character's HP and MP resume 11 void player::reFill() 12 { 13 HP = HPmax; // HP and MP fully recovered 14 MP = MPmax; 15 } 16 17 // report whether character is dead 18 bool player::death() 19 { 20 return playerdeath; 21 } 22 23 // check whether character is dead 24 void player::isDead() 25 { 26 if (HP <= 0) // HP less than 0, character is dead 27 { 28 cout << name << " is Dead." << endl; 29 system("pause"); 30 playerdeath = 1; // give the label of death value 1 31 } 32 } 33 34 // consume heal, irrelevant to job 35 bool player::useHeal() 36 { 37 if (bag.nOfHeal() > 0) 38 { 39 HP = HP + 100; 40 if (HP > HPmax) // HP cannot be larger than maximum value 41 HP = HPmax; // so assign it to HPmax, if necessary 42 cout << name << " used Heal, HP increased by 100." << endl; 43 bag.useHeal(); // use heal 44 system("pause"); 45 return 1; // usage of heal succeed 46 } 47 else // If no more heal in bag, cannot use 48 { 49 cout << "Sorry, you don't have heal to use." << endl; 50 system("pause"); 51 return 0; // usage of heal failed 52 } 53 } 54 55 // consume magic water, irrelevant to job 56 bool player::useMW() 57 { 58 if (bag.nOfMW() > 0) 59 { 60 MP = MP + 100; 61 if (MP > MPmax) 62 MP = MPmax; 63 cout << name << " used Magic Water, MP increased by 100." << endl; 64 bag.useMW(); 65 system("pause"); 66 return 1; // usage of magic water succeed 67 } 68 else 69 { 70 cout << "Sorry, you don't have magic water to use." << endl; 71 system("pause"); 72 return 0; // usage of magic water failed 73 } 74 } 75 76 // possess opponent's items after victory 77 void player::transfer(player &p) 78 { 79 cout << name << " got" << p.bag.nOfHeal() << " Heal, and " << p.bag.nOfMW() << " Magic Water." << endl; 80 system("pause"); 81 // set the character's bag, get opponent's items 82 bag.set(bag.nOfHeal() + p.bag.nOfHeal(), bag.nOfMW() + p.bag.nOfMW()); 83 84 } 85 86 // display character's job 87 void player::showRole() 88 { 89 switch (role) 90 { 91 case sw: 92 cout << "Swordsman"; 93 break; 94 case ar: 95 cout << "Archer"; 96 break; 97 case mg: 98 cout << "Mage"; 99 break; 100 default: 101 break; 102 } 103 } 104 105 // display character's job 106 void showinfo(player& p1, player& p2) 107 { 108 system("cls"); 109 cout << "##############################################################" << endl; 110 cout << "# Player" << setw(10) << p1.name << " LV. " << setw(3) << p1.LV 111 << " # Opponent" << setw(10) << p2.name << " LV. " << setw(3) << p2.LV << " #" << endl; 112 cout << "# HP " << setw(3) << (p1.HP <= 999 ? p1.HP : 999) << '/' << setw(3) << (p1.HPmax <= 999 ? p1.HPmax : 999) 113 << " | MP " << setw(3) << (p1.MP <= 999 ? p1.MP : 999) << '/' << setw(3) << (p1.MPmax <= 999 ? p1.MPmax : 999) 114 << " # HP " << setw(3) << (p2.HP <= 999 ? p2.HP : 999) << '/' << setw(3) << (p2.HPmax <= 999 ? p2.HPmax : 999) 115 << " | MP " << setw(3) << (p2.MP <= 999 ? p2.MP : 999) << '/' << setw(3) << (p2.MPmax <= 999 ? p2.MPmax : 999) << " #" << endl; 116 cout << "# AP " << setw(3) << (p1.AP <= 999 ? p1.AP : 999) 117 << " | DP " << setw(3) << (p1.DP <= 999 ? p1.DP : 999) 118 << " | speed " << setw(3) << (p1.speed <= 999 ? p1.speed : 999) 119 << " # AP " << setw(3) << (p2.AP <= 999 ? p2.AP : 999) 120 << " | DP " << setw(3) << (p2.DP <= 999 ? p2.DP : 999) 121 << " | speed " << setw(3) << (p2.speed <= 999 ? p2.speed : 999) << " #" << endl; 122 cout << "# EXP" << setw(7) << p1.EXP << " Job: " << setw(7); 123 p1.showRole(); 124 cout << " # EXP" << setw(7) << p2.EXP << " Job: " << setw(7); 125 p2.showRole(); 126 cout << " #" << endl; 127 cout << "--------------------------------------------------------------" << endl; 128 p1.bag.display(); 129 cout << "##############################################################" << endl; 130 }
swordsman.h
1 //======================= 2 // swordsman.h 3 //======================= 4 5 // Derived from base class player 6 // For the job Swordsman 7 8 #include "player.h" 9 class swordsman : public player// subclass swordsman publicly inherited from base player 10 { 11 public: 12 swordsman(int lv_in = 1, string name_in = "Not Given"); 13 // constructor with default level of 1 and name of "Not given" 14 void isLevelUp(); 15 bool attack(player &p); 16 bool specialatt(player &p); 17 /* These three are derived from the pure virtual functions of base class 18 The definition of them will be given in this subclass. */ 19 void AI(player &p); // Computer opponent 20 };
swordsman.cpp
1 //======================= 2 // swordsman.cpp 3 //======================= 4 #include"swordsman.h" 5 #include<iostream> 6 #include<string> 7 using std::string; 8 using std::cout; 9 using std::endl; 10 // constructor. default values don't need to be repeated here 11 swordsman::swordsman(int lv_in, string name_in) 12 { 13 role = sw; // enumerate type of job 14 LV = lv_in; 15 name = name_in; 16 17 // Initialising the character's properties, based on his level 18 HPmax = 150 + 8 * (LV - 1); // HP increases 8 point2 per level 19 HP = HPmax; 20 MPmax = 75 + 2 * (LV - 1); // MP increases 2 points per level 21 MP = MPmax; 22 AP = 25 + 4 * (LV - 1); // AP increases 4 points per level 23 DP = 25 + 4 * (LV - 1); // DP increases 4 points per level 24 speed = 25 + 2 * (LV - 1); // speed increases 2 points per level 25 26 playerdeath = 0; 27 EXP = LV * LV * 75; 28 bag.set(lv_in, lv_in); 29 } 30 31 void swordsman::isLevelUp() 32 { 33 if (EXP >= LV * LV * 75) 34 { 35 LV++; 36 AP += 4; 37 DP += 4; 38 HPmax += 8; 39 MPmax += 2; 40 speed += 2; 41 cout << name << " Level UP!" << endl; 42 cout << "HP improved 8 points to " << HPmax << endl; 43 cout << "MP improved 2 points to " << MPmax << endl; 44 cout << "Speed improved 2 points to " << speed << endl; 45 cout << "AP improved 4 points to " << AP << endl; 46 cout << "DP improved 5 points to " << DP << endl; 47 system("pause"); 48 isLevelUp(); // recursively call this function, so the character can level up multiple times if got enough exp 49 } 50 } 51 52 bool swordsman::attack(player &p) 53 { 54 double HPtemp = 0; // opponent's HP decrement 55 double EXPtemp = 0; // player obtained exp 56 double hit = 1; // attach factor, probably give critical attack 57 srand((unsigned)time(NULL)); // generating random seed based on system time 58 59 // If speed greater than opponent, you have some possibility to do double attack 60 if ((speed > p.speed) && (rand() % 100 < (speed - p.speed))) // rand()%100 means generates a number no greater than 100 61 { 62 HPtemp = (int)((1.0 * AP / p.DP) * AP * 5 / (rand() % 4 + 10)); // opponent's HP decrement calculated based their AP/DP, and uncertain chance 63 cout << name << "'s quick strike hit " << p.name << ", " << p.name << "'s HP decreased " << HPtemp << endl; 64 p.HP = int(p.HP - HPtemp); 65 EXPtemp = (int)(HPtemp * 1.2); 66 } 67 68 // If speed smaller than opponent, the opponent has possibility to evade 69 if ((speed < p.speed) && (rand() % 50 < 1)) 70 { 71 cout << name << "'s attack has been evaded by " << p.name << endl; 72 system("pause"); 73 return 1; 74 } 75 76 // 10% chance give critical attack 77 if (rand() % 100 <= 10) 78 { 79 hit = 1.5; 80 cout << "Critical attack: "; 81 } 82 83 // Normal attack 84 HPtemp = (int)((1.0 * AP / p.DP) * AP * 5 / (rand() % 4 + 10)); 85 cout << name << " uses bash, " << p.name << "'s HP decreases " << HPtemp << endl; 86 EXPtemp = (int)(EXPtemp + HPtemp * 1.2); 87 p.HP = (int)(p.HP - HPtemp); 88 cout << name << " obtained " << EXPtemp << " experience." << endl; 89 EXP = (int)(EXP + EXPtemp); 90 system("pause"); 91 return 1; // Attack success 92 } 93 94 bool swordsman::specialatt(player &p) 95 { 96 if (MP < 40) 97 { 98 cout << "You don't have enough magic points!" << endl; 99 system("pause"); 100 return 0; // Attack failed 101 } 102 else 103 { 104 MP -= 40; // consume 40 MP to do special attack 105 106 // 10% chance opponent evades 107 if (rand() % 100 <= 10) 108 { 109 cout << name << "'s leap attack has been evaded by " << p.name << endl; 110 system("pause"); 111 return 1; 112 } 113 114 double HPtemp = 0; 115 double EXPtemp = 0; 116 // double hit=1; 117 // srand(time(NULL)); 118 HPtemp = (int)(AP * 1.2 + 20); // not related to opponent's DP 119 EXPtemp = (int)(HPtemp * 1.5); // special attack provides more experience 120 cout << name << " uses leap attack, " << p.name << "'s HP decreases " << HPtemp << endl; 121 cout << name << " obtained " << EXPtemp << " experience." << endl; 122 p.HP = (int)(p.HP - HPtemp); 123 EXP = (int)(EXP + EXPtemp); 124 system("pause"); 125 } 126 return 1; // special attack succeed 127 } 128 129 // Computer opponent 130 void swordsman::AI(player &p) 131 { 132 if ((HP < (int)((1.0 * p.AP / DP) * p.AP * 1.5)) && (HP + 100 <= 1.1 * HPmax) && (bag.nOfHeal() > 0) && (HP > (int)((1.0 * p.AP / DP) * p.AP * 0.5))) 133 // AI's HP cannot sustain 3 rounds && not too lavish && still has heal && won't be killed in next round 134 { 135 useHeal(); 136 } 137 else 138 { 139 if (MP >= 40 && HP > 0.5 * HPmax && rand() % 100 <= 30) 140 // AI has enough MP, it has 30% to make special attack 141 { 142 specialatt(p); 143 p.isDead(); // check whether player is dead 144 } 145 else 146 { 147 if (MP < 40 && HP > 0.5 * HPmax && bag.nOfMW()) 148 // Not enough MP && HP is safe && still has magic water 149 { 150 useMW(); 151 } 152 else 153 { 154 attack(p); // normal attack 155 p.isDead(); 156 } 157 } 158 } 159 }
main.cpp
1 //======================= 2 // main.cpp 3 //======================= 4 5 // main function for the RPG style game 6 7 #include <iostream> 8 #include <string> 9 using namespace std; 10 11 #include "swordsman.h" 12 #include"player.h" 13 14 int main() 15 { 16 string tempName; 17 bool success = 0; // flag for storing whether operation is successful 18 cout << "Please input player's name: "; 19 cin >> tempName; // get player's name from keyboard input 20 player *human=nullptr; // use pointer of base class, convenience for polymorphism 21 int tempJob; // temp choice for job selection 22 do 23 { 24 cout << "Please choose a job: 1 Swordsman, 2 Archer, 3 Mage" << endl; 25 cin >> tempJob; 26 system("cls"); // clear the screen 27 switch (tempJob) 28 { 29 case 1: 30 human = new swordsman(1, tempName); // create the character with user inputted name and job 31 success = 1; // operation succeed 32 break; 33 default: 34 break; // In this case, success=0, character creation failed 35 } 36 } while (success != 1); // so the loop will ask user to re-create a character 37 38 int tempCom; // temp command inputted by user 39 int nOpp = 0; // the Nth opponent 40 for (int i = 1; nOpp < 5; i += 2) // i is opponent's level 41 { 42 nOpp++; 43 system("cls"); 44 cout << "STAGE" << nOpp << endl; 45 cout << "Your opponent, a Level " << i << " Swordsman." << endl; 46 system("pause"); 47 swordsman enemy(i, "Warrior"); // Initialise an opponent, level i, name "Junior" 48 human->reFill(); // get HP/MP refill before start fight 49 50 while (!human->death() && !enemy.death()) // no died 51 { 52 success = 0; 53 while (success != 1) 54 { 55 showinfo(*human, enemy); // show fighter's information 56 cout << "Please give command: " << endl; 57 cout << "1 Attack; 2 Special Attack; 3 Use Heal; 4 Use Magic Water; 0 Exit Game" << endl; 58 cin >> tempCom; 59 switch (tempCom) 60 { 61 case 0: 62 cout << "Are you sure to exit? Y/N" << endl; 63 char temp; 64 cin >> temp; 65 if (temp == 'Y' || temp == 'y') 66 return 0; 67 else 68 break; 69 case 1: 70 success = human->attack(enemy); 71 human->isLevelUp(); 72 enemy.isDead(); 73 break; 74 case 2: 75 success = human->specialatt(enemy); 76 human->isLevelUp(); 77 enemy.isDead(); 78 break; 79 case 3: 80 success = human->useHeal(); 81 break; 82 case 4: 83 success = human->useMW(); 84 break; 85 default: 86 break; 87 } 88 } 89 if (!enemy.death()) // If AI still alive 90 enemy.AI(*human); 91 else // AI died 92 { 93 cout << "YOU WIN" << endl; 94 human->transfer(enemy); // player got all AI's items 95 } 96 if (human->death()) 97 { 98 system("cls"); 99 cout << endl 100 << setw(50) << "GAME OVER" << endl; 101 delete human; // player is dead, program is getting to its end, what should we do here? 102 system("pause"); 103 return 0; 104 } 105 } 106 } 107 delete human; // You win, program is getting to its end, what should we do here? 108 system("cls"); 109 cout << "Congratulations! You defeated all opponents!!" << endl; 110 system("pause"); 111 return 0; 112 }