[實驗任務一]:圍棋
設計一個圍棋軟體,在系統中只存在一個白棋物件和一個黑棋物件,但是它們可以在棋盤的不同位置顯示多次。
實驗要求:
1.提交類圖;
2.提交原始碼;
import java.util.*; //座標類:外部狀態類 class Coordinates{ private int x; private int y; public Coordinates(int x,int y){ this.x=x; this.y=y; } public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } } //圍棋棋子類:抽象享元類 abstract class IgoChessman{ public abstract String getColor(); public void locate(Coordinates coord){ System.out.println("棋子顏色:"+this.getColor()+",棋子位置:"+coord.getX()+","+coord.getY()); } } //黑色棋子類:具體享元類 class BlackIgoChessman extends IgoChessman{ public String getColor(){ return "黑色"; } } //白色棋子類:具體享元類 class WhiteIgoChessman extends IgoChessman{ public String getColor(){ return "白色"; } } //圍棋棋子工廠類:享元工廠類 class IgoChessmanFactory{ private static IgoChessmanFactory instance = new IgoChessmanFactory(); private static Hashtable hashtable; private IgoChessmanFactory(){ hashtable = new Hashtable(); IgoChessman black,white; black = new BlackIgoChessman(); hashtable.put("b", black); white = new WhiteIgoChessman(); hashtable.put("w",white); } public static IgoChessmanFactory getInstance(){ return instance; } public static IgoChessman getIgoChessman(String color){ return (IgoChessman) hashtable.get(color); } } public class Client { public static void main(String[] args) { IgoChessman black1,black2,black3,white1,white2; black1 = IgoChessmanFactory.getIgoChessman("b"); black2 = IgoChessmanFactory.getIgoChessman("b"); black3 = IgoChessmanFactory.getIgoChessman("b"); System.out.println("判斷兩顆黑棋是否相同:"+(black1==black2)); white1 = IgoChessmanFactory.getIgoChessman("w"); white2 = IgoChessmanFactory.getIgoChessman("w"); System.out.println("判斷兩顆白棋是否相同:"+(white1==white2)); black1.locate(new Coordinates(1,2)); black2.locate(new Coordinates(3,4)); black3.locate(new Coordinates(1,3)); white1.locate(new Coordinates(2,4)); white2.locate(new Coordinates(2,5)); } }