完整的python專案例項-Python例項練手專案彙總(附原始碼)

程式設計大樂趣發表於2020-10-28

#_*_ coding:utf-8 _*_

from tkinter import *

importrandomimporttimeimporttkinter.messagebox#俄羅斯方塊介面的高度

HEIGHT = 20

#俄羅斯方塊介面的寬度

WIDTH = 10ACTIVE= 1PASSIVE=0

TRUE= 1FALSE=0

style=[

[[(0,0),(0,1),(1,1),(2,1)],[(1,0),(1,1),(1,2),(0,2)],[(0,1),(1,1),(2,1),(2,2)],[(1,0),(2,0),(1,1),(1,2)]],#j

[[(1,0),(1,1),(1,2),(2,1)],[(1,0),(0,1),(1,1),(2,1)],[(1,0),(1,1),(1,2),(0,1)],[(0,1),(1,1),(2,1),(1,2)]],#T

[[(0,1),(1,1),(2,1),(2,0)],[(0,0),(1,0),(1,1),(1,2)],[(0,1),(1,1),(2,1),(0,2)],[(1,0),(1,1),(1,2),(2,2)]],#反L

[[(0,0),(0,1),(1,1),(1,2)],[(2,1),(1,1),(1,2),(0,2)],[(0,0),(0,1),(1,1),(1,2)],[(2,1),(1,1),(1,2),(0,2)]],#Z

[[(1,0),(1,1),(0,1),(0,2)],[(0,1),(1,1),(1,2),(2,2)],[(1,0),(1,1),(0,1),(0,2)],[(0,1),(1,1),(1,2),(2,2)]],#反Z

[[(0,0),(0,1),(1,1),(1,0)],[(0,0),(0,1),(1,1),(1,0)],[(0,0),(0,1),(1,1),(1,0)],[(0,0),(0,1),(1,1),(1,0)]],#田

[[(1,0),(1,1),(1,2),(1,3)],[(0,1),(1,1),(2,1),(3,1)],[(1,0),(1,1),(1,2),(1,3)],[(0,1),(1,1),(2,1),(3,1)]]#長條

]

root=Tk();

root.title("俄羅斯方塊")classApp(Frame):def __init__(self,master):

Frame.__init__(self)

master.bind("",self.Up)

master.bind("",self.Left)

master.bind("",self.Right)

master.bind("",self.Down)

master.bind("",self.Space)

master.bind("",self.Play)

master.bind("",self.Pause)

master.bind("",self.StartByS)#rgb顏色值

self.backg="#%02x%02x%02x" % (120,150,30) #大背景

self.frontg="#%02x%02x%02x" % (40,120,150) #下一個形狀顏色

self.nextg="#%02x%02x%02x" % (150,100,100) #小背景

self.flashg="#%02x%02x%02x" % (210,130,100) #炸的顏色

self.LineDisplay=Label(master,text="Lines:",bg="black",fg="red")

self.Line=Label(master,text="0",bg="black",fg="red")

self.ScoreDisplay=Label(master,text="Score:",bg="black",fg="red")

self.Score=Label(master,text="0",bg="black",fg="red")

self.SpendTimeDisplay=Label(master,text="Time:",bg="black",fg="red")

self.SpendTime=Label(master,text="0.0",bg="black",fg="red")

self.LineDisplay.grid(row=HEIGHT-2,column=WIDTH,columnspan=2)

self.Line.grid(row=HEIGHT-2,column=WIDTH+2,columnspan=3)

self.ScoreDisplay.grid(row=HEIGHT-1,column=WIDTH,columnspan=2)

self.Score.grid(row=HEIGHT-1,column=WIDTH+2,columnspan=3)

self.SpendTimeDisplay.grid(row=HEIGHT-4,column=WIDTH,columnspan=2)

self.SpendTime.grid(row=HEIGHT-4,column=WIDTH+2,columnspan=3)

self.TotalTime=0.0self.TotalLine=0

self.TotalScore=0#遊戲結束

self.isgameover=FALSE#暫停

self.isPause=FALSE#開始

self.isStart=FALSE

self.NextList=[] #整個小背景

self.NextRowList=[] #一行小背景

self.px=0

self.py=0 #記錄方塊參考點

#渲染小背景

r=0;c=0for k in range(4*4):

LN=Label(master,text=" ",bg=str(self.nextg),fg="white",relief=FLAT,bd=3)

LN.grid(row=r,column=WIDTH+c,sticky=N+E+S+W)

self.NextRowList.append(LN)

c=c+1

if c>=4:

r=r+1;c=0

self.NextList.append(self.NextRowList)

self.NextRowList=[]#渲染大背景

self.BlockList=[]

self.BlockRowList=[]

self.LabelList=[]

self.LabelRowList=[]

row=0;col=0for i in range(HEIGHT*WIDTH):

L=Label(master,text=" ",bg=str(self.backg),fg="white",relief=FLAT,bd=4)

L.grid(row=row,column=col,sticky=N+E+S+W)

L.row=row;L.col=col;L.isactive=PASSIVE

self.BlockRowList.append(0);#大背景每個格子初始化為0值

self.LabelRowList.append(L)

col=col+1

if col>=WIDTH:

row=row+1;col=0

self.BlockList.append(self.BlockRowList)

self.LabelList.append(self.LabelRowList)

self.BlockRowList=[]

self.LabelRowList=[]#file

fw=open("text.txt","a")

fw.close()

hasHead=FALSE

f=open("text.txt","r")if f.read(5)=="score":

hasHead=TRUE

f.close()

self.file=open("text.txt","a")if hasHead==FALSE:

self.file.write("score line time scorePtime linePtime scorePline date/n")

self.file.flush()

self.time=1000self.OnTimer()def __del__(self):#self.file.close()

pass

defPause(self,event):

self.isPause=1-self.isPausedefUp(self,event):

BL=self.BlockList #格子的值

LL=self.LabelList #格子Label

Moveable=TRUE #是否可旋轉

#程式碼編寫開始

nowStyle =style[self.xnow][(self.ynow)]

newStyle= style[self.xnow][(self.ynow+1)%4] #算出下一俄羅斯方塊

self.ynow = (self.ynow+1)%4 #此行程式碼非常重要,否則響應UP時,只能變第一次

print("nowStyle:"+str(nowStyle)+"=====>>newStyle:"+str(newStyle))#根據現有形狀中每個label的座標計算出旋轉後目標座標(x,y)

SourceList=[];DestList=[]for i in range(4):

SourceList.append([ nowStyle[i][0]+self.px, nowStyle[i][1]+self.py])

x= newStyle[i][0]+self.px

y= newStyle[i][1]+self.py

DestList.append([x, y])if x<0 or x>=HEIGHT or y<0 or y>=WIDTH : #or BL[x][y]==1 or LL[x][y].isactive==PASSIVE

Moveable=FALSEif Moveable==TRUE:for i inrange(len(SourceList)):

self.Empty(SourceList[i][0],SourceList[i][1])for i inrange(len(DestList)):

self.Fill(DestList[i][0],DestList[i][1])defLeft(self,event):

BL=self.BlockList;LL=self.LabelList

Moveable=TRUEfor i inrange(HEIGHT):for j inrange(WIDTH):if LL[i][j].isactive==ACTIVE and j-1<0:Moveable=FALSEif LL[i][j].isactive==ACTIVE and j-1>=0 and BL[i][j-1]==1 and LL[i][j-1].isactive==PASSIVE:Moveable=FALSEif Moveable==TRUE:

self.py-=1

for i inrange(HEIGHT):for j inrange(WIDTH):if j-1>=0 and LL[i][j].isactive==ACTIVE and BL[i][j-1]==0:

self.Fill(i,j-1);self.Empty(i,j)defRight(self,event):

BL=self.BlockList;LL=self.LabelList

Moveable=TRUEfor i inrange(HEIGHT):for j inrange(WIDTH):if LL[i][j].isactive==ACTIVE and j+1>=WIDTH:Moveable=FALSEif LL[i][j].isactive==ACTIVE and j+1

self.py+=1

for i in range(HEIGHT-1,-1,-1):for j in range(WIDTH-1,-1,-1):if j+1

self.Fill(i,j+1);self.Empty(i,j)defDown(self,event):

BL=self.BlockList;LL=self.LabelList

Moveable=TRUEfor i inrange(HEIGHT):for j inrange(WIDTH):if LL[i][j].isactive==ACTIVE and i+1>=HEIGHT:Moveable=FALSEif LL[i][j].isactive==ACTIVE and i+1

self.px+=1

for i in range(HEIGHT-1,-1,-1):for j in range(WIDTH-1,-1,-1):if i+1

self.Fill(i+1,j);self.Empty(i,j);if Moveable==FALSE:for i inrange(HEIGHT):for j inrange(WIDTH):

LL[i][j].isactive=PASSIVE

self.JudgeLineFill()

self.Start()if self.isgameover==TRUE:showinfo("T_T","The game is over!");self.Distroy();returnFALSEfor i in range(4):for j in range(4):

self.NextEmpty(i,j)

self.Rnd()returnMoveabledefSpace(self,event):while 1:if self.Down(0)==FALSE:break

defOnTimer(self):if self.isStart==TRUE and self.isPause==FALSE:

self.TotalTime= self.TotalTime + float(self.time)/1000self.SpendTime.config(text=str(self.TotalTime))if self.isPause==FALSE:

self.Down(0)if self.TotalScore>=1000:self.time=900

if self.TotalScore>=2000:self.time=750

if self.TotalScore>=3000:self.time=600

if self.TotalScore>=4000:self.time=400self.after(self.time,self.OnTimer)#隨著分數增大,俄羅斯方塊下降速度加快

defJudgeLineFill(self):

BL=self.BlockList;LL=self.LabelList

count=0;LineList=[]for i in range(WIDTH):LineList.append(1)#display flash

for i inrange(HEIGHT):if BL[i]==LineList:

count=count+1

for k inrange(WIDTH):

LL[i][k].config(bg=str(self.flashg))

LL[i][k].update()if count!=0:self.after(100)#delete block

for i inrange(HEIGHT):if BL[i]==LineList:#count=count+1

for j in range(i,0,-1):for k inrange(WIDTH):

BL[j][k]=BL[j-1][k]

LL[j][k]["relief"]=LL[j-1][k].cget("relief")

LL[j][k]["bg"]=LL[j-1][k].cget("bg")for l inrange(WIDTH):

BL[0][l]=0

LL[0][l].config(relief=FLAT,bg=str(self.backg))

self.TotalLine=self.TotalLine+countif count==1:self.TotalScore=self.TotalScore+1*WIDTHif count==2:self.TotalScore=self.TotalScore+3*WIDTHif count==3:self.TotalScore=self.TotalScore+6*WIDTHif count==4:self.TotalScore=self.TotalScore+10*WIDTH

self.Line.config(text=str(self.TotalLine))

self.Score.config(text=str(self.TotalScore))defFill(self,i,j):if j<0:return

if self.BlockList[i][j]==1:self.isgameover=TRUE

self.BlockList[i][j]=1self.LabelList[i][j].isactive=ACTIVE

self.LabelList[i][j].config(relief=RAISED,bg=str(self.frontg))defEmpty(self,i,j):

self.BlockList[i][j]=0

self.LabelList[i][j].isactive=PASSIVE

self.LabelList[i][j].config(relief=FLAT,bg=str(self.backg))defPlay(self,event):

showinfo("Made in China","^_^")defNextFill(self,i,j):

self.NextList[i][j].config(relief=RAISED,bg=str(self.frontg))defNextEmpty(self,i,j):

self.NextList[i][j].config(relief=FLAT,bg=str(self.nextg))defDistroy(self):#save

if self.TotalScore!=0:#cehkongfu

savestr="%-9u%-8u%-8.2f%-14.2f%-13.2f%-14.2f%s/n" %(

self.TotalScore,self.TotalLine,self.TotalTime

,self.TotalScore/self.TotalTime

,self.TotalLine/self.TotalTime

,float(self.TotalScore)/self.TotalLine

,time.strftime("%Y-%m-%d %H:%M:%S",time.localtime()))

self.file.seek(0,2)

self.file.write(savestr)

self.file.flush()for i inrange(HEIGHT):for j inrange(WIDTH):

self.Empty(i,j)

self.TotalLine=0;self.TotalScore=0;self.TotalTime=0.0self.Line.config(text=str(self.TotalLine))

self.Score.config(text=str(self.TotalScore))

self.SpendTime.config(text=str(self.TotalTime))

self.isgameover=FALSE

self.isStart=FALSE

self.time=1000

for i in range(4):for j in range(4):

self.NextEmpty(i,j)#遊戲開始方塊

defStart(self):

nextStyle= style[self.x][self.y] #下一形狀

self.xnow =self.x

self.ynow= self.y #記錄大背景中的方塊

self.py = random.randint(0,6)print("給py賦任意值:"+str(self.py))

self.px=0for ii in range(4):

self.Fill(int(nextStyle[ii][0]),int(nextStyle[ii][1])+self.py)

self.isStart=TRUE #遊戲開始

#預處理方塊

defRnd(self):

self.x=random.randint(0,6)

self.y=random.randint(0,3)

nextStyle= style[self.x][self.y] #下一形狀

for ii in range(4):

self.NextFill(int(nextStyle[ii][0]),int(nextStyle[ii][1]))#遊戲開始給出一次任意形狀的方塊

defRndFirst(self):

self.x=random.randint(0,6) #選擇第一個方塊style

self.y=random.randint(0,3)defShow(self):

self.file.seek(0)

strHeadLine=self.file.readline()

dictLine={}

strTotalLine=""

for OneLine inself.file.readlines():

temp=int(OneLine[:5])

dictLine[temp]=OneLine

list=sorted(dictLine.items(),key=lambdad:d[0])

ii=0for onerecord inreversed(list):

ii=ii+1

if ii<11:

strTotalLine+=onerecord[1]

showinfo("Ranking", strHeadLine+strTotalLine)defStartByS(self,event):

self.RndFirst()

self.Start()

self.Rnd()defStart():

app.RndFirst()

app.Start()

app.Rnd()defEnd():

app.Distroy()defSet():print("設定功能待完善...")defShow():

app.Show()#主選單

mainmenu=Menu(root)

root["menu"]=mainmenu#二級選單:game

gamemenu=Menu(mainmenu)

mainmenu.add_cascade(label="遊戲",menu=gamemenu)

gamemenu.add_command(label="開始",command=Start)

gamemenu.add_command(label="結束",command=End)

gamemenu.add_separator()

gamemenu.add_command(label="退出",command=root.quit)#二級選單:set

setmenu=Menu(mainmenu)

mainmenu.add_cascade(label="設定",menu=setmenu)

setmenu.add_command(label="設定",command=Set)#二級選單:show

showmenu=Menu(mainmenu)

mainmenu.add_cascade(label="展示",menu=showmenu)

showmenu.add_command(label="展示",command=Show)#繫結功能

app=App(root)#程式入口

root.mainloop()

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