GoJS是一款功能強大,快速且輕量級的流程圖控制元件,可幫助你在JavaScript 和 HTML5 Canvas程式中建立流程圖,且極大地簡化你的JavaScript / Canvas 程式。
小編為大家準備了一套完整的GoJS的示例,將以連載的形式展開,供大家學習和交流討論。
這不是GoJS的真正最小化演示,因為我們確實指定了自定義Node模板,但它非常簡單。如果單擊連結,示例的完整來源如下所示。
此示例使用Node模板設定Diagram.nodeTemplate,該模板資料繫結文字字串和形狀的填充顏色。有關構建自己的模板和模型資料的概述,請參閱“入門教程”。
該Diagram.initialContentAlignment設定導致圖表內容出現在圖的視口的中心。
使用滑鼠和常用鍵盤命令,你可以平移,選擇,移動,複製,刪除和撤消/重做。在觸控裝置上,使用手指作為滑鼠,並保持手指靜止以顯示上下文選單。預設上下文選單支援當時為所選物件啟用的大多數標準命令。
有關更精細和更有說服力的樣本,請參閱基本示例。有關從伺服器載入JSON資料的示例,請參閱最小化JSON示例。有關從伺服器載入XML資料的示例,請參閱最小化XML示例。
以下為在頁面中檢視此示例頁面的原始碼:
function init() { if (window.goSamples) goSamples(); // init for these samples -- you don't need to call this var $ = go.GraphObject.make; // for conciseness in defining templates myDiagram = $(go.Diagram, "myDiagramDiv", // create a Diagram for the DIV HTML element { initialContentAlignment: go.Spot.Center, // center the content "undoManager.isEnabled": true // enable undo & redo }); // define a simple Node template myDiagram.nodeTemplate = $(go.Node, "Auto", // the Shape will go around the TextBlock $(go.Shape, "RoundedRectangle", { strokeWidth: 0, fill: "white" }, // Shape.fill is bound to Node.data.color new go.Binding("fill", "color")), $(go.TextBlock, { margin: 8 }, // some room around the text // TextBlock.text is bound to Node.data.key new go.Binding("text", "key")) ); // but use the default Link template, by not setting Diagram.linkTemplate // create the model data that will be represented by Nodes and Links myDiagram.model = new go.GraphLinksModel( [ { key: "Alpha", color: "lightblue" }, { key: "Beta", color: "orange" }, { key: "Gamma", color: "lightgreen" }, { key: "Delta", color: "pink" } ], [ { from: "Alpha", to: "Beta" }, { from: "Alpha", to: "Gamma" }, { from: "Beta", to: "Beta" }, { from: "Gamma", to: "Delta" }, { from: "Delta", to: "Alpha" } ]); }
<div id="sample" deep="0"> <!-- The DIV for the Diagram needs an explicit size or else we won't see anything. This also adds a border to help see the edges of the viewport. --> <div id="myDiagramDiv" style="border: solid 1px black; width:400px; height:400px"></div> <p> This isn't a truly <i>minimal</i> demonstration of <b>GoJS</b>, because we do specify a custom Node template, but it's pretty simple. The whole source for the sample is shown below if you click on the link. </p> <p> This sample sets the <a>Diagram.nodeTemplate</a>, with a <a>Node</a> template that data binds both the text string and the shape's fill color. For an overview of building your own templates and model data, see the <a href="../learn/index.html">Getting Started tutorial.</a> </p> <p> The <a>Diagram.initialContentAlignment</a> setting causes the diagram's contents to appear in the center of the diagram's viewport. </p> <p> Using the mouse and common keyboard commands, you can pan, select, move, copy, delete, and undo/redo. On touch devices, use your finger to act as the mouse, and hold your finger stationary to bring up a context menu. The default context menu supports most of the standard commands that are enabled at that time for the selected object. </p> <p> For a more elaborate and capable sample, see the <a href="basic.html">Basic</a> sample. For a sample that loads JSON data from the server, see the <a href="minimalJSON.html">Minimal JSON</a> sample. For a sample that loads XML data from the server, see the <a href="minimalXML.html">Minimal XML</a> sample. </p> </div>
以下為在GitHub上檢視此示例頁面的原始碼:
<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>Minimal GoJS Sample</title> <meta name="description" content="An almost minimal diagram using a very simple node template and the default link template." /> <!-- Copyright 1998-2018 by Northwoods Software Corporation. --> <meta charset="UTF-8"> <script src="../release/go.js"></script> <script src="../assets/js/goSamples.js"></script> <!-- this is only for the GoJS Samples framework --> <script id="code"> function init() { if (window.goSamples) goSamples(); // init for these samples -- you don't need to call this var $ = go.GraphObject.make; // for conciseness in defining templates myDiagram = $(go.Diagram, "myDiagramDiv", // create a Diagram for the DIV HTML element { initialContentAlignment: go.Spot.Center, // center the content "undoManager.isEnabled": true // enable undo & redo }); // define a simple Node template myDiagram.nodeTemplate = $(go.Node, "Auto", // the Shape will go around the TextBlock $(go.Shape, "RoundedRectangle", { strokeWidth: 0, fill: "white" }, // Shape.fill is bound to Node.data.color new go.Binding("fill", "color")), $(go.TextBlock, { margin: 8 }, // some room around the text // TextBlock.text is bound to Node.data.key new go.Binding("text", "key")) ); // but use the default Link template, by not setting Diagram.linkTemplate // create the model data that will be represented by Nodes and Links myDiagram.model = new go.GraphLinksModel( [ { key: "Alpha", color: "lightblue" }, { key: "Beta", color: "orange" }, { key: "Gamma", color: "lightgreen" }, { key: "Delta", color: "pink" } ], [ { from: "Alpha", to: "Beta" }, { from: "Alpha", to: "Gamma" }, { from: "Beta", to: "Beta" }, { from: "Gamma", to: "Delta" }, { from: "Delta", to: "Alpha" } ]); } </script> </head> <body onload="init()"> <div id="sample"> <!-- The DIV for the Diagram needs an explicit size or else we won't see anything. This also adds a border to help see the edges of the viewport. --> <div id="myDiagramDiv" style="border: solid 1px black; width:400px; height:400px"></div> <p> This isn't a truly <i>minimal</i> demonstration of <b>GoJS</b>, because we do specify a custom Node template, but it's pretty simple. The whole source for the sample is shown below if you click on the link. </p> <p> This sample sets the <a>Diagram.nodeTemplate</a>, with a <a>Node</a> template that data binds both the text string and the shape's fill color. For an overview of building your own templates and model data, see the <a href="../learn/index.html">Getting Started tutorial.</a> </p> <p> The <a>Diagram.initialContentAlignment</a> setting causes the diagram's contents to appear in the center of the diagram's viewport. </p> <p> Using the mouse and common keyboard commands, you can pan, select, move, copy, delete, and undo/redo. On touch devices, use your finger to act as the mouse, and hold your finger stationary to bring up a context menu. The default context menu supports most of the standard commands that are enabled at that time for the selected object. </p> <p> For a more elaborate and capable sample, see the <a href="basic.html">Basic</a> sample. For a sample that loads JSON data from the server, see the <a href="minimalJSON.html">Minimal JSON</a> sample. For a sample that loads XML data from the server, see the <a href="minimalXML.html">Minimal XML</a> sample. </p> </div> </body> </html>
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