非同步函式async await在wpf都做了什麼?

RyzenAdorer發表於2020-06-08

首先我們來看一段控制檯應用程式碼:

 class Program
 {
     static async Task Main(string[] args)
     {
        System.Console.WriteLine($"Thread Id is Thread:{Thread.CurrentThread.ManagedThreadId},Is Thread Pool:{Thread.CurrentThread.IsThreadPoolThread}");
        var result = await ExampleTask(2);
        System.Console.WriteLine($"Thread Id is Thread:{Thread.CurrentThread.ManagedThreadId},Is Thread Pool:{Thread.CurrentThread.IsThreadPoolThread}");
        System.Console.WriteLine(result);
        Console.WriteLine("Async Completed");
     }

     private static async Task<string> ExampleTask(int Second)
     {
        await Task.Delay(TimeSpan.FromSeconds(Second));
        return $"It's Async Completed in {Second} seconds";
     }
 }

輸出結果

Thread Id is Thread:1,Is Thread Pool:False
Thread Id is Thread:4,Is Thread Pool:True
It's Async Completed in 2 seconds
Async Completed

如果這段程式碼在WPF執行,猜猜會輸出啥?

      private async void Async_Click(object sender, RoutedEventArgs e)
      {
          Debug.WriteLine($"Thread Id is Thread:{Thread.CurrentThread.ManagedThreadId},Is Thread Pool:{Thread.CurrentThread.IsThreadPoolThread}");
          var result= await ExampleTask(2);
          Debug.WriteLine($"Thread Id is Thread:{Thread.CurrentThread.ManagedThreadId},Is Thread Pool:{Thread.CurrentThread.IsThreadPoolThread}");
          Debug.WriteLine(result);
          Debug.WriteLine("Async Completed");   
      }

      private async Task<string> ExampleTask(int Second)
      {
          await Task.Delay(TimeSpan.FromSeconds(Second));
          return $"It's Async Completed in {Second} seconds";
      }

輸出結果:

Thread Id is Thread:1,Is Thread Pool:False
Thread Id is Thread:1,Is Thread Pool:False
It's Async Completed in 2 seconds
Async Completed

這時候你肯定是想說,小朋友,你是否有很多問號????,我們接下看下去

一.SynchronizationContext(同步上下文)

首先我們知道async await 非同步函式本質是狀態機,我們通過反編譯工具dnspy,看看反編譯的兩段程式碼是否有不同之處:

控制檯應用:

internal class Program
{
    [DebuggerStepThrough]
	private static Task Main(string[] args)
	{
		Program.<Main>d__0 <Main>d__ = new Program.<Main>d__0();
		<Main>d__.args = args;
		<Main>d__.<>t__builder = AsyncTaskMethodBuilder.Create();
		<Main>d__.<>1__state = -1;
		<Main>d__.<>t__builder.Start<Program.<Main>d__0>(ref <Main>d__);
		return <Main>d__.<>t__builder.Task;
	}
    
	[DebuggerStepThrough]
	private static Task<string> ExampleTask(int Second)
	{
		Program.<ExampleTask>d__1 <ExampleTask>d__ = new Program.<ExampleTask>d__1();
		<ExampleTask>d__.Second = Second;
		<ExampleTask>d__.<>t__builder = AsyncTaskMethodBuilder<string>.Create();
		<ExampleTask>d__.<>1__state = -1;
		<ExampleTask>d__.<>t__builder.Start<Program.<ExampleTask>d__1>(ref <ExampleTask>d__);
		return <ExampleTask>d__.<>t__builder.Task;
	}

	[DebuggerStepThrough]
	private static void <Main>(string[] args)
	{
	        Program.Main(args).GetAwaiter().GetResult();
	}
}

WPF:

public class MainWindow : Window, IComponentConnector
{

	public MainWindow()
	{
	       this.InitializeComponent();
	}

	[DebuggerStepThrough]
	private void Async_Click(object sender, RoutedEventArgs e)
	{
		MainWindow.<Async_Click>d__1 <Async_Click>d__ = new MainWindow.<Async_Click>d__1();
		<Async_Click>d__.<>4__this = this;
		<Async_Click>d__.sender = sender;
		<Async_Click>d__.e = e;
		<Async_Click>d__.<>t__builder = AsyncVoidMethodBuilder.Create();
		<Async_Click>d__.<>1__state = -1;
		<Async_Click>d__.<>t__builder.Start<MainWindow.<Async_Click>d__1>(ref <Async_Click>d__);
	}

	[DebuggerStepThrough]
	private Task<string> ExampleTask(int Second)
	{
	        MainWindow.<ExampleTask>d__3 <ExampleTask>d__ = new MainWindow.<ExampleTask>d__3();
		<ExampleTask>d__.<>4__this = this;
		<ExampleTask>d__.Second = Second;
		<ExampleTask>d__.<>t__builder = AsyncTaskMethodBuilder<string>.Create();
		<ExampleTask>d__.<>1__state = -1;
		<ExampleTask>d__.<>t__builder.Start<MainWindow.<ExampleTask>d__3>(ref <ExampleTask>d__);
		return <ExampleTask>d__.<>t__builder.Task;
	}

	[DebuggerNonUserCode]
	[GeneratedCode("PresentationBuildTasks", "4.8.1.0")]
	public void InitializeComponent()
	{
		bool contentLoaded = this._contentLoaded;
		if (!contentLoaded)
		{
		     this._contentLoaded = true;
		     Uri resourceLocater = new Uri("/WpfApp1;component/mainwindow.xaml", UriKind.Relative);
		     Application.LoadComponent(this, resourceLocater);
		}
	}
	private bool _contentLoaded;
}

我們可以看到完全是一致的,沒有任何區別,為什麼編譯器生成的程式碼是一致的,卻會產生不一樣的結果,我們看看建立和啟動狀態機程式碼部分的實現:

public static AsyncVoidMethodBuilder Create()
{
	SynchronizationContext synchronizationContext = SynchronizationContext.Current;
	if (synchronizationContext != null)
	{
		synchronizationContext.OperationStarted();
	}
	return new AsyncVoidMethodBuilder
	{
		_synchronizationContext = synchronizationContext
	};
}

[DebuggerStepThrough]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Start<[Nullable(0)] TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine
{
	AsyncMethodBuilderCore.Start<TStateMachine>(ref stateMachine);
}

[DebuggerStepThrough]
public static void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine
{
	if (stateMachine == null)
	{
		ThrowHelper.ThrowArgumentNullException(ExceptionArgument.stateMachine);
	}
	Thread currentThread = Thread.CurrentThread;
	Thread thread = currentThread;
	ExecutionContext executionContext = currentThread._executionContext;
	ExecutionContext executionContext2 = executionContext;
	SynchronizationContext synchronizationContext = currentThread._synchronizationContext;
	try
	{
	     stateMachine.MoveNext();//狀態機執行程式碼
	}
	finally
	{
	     SynchronizationContext synchronizationContext2 = synchronizationContext;
	     Thread thread2 = thread;
	     if (synchronizationContext2 != thread2._synchronizationContext)
	     {
		  thread2._synchronizationContext = synchronizationContext2;
	     }
	     ExecutionContext executionContext3 = executionContext2;
	     ExecutionContext executionContext4 = thread2._executionContext;
	     if (executionContext3 != executionContext4)
	     {
		 ExecutionContext.RestoreChangedContextToThread(thread2, executionContext3, executionContext4);
	     }
	}
}

在這裡總結下:

  • 建立狀態機的Create函式通過SynchronizationContext.Current獲取到當前同步執行上下文
  • 啟動狀態機的Start函式之後通過MoveNext函式執行我們的非同步方法
  • 這裡還有一個小提示,不管async函式裡面有沒有await,都會生成狀態機,只是MoveNext函式執行同步方法,因此沒await的情況下避免將函式標記為async,會損耗效能

同樣的這裡貌似沒能獲取到原因,但是有個很關鍵的地方,就是Create函式為啥要獲取當前同步執行上下文,之後我從MSDN找到關於SynchronizationContext
的介紹,有興趣的朋友可以去閱讀以下,以下是各個.NET框架使用的SynchronizationContext:

SynchronizationContext 預設
WindowsFormsSynchronizationContext WindowsForm
DispatcherSynchronizationContext WPF/Silverlight
AspNetSynchronizationContext ASP.NET

我們貌似已經一步步接近真相了,接下來我們來看看DispatcherSynchronizationContext

二.DispatcherSynchronizationContext

首先來看看DispatcherSynchronizationContext類的比較關鍵的幾個函式實現:

public DispatcherSynchronizationContext(Dispatcher dispatcher, DispatcherPriority priority)
{
     if (dispatcher == null)
     {
         throw new ArgumentNullException("dispatcher");
     }
     Dispatcher.ValidatePriority(priority, "priority");
     _dispatcher = dispatcher;
     _priority = priority;
     SetWaitNotificationRequired();
 }

//同步執行
public override void Send(SendOrPostCallback d, object state)
{
     if (BaseCompatibilityPreferences.GetInlineDispatcherSynchronizationContextSend() && _dispatcher.CheckAccess())
     {
         _dispatcher.Invoke(DispatcherPriority.Send, d, state);
     }
     else
     {
          _dispatcher.Invoke(_priority, d, state);
     }
}

//非同步執行
public override void Post(SendOrPostCallback d, object state)
{
     _dispatcher.BeginInvoke(_priority, d, state);
}

我們貌似看到了熟悉的東西了,Send函式呼叫Dispatcher的Invoke函式,Post函式呼叫Dispatcher的BeginInvoke函式,那麼是否WPF執行非同步函式之後會呼叫這裡的函式嗎?我用dnspy進行了除錯:

我通過除錯之後發現,當等待執行完整個狀態機的之後,也就是兩秒後跳轉到該Post函式,那麼,我們可以將之前的WPF那段程式碼大概可以改寫成如此:

private async void Async_Click(object sender, RoutedEventArgs e)
{
    //async生成狀態機的Create函式。獲取到UI主執行緒的同步執行上下文
    DispatcherSynchronizationContext synchronizationContext = (DispatcherSynchronizationContext)SynchronizationContext.Current;
    
    //UI主執行緒執行
    Debug.WriteLine($"Thread Id is Thread:{Thread.CurrentThread.ManagedThreadId},Is Thread Pool:{Thread.CurrentThread.IsThreadPoolThread}");
    
    //開始在狀態機的MoveNext執行該非同步操作
    var result= await ExampleTask(2);
    
    //等待兩秒,非同步執行完成,再在同步上下文非同步執行
    synchronizationContext.Post((state) =>
    {
         //模仿_dispatcher.BeginInvoke
         Debug.WriteLine($"Thread Id is Thread:{Thread.CurrentThread.ManagedThreadId},Is Thread Pool:{Thread.CurrentThread.IsThreadPoolThread}");
         Debug.WriteLine(result);
         Debug.WriteLine("Async Completed");  
     },"Post");           
 }

輸出結果:

Thread Id is Thread:1,Is Thread Pool:False
Thread Id is Thread:1,Is Thread Pool:False
It's Async Completed in 2 seconds
Async Completed

也就是asyn負責生成狀態機和執行狀態機,await將程式碼分為兩部分,一部分是非同步執行狀態機部分,一部分是非同步執行完之後,通過之前拿到的DispatcherSynchronizationContext,再去非同步執行接下來的部分。我們可以通過dnspy除錯DispatcherSynchronizationContext的 _dispatcher欄位的Thread屬性,知道Thread為UI主執行緒,而同步介面UI控制元件的時候,也就是通過Dispatcher的BeginInvoke函式去執行同步的

三.Task.ConfigureAwait

Task有個ConfigureAwait方法,是可以設定是否對Task的awaiter的延續任務執行原始上下文,也就是為true時,是以一開始那個UI主執行緒的DispatcherSynchronizationContext執行Post方法,而為false,則以await那個Task裡面的DispatcherSynchronizationContext執行Post方法,我們來驗證下:

我們將程式碼改為以下:

private async void Async_Click(object sender, RoutedEventArgs e)
{
    Debug.WriteLine($"Thread Id is Thread:{Thread.CurrentThread.ManagedThreadId},Is Thread Pool:{Thread.CurrentThread.IsThreadPoolThread}");
    var result= await ExampleTask(2).ConfigureAwait(false);
    Debug.WriteLine($"Thread Id is Thread:{Thread.CurrentThread.ManagedThreadId},Is Thread Pool:{Thread.CurrentThread.IsThreadPoolThread}");
    Debug.WriteLine(result);
    Debug.WriteLine($"Async Completed");
}

輸出:

Thread Id is Thread:1,Is Thread Pool:False
Thread Id is Thread:4,Is Thread Pool:True
It's Async Completed in 2 seconds
Async Completed

結果和控制檯輸出的一模一樣,且通過dnspy斷點除錯依舊進入到DispatcherSynchronizationContext的Post方法,因此我們也可以證明我們上面的猜想,而且預設ConfigureAwait的引數是為true的,我們還可以將非同步結果賦值給UI介面的Text block:

private async void Async_Click(object sender, RoutedEventArgs e)
{
    Debug.WriteLine($"Thread Id is Thread:{Thread.CurrentThread.ManagedThreadId},Is Thread Pool:{Thread.CurrentThread.IsThreadPoolThread}");
    var result= await ExampleTask(2).ConfigureAwait(false);
    Debug.WriteLine($"Thread Id is Thread:{Thread.CurrentThread.ManagedThreadId},Is Thread Pool:{Thread.CurrentThread.IsThreadPoolThread}");
    this.txt.Text = result;//修改部分
    Debug.WriteLine($"Async Completed");
}

丟擲異常:

呼叫執行緒無法訪問此物件,因為另一個執行緒擁有該物件

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