前言
在實際的開發中通常需要 Flutter
呼叫 Native
的功能,或者 Native
呼叫 Flutter
的功能
它們之間的通訊主要是通過 Platform Channel
來實現的, 主要有 3
種 channel
:
- MethodChannel 用於傳遞方法呼叫
- EventChannel 用於資料流(event streams)的通訊
- BasicMessageChannel 用於傳遞字串和半結構化的資訊
下圖以 MethodChannel
為例, 展示了 Flutter
和 Native
之間的訊息傳遞:
為了應用的流暢度, 能夠及時響應使用者的操作, Flutter
和 Native
之間訊息和響應的傳遞都是非同步的, 但是呼叫 channel api
的時候需要在 主執行緒
中呼叫
Platform Channel 支援的資料型別
Platform Channel
通過標準的訊息編解碼器來為我們在 傳送
和 接收
資料時自動 序列化
和 反序列化
編解碼支援的資料型別有:
Dart | Android | iOS |
---|---|---|
null | null | nil (NSNull when nested) |
bool | java.lang.Boolean | NSNumber numberWithBool: |
int | java.lang.Integer | NSNumber numberWithInt: |
int(if 32 bits not enough) | java.lang.Long | NSNumber numberWithLong: |
double | java.lang.Double | NSNumber numberWithDouble: |
String | java.lang.String | NSString |
Uint8List | byte[] | FlutterStandardTypedData typedDataWithBytes: |
Int32List | int[] | FlutterStandardTypedData typedDataWithInt32: |
Int64List | long[] | FlutterStandardTypedData typedDataWithInt64: |
Float64List | double[] | FlutterStandardTypedData typedDataWithFloat64: |
List | java.util.ArrayList | NSArray |
Map | java.util.HashMap | NSDictionary |
MethodChannel
以 Flutter
獲取 手機電量
為例, 在 Flutter
介面中要想獲取 Android/iOS
的電量, 首先要在 Native
編寫獲取電量的功能, 供 Flutter
來呼叫
Native 端程式碼
public class MainActivity extends FlutterActivity {
private static final String CHANNEL = "com.example.flutter_battery/battery";
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
GeneratedPluginRegistrant.registerWith(this);
new MethodChannel(getFlutterView(), CHANNEL).setMethodCallHandler(
(call, result) -> {
// 在主執行緒中執行
if (call.method.equals("getBatteryLevel")) {
// 獲取電量
int batteryLevel = fetchBatteryLevel();
if (batteryLevel != -1) {
// 將電量返回給 Flutter 呼叫
result.success(batteryLevel);
} else {
result.error("UNAVAILABLE", "Battery level not available.", null);
}
} else {
result.notImplemented();
}
});
}
// 獲取電量的方法
private int fetchBatteryLevel() {
int batteryLevel;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
BatteryManager batteryManager = (BatteryManager) getSystemService(BATTERY_SERVICE);
batteryLevel = batteryManager.getIntProperty(BatteryManager.BATTERY_PROPERTY_CAPACITY);
} else {
Intent intent = new ContextWrapper(getApplicationContext()).
registerReceiver(null, new IntentFilter(Intent.ACTION_BATTERY_CHANGED));
batteryLevel = (intent.getIntExtra(BatteryManager.EXTRA_LEVEL, -1) * 100) /
intent.getIntExtra(BatteryManager.EXTRA_SCALE, -1);
}
return batteryLevel;
}
}
複製程式碼
在 Native 程式碼中, 我們新建了一個 fetchBatteryLevel
函式來獲取電量, 然後 new
一個 MethodChannel
物件
這裡需要注意該建構函式的第二個引數 CHANNEL
, 這個字串在稍後的 Flutter
中也要用到
最後為 MethodChannel
設定函式呼叫處理器 MethodCallHandler
, 也就是 Flutter
呼叫 Native
函式的時候會回撥這個MethodCallHandler
Flutter 端程式碼
class _MyHomePageState extends State<MyHomePage> {
// 建構函式引數就是上面 Android 的 CHANNEL 常量
static const methodChannelBattery = const MethodChannel('com.example.flutter_battery/battery');
String _batteryLevel = 'Unknown battery level.';
Future<void> _getBatteryLevel() async {
String batteryLevel;
try {
// invokeMethod('getBatteryLevel') 會回撥 MethodCallHandler
final int result = await methodChannelBattery.invokeMethod('getBatteryLevel');
batteryLevel = 'Battery level at $result % .';
} on PlatformException catch (e) {
batteryLevel = "Failed to get battery level: '${e.message}'.";
} on MissingPluginException catch (e) {
batteryLevel = "plugin undefined";
}
setState(() {
_batteryLevel = batteryLevel;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Container(
margin: EdgeInsets.only(left: 10, top: 10),
child: Center(
child: Column(
children: [
Row(
children: <Widget>[
RaisedButton(
child: Text(
'GetBatteryFromNative',
style: TextStyle(fontSize: 12),
),
onPressed: _getBatteryLevel,
),
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(_batteryLevel),
)
],
),
],
),
),
),
);
}
}
複製程式碼
點選 Flutter
介面上的按鈕就可以獲取到 Android
手機裡的電量了:
MethodChannel
除了使用實現 Flutter
呼叫 Native
函式, 也可以 Native
呼叫 Flutter
函式
首先要在 Native
端呼叫 invokeMethod
方法, 指定你要呼叫哪個 Flutter
方法:
@Override
public void onMethodCall(MethodCall call, MethodChannel.Result result) {
if (call.method.equals("getBatteryLevel")) {
int batteryLevel = fetchBatteryLevel();
if (batteryLevel != -1) {
result.success(batteryLevel);
} else {
result.error("UNAVAILABLE", "Battery level not available.", null);
}
} else {
result.notImplemented();
}
// Native 呼叫 Flutter 的 getFlutterContent 函式
channel.invokeMethod("getFlutterContent", null, new MethodChannel.Result() {
@Override
public void success(Object o) {
Log.e("BatteryPlugin", "Dart getFlutterContent() result : " + o);
}
@Override
public void error(String s, String s1, Object o) {
Log.e("BatteryPlugin", "Dart getFlutterContent() error : " + s);
}
@Override
public void notImplemented() {
Log.e("BatteryPlugin", "Dart getFlutterContent() notImplemented");
}
});
}
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然後在 Flutter
中設定 MethodChannel
的 MethodCallHandler
, 也就是說 Native
呼叫了 invokeMethod
方法後, Flutter
怎麼處理:
void initState() {
super.initState();
methodChannelBattery.setMethodCallHandler(batteryCallHandler);
}
Future<dynamic> batteryCallHandler(MethodCall call) async {
switch (call.method) {
case "getFlutterContent":
return "This is FlutterContent";
}
}
複製程式碼
上面程式碼的主要意思是, 當我們點選按鈕呼叫 Native
裡的函式獲取電量, 然後在 Native
中立馬呼叫 Flutter
中的 getFlutterContent
函式
然後控制檯就會輸出, 我們從 Flutter getFlutterContent()
的返回值:
Dart getFlutterContent() result : This is FlutterContent
複製程式碼
EventChannel
EventChannel
適用於事件流的通訊, 例如 Native
需要頻繁的傳送訊息給 Flutter
, 比如監聽網路狀態, 藍芽裝置等等然後傳送給 Flutter
下面我們以一個案例來介紹 EventChannel
的使用, 該案例是在 Native
中每秒傳送一個事件給 Flutter
:
Native 端程式碼
public class EventChannelPlugin implements EventChannel.StreamHandler {
private Handler handler;
private static final String CHANNEL = "com.example.flutter_battery/stream";
private int count = 0;
public static void registerWith(PluginRegistry.Registrar registrar) {
// 新建 EventChannel, CHANNEL常量的作用和 MethodChannel 一樣的
final EventChannel channel = new EventChannel(registrar.messenger(), CHANNEL);
// 設定流的處理器(StreamHandler)
channel.setStreamHandler(new EventChannelPlugin());
}
@Override
public void onListen(Object o, EventChannel.EventSink eventSink) {
// 每隔一秒數字+1
handler = new Handler(message -> {
// 然後把數字傳送給 Flutter
eventSink.success(++count);
handler.sendEmptyMessageDelayed(0, 1000);
return false;
});
handler.sendEmptyMessage(0);
}
@Override
public void onCancel(Object o) {
handler.removeMessages(0);
handler = null;
count = 0;
}
}
複製程式碼
Flutter 端程式碼
class _MyHomePageState extends State<MyHomePage> {
// 建立 EventChannel
static const stream = const EventChannel('com.example.flutter_battery/stream');
int _count = 0;
StreamSubscription _timerSubscription;
void _startTimer() {
if (_timerSubscription == null)
// 監聽 EventChannel 流, 會觸發 Native onListen回撥
_timerSubscription = stream.receiveBroadcastStream().listen(_updateTimer);
}
void _stopTimer() {
_timerSubscription?.cancel();
_timerSubscription = null;
setState(() => _count = 0);
}
void _updateTimer(dynamic count) {
print("--------$count");
setState(() => _count = count);
}
@override
void dispose() {
super.dispose();
_timerSubscription?.cancel();
_timerSubscription = null;
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Container(
margin: EdgeInsets.only(left: 10, top: 10),
child: Center(
child: Column(
children: [
Row(
children: <Widget>[
RaisedButton(
child: Text('Start EventChannel',
style: TextStyle(fontSize: 12)),
onPressed: _startTimer,
),
Padding(
padding: EdgeInsets.only(left: 10),
child: RaisedButton(
child: Text('Cancel EventChannel',
style: TextStyle(fontSize: 12)),
onPressed: _stopTimer,
)),
Padding(
padding: EdgeInsets.only(left: 10),
child: Text("$_count"),
)
],
)
],
),
),
),
);
}
}
複製程式碼
效果如下圖所示:
BasicMessageChannel
BasicMessageChannel
更像是一個訊息的通訊, 如果僅僅是簡單的通訊而不是呼叫某個方法或者是事件流, 可以使用 BasicMessageChannel
BasicMessageChannel
也可以實現 Flutter
和 Native
的雙向通訊, 下面的示例圖就是官方的例子:
Native FAB
通知 Flutter
更新, 點選 Flutter FAB
通知 Native
更新
Flutter端程式碼
class _MyHomePageState extends State<MyHomePage> {
static const String _channel = 'increment';
static const String _pong = 'pong';
static const String _emptyMessage = '';
static const BasicMessageChannel<String> platform =
BasicMessageChannel<String>(_channel, StringCodec());
int _counter = 0;
@override
void initState() {
super.initState();
// 設定訊息處理器
platform.setMessageHandler(_handlePlatformIncrement);
}
// 如果接收到 Native 的訊息 則數字+1
Future<String> _handlePlatformIncrement(String message) async {
setState(() {
_counter++;
});
// 傳送一個空訊息
return _emptyMessage;
}
// 點選 Flutter 中的 FAB 則發訊息給 Native
void _sendFlutterIncrement() {
platform.send(_pong);
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('BasicMessageChannel'),
),
body: Container(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
Expanded(
child: Center(
child: Text(
'Platform button tapped $_counter time${_counter == 1 ? '' : 's'}.',
style: const TextStyle(fontSize: 17.0)),
),
),
Container(
padding: const EdgeInsets.only(bottom: 15.0, left: 5.0),
child: Row(
children: <Widget>[
Image.asset('assets/flutter-mark-square-64.png', scale: 1.5),
const Text('Flutter', style: TextStyle(fontSize: 30.0)),
],
),
),
],
)),
floatingActionButton: FloatingActionButton(
onPressed: _sendFlutterIncrement,
child: const Icon(Icons.add),
),
);
}
}
複製程式碼
Native端程式碼
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// 省略其他程式碼...
messageChannel = new BasicMessageChannel<>(flutterView, CHANNEL, StringCodec.INSTANCE);
messageChannel.
setMessageHandler(new MessageHandler<String>() {
@Override
public void onMessage(String s, Reply<String> reply) {
// 接收到Flutter訊息, 更新Native
onFlutterIncrement();
reply.reply(EMPTY_MESSAGE);
}
});
FloatingActionButton fab = findViewById(R.id.button);
fab.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
// 通知 Flutter 更新
sendAndroidIncrement();
}
});
}
private void sendAndroidIncrement() {
messageChannel.send(PING);
}
private void onFlutterIncrement() {
counter++;
TextView textView = findViewById(R.id.button_tap);
String value = "Flutter button tapped " + counter + (counter == 1 ? " time" : " times");
textView.setText(value);
}
複製程式碼
關於
Flutter
和Native
之間的通訊就介紹到這裡了. 總而言之, 如果通訊需要方法呼叫可以使用MethodChannel
, 通訊的時候用到資料流則使用EventChannel
, 如果僅僅是訊息通知則可以使用BasicMessageChannel
.
Reference
flutter.dev/docs/develo… juejin.im/post/5b84ff… juejin.im/post/5b4c3c… juejin.im/post/5b3ae6…
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