java netty 實現 websocket 服務端和客戶端雙向通訊 實現心跳和斷線重連 完整示例

0611163發表於2024-05-17

java netty 實現 websocket 服務端和客戶端雙向通訊 實現心跳和斷線重連 完整示例

maven依賴

<dependency>
    <groupId>io.netty</groupId>
    <artifactId>netty-all</artifactId>
    <version>4.1.97.Final</version>
</dependency>

服務端

服務端心跳事件處理 ServerHeartbeatHandler

package com.sux.demo.websocket2;

import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;
import io.netty.handler.timeout.IdleState;
import io.netty.handler.timeout.IdleStateEvent;

public class ServerHeartbeatHandler extends ChannelInboundHandlerAdapter {
    @Override
    public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
        if (evt instanceof IdleStateEvent) {
            IdleStateEvent event = (IdleStateEvent) evt;
            if (event.state() == IdleState.READER_IDLE) { // 讀空閒
                System.out.println("斷開與客戶端的連線, channel id=" + ctx.channel().id());
                ctx.channel().close();
            } else if (event.state() == IdleState.WRITER_IDLE) { // 寫空閒

            } else if (event.state() == IdleState.ALL_IDLE) { // 讀寫空閒

            }
        }
    }
}

定時傳送心跳的類 HeartbeatThread

package com.sux.demo.websocket2;

import io.netty.channel.Channel;
import io.netty.channel.group.ChannelGroup;
import io.netty.channel.group.DefaultChannelGroup;
import io.netty.handler.codec.http.websocketx.PingWebSocketFrame;
import io.netty.util.concurrent.GlobalEventExecutor;

public class HeartbeatThread extends Thread {
    private ChannelGroup channelGroup;
    private boolean running = true;

    public HeartbeatThread(Channel channel) {
        channelGroup = new DefaultChannelGroup(GlobalEventExecutor.INSTANCE);
        channelGroup.add(channel);
    }

    public HeartbeatThread(ChannelGroup channelGroup) {
        this.channelGroup = channelGroup;
    }

    @Override
    public void run() {
        while (running) {
            try {
                if (channelGroup.size() > 0) {
                    System.out.println("傳送心跳");
                    for (Channel channel : channelGroup) {
                        channel.writeAndFlush(new PingWebSocketFrame());
                    }
                }

                Thread.sleep(2000);
            } catch (Exception e) {
                e.printStackTrace();
            }
        }
    }

    public void close() {
        running = false;
    }
}

服務端封裝 WebSocketServer

package com.sux.demo.websocket2;

import io.netty.bootstrap.ServerBootstrap;
import io.netty.buffer.Unpooled;
import io.netty.channel.*;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.handler.codec.http.HttpObjectAggregator;
import io.netty.handler.codec.http.HttpServerCodec;
import io.netty.handler.codec.http.websocketx.TextWebSocketFrame;
import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;
import io.netty.handler.timeout.IdleStateHandler;
import io.netty.util.CharsetUtil;

import java.util.concurrent.TimeUnit;

public class WebSocketServer {
    private EventLoopGroup bossGroup;
    private EventLoopGroup workerGroup;

    private WebSocketServerHandler webSocketServerHandler;

    public WebSocketServer() {
        //建立兩個執行緒組 boosGroup、workerGroup
        bossGroup = new NioEventLoopGroup();
        workerGroup = new NioEventLoopGroup();

        webSocketServerHandler = new WebSocketServerHandler();
    }

    public void start(int port, String name) {
        try {
            //建立服務端的啟動物件,設定引數
            ServerBootstrap bootstrap = new ServerBootstrap();
            //設定兩個執行緒組boosGroup和workerGroup
            bootstrap.group(bossGroup, workerGroup)
                    //設定服務端通道實現型別
                    .channel(NioServerSocketChannel.class)
                    //設定執行緒佇列得到連線個數
                    .option(ChannelOption.SO_BACKLOG, 128)
                    //設定保持活動連線狀態
                    .childOption(ChannelOption.SO_KEEPALIVE, true)
                    //使用匿名內部類的形式初始化通道物件
                    .childHandler(new ChannelInitializer<SocketChannel>() {
                        @Override
                        protected void initChannel(SocketChannel socketChannel) throws Exception {
                            //給pipeline管道設定處理器
                            socketChannel.pipeline().addLast(new HttpServerCodec());
                            socketChannel.pipeline().addLast(new HttpObjectAggregator(65536));
                            socketChannel.pipeline().addLast(new WebSocketServerProtocolHandler("/websocket", null, false, 65536, false, false, false, 10000));
                            socketChannel.pipeline().addLast(new IdleStateHandler(5, 2, 0, TimeUnit.SECONDS));
                            socketChannel.pipeline().addLast(new ServerHeartbeatHandler());
                            socketChannel.pipeline().addLast(webSocketServerHandler);
                        }
                    });//給workerGroup的EventLoop對應的管道設定處理器
            //繫結埠號,啟動服務端
            ChannelFuture channelFuture = bootstrap.bind(port).sync();
            System.out.println(name + " 已啟動");
            // 定時傳送心跳
            startHeartbeat();
            //對通道關閉進行監聽
            channelFuture.channel().closeFuture().sync();
        } catch (InterruptedException e) {
            e.printStackTrace();
        } finally {

        }
    }

    public void startHeartbeat() {
        HeartbeatThread thread = new HeartbeatThread(webSocketServerHandler.getChannelGroup());
        thread.start();
    }

    public void send(String text) {
        for (Channel channel : webSocketServerHandler.getChannelGroup()) {
            channel.writeAndFlush(new TextWebSocketFrame(Unpooled.copiedBuffer(text, CharsetUtil.UTF_8)));
        }
    }

    public boolean hasClient() {
        return webSocketServerHandler.getChannelGroup().size() > 0;
    }

}

說明:new IdleStateHandler(5, 2, 0, TimeUnit.SECONDS)第一個引數5表示讀空閒時間間隔是5秒,第二個引數2表示寫空閒的時間間隔是2秒,第3個引數0表示不檢測讀寫空閒。在ServerHeartbeatHandler程式碼中,讀寫空閒時斷開與客戶端的連線。

服務端訊息處理 WebSocketServerHandler

package com.sux.demo.websocket2;

import io.netty.channel.*;
import io.netty.channel.group.ChannelGroup;
import io.netty.channel.group.DefaultChannelGroup;
import io.netty.handler.codec.http.websocketx.*;
import io.netty.util.concurrent.GlobalEventExecutor;

@ChannelHandler.Sharable
public class WebSocketServerHandler extends SimpleChannelInboundHandler<Object> {

    private ChannelGroup channelGroup;

    public WebSocketServerHandler() {
        channelGroup = new DefaultChannelGroup(GlobalEventExecutor.INSTANCE);
    }

    public ChannelGroup getChannelGroup() {
        return channelGroup;
    }

    @Override
    protected void channelRead0(ChannelHandlerContext ctx, Object msg) {
        if (msg instanceof PongWebSocketFrame) {
            System.out.println("收到客戶端" + ctx.channel().remoteAddress() + "發來的心跳:PONG");
        }

        if (msg instanceof TextWebSocketFrame) {
            TextWebSocketFrame frame = (TextWebSocketFrame) msg;
            System.out.println("收到客戶端" + ctx.channel().remoteAddress() + "發來的訊息:" + frame.text());

            /* // 測試轉發訊息
            for (Channel channel : channelGroup) {
                if (!ctx.channel().id().toString().equals(channel.id().toString())) {
                    channel.writeAndFlush(new TextWebSocketFrame(Unpooled.copiedBuffer(frame.text(), CharsetUtil.UTF_8)));
                    System.out.println("服務端向客戶端 " + channel.id().toString() + " 轉發訊息:" + frame.text());
                }
            } */
        }
    }

    @Override
    public void channelActive(ChannelHandlerContext ctx) {
        channelGroup.add(ctx.channel());
        System.out.println("客戶端" + ctx.channel().id().toString() + "已連線");
    }

    @Override
    public void channelInactive(ChannelHandlerContext ctx) {
        channelGroup.remove(ctx.channel());
        System.out.println("客戶端" + ctx.channel().id() + "已斷開");
    }

    @Override
    public void channelReadComplete(ChannelHandlerContext ctx) {
        ctx.flush();
    }

    @Override
    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) {
        ctx.close();
    }
}

服務端測試主機 WebSocketServerHost

package com.sux.demo.websocket2;

public class WebSocketServerHost {
    public static void main(String[] args) {
        WebSocketServer webSocketServer = new WebSocketServer();

        SendDataToClientThread thread = new SendDataToClientThread(webSocketServer);
        thread.start();

        webSocketServer.start(40005, "WebSocket服務端");
    }
}

class SendDataToClientThread extends Thread {
    private WebSocketServer webSocketServer;

    private int index = 1;

    public SendDataToClientThread(WebSocketServer webSocketServer) {
        this.webSocketServer = webSocketServer;
    }

    @Override
    public void run() {
        try {
            while (index <= 5) {
                if (webSocketServer.hasClient()) {
                    String msg = "服務端傳送的測試訊息, index = " + index;
                    webSocketServer.send(msg);
                    index++;
                }
                Thread.sleep(1000);
            }
        } catch (Exception e) {
            e.printStackTrace();
        }
    }
}

客戶端

客戶端心跳事件處理 ClientHeartbeatHandler

package com.sux.demo.websocket2;

import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;
import io.netty.handler.timeout.IdleState;
import io.netty.handler.timeout.IdleStateEvent;


public class ClientHeartbeatHandler extends ChannelInboundHandlerAdapter {
    @Override
    public void userEventTriggered(ChannelHandlerContext ctx, Object evt) {
        if (evt instanceof IdleStateEvent) {
            IdleStateEvent event = (IdleStateEvent) evt;
            if (event.state() == IdleState.READER_IDLE) { // 讀空閒
                System.out.println("斷開與服務端的連線");
                ctx.channel().close();
            } else if (event.state() == IdleState.WRITER_IDLE) { // 寫空閒

            } else if (event.state() == IdleState.ALL_IDLE) { // 讀寫空閒

            }
        }
    }
}

客戶端封裝 WebSocketClient

package com.sux.demo.websocket2;

import io.netty.bootstrap.Bootstrap;
import io.netty.channel.Channel;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioSocketChannel;
import io.netty.handler.codec.http.DefaultHttpHeaders;
import io.netty.handler.codec.http.HttpClientCodec;
import io.netty.handler.codec.http.HttpObjectAggregator;
import io.netty.handler.codec.http.websocketx.WebSocketClientHandshaker;
import io.netty.handler.codec.http.websocketx.WebSocketClientHandshakerFactory;
import io.netty.handler.codec.http.websocketx.WebSocketClientProtocolHandler;
import io.netty.handler.codec.http.websocketx.WebSocketVersion;
import io.netty.handler.timeout.IdleStateHandler;

import java.net.URI;
import java.net.URISyntaxException;
import java.util.concurrent.TimeUnit;

public class WebSocketClient {
    private NioEventLoopGroup eventExecutors;

    private Channel channel;

    private HeartbeatThread heartbeatThread;

    public WebSocketClient() {
        eventExecutors = new NioEventLoopGroup();
    }

    public Channel getChannel() {
        return channel;
    }

    public void connect(String ip, int port, String name) {
        try {
            WebSocketClientHandshaker handshaker = WebSocketClientHandshakerFactory.newHandshaker(
                    new URI("ws://" + ip + ":" + port + "/websocket"), WebSocketVersion.V13, null, false, new DefaultHttpHeaders());
            WebSocketClientHandler handler = new WebSocketClientHandler(handshaker);
            ClientHeartbeatHandler heartbeatHandler = new ClientHeartbeatHandler();

            //建立bootstrap物件,配置引數
            Bootstrap bootstrap = new Bootstrap();
            //設定執行緒組
            bootstrap.group(eventExecutors)
                    //設定客戶端的通道實現型別
                    .channel(NioSocketChannel.class)
                    //使用匿名內部類初始化通道
                    .handler(new ChannelInitializer<SocketChannel>() {
                        @Override
                        protected void initChannel(SocketChannel ch) throws Exception {
                            //新增客戶端通道的處理器
                            ch.pipeline().addLast(new HttpClientCodec());
                            ch.pipeline().addLast(new HttpObjectAggregator(65536));
                            ch.pipeline().addLast(new WebSocketClientProtocolHandler(handshaker, true, false));
                            ch.pipeline().addLast(new IdleStateHandler(5, 2, 0, TimeUnit.SECONDS));
                            ch.pipeline().addLast(heartbeatHandler);
                            ch.pipeline().addLast(handler);
                        }
                    });

            // 連線服務端
            ChannelFuture channelFuture = bootstrap.connect(ip, port);

            // 在連線關閉後嘗試重連
            channelFuture.channel().closeFuture().addListener(future -> {
                try {
                    if (heartbeatThread != null && heartbeatThread.isAlive()) {
                        System.out.println("停止傳送心跳執行緒");
                        heartbeatThread.close();
                    }
                    Thread.sleep(2000);
                    System.out.println("重新連線服務端");
                    connect(ip, port, name); // 重新連線服務端
                } catch (Exception e) {
                    e.printStackTrace();
                }
            });

            channelFuture.sync();

            channel = channelFuture.channel();
            System.out.println(name + " 已啟動");

            // 定時傳送心跳
            heartbeatThread = new HeartbeatThread(channel);
            heartbeatThread.start();

            //對通道關閉進行監聽
            channelFuture.channel().closeFuture().sync();
        } catch (InterruptedException | URISyntaxException e) {
            e.printStackTrace();
        } finally {

        }
    }
}

說明:new IdleStateHandler(5, 2, 0, TimeUnit.SECONDS)第一個引數5表示讀空閒時間間隔是5秒,第二個引數2表示寫空閒的時間間隔是2秒,第3個引數0表示不檢測讀寫空閒。在ClientHeartbeatHandler程式碼中,讀寫空閒時斷開與服務端的連線。

客戶端訊息處理 WebSocketClientHandler

package com.sux.demo.websocket2;

import io.netty.channel.*;
import io.netty.handler.codec.http.FullHttpResponse;
import io.netty.handler.codec.http.websocketx.*;

@ChannelHandler.Sharable
public class WebSocketClientHandler extends SimpleChannelInboundHandler<Object> {
    private WebSocketClientHandshaker handshaker;
    private ChannelPromise handshakeFuture;

    public WebSocketClientHandler(WebSocketClientHandshaker handshaker) {
        this.handshaker = handshaker;
    }

    @Override
    protected void channelRead0(ChannelHandlerContext ctx, Object msg) {
        if (!handshaker.isHandshakeComplete()) {
            try {
                handshaker.finishHandshake(ctx.channel(), (FullHttpResponse) msg);
                handshakeFuture.setSuccess();
            } catch (WebSocketHandshakeException e) {
                handshakeFuture.setFailure(e);
            }
            return;
        }

        if (msg instanceof PongWebSocketFrame) {
            System.out.println("收到服務端" + ctx.channel().remoteAddress() + "發來的心跳:PONG");
        }

        if (msg instanceof TextWebSocketFrame) {
            TextWebSocketFrame frame = (TextWebSocketFrame) msg;
            System.out.println("收到服務端" + ctx.channel().remoteAddress() + "發來的訊息:" + frame.text()); // 接收服務端傳送過來的訊息
        }
    }

    @Override
    public void handlerAdded(ChannelHandlerContext ctx) {
        handshakeFuture = ctx.newPromise();
    }

    @Override
    public void channelActive(ChannelHandlerContext ctx) {

    }

    @Override
    public void channelInactive(ChannelHandlerContext ctx) {
        System.out.println("客戶端下線");
    }

    @Override
    public void channelReadComplete(ChannelHandlerContext ctx) {
        ctx.flush();
    }

    @Override
    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) {
        ctx.close();
    }
}

客戶端測試主機 WebSocketClientHost

package com.sux.demo.websocket2;

import io.netty.buffer.Unpooled;
import io.netty.channel.Channel;
import io.netty.handler.codec.http.websocketx.TextWebSocketFrame;
import io.netty.util.CharsetUtil;

public class WebSocketClientHost {
    public static void main(String[] args) {
        WebSocketClient webSocketClient = new WebSocketClient();

        SendDataToServerThread thread = new SendDataToServerThread(webSocketClient);
        thread.start();

        webSocketClient.connect("127.0.0.1", 40005, "WebSocket客戶端");
    }
}

class SendDataToServerThread extends Thread {
    private WebSocketClient webSocketClient;

    private int index = 1;

    public SendDataToServerThread(WebSocketClient webSocketClient) {
        this.webSocketClient = webSocketClient;
    }

    @Override
    public void run() {
        try {
            while (index <= 5) {
                Channel channel = webSocketClient.getChannel();
                if (channel != null && channel.isActive()) {
                    String msg = "客戶端傳送的測試訊息, index = " + index;
                    channel.writeAndFlush(new TextWebSocketFrame(Unpooled.copiedBuffer(msg, CharsetUtil.UTF_8)));
                    index++;
                }
                Thread.sleep(1000);
            }
        } catch (Exception e) {
            e.printStackTrace();
        }
    }
}

測試

測試一

步驟:先啟動服務端,再啟動客戶端
現象:客戶端與服務端互發訊息,訊息發完後,互發心跳

測試二

步驟:先啟動服務端,再啟動客戶端,然後關閉服務端,過一會再啟動服務端
現象:客戶端斷線重連,通訊恢復,正常發訊息和心跳

測試三

步驟:先啟動客戶端,過一會再啟動服務端
現象:服務端啟動後,客戶端連上服務端,正常通訊,互發訊息,訊息發完互發心跳

遇到的問題

1. 心跳問題

如果客戶端想確認服務端是否線上,就向服務端發PING,如果服務端線上,服務端就會回一個PONG,客戶端就能收到PONG,如果客戶端長時間收不到服務端的訊息,就會觸發讀空閒,然後斷開與服務端的連線,觸發斷線重連。
如果服務端想確認客戶端是否線上,就向客戶端發PING,如果客戶端線上,客戶端就會回一個PONG,服務端就能收到PONG,如果服務端長時間收不到客戶端的訊息,就會觸發讀空閒,然後斷開與客戶端的連線。
WebSocketClientProtocolHandler和WebSocketServerProtocolHandler類都有一個dropPongFrames引數,預設為true,如果你在讀空閒時寫了斷開連線的操作,要把dropPongFrames設定為false,這樣才可以在訊息處理handler中接收到PONG,否則即使對方回應了PONG,也會被丟棄掉,導致觸發讀空閒,導致連線被斷開。

2. 如何發心跳

我在網上看到兩種方式
方式一:

channel.writeAndFlush(new PingWebSocketFrame());

方式二:

channel.writeAndFlush(new TextWebSocketFrame("PING"));

方式一,對方收到心跳,會自動回一個PONG,需要把dropPongFrames設定為false才能收到對方回應的PONG。
方式二,對方收到心跳,需要手動回一個PONG,用TextWebSocketFrame包裝,我方可以像收普通訊息那樣收到這個文字PONG。

3. 在寫空閒時發心跳需要注意

如果我方一直向對方發業務資料,就不會觸發寫空閒,就不會發心跳,就收不到對方的回應PONG,如果對方又沒有向我方發業務資料,就會觸發我方的讀空閒,如果在我方讀空閒中寫了斷開邏輯,連線就會被主動斷開,這種情況是錯誤的。所以本文的程式碼中,是在一個執行緒中一直定時傳送PING,這樣如果對方線上,也會一直定時回應PONG,只要對方線上就不會觸發我方的讀空閒,如果對方不線上,才會觸發我方的讀空閒。

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