JavaNio程式設計實現phonegap外掛websocket

鴨脖發表於2012-07-05

分清協議和socket的關係。

想一想,如果單純的使用socket實現通訊的話,那麼在接受訊息的時候,我們需要read一下,如果在主執行緒中使用這個方法,那麼如果沒有訊息發過來的時候,主執行緒就會阻塞,直到訊息發過來為止。這顯然是不能滿足我們的需求的,很明顯我們需要一直監聽看看是不是有客戶端發過來訊息,而且要有實時性。如果你在主執行緒中使用while迴圈,確實能實現,但是還是做不了其他事情。明顯自從出現執行緒程式設計的概念之後我們就能使用執行緒來實現這個效果。new一個執行緒出來,然後通過在run函式中加入while迴圈體,就可以實現。

但是新的問題會出現。傳統的客戶端伺服器程式就是使用這種方法的,每增加一個客戶端request連線請求,便會new一個執行緒出來來和這個客戶端進行通訊。但是執行緒不能無限增加,因為會消耗資源,導致系統效能下降,而且如果在每一個執行緒中read都處於一個阻塞狀態,那麼顯然又造成了資源的浪費。於是從這個問題出發,有人提出了java nio這個概念,目的是減少執行緒的使用,實現“非阻塞”效果。那麼nio是怎麼做到減少執行緒數呢?

Java NIO非堵塞技術實際是採取Reactor模式,或者說是Observer模式為我們監察I/O埠,如果有內容進來,會自動通知我們,這樣,我們就不必開啟多個執行緒死等,從外界看,實現了流暢的I/O讀寫,不堵塞了。

Java NIO出現不只是一個技術效能的提高,你會發現網路上到處在介紹它,因為它具有里程碑意義,從JDK1.4開始,Java開始提高效能相關的功能,從而使得Java在底層或者並行分散式計算等操作上已經可以和C或Perl等語言並駕齊驅。

如果你至今還是在懷疑Java的效能,說明你的思想和觀念已經完全落伍了,Java一兩年就應該用新的名詞來定義。從JDK1.5開始又要提供關於執行緒、併發等新效能的支援,Java應用在遊戲等適時領域方面的機會已經成熟,Java在穩定自己中介軟體地位後,開始蠶食傳統C的領域。

本文主要簡單介紹NIO的基本原理,在下一篇文章中,將結合Reactor模式和著名執行緒大師Doug Lea的一篇文章深入討論。

NIO主要原理和適用。

NIO 有一個主要的類Selector,這個類似一個觀察者,只要我們把需要探知的socketchannel告訴Selector,我們接著做別的事情,當有事件發生時,他會通知我們,傳回一組SelectionKey,我們讀取這些Key,就會獲得我們剛剛註冊過的socketchannel,然後,我們從這個Channel中讀取資料,放心,包準能夠讀到,接著我們可以處理這些資料。

Selector內部原理實際是在做一個對所註冊的channel的輪詢訪問,不斷的輪詢(目前就這一個演算法),一旦輪詢到一個channel有所註冊的事情發生,比如資料來了,他就會站起來報告,交出一把鑰匙,讓我們通過這把鑰匙來讀取這個channel的內容。

電子書包中的websocket協議需要在android中使用,但是android中目前還不支援,所以我們需要自己寫一個phonegap外掛。如何做呢?網上找了一個已經實現的程式碼:
/*
 * Copyright (c) 2010 Animesh Kumar  (https://github.com/anismiles)
 * Copyright (c) 2010 Strumsoft  (https://strumsoft.com)
 * 
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 *  
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *  
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 *  
 */
package com.strumsoft.websocket.phonegap;


import java.net.URI;
import java.util.Random;


/**
 * The <tt>WebSocketFactory</tt> is like a helper class to instantiate new
 * WebSocket instaces especially from Javascript side. It expects a valid
 * "ws://" URI.
 * 
 * @author Animesh Kumar
 */
public class WebSocketFactory {


/** The app view. */
//WebView appView;


/**
* Instantiates a new web socket factory.

* @param appView
*            the app view
*/
public WebSocketFactory() {

}


public WebSocket getInstance(String url) {
// use Draft75 by default
return getInstance(url, WebSocket.Draft.DRAFT75);
}


public WebSocket getInstance(String url, WebSocket.Draft draft) {
WebSocket socket = null;
Thread th = null;
try {
socket = new WebSocket(new URI(url), draft, getRandonUniqueId());
th = socket.connect();
return socket;
} catch (Exception e) {
//Log.v("websocket", e.toString());
if(th != null) {
th.interrupt();
}

return null;
}


/**
* Generates random unique ids for WebSocket instances

* @return String
*/
private String getRandonUniqueId() {
return "WEBSOCKET." + new Random().nextInt(100);
}


}





Webocket類
/*
 * Copyright (c) 2010 Nathan Rajlich (https://github.com/TooTallNate)
 * Copyright (c) 2010 Animesh Kumar (https://github.com/anismiles)
 * Copyright (c) 2010 Strumsoft (https://strumsoft.com)
 * 
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */
package com.strumsoft.websocket.phonegap;


import java.io.IOException;
import java.io.UnsupportedEncodingException;
import java.net.InetSocketAddress;
import java.net.URI;
import java.nio.ByteBuffer;
import java.nio.channels.NotYetConnectedException;
import java.nio.channels.SelectionKey;
import java.nio.channels.Selector;
import java.nio.channels.SocketChannel;
import java.security.MessageDigest;
import java.security.NoSuchAlgorithmException;
import java.util.Iterator;
import java.util.Random;
import java.util.Set;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;


//import android.util.Log;
//import android.webkit.WebView;


/**
 * The <tt>WebSocket</tt> is an implementation of WebSocket Client API, and
 * expects a valid "ws://" URI to connect to. When connected, an instance
 * recieves important events related to the life of the connection, like
 * <var>onOpen</var>, <var>onClose</var>, <var>onError</var> and
 * <var>onMessage</var>. An instance can send messages to the server via the
 * <var>send</var> method.
 * 
 * @author Animesh Kumar
 */
public class WebSocket implements Runnable {


/**
* Enum for WebSocket Draft
*/
public enum Draft {
DRAFT75, DRAFT76
}


// //////////////// CONSTANT
/**
* The connection has not yet been established.
*/
public final static int WEBSOCKET_STATE_CONNECTING = 0;
/**
* The WebSocket connection is established and communication is possible.
*/
public final static int WEBSOCKET_STATE_OPEN = 1;
/**
* The connection is going through the closing handshake.
*/
public final static int WEBSOCKET_STATE_CLOSING = 2;
/**
* The connection has been closed or could not be opened.
*/
public final static int WEBSOCKET_STATE_CLOSED = 3;


/**
* An empty string
*/
private static String BLANK_MESSAGE = "";
/**
* The javascript method name for onOpen event.
*/
private static String EVENT_ON_OPEN = "onopen";
/**
* The javascript method name for onMessage event.
*/
private static String EVENT_ON_MESSAGE = "onmessage";
/**
* The javascript method name for onClose event.
*/
private static String EVENT_ON_CLOSE = "onclose";
/**
* The javascript method name for onError event.
*/
private static String EVENT_ON_ERROR = "onerror";
/**
* The default port of WebSockets, as defined in the spec.
*/
public static final int DEFAULT_PORT = 80;
/**
* The WebSocket protocol expects UTF-8 encoded bytes.
*/
public static final String UTF8_CHARSET = "UTF-8";
/**
* The byte representing Carriage Return, or \r
*/
public static final byte DATA_CR = (byte) 0x0D;
/**
* The byte representing Line Feed, or \n
*/
public static final byte DATA_LF = (byte) 0x0A;
/**
* The byte representing the beginning of a WebSocket text frame.
*/
public static final byte DATA_START_OF_FRAME = (byte) 0x00;
/**
* The byte representing the end of a WebSocket text frame.
*/
public static final byte DATA_END_OF_FRAME = (byte) 0xFF;


// //////////////// INSTANCE Variables
/**
* The WebView instance from Phonegap DroidGap
*/
//private final WebView appView;
/**
* The unique id for this instance (helps to bind this to javascript events)
*/
private String id;
/**
* The URI this client is supposed to connect to.
*/
private URI uri;
/**
* The port of the websocket server
*/
private int port;
/**
* The Draft of the WebSocket protocol the Client is adhering to.
*/
private Draft draft;
/**
* The <tt>SocketChannel</tt> instance to use for this server connection.
* This is used to read and write data to.
*/
private SocketChannel socketChannel;
/**
* The 'Selector' used to get event keys from the underlying socket.
*/
private Selector selector;
/**
* Keeps track of whether or not the client thread should continue running.
*/
private boolean running;
/**
* Internally used to determine whether to recieve data as part of the
* remote handshake, or as part of a text frame.
*/
private boolean handshakeComplete;
/**
* The 1-byte buffer reused throughout the WebSocket connection to read
* data.
*/
private ByteBuffer buffer;
/**
* The bytes that make up the remote handshake.
*/
private ByteBuffer remoteHandshake;
/**
* The bytes that make up the current text frame being read.
*/
private ByteBuffer currentFrame;
/**
* Queue of buffers that need to be sent to the client.
*/
private BlockingQueue<ByteBuffer> bufferQueue;
/**
* Lock object to ensure that data is sent from the bufferQueue in the
* proper order
*/
private Object bufferQueueMutex = new Object();
/**
* Number 1 used in handshake
*/
private int number1 = 0;
/**
* Number 2 used in handshake
*/
private int number2 = 0;
/**
* Key3 used in handshake
*/
private byte[] key3 = null;
/**
* The readyState attribute represents the state of the connection.
*/
private int readyState = WEBSOCKET_STATE_CONNECTING;


private final WebSocket instance;


/**
* Constructor.

* Note: this is protected because it's supposed to be instantiated from {@link WebSocketFactory} only.

* @param appView
*            {@link android.webkit.WebView}
* @param uri
*            websocket server {@link URI}
* @param draft
*            websocket server {@link Draft} implementation (75/76)
* @param id
*            unique id for this instance
*/
protected WebSocket( URI uri, Draft draft, String id) {
//this.appView = appView;
this.uri = uri;
this.draft = draft;


// port
port = uri.getPort();
if (port == -1) {
port = DEFAULT_PORT;
}


// Id
this.id = id;


this.bufferQueue = new LinkedBlockingQueue<ByteBuffer>();
this.handshakeComplete = false;
this.remoteHandshake = this.currentFrame = null;
this.buffer = ByteBuffer.allocate(1);


this.instance = this;
}


// //////////////////////////////////////////////////////////////////////////////////////
// /////////////////////////// WEB SOCKET API Methods
// ///////////////////////////////////
// //////////////////////////////////////////////////////////////////////////////////////
/**
* Starts a new Thread and connects to server

* @throws IOException
*/
public Thread connect() throws IOException {
this.running = true;
this.readyState = WEBSOCKET_STATE_CONNECTING;
// open socket
socketChannel = SocketChannel.open();
socketChannel.configureBlocking(false);
// set address
socketChannel.connect(new InetSocketAddress(uri.getHost(), port));
// start a thread to make connection


// More info:
// http://groups.google.com/group/android-developers/browse_thread/thread/45a8b53e9bf60d82
// http://stackoverflow.com/questions/2879455/android-2-2-and-bad-address-family-on-socket-connect
System.setProperty("java.net.preferIPv4Stack", "true");
System.setProperty("java.net.preferIPv6Addresses", "false");


selector = Selector.open();
socketChannel.register(selector, SelectionKey.OP_CONNECT);
//Log.v("websocket", "Starting a new thread to manage data reading/writing");


Thread th = new Thread(this);
th.start();
// return thread object for explicit closing, if needed
return th;
}


public void run() {
while (this.running) {
try {
_connect();
} catch (IOException e) {
this.onError(e);
}
}
}


/**
* Closes connection with server
*/
public void close() {
this.readyState = WebSocket.WEBSOCKET_STATE_CLOSING;


// close socket channel
try {
this.socketChannel.close();
} catch (IOException e) {
this.onError(e);
}
this.running = false;
selector.wakeup();


// fire onClose method
this.onClose();


this.readyState = WebSocket.WEBSOCKET_STATE_CLOSED;
}


/**
* Sends <var>text</var> to server

* @param text
*            String to send to server
*/
public void send(final String text) {
new Thread(new Runnable() {
@Override
public void run() {
if (instance.readyState == WEBSOCKET_STATE_OPEN) {
try {
instance._send(text);
} catch (IOException e) {
instance.onError(e);
}
} else {
instance.onError(new NotYetConnectedException());
}
}
}).start();
}


/**
* Called when an entire text frame has been received.

* @param msg
*            Message from websocket server
*/
public void onMessage(final String msg) {
System.out.println(msg);
}


public void onOpen() {
this.send("{'msg_type':1,'msg_content':'201030258','msg_time':'10.23'}");
System.out.println("open");
}


public void onClose() {
System.out.println("close");
}


public void onError(final Throwable t) {
System.out.println(t);
}


public String getId() {
return id;
}


/**
* @return the readyState
*/
public int getReadyState() {
return readyState;
}


/**
* Builds text for javascript engine to invoke proper event method with
* proper data.

* @param event
*            websocket event (onOpen, onMessage etc.)
* @param msg
*            Text message received from websocket server
* @return
*/
private String buildJavaScriptData(String event, String msg) {
String _d = "javascript:WebSocket." + event + "(" + "{" + "\"_target\":\"" + id + "\"," + "\"data\":'" + msg
+ "'" + "}" + ")";
return _d;
}


// //////////////////////////////////////////////////////////////////////////////////////
// /////////////////////////// WEB SOCKET Internal Methods
// //////////////////////////////
// //////////////////////////////////////////////////////////////////////////////////////


private boolean _send(String text) throws IOException {
if (!this.handshakeComplete) {
throw new NotYetConnectedException();
}
if (text == null) {
throw new NullPointerException("Cannot send 'null' data to a WebSocket.");
}


// Get 'text' into a WebSocket "frame" of bytes
byte[] textBytes = text.getBytes(UTF8_CHARSET);
ByteBuffer b = ByteBuffer.allocate(textBytes.length + 2);
b.put(DATA_START_OF_FRAME);
b.put(textBytes);
b.put(DATA_END_OF_FRAME);
b.rewind();


// See if we have any backlog that needs to be sent first
if (_write()) {
// Write the ByteBuffer to the socket
this.socketChannel.write(b);
}


// If we didn't get it all sent, add it to the buffer of buffers
if (b.remaining() > 0) {
if (!this.bufferQueue.offer(b)) {
throw new IOException("Buffers are full, message could not be sent to"
+ this.socketChannel.socket().getRemoteSocketAddress());
}
return false;
}
return true;
}


// actual connection logic
private void _connect() throws IOException {
// Continuous loop that is only supposed to end when "close" is called.


selector.select();
Set<SelectionKey> keys = selector.selectedKeys();
Iterator<SelectionKey> i = keys.iterator();


while (i.hasNext()) {
SelectionKey key = i.next();
i.remove();
if (key.isConnectable()) {
if (socketChannel.isConnectionPending()) {
socketChannel.finishConnect();

}
socketChannel.register(selector, SelectionKey.OP_READ);
_writeHandshake();
}
if (key.isReadable()) {
try {
_read();
} catch (NoSuchAlgorithmException nsa) {
this.onError(nsa);
}
}
}


}


private void _writeHandshake() throws IOException {
String path = this.uri.getPath();
if (path.indexOf("/") != 0) {
path = "/" + path;
}


String host = uri.getHost() + (port != DEFAULT_PORT ? ":" + port : "");
String origin = "my socket"; 
String request = "GET " + path + " HTTP/1.1\r\n" + "Upgrade: websocket\r\n" + "Connection: Upgrade\r\n"
+ "Host: " + host + "\r\n" + "Sec-WebSocket-Origin: " + origin + "\r\n";
String key1,key2;
key1 = this._randomKey();
key2 = this._randomKey();
String key = key1 + key2;
this.key3 = getAuthKey(key);
request = request + key + "\r\n";

byte[] bToSend = request.getBytes(UTF8_CHARSET);
// Now we can send all keys as a single frame
_write(bToSend);
return;

}


private boolean _write() throws IOException {
synchronized (this.bufferQueueMutex) {
ByteBuffer buffer = this.bufferQueue.peek();
while (buffer != null) {
this.socketChannel.write(buffer);
if (buffer.remaining() > 0) {
return false; // Didn't finish this buffer. There's more to
// send.
} else {
this.bufferQueue.poll(); // Buffer finished. Remove it.
buffer = this.bufferQueue.peek();
}
}
return true;
}
}


private void _write(byte[] bytes) throws IOException {
this.socketChannel.write(ByteBuffer.wrap(bytes));
}


private void _read() throws IOException, NoSuchAlgorithmException {
this.buffer.rewind();


int bytesRead = -1;
try {
bytesRead = this.socketChannel.read(this.buffer);
} catch (Exception ex) {
}


if (bytesRead == -1) {
close();
} else if (bytesRead > 0) {
this.buffer.rewind();


if (!this.handshakeComplete) {
_readHandshake();
} else {
_readFrame();
}
}
}


private void _readFrame() throws UnsupportedEncodingException {
byte newestByte = this.buffer.get();


if (newestByte == DATA_START_OF_FRAME) { // Beginning of Frame
this.currentFrame = null;


} else if (newestByte == DATA_END_OF_FRAME) { // End of Frame
String textFrame = null;
// currentFrame will be null if END_OF_FRAME was send directly after
// START_OF_FRAME, thus we will send 'null' as the sent message.
if (this.currentFrame != null) {
textFrame = new String(this.currentFrame.array(), UTF8_CHARSET.toString());
}
// fire onMessage method
this.onMessage(textFrame);


} else { // Regular frame data, add to current frame buffer
ByteBuffer frame = ByteBuffer.allocate((this.currentFrame != null ? this.currentFrame.capacity() : 0)
+ this.buffer.capacity());
if (this.currentFrame != null) {
this.currentFrame.rewind();
frame.put(this.currentFrame);
}
frame.put(newestByte);
this.currentFrame = frame;
}
}


private void _readHandshake() throws IOException, NoSuchAlgorithmException {
ByteBuffer ch = ByteBuffer.allocate((this.remoteHandshake != null ? this.remoteHandshake.capacity() : 0)
+ this.buffer.capacity());
if (this.remoteHandshake != null) {
this.remoteHandshake.rewind();
ch.put(this.remoteHandshake);
}
ch.put(this.buffer);
this.remoteHandshake = ch;
this.remoteHandshake.rewind();

this.buffer.rewind();
char c = (char)this.buffer.get();
//System.out.println(c);

if(c == '\n'){
byte[] arr = this.remoteHandshake.array();
String tem= "";
for(int i=0;i<arr.length;i++){
tem += (char)arr[i];
}
this.remoteHandshake = null;
_readHandshake(tem);
}
}


private void _readHandshake(String tem) throws IOException, NoSuchAlgorithmException {
this.handshakeComplete = true;
boolean isConnectionReady = true;


if()


if (isConnectionReady) {
this.readyState = WEBSOCKET_STATE_OPEN;
// fire onOpen method
this.onOpen();
} else {
close();
}
}


private String _randomKey() {
Random r = new Random();
long maxNumber = 4294967295L;
long spaces = r.nextInt(12) + 1;
int max = new Long(maxNumber / spaces).intValue();
max = Math.abs(max);
int number = r.nextInt(max) + 1;
if (this.number1 == 0) {
this.number1 = number;
} else {
this.number2 = number;
}
long product = number * spaces;
String key = Long.toString(product);
int numChars = r.nextInt(12);
for (int i = 0; i < numChars; i++) {
int position = r.nextInt(key.length());
position = Math.abs(position);
char randChar = (char) (r.nextInt(95) + 33);
// exclude numbers here
if (randChar >= 48 && randChar <= 57) {
randChar -= 15;
}
key = new StringBuilder(key).insert(position, randChar).toString();
}
for (int i = 0; i < spaces; i++) {
int position = r.nextInt(key.length() - 1) + 1;
position = Math.abs(position);
key = new StringBuilder(key).insert(position, "\u0020").toString();
}
return key;
}

//獲得伺服器返回的金鑰
private byte[] getAuthKey(String key){
key += "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
MessageDigest sha1 = MessageDigest.getInstance();
}
}



這是我改過的程式碼,不要按照我的去看,因為我想實現的是websocket草案10的程式碼。但是這個類原來是用來實現7.5和7.6的,我該了很多,而且沒有標準化。草案10的還沒出來,但是在這裡完全沒有必要使用socketchannel,個人觀點,因為在這個類的selector中進行註冊的只可能是這個類物件的socketchannel,只有一個,而且註冊的時候中connecable那個只會在開始連結的時候執行一次,其他的工作其實還是監聽訊息,和while差不多,而且它在這裡每一次讀取一個位元組,確實效率很低,我不知道這樣的程式碼居然還能宣告說要加入官方類庫中。其實由於我們的目標使用負載並不大,完全可以使用傳統的thread per request開發模式來寫我們的協議。關注我的部落格看程式碼。或發郵件至yaboxu@whu.edu.cn



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