iOS手勢解鎖和指紋解鎖

Deft_MKJing宓珂璟發表於2017-06-20

效果

網上找到一個使用圖片的方案,KKGestureLockView,但是需求的話如果要做動畫美觀,你必須自己進行繪製,在這個基礎上進行自定義,先看看效果
iOS手勢解鎖和指紋解鎖 iOS手勢解鎖和指紋解鎖

手勢解鎖

1.首先手勢解鎖區域是一個個自定義的button,當接收到使用者手勢的時候,根據座標把對應的button放進陣列,進一步後續判斷
2.檢測到使用者手勢滑動的時候讓按鈕不斷進行重繪,形成動畫
3.然後手勢劃過的線也是一個蓋在解鎖區域上面的一個View,根據左邊進行路徑繪製

1.初始化

- (void)_lockViewInitialize{
    self.backgroundColor = [UIColor clearColor];

    self.lineColor = [[UIColor blackColor] colorWithAlphaComponent:0.3];
    self.lineWidth = kLineDefaultWidth;

    self.isShowInner = YES;
    // 解鎖區域
    self.contentInsets = UIEdgeInsetsMake(0, 0, 0, 0);
    self.contentView = [[UIView alloc] initWithFrame:UIEdgeInsetsInsetRect(self.bounds, self.contentInsets)];
//    self.contentView.backgroundColor = [UIColor yellowColor];
    [self addSubview:self.contentView];
    // 手勢軌跡區域
    self.gestureLineView = [[KKGestureLineView alloc] initWithFrame:self.bounds];
    self.gestureLineView.backgroundColor = [UIColor clearColor];
    [self addSubview:self.gestureLineView];

    self.buttonSize = CGSizeMake(kNodeDefaultWidth, kNodeDefaultHeight);
    // 呼叫數量的setter方法進行按鈕的新增
    self.numberOfGestureNodes = kNumberOfNodes;
    self.gestureNodesPerRow = kNodesPerRow;

}

2.定座標

- (void)layoutSubviews{
    [super layoutSubviews];

    _gestureLineView.lineColor = [UIColor redColor];
    _gestureLineView.lineWidth = self.isDotShow ? 0 : kLineDefaultWidth;

    self.contentView.frame = UIEdgeInsetsInsetRect(self.bounds, self.contentInsets);
    CGFloat horizontalNodeMargin = (self.contentView.bounds.size.width - self.buttonSize.width * self.gestureNodesPerRow)/(self.gestureNodesPerRow - 1);
    NSUInteger numberOfRows = ceilf((self.numberOfGestureNodes * 1.0 / self.gestureNodesPerRow));
    CGFloat verticalNodeMargin = (self.contentView.bounds.size.height - self.buttonSize.height *numberOfRows)/(numberOfRows - 1);

    for (int i = 0; i < self.numberOfGestureNodes ; i++) {
        int row = i / self.gestureNodesPerRow;
        int column = i % self.gestureNodesPerRow;
        KKGestureLockItemView *button = [self.buttons objectAtIndex:i];
        button.nodeWith =  _nodeWidth?_nodeWidth:18;
        button.isShowInner = _isShowInner;

        button.frame = CGRectMake(floorf((self.buttonSize.width + horizontalNodeMargin) * column), floorf((self.buttonSize.height + verticalNodeMargin) * row), self.buttonSize.width, self.buttonSize.height);
    }
}

3.核心解鎖區域三個方法
*touchesBegan
*touchesMoved
*touchesEnded

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
    // 獲取開始的座標
    UITouch *touch = [touches anyObject];
    CGPoint locationInContentView = [touch locationInView:self.contentView];
    // 根據座標獲取到對應的按鈕
    KKGestureLockItemView *touchedButton = [self _buttonContainsThePoint:locationInContentView];
    // 如果開始的時候不是按鈕區域不進行繪製
    if (touchedButton != nil) {
        // 觸發到按鈕進行動畫
        [touchedButton setItemViewType:KKGestureLockItemTypeSelect];
        [touchedButton startAnimation];//開始動畫

        // 新增到選擇的陣列
        [_gestureLineView.selectedButtons addObject:touchedButton];

        _gestureLineView.trackedLocationInContentView = locationInContentView;

        if (_delegateFlags.didBeginWithPasscode) {
            [self.delegate gestureLockView:self didBeginWithPasscode:[NSString stringWithFormat:@"%d",(int)touchedButton.tag]];
        }
    }
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
    // 獲取到座標
    UITouch *touch = [touches anyObject];
    CGPoint locationInContentView = [touch locationInView:self.contentView];
    // 手勢區域在規定座標裡面
    if (CGRectContainsPoint(self.contentView.bounds, locationInContentView)) {
        // 如果觸發到了按鈕區域,按鈕進行動畫
        KKGestureLockItemView *touchedButton = [self _buttonContainsThePoint:locationInContentView];
        if (touchedButton != nil && [_gestureLineView.selectedButtons indexOfObject:touchedButton]==NSNotFound) {
            [touchedButton setItemViewType:KKGestureLockItemTypeSelect];
            [touchedButton startAnimation];//開始動畫

            [_gestureLineView.selectedButtons addObject:touchedButton];
            if ([_gestureLineView.selectedButtons count] == 1) {
                //If the touched button is the first button in the selected buttons,
                //It's the beginning of the passcode creation
                if (_delegateFlags.didBeginWithPasscode) {
                    [self.delegate gestureLockView:self didBeginWithPasscode:[NSString stringWithFormat:@"%d",(int)touchedButton.tag]];
                }
            }
        }
        // 不斷繪製軌跡線
        _gestureLineView.trackedLocationInContentView = locationInContentView;
        [_gestureLineView setNeedsDisplay];
    }
}

4.手勢的動畫無非就是不斷呼叫drawRect
這裡介紹幾個常用的方法,具體實現都是慢慢試出來的,知道方法就好了,需要的自己下載Demo看吧

* 1. CGContextSetStrokeColorWithColor 邊緣線的顏色  CGContextSetFillColorWithColor 填充顏色
 * 2. CGContextSetLineWidth 邊緣線的寬度
 * 3. CGContextAddArc 畫一個圓 x,y為圓點座標,radius半徑,startAngle為開始的弧度,endAngle為 結束的弧度,clockwise 0為順時針,1為逆時針。
 * 4. CGContextDrawPath  繪製路徑,第一個引數是上下文,第二個引數是kCGPathFill--> 填充 kCGPathStroke-->路勁  kCGPathFillStroke--> 填充+路徑
 * 5. CGContextStrokePath 類似上面的邊框路徑繪製
 * 6. CGContextFillPath 類似上面的填充繪製
 * 7. CGContextClearRect 清理上下文
 * 8. CGContextSaveGState 和 CGContextRestoreGState CGContextSaveGState函式的作用是將當前圖形狀態推入堆疊。之後,您對圖形狀態所做的修改會影響隨後的描畫操作,但不影響儲存在堆疊中的拷貝。在修改完成後,您可以通過CGContextRestoreGState函式把堆疊頂部的狀態彈出,返回到之前的圖形狀態。這種推入和彈出的方式是回到之前圖形狀態的快速方法,避免逐個撤消所有的狀態修改;這也是將某些狀態(比如裁剪路徑)恢復到原有設定的唯一方式
 * 9.  CGContextClip 裁剪上下文
 * 10. CGContextAddEllipseInRect 畫橢圓
 * 11. CGContextAddQuadCurveToPoint 兩點之間正餘弦波動,雙點控制
 * 12. CGContextDrawImage 這個會使圖片上下點到


這裡寫圖片描述


小知識,以這個為例 自己用繪圖方法畫一個帶漸變的按鈕

- (void)drawRect:(CGRect)rect {
    // Drawing code
    //// General Declarations
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    CGContextRef context = UIGraphicsGetCurrentContext();


    //// Gradient Declarations
    CGFloat gradientLocations[] = {0, 0.32, 1};
    CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef)@[(id)UIColor.greenColor.CGColor, (id)[MKJView mixColor1:[UIColor greenColor] color2:[UIColor whiteColor] ratio:0.5].CGColor, (id)UIColor.whiteColor.CGColor], gradientLocations);

    //// Oval Drawing
    UIBezierPath* ovalPath = [UIBezierPath bezierPathWithOvalInRect: CGRectMake(0, 0, 24, 24)];
    CGContextSaveGState(context);
    [ovalPath addClip];
    CGContextDrawLinearGradient(context, gradient, CGPointMake(12, 0), CGPointMake(12, 24), 0);
    CGContextRestoreGState(context);


    //// Text Drawing
    CGRect textRect = CGRectMake(6, 6, 13, 12);
    {
        NSString* textContent = @"D";
        NSMutableParagraphStyle* textStyle = NSMutableParagraphStyle.defaultParagraphStyle.mutableCopy;
        textStyle.alignment = NSTextAlignmentLeft;

        NSDictionary* textFontAttributes = @{NSFontAttributeName: [UIFont systemFontOfSize: UIFont.labelFontSize], NSForegroundColorAttributeName: UIColor.blackColor, NSParagraphStyleAttributeName: textStyle};

        CGFloat textTextHeight = [textContent boundingRectWithSize: CGSizeMake(textRect.size.width, INFINITY)  options: NSStringDrawingUsesLineFragmentOrigin attributes: textFontAttributes context: nil].size.height;
        CGContextSaveGState(context);
        CGContextClipToRect(context, textRect);
        [textContent drawInRect: CGRectMake(CGRectGetMinX(textRect), CGRectGetMinY(textRect) + (CGRectGetHeight(textRect) - textTextHeight) / 2, CGRectGetWidth(textRect), textTextHeight) withAttributes: textFontAttributes];
        CGContextRestoreGState(context);
    }


    //// Cleanup
    CGGradientRelease(gradient);
    CGColorSpaceRelease(colorSpace);


}

+(UIColor *)mixColor1:(UIColor*)color1 color2:(UIColor *)color2 ratio:(CGFloat)ratio
{
    if(ratio > 1)
        ratio = 1;
    const CGFloat * components1 = CGColorGetComponents(color1.CGColor);
    const CGFloat * components2 = CGColorGetComponents(color2.CGColor);
    //    NSLog(@"Red1: %f", components1[0]);
    //    NSLog(@"Green1: %f", components1[1]);
    //    NSLog(@"Blue1: %f", components1[2]);
    //    NSLog(@"Red2: %f", components2[0]);
    //    NSLog(@"Green2: %f", components2[1]);
    //    NSLog(@"Blue2: %f", components2[2]);

    NSLog(@"ratio = %f",ratio);
    CGFloat r = components1[0]*ratio + components2[0]*(1-ratio);
    CGFloat g = components1[1]*ratio + components2[1]*(1-ratio);
    CGFloat b = components1[2]*ratio + components2[2]*(1-ratio);
    //    CGFloat alpha = components1[3]*ratio + components2[3]*(1-ratio);

    return [UIColor colorWithRed:r green:g blue:b alpha:1];
}



5.指紋解鎖
1.canEvaluatePolicy 判斷是否支援指紋或者是否開啟指紋
2.evaluatePolicy 進行指紋識別校驗,彈出系統框
3.匯入LocalAuthentication框架
4.指紋識別錯誤的明細參考參考error明細

- (BOOL)isTouchIDEnableOrNotBySystem
{
#ifdef __IPHONE_8_0
    LAContext *myContext = [[LAContext alloc] init];
    NSError *authError = nil;

    if ([myContext canEvaluatePolicy:LAPolicyDeviceOwnerAuthenticationWithBiometrics error:&authError])
    {
        /**
         可以驗證指紋  手機支援而且手機開啟指紋模式
         */
        return YES;
    }
    else
    {
        /**
         無法驗證指紋  手機不支援或者使用者未開啟指紋模式
         */
        return NO;
    }
#else
    /**
     無法驗證指紋
     */
    return NO;
#endif  /* __IPHONE_8_0 */
}

- (void)startVerifyTouchID:(void (^)(void))completeBlock failure:(void (^)(void))failureBlock
{
    NSString *touchIDReason = [NSString stringWithFormat:@"我要解鎖%@",_appName];

#ifdef __IPHONE_8_0
    LAContext *myContext = [[LAContext alloc] init];
    NSError *authError = nil;

    // Hide "Enter Password" button
    myContext.localizedFallbackTitle = @"";

    // show the authentication UI
    if ([myContext canEvaluatePolicy:LAPolicyDeviceOwnerAuthenticationWithBiometrics error:&authError])
    {
        [myContext evaluatePolicy:LAPolicyDeviceOwnerAuthenticationWithBiometrics
                  localizedReason:touchIDReason
                            reply:^(BOOL success, NSError *error) {
                                if (success) {
                                    // User authenticated successfully, take appropriate action

                                    dispatch_async(dispatch_get_main_queue(), ^{
                                        /**
                                         指紋校驗 成功
                                         */
                                        [self verifySucceed:completeBlock];
                                    });

                                } else {
                                    // User did not authenticate successfully, look at error and take appropriate action

                                    dispatch_async(dispatch_get_main_queue(), ^{
                                        /**
                                         指紋校驗 失敗
                                         */
                                        [self authenticatedFailedWithError:error failure:failureBlock];
                                    });

                                }
                            }];
    }
    else
    {
        // Could not evaluate policy; look at authError and present an appropriate message to user

        dispatch_async(dispatch_get_main_queue(), ^{
            [self evaluatePolicyFailedWithError:nil];
        });

    }

#endif  /* __IPHONE_8_0 */
}

1.注意這裡有一個引數,我們現在用的是LAPolicyDeviceOwnerAuthenticationWithBiometrics,預設就是TouchID失敗之後不會跳轉到密碼設定,如果你換成LAPolicyDeviceOwnerAuthentication,那麼就會進行密碼設定的跳轉,還是根據需求進行配置
2.另一個引數localizedReason就是配置彈窗下顯示指紋解鎖的提示語



Demo地址

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