Android 手勢相關(二)

夏沫琅琊發表於2024-03-29

Android 手勢相關(二)

本篇文章繼續記錄下android 手勢相關的內容.

1: GestureOverlayView簡介

GestureOverlayView是Android中的一個檢視元件,用於捕捉和處理手勢操作.

GestureOverlayView的主要用途:

  1. 手勢識別: 透過GestureOverlayView,儲存一些手勢,並堆使用者手勢操作進行識別匹配.
  2. 手勢繪製: 我們還可以在GestureOverlayView繪製,並儲存繪製路徑或者手勢.
  3. 手勢互動: 我們可以監聽手勢的開始,結束等事件.

本文主要介紹的是手勢識別這塊,實現的效果就是設定手勢的名稱, 儲存手勢, 繪製手勢判斷是否匹配.

2: 佈局

介面佈局主要有幾塊:

  1. EditText 用於設定手勢名稱
  2. btn1用於設定儲存手勢動作
  3. btn2用於設定匹配手勢動作
  4. GestureOverlayView用於手勢繪製.
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".GestureActivity">
    <EditText
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        app:layout_constraintStart_toStartOf="parent"
        app:layout_constraintTop_toTopOf="parent"
        android:hint="請輸入儲存手勢的名稱"
        android:id="@+id/edit_name"
        />
    <Button
        android:id="@+id/btn_save"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="儲存手勢"
        app:layout_constraintStart_toStartOf="parent"
        app:layout_constraintTop_toBottomOf="@+id/edit_name"
        />

    <Button
        android:id="@+id/btn_compare"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="匹配手勢"
        app:layout_constraintStart_toStartOf="parent"
        app:layout_constraintTop_toBottomOf="@+id/btn_save" />

    <android.gesture.GestureOverlayView
        android:id="@+id/gesture"
        android:layout_width="300dp"
        android:layout_height="300dp"
        android:background="#aaaaaa"
        app:layout_constraintStart_toStartOf="parent"
        app:layout_constraintTop_toBottomOf="@+id/btn_compare" />
</androidx.constraintlayout.widget.ConstraintLayout>

GestureOverlayView在xml定義的屬性可以檢視下attrs.xml.

<!-- GestureOverlayView specific attributes. These attributes are used to configure
     a GestureOverlayView from XML. -->
<declare-styleable name="GestureOverlayView">
    <!-- Width of the stroke used to draw the gesture. -->
    <attr name="gestureStrokeWidth" format="float" />
    <!-- Color used to draw a gesture. -->
    <attr name="gestureColor" format="color" />
    <!-- Color used to draw the user's strokes until we are sure it's a gesture. -->
    <attr name="uncertainGestureColor" format="color" />
    <!-- Time, in milliseconds, to wait before the gesture fades out after the user
         is done drawing it. -->
    <attr name="fadeOffset" format="integer" />
    <!-- Duration, in milliseconds, of the fade out effect after the user is done
         drawing a gesture. -->
    <attr name="fadeDuration" format="integer" />
    <!-- Defines the type of strokes that define a gesture. -->
    <attr name="gestureStrokeType">
        <!-- A gesture is made of only one stroke. -->
        <enum name="single" value="0" />
        <!-- A gesture is made of multiple strokes. -->
        <enum name="multiple" value="1" />
    </attr>
    <!-- Minimum length of a stroke before it is recognized as a gesture. -->
    <attr name="gestureStrokeLengthThreshold" format="float" />
    <!-- Squareness threshold of a stroke before it is recognized as a gesture. -->
    <attr name="gestureStrokeSquarenessThreshold" format="float" />
    <!-- Minimum curve angle a stroke must contain before it is recognized as a gesture. -->
    <attr name="gestureStrokeAngleThreshold" format="float" />
    <!-- Defines whether the overlay should intercept the motion events when a gesture
         is recognized. -->
    <attr name="eventsInterceptionEnabled" format="boolean" />
    <!-- Defines whether the gesture will automatically fade out after being recognized. -->
    <attr name="fadeEnabled" format="boolean" />
    <!-- Indicates whether horizontal (when the orientation is vertical) or vertical
         (when orientation is horizontal) strokes automatically define a gesture. -->
    <attr name="orientation" />
</declare-styleable>

這裡我只用到了gestureStrokeWidth,gestureColor兩個屬性,並且是在程式碼中設定的.

3: GestureLibrary物件

GestureLibrary 是android 中用於儲存和管理手勢的類. 原始碼很簡單,具體的方法有興趣的都去試下

public abstract class GestureLibrary {
    protected final GestureStore mStore;

    protected GestureLibrary() {
        mStore = new GestureStore();
    }

    public abstract boolean save();

    public abstract boolean load();

    public boolean isReadOnly() {
        return false;
    }

    /** @hide */
    public Learner getLearner() {
        return mStore.getLearner();
    }

    public void setOrientationStyle(int style) {
        mStore.setOrientationStyle(style);
    }

    public int getOrientationStyle() {
        return mStore.getOrientationStyle();
    }

    public void setSequenceType(int type) {
        mStore.setSequenceType(type);
    }

    public int getSequenceType() {
        return mStore.getSequenceType();
    }

    public Set<String> getGestureEntries() {
        return mStore.getGestureEntries();
    }

    public ArrayList<Prediction> recognize(Gesture gesture) {
        return mStore.recognize(gesture);
    }

    public void addGesture(String entryName, Gesture gesture) {
        mStore.addGesture(entryName, gesture);
    }

    public void removeGesture(String entryName, Gesture gesture) {
        mStore.removeGesture(entryName, gesture);
    }

    public void removeEntry(String entryName) {
        mStore.removeEntry(entryName);
    }

    public ArrayList<Gesture> getGestures(String entryName) {
        return mStore.getGestures(entryName);
    }
}

建立物件:

gestureLibrary = GestureLibraries.fromFile("sdcard/gesture");

根據路徑建立gestureLibrary建立物件. 這裡無需關注檔案是否存在,save方法會有判斷:

public boolean save() {
    if (!mStore.hasChanged()) return true;

    final File file = mPath;

    final File parentFile = file.getParentFile();
    if (!parentFile.exists()) {
        if (!parentFile.mkdirs()) {
            return false;
        }
    }

    boolean result = false;
    try {
        //noinspection ResultOfMethodCallIgnored
        file.createNewFile();
        mStore.save(new FileOutputStream(file), true);
        result = true;
    } catch (FileNotFoundException e) {
        Log.d(LOG_TAG, "Could not save the gesture library in " + mPath, e);
    } catch (IOException e) {
        Log.d(LOG_TAG, "Could not save the gesture library in " + mPath, e);
    }

    return result;
}

由於是檔案操作,許可權不能忘記:

<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />

4: GestureOverlayView

GestureOverlayView提供了三個介面實現:

  1. addOnGestureListener(OnGestureListener listener)
  2. addOnGesturePerformedListener(OnGesturePerformedListener listener)
  3. addOnGesturingListener(OnGesturingListener listener)

這裡我們使用addOnGesturePerformedListener,將手勢識別器與手勢監聽器關聯:

gestureOverlayView.setGestureColor(R.color.teal_200);
gestureOverlayView.setGestureStrokeWidth(5);
gestureOverlayView.addOnGesturePerformedListener(new GestureOverlayView.OnGesturePerformedListener() {
    @Override
    public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture) {
 		  //處理手勢執行 
    }
}

onGesturePerformed方法中我們做兩個操作:

  1. 儲存手勢
  2. 判斷手勢匹配

儲存手勢的操作:

根據onGesturePerformed回撥的gesture,我們呼叫gestureLibrary.addGesture新增手勢,並呼叫gestureLibrary.save()進行儲存.

gestureLibrary.addGesture(editText.getText().toString(), gesture);
if (gestureLibrary.save()) {
    Toast.makeText(GestureActivity.this, "儲存手勢成功", Toast.LENGTH_LONG).show();
}else{
    Toast.makeText(GestureActivity.this, "儲存手勢失敗", Toast.LENGTH_LONG).show();
}

判斷匹配:

呼叫recognize方法,傳入一個手勢引數,返回與引數手勢最匹配的手勢,

Prediction.score是用來表示手勢匹配的置信度或相似度的指標,

它是一個浮點數,範圍通常是0到10之間,表示匹配的程度.

ArrayList<Prediction> recognize = gestureLibrary.recognize(gesture);
Prediction prediction = recognize.get(0);
if (prediction.score >= 2) {
    Toast.makeText(GestureActivity.this, prediction.name + "匹配成功", Toast.LENGTH_SHORT).show();
} else {
    Toast.makeText(GestureActivity.this, prediction.name + "匹配失敗", Toast.LENGTH_SHORT).show();
}

完整的程式碼如下:

public class GestureActivity extends AppCompatActivity implements View.OnClickListener {
    private static final String TAG = "GestureActivity";
    private GestureOverlayView gestureOverlayView;
    private Button btnSave, btnCompare;
    private int status = 0; // 1:儲存手勢 2: 手勢比較
    private GestureLibrary gestureLibrary;
    private EditText editText;

    @SuppressLint("ResourceAsColor")
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_gesture);
        gestureOverlayView = findViewById(R.id.gesture);
        btnSave = findViewById(R.id.btn_save);
        btnCompare = findViewById(R.id.btn_compare);
        editText = findViewById(R.id.edit_name);
        gestureLibrary = GestureLibraries.fromFile("sdcard/gesture");
        btnSave.setOnClickListener(this);
        btnCompare.setOnClickListener(this);
        gestureOverlayView.setGestureColor(R.color.teal_200);
        gestureOverlayView.setGestureStrokeWidth(5);
        gestureOverlayView.addOnGesturePerformedListener(new GestureOverlayView.OnGesturePerformedListener() {
            @Override
            public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture) {
                if (status == 1) {//儲存手勢
                    if (gesture == null || gesture.getLength() <= 0) return;
                    if (TextUtils.isEmpty(editText.getText().toString())) {
                        Toast.makeText(GestureActivity.this, "請輸入手勢名稱", Toast.LENGTH_LONG).show();
                        return;
                    }
                    gestureLibrary.addGesture(editText.getText().toString(), gesture);
                    if (gestureLibrary.save()) {
                        Toast.makeText(GestureActivity.this, "儲存手勢成功", Toast.LENGTH_LONG).show();
                    }else{
                        Toast.makeText(GestureActivity.this, "儲存手勢失敗", Toast.LENGTH_LONG).show();
                    }
                } else if (status == 2) {//比較手勢
                    ArrayList<Prediction> recognize = gestureLibrary.recognize(gesture);
                    Prediction prediction = recognize.get(0);
                    if (prediction.score >= 2) {
                        Toast.makeText(GestureActivity.this, prediction.name + "匹配成功", Toast.LENGTH_SHORT).show();
                    } else {
                        Toast.makeText(GestureActivity.this, prediction.name + "匹配失敗", Toast.LENGTH_SHORT).show();
                    }
                }
            }
        });
    }

    @Override
    public void onClick(View v) {
        switch (v.getId()) {
            case R.id.btn_compare:
                status = 2;
                break;
            case R.id.btn_save:
                status = 1;
                break;
        }
    }
}

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