GNU的C++程式碼書寫規範,C語言之父Dennis Ritchie親自修訂 (轉)
GNU的C++程式碼書寫規範,C語言之父Dennis Ritchie親自修訂 (轉)[@more@]C++ Standard Library Style Gulines DRAFT 1999-02-26
-------------------------------------
This library is written to appropriate C++ coding standards. As such,
it is intended to precede the recommendations of the Coding
Standard, which can be referenced here:
ChangeLog entries for member functions should use the
classname::member function name syntax as follows:
1999-04-15 Dennis Ritchie
* src/basic_file.cc (__basic_file::open): Fix thinko in
_G_HAVE_IO_FILE_OPEN bits.
Notable areas of divergence from what may be previous local practice
(particularly for GNU C) include:
01. Pointers and references
char* p = "flop";
char& c = *p;
-NOT-
char *p = "flop"; // wrong
char &c = *p; // wrong
Reason: In C++, definitions are mixed with executable code. Here,
p is being initialized, not *p. This is near-universal
practice among C++ programmers; it is normal for C ers
to switch spontaneously as they gain experience.
02. Operator names and parentheses
operator==(type)
-NOT-
operator == (type) // wrong
Reason: The == is part of the function name. Separating
it makes the declaration look like an expression.
03. Function names and parentheses
void mangle()
-NOT-
void mangle () // wrong
Reason: no space before parentheses (except after a control-flow
key) is near-universal practice for C++. It identifies the
parentheses as the function-call operator or declarator, as
opposed to an expression or other overloaded use of parentheses.
04. Template function indentation
template
void
template_function(args)
{ }
-NOT-
template
void template_function(args) {};
Reason: In class definitions, without indentation whitespace is
needed both above and below the declaration to distinguish
it visually from other members. (Also, re: "typename"
rather than "class".) T often could be int, which is
not a class. ("class", here, is an anachronism.)
05. Template class indentation
template
class basic_i: public ios_base
{
public:
// Types:
};
-NOT-
template
class basic_ios : public ios_base
{
public:
// Types:
};
-NOT-
template
class basic_ios : public ios_base
{
public:
// Types:
};
06. Enumerators
enum
{
space = _ISspace,
print = _ISprint,
cntrl = _IScntrl,
};
-NOT-
enum { space = _ISspace, print = _ISprint, cntrl = _IScntrl };
07. Member initialization lists
All one line, separate from class name.
gribble::gribble()
: _M_private_data(0), _M_more_stuff(0), _M_helper(0);
{ }
-NOT-
gribble::gribble() : _M_private_data(0), _M_more_stuff(0), _M_helper(0);
{ }
08. Try/Catch blocks
try {
//
}
catch(...) {
//
}
-NOT-
try { // } catch(...) { // }
09. Member functions declarations and defintions
Keywords such as extern, static, export, explicit, inline, etc
go on the line above the function name. Thus
virtual int
foo()
-NOT-
virtual int foo()
Reason: GNU coding conventions dictate return types for functions
are on a separate line than the function name and parameter list
for definitions. For C++, where we have member functions that can
. be either inline definitions or declarations, kee to this
standard allows all member function names for a given class to be
aligned to the same margin, increasing readibility.
10. Invocation of member functions with "this->"
For non-uglified names, use this->name to call the function.
this->sync()
-NOT-
sync()
The library currently has a mixture of GNU-C and modern C++ coding
styles. The GNU C usages will be combed out gradually.
Name patterns:
For nonstandard names appearing in Standard headers, we are constrained
to use names that begin with underres. This is called "uglification".
The convention is:
Local and argument names: __[a-z].*
Examples: __count __ix __s1
Type names and template formal-argument names: _[A-Z][^_].*
Examples: _Helper _CharT _N
Member data and function names: _M_.*
Examples: _M_num_elements _M_initialize ()
Static data members, constants, and enumerations: _S_.*
Examples: _S_max_elements _S_default_value
Don't use names in the same scope that differ only in the prefix,
e.g. _S_top and _M_top. See BADNAMES for a list of forbidden names.
(The most tempting of these seem to be and "_T" and "__sz".)
Names must never have "__" internally; it would confuse name
unmanglers on some targets. Also, never use "__[0-9]", same reason.
--------------------------
[BY EXAMPLE]
#ifndef _HEADER_
#define _HEADER_ 1
namespace std
{
class gribble
{
public:
// ctor, op=, dtor
gribble() throw();
gribble(const gribble&);
explicit
gribble(int __howmany);
gribble&
operator=(const gribble&);
virtual
~gribble() throw ();
// argument
inline void
public_member(const char* __arg) const;
// in-class function definitions should be restricted to one-liners.
int
one_line() { return 0 }
int
two_lines(const char* arg)
{ return strchr(arg, 'a'); }
inline int
three_lines(); // inline, but defined below.
// note indentation
template
void
public_template() const throw();
template
void
other_template();
private:
class _Helper;
int _M_private_data;
int _M_more_stuff;
_Helper* _M_helper;
int _M_private_function();
enum _Enum
{
_S_one,
_S_two
};
static void
_S_initialize_library();
};
// More-or-less-standard language features described by lack, not presence:
# ifndef _G_NO_LONGLONG
extern long long _G_global_with_a_good_long_name; // avoid globals!
# endif
// avoid in-class inline definitions, define separately;
// likewise for member class definitions:
inline int
gribble::public_member() const
{ int __local = 0; return __local; }
class gribble::_Helper
{
int _M_stuff;
friend class gribble;
};
}
// Names beginning with "__": only for arguments and
// local variables; never use "__" in a type name, or
// within any name; never use "__[0-9]".
#endif /* _HEADER_ */
namespace std {
template // notice: "typename", not "class", no space
long_return_value_type
function_name(char* pointer, // "char *pointer" is wrong.
char* argument,
const Reference& ref)
{
// int a_local; /* wrong; see below. */
if (test)
{
nested code
}
int a_local = 0; // declare variable at first use.
// char a, b, *p; /* wrong */
char a = 'a';
char b = a + 1;
char* c = "abc"; // each variable goes on its own line, always.
// except maybe here...
for (unsigned i = 0, mask = 1; mask; ++i, mask <<= 1) {
// ...
}
}
gribble::gribble()
: _M_private_data(0), _M_more_stuff(0), _M_helper(0);
{ }
inline int
gribble::three_lines()
{
// doesn't fit in one line.
}
}
-------------------------------------
This library is written to appropriate C++ coding standards. As such,
it is intended to precede the recommendations of the Coding
Standard, which can be referenced here:
ChangeLog entries for member functions should use the
classname::member function name syntax as follows:
1999-04-15 Dennis Ritchie
* src/basic_file.cc (__basic_file::open): Fix thinko in
_G_HAVE_IO_FILE_OPEN bits.
Notable areas of divergence from what may be previous local practice
(particularly for GNU C) include:
01. Pointers and references
char* p = "flop";
char& c = *p;
-NOT-
char *p = "flop"; // wrong
char &c = *p; // wrong
Reason: In C++, definitions are mixed with executable code. Here,
p is being initialized, not *p. This is near-universal
practice among C++ programmers; it is normal for C ers
to switch spontaneously as they gain experience.
02. Operator names and parentheses
operator==(type)
-NOT-
operator == (type) // wrong
Reason: The == is part of the function name. Separating
it makes the declaration look like an expression.
03. Function names and parentheses
void mangle()
-NOT-
void mangle () // wrong
Reason: no space before parentheses (except after a control-flow
key) is near-universal practice for C++. It identifies the
parentheses as the function-call operator or declarator, as
opposed to an expression or other overloaded use of parentheses.
04. Template function indentation
template
void
template_function(args)
{ }
-NOT-
template
void template_function(args) {};
Reason: In class definitions, without indentation whitespace is
needed both above and below the declaration to distinguish
it visually from other members. (Also, re: "typename"
rather than "class".) T often could be int, which is
not a class. ("class", here, is an anachronism.)
05. Template class indentation
template
class basic_i: public ios_base
{
public:
// Types:
};
-NOT-
template
class basic_ios : public ios_base
{
public:
// Types:
};
-NOT-
template
class basic_ios : public ios_base
{
public:
// Types:
};
06. Enumerators
enum
{
space = _ISspace,
print = _ISprint,
cntrl = _IScntrl,
};
-NOT-
enum { space = _ISspace, print = _ISprint, cntrl = _IScntrl };
07. Member initialization lists
All one line, separate from class name.
gribble::gribble()
: _M_private_data(0), _M_more_stuff(0), _M_helper(0);
{ }
-NOT-
gribble::gribble() : _M_private_data(0), _M_more_stuff(0), _M_helper(0);
{ }
08. Try/Catch blocks
try {
//
}
catch(...) {
//
}
-NOT-
try { // } catch(...) { // }
09. Member functions declarations and defintions
Keywords such as extern, static, export, explicit, inline, etc
go on the line above the function name. Thus
virtual int
foo()
-NOT-
virtual int foo()
Reason: GNU coding conventions dictate return types for functions
are on a separate line than the function name and parameter list
for definitions. For C++, where we have member functions that can
. be either inline definitions or declarations, kee to this
standard allows all member function names for a given class to be
aligned to the same margin, increasing readibility.
10. Invocation of member functions with "this->"
For non-uglified names, use this->name to call the function.
this->sync()
-NOT-
sync()
The library currently has a mixture of GNU-C and modern C++ coding
styles. The GNU C usages will be combed out gradually.
Name patterns:
For nonstandard names appearing in Standard headers, we are constrained
to use names that begin with underres. This is called "uglification".
The convention is:
Local and argument names: __[a-z].*
Examples: __count __ix __s1
Type names and template formal-argument names: _[A-Z][^_].*
Examples: _Helper _CharT _N
Member data and function names: _M_.*
Examples: _M_num_elements _M_initialize ()
Static data members, constants, and enumerations: _S_.*
Examples: _S_max_elements _S_default_value
Don't use names in the same scope that differ only in the prefix,
e.g. _S_top and _M_top. See BADNAMES for a list of forbidden names.
(The most tempting of these seem to be and "_T" and "__sz".)
Names must never have "__" internally; it would confuse name
unmanglers on some targets. Also, never use "__[0-9]", same reason.
--------------------------
[BY EXAMPLE]
#ifndef _HEADER_
#define _HEADER_ 1
namespace std
{
class gribble
{
public:
// ctor, op=, dtor
gribble() throw();
gribble(const gribble&);
explicit
gribble(int __howmany);
gribble&
operator=(const gribble&);
virtual
~gribble() throw ();
// argument
inline void
public_member(const char* __arg) const;
// in-class function definitions should be restricted to one-liners.
int
one_line() { return 0 }
int
two_lines(const char* arg)
{ return strchr(arg, 'a'); }
inline int
three_lines(); // inline, but defined below.
// note indentation
template
void
public_template() const throw();
template
void
other_template();
private:
class _Helper;
int _M_private_data;
int _M_more_stuff;
_Helper* _M_helper;
int _M_private_function();
enum _Enum
{
_S_one,
_S_two
};
static void
_S_initialize_library();
};
// More-or-less-standard language features described by lack, not presence:
# ifndef _G_NO_LONGLONG
extern long long _G_global_with_a_good_long_name; // avoid globals!
# endif
// avoid in-class inline definitions, define separately;
// likewise for member class definitions:
inline int
gribble::public_member() const
{ int __local = 0; return __local; }
class gribble::_Helper
{
int _M_stuff;
friend class gribble;
};
}
// Names beginning with "__": only for arguments and
// local variables; never use "__" in a type name, or
// within any name; never use "__[0-9]".
#endif /* _HEADER_ */
namespace std {
template
long_return_value_type
function_name(char* pointer, // "char *pointer" is wrong.
char* argument,
const Reference& ref)
{
// int a_local; /* wrong; see below. */
if (test)
{
nested code
}
int a_local = 0; // declare variable at first use.
// char a, b, *p; /* wrong */
char a = 'a';
char b = a + 1;
char* c = "abc"; // each variable goes on its own line, always.
// except maybe here...
for (unsigned i = 0, mask = 1; mask; ++i, mask <<= 1) {
// ...
}
}
gribble::gribble()
: _M_private_data(0), _M_more_stuff(0), _M_helper(0);
{ }
inline int
gribble::three_lines()
{
// doesn't fit in one line.
}
}
來自 “ ITPUB部落格 ” ,連結:http://blog.itpub.net/10748419/viewspace-1004555/,如需轉載,請註明出處,否則將追究法律責任。
相關文章
- C語言程式書寫規範 (轉)C語言
- 程式碼書寫規範(Java) (轉)Java
- C語言之父Dennis Ritchie告訴你:如何成為世界上最好的程式設計師?C語言程式設計師
- C, Dennis Ritchie的不朽遺產
- 程式碼書寫規範
- Dennis Ritchie自述
- C語言程式設計規範——名稱縮寫C語言程式設計
- 懷念Dennis Ritchie
- Android程式碼的書寫規範Android
- C++程式碼書寫規範——給新手程式設計師的一些建議C++程式設計師
- HTML、CSS程式碼書寫規範HTMLCSS
- Herb Sutter談Dennis Ritchie
- C語言程式設計基本規範C語言程式設計
- Delphi源程式格式書寫規範 (轉)
- C# 語言規範C#
- Java語言編碼規範(一) (轉)Java
- Java語言編碼規範(2)(轉)Java
- Java語言編碼規範(1)(轉)Java
- 嵌入式c語言編碼規範C語言
- 華盛頓來信——國家技術獎獲獎親歷 by Dennis Ritchie
- Unix廣告拾遺 by Dennis Ritchie
- Dennis MacAlistair Ritchie去世MacAI
- 一張有趣的老照片 by Dennis Ritchie
- C++之父B. Stroustrup近期言論 (轉)C++
- Android & Java 書寫簡潔規範的程式碼AndroidJava
- 聊聊C語言/C++—程式和程式語言C語言C++
- Python PEP8程式碼書寫規範Python
- JavaScript-總結常用程式碼書寫規範JavaScript
- Java語言編碼規範Java
- 程式碼規範之前端編寫碼規範前端
- C++語言概述 (轉)C++
- C語言程式設計,初學者必學程式碼規範,你知道哪些?C語言程式設計
- Go 語言程式碼風格規範-指南篇Go
- Go 語言程式碼風格規範-概述篇Go
- windows microsoft之c#語言規範WindowsROSC#
- C++ 之父:C++ 是一切的無形基礎,透露程式語言生存 40 年祕訣C++
- Uber Go 語言編碼規範Go
- css書寫規範CSS