短視訊app開發,點選視訊進行全屏播放

zhibo系統開發發表於2021-09-27

短視訊app開發,點選視訊進行全屏播放的相關程式碼

#import "VideoFullScreenController.h"
static CGFloat AnimationDuration = 0.3;//旋轉動畫執行時間
@interface VideoFullScreenController ()
@property (nonatomic, nullable, strong) UIView *playerView;//播放器檢視
@property (nonatomic, nullable, strong) UIButton *btnFullScreen;
@property (nonatomic, nullable, strong) UIView *playerSuperView;//記錄播放器父檢視
@property (nonatomic, assign) CGRect playerFrame;//記錄播放器原始frame
@property (nonatomic, assign) BOOL isFullScreen;//記錄是否全屏
@property (nonatomic, assign) UIInterfaceOrientation lastInterfaceOrientation;
@property (nonatomic, nullable, strong) UIWindow *mainWindow;
@end
@implementation VideoFullScreenController
- (void)viewDidLoad {
    [super viewDidLoad];
    [self.playerView addSubview:self.btnFullScreen];
    [self.view addSubview:self.playerView];
    
    if (@available(iOS 13.0, *)) {
        _lastInterfaceOrientation = [UIApplication sharedApplication].windows.firstObject.windowScene.interfaceOrientation;
    } else {
        _lastInterfaceOrientation = [UIApplication sharedApplication].statusBarOrientation;
    }
    //開啟和監聽 裝置旋轉的通知
    if (![UIDevice currentDevice].generatesDeviceOrientationNotifications) {
        [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
    }
    [[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(handleDeviceOrientationChange:)
                                                name:UIDeviceOrientationDidChangeNotification object:nil];
}
//裝置方向改變的處理
- (void)handleDeviceOrientationChange:(NSNotification *)notification{
    UIDeviceOrientation deviceOrientation = [UIDevice currentDevice].orientation;
    switch (deviceOrientation) {
        case UIDeviceOrientationFaceUp:
            NSLog(@"螢幕朝上平躺");
            break;
        case UIDeviceOrientationFaceDown:
            NSLog(@"螢幕朝下平躺");
            break;
        case UIDeviceOrientationUnknown:
            NSLog(@"未知方向");
            break;
        case UIDeviceOrientationLandscapeLeft:
            if (self.isFullScreen) {
                [self interfaceOrientation:UIInterfaceOrientationLandscapeRight];
            }
            
            NSLog(@"螢幕向左橫置");
            break;
        case UIDeviceOrientationLandscapeRight:
            if (self.isFullScreen) {
                [self interfaceOrientation:UIInterfaceOrientationLandscapeLeft];
            }
            
            NSLog(@"螢幕向右橫置");
            break;
        case UIDeviceOrientationPortrait:
            NSLog(@"螢幕直立");
            break;
        case UIDeviceOrientationPortraitUpsideDown:
            NSLog(@"螢幕直立,上下顛倒");
            break;
        default:
            NSLog(@"無法辨識");
            break;
    }
}
//最後在dealloc中移除通知 和結束裝置旋轉的通知
- (void)dealloc{
    [[NSNotificationCenter defaultCenter]removeObserver:self];
    [[UIDevice currentDevice]endGeneratingDeviceOrientationNotifications];
}
- (BOOL)shouldAutorotate {
    return NO;
}
- (BOOL)prefersStatusBarHidden {
    if (@available(iOS 13.0, *)) {
        return self.isFullScreen;
    }
    return NO;
}
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
    
    return UIInterfaceOrientationMaskPortrait|UIInterfaceOrientationMaskLandscapeLeft|UIInterfaceOrientationMaskLandscapeRight;
}
#pragma mark - private method
- (void)fullScreenAction:(UIButton *)sender {
    
    if (self.isFullScreen) {//如果是全屏,點選按鈕進入小屏狀態
        [self changeToOriginalFrame];
    } else {//不是全屏,點選按鈕進入全屏狀態
        [self changeToFullScreen];
    }
    
}
- (void)changeToOriginalFrame {
    
    if (!self.isFullScreen) {
        return;
    }
    [UIView animateWithDuration:AnimationDuration animations:^{
        
        
        [self interfaceOrientation:UIInterfaceOrientationPortrait];
        self.playerView.frame = self.playerFrame;
        
    } completion:^(BOOL finished) {
        
        [self.playerView removeFromSuperview];
        
        [self.playerSuperView addSubview:self.playerView];
        self.isFullScreen = NO;
        //呼叫以下方法後,系統會在合適的時間呼叫prefersStatusBarHidden方法,控制狀態列的顯示和隱藏,可根據自己的產品控制顯示邏輯
        [self setNeedsStatusBarAppearanceUpdate];
    }];
    
}
- (void)changeToFullScreen {
    if (self.isFullScreen) {
        return;
    }
    
    //記錄播放器檢視的父檢視和原始frame值,在實際專案中,可能會巢狀子檢視,所以播放器的superView有可能不是self.view,所以需要記錄父檢視
    self.playerSuperView = self.playerView.superview;
    self.playerFrame = self.playerView.frame;
    
    CGRect rectInWindow = [self.playerView convertRect:self.playerView.bounds toView:self.mainWindow];
    [self.playerView removeFromSuperview];
    
    self.playerView.frame = rectInWindow;
    [self.mainWindow addSubview:self.playerView];
    
    //執行旋轉動畫
    [UIView animateWithDuration:AnimationDuration animations:^{
        
        UIDeviceOrientation orientation = [UIDevice currentDevice].orientation;
        if (orientation == UIDeviceOrientationLandscapeRight) {
            [self interfaceOrientation:UIInterfaceOrientationLandscapeLeft];
        } else {
            [self interfaceOrientation:UIInterfaceOrientationLandscapeRight];
        }
        
        self.playerView.bounds = CGRectMake(0, 0, CGRectGetHeight(self.mainWindow.bounds), CGRectGetWidth(self.mainWindow.bounds));
        self.playerView.center = CGPointMake(CGRectGetMidX(self.mainWindow.bounds), CGRectGetMidY(self.mainWindow.bounds));
        
    } completion:^(BOOL finished) {
       
        self.isFullScreen = YES;
        //呼叫以下方法後,系統會在合適的時間呼叫prefersStatusBarHidden方法,控制狀態列的顯示和隱藏,可根據自己的產品控制顯示邏輯
        [self setNeedsStatusBarAppearanceUpdate];
    }];
}
- (void)interfaceOrientation:(UIInterfaceOrientation)orientation {
    if (orientation == UIInterfaceOrientationLandscapeRight || orientation == UIInterfaceOrientationLandscapeLeft) {
        // 設定橫屏
        [self setOrientationLandscapeConstraint:orientation];
    } else if (orientation == UIInterfaceOrientationPortrait) {
        // 設定豎屏
        [self setOrientationPortraitConstraint];
    }
}
- (void)setOrientationLandscapeConstraint:(UIInterfaceOrientation)orientation {
    
    [self toOrientation:orientation];
}
- (void)setOrientationPortraitConstraint {
    
    [self toOrientation:UIInterfaceOrientationPortrait];
}
- (void)toOrientation:(UIInterfaceOrientation)orientation {
    // 獲取到當前狀態條的方向------iOS13已經廢棄,所以不能根據狀態列的方向判斷是否旋轉,手動記錄最後一次的旋轉方向
//    UIInterfaceOrientation currentOrientation = [UIApplication sharedApplication].statusBarOrientation;
    // 判斷如果當前方向和要旋轉的方向一致,那麼不做任何操作
    if (self.lastInterfaceOrientation == orientation) { return; }
    
    if (@available(iOS 13.0, *)) {
        //iOS 13已經將setStatusBarOrientation廢棄,呼叫此方法無效
    } else {
        [[UIApplication sharedApplication] setStatusBarOrientation:orientation animated:NO];
    }
    self.lastInterfaceOrientation = orientation;
    
    // 獲取旋轉狀態條需要的時間:
    
    [UIView animateWithDuration:AnimationDuration animations:^{
        // 更改了狀態條的方向,但是裝置方向UIInterfaceOrientation還是正方向的,這就要設定給你播放視訊的檢視的方向設定旋轉
        // 給你的播放視訊的view檢視設定旋轉
        self.playerView.transform = CGAffineTransformIdentity;
        self.playerView.transform = [self getTransformRotationAngleWithOrientation:self.lastInterfaceOrientation];
        // 開始旋轉
    } completion:^(BOOL finished) {
        
    }];
}
- (CGAffineTransform)getTransformRotationAngleWithOrientation:(UIInterfaceOrientation)orientation {
    // 根據要進行旋轉的方向來計算旋轉的角度
    if (orientation == UIInterfaceOrientationPortrait) {
        return CGAffineTransformIdentity;
    } else if (orientation == UIInterfaceOrientationLandscapeLeft){
        return CGAffineTransformMakeRotation(-M_PI_2);
    } else if(orientation == UIInterfaceOrientationLandscapeRight){
        return CGAffineTransformMakeRotation(M_PI_2);
    }
    return CGAffineTransformIdentity;
}
#pragma mark - setter
- (void)setIsFullScreen:(BOOL)isFullScreen {
    _isFullScreen = isFullScreen;
    [self.btnFullScreen setTitle:isFullScreen?@"退出全屏":@"全屏" forState:UIControlStateNormal];
}
#pragma mark - getter
- (UIView *)playerView {
    if (!_playerView) {
        _playerView = [[UIView alloc]init];
        _playerView.backgroundColor = [UIColor redColor];
        
        if (@available(iOS 11.0, *)) {
            _playerView.frame = CGRectMake(0, self.view.safeAreaInsets.top, CGRectGetWidth(self.view.bounds), CGRectGetWidth(self.view.bounds) * 9 / 16.f);
        } else {
            _playerView.frame = CGRectMake(0, 0, CGRectGetWidth(self.view.bounds), CGRectGetWidth(self.view.bounds) * 9 / 16.f);
        }
        
    }
    return _playerView;
}
- (UIButton *)btnFullScreen {
    if (!_btnFullScreen) {
        _btnFullScreen = [UIButton buttonWithType:UIButtonTypeCustom];
        [_btnFullScreen setTitle:@"全屏" forState:UIControlStateNormal];
        _btnFullScreen.backgroundColor = [UIColor orangeColor];
        [_btnFullScreen addTarget:self action:@selector(fullScreenAction:) forControlEvents:UIControlEventTouchUpInside];
        _btnFullScreen.frame = CGRectMake(50, 80, 150, 50);
    }
    return _btnFullScreen;
}
- (UIWindow *)mainWindow {
    if (!_mainWindow) {
        if (@available(iOS 13.0, *)) {
            _mainWindow = [UIApplication sharedApplication].windows.firstObject;
        } else {
            _mainWindow = [UIApplication sharedApplication].keyWindow;
        }
    }
    return _mainWindow;
}
@end



結尾

如果你的rootViewController是UIViewController的話,那麼用上面的程式碼實現全屏效果沒有問題,如果你的rootViewController是UINavigationController或者UITabBarController的話,那麼還要增加兩個分類檔案。檔案內容如下:


一、定義分類UINavigationController+Rotation.h


@implementation UINavigationController (Rotation)
- (BOOL)shouldAutorotate {
    return [self.topViewController shouldAutorotate];
}
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
    return [self.topViewController supportedInterfaceOrientations];
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
    return [self.topViewController preferredInterfaceOrientationForPresentation];
}


二、定義分類UITabBarController+Rotation.h


@implementation UITabBarController (Rotation)
- (BOOL)shouldAutorotate {
    return [self.selectedViewController shouldAutorotate];
}
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
    return [self.selectedViewController supportedInterfaceOrientations];
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
    return [self.selectedViewController preferredInterfaceOrientationForPresentation];
}


以上就是 短視訊app開發,點選視訊進行全屏播放的相關程式碼,更多內容歡迎關注之後的文章


來自 “ ITPUB部落格 ” ,連結:http://blog.itpub.net/69978258/viewspace-2793983/,如需轉載,請註明出處,否則將追究法律責任。

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