Android 11(R) Power HAL AIDL將分三篇文章來介紹:
Android 11(R) Power HAL AIDL簡析 -- 基本介面
Android 11(R) Power HAL AIDL簡析 -- Service功能實現
Android 11(R) Power HAL AIDL簡析 -- 應用例項
1 前言
Android 11 引入了在 Android 中使用 AIDL 實現 HAL 的功能。這樣就可以在不使用 HIDL 的情況下實現 Android 的部分程式碼。Power HAL模組即可以採用AIDL方式來實現。在Android 11中已經引入這個Power AIDL Interface,原始碼位於:
/hardware/interfaces/power/aidl/
在學習這部分之前,推薦閱讀AIDL的相關知識,特別是Android 10之後引入的對穩定的 Android 介面定義語言 (AIDL) 的支援(stable AIDL),這裡放上幾篇官網連結:
- AIDL 概覽(AIDL Overview)
- AIDL 後端 (AIDL Backends)
- 穩定的 AIDL(Stable AIDL)
- 適用於 HAL 的 AIDL(AIDL for HALs)
- 動態執行 AIDL 服務(Running AIDL Services Dynamically)
- 以 AIDL 編寫的註釋 (Annotations in AIDL)
- 快速訊息佇列與 AIDL (Fast Message Queue with AIDL)
2 Power HAL AIDL介面介紹
2.1 介面定義原始碼的目錄結構
1. 在Androi原始碼目錄/hardware/interfaces/power/aidl/android/hardware/power/下定義了三個aidl檔案,分別為:
IPower.aidl | 定義 power hal介面 |
Mode.aidl | 定義各種 power mode |
Boost.aidl | 定義Boost type |
2. aidl_api目錄:對於Stable AIDL,從 Android 11 開始,versions
凍結在 aidl_api/name
下,和AIDL介面版本相關。
3. default目錄:功能實現的一個示例程式碼,實現了一個android.hardware.power-service.example 這個aidl service
4. vts目錄:vts測試用例
2.2 IPower介面介紹
先看看IPower原始碼是如何定義的,interface IPower的原始碼定義如下:
點選檢視IPower程式碼
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.power;
import android.hardware.power.Boost;
import android.hardware.power.Mode;
@VintfStability
interface IPower {
/**
* setMode() is called to enable/disable specific hint mode, which
* may result in adjustment of power/performance parameters of the
* cpufreq governor and other controls on device side.
*
* A particular platform may choose to ignore any mode hint.
*
* @param type Mode which is to be enable/disable.
* @param enabled true to enable, false to disable the mode.
*/
oneway void setMode(in Mode type, in boolean enabled);
/**
* isModeSupported() is called to query if the given mode hint is
* supported by vendor.
*
* @return true if the hint passed is supported on this platform.
* If false, setting the mode will have no effect.
* @param type Mode to be queried
*/
boolean isModeSupported(in Mode type);
/**
* setBoost() indicates the device may need to boost some resources, as the
* the load is likely to increase before the kernel governors can react.
* Depending on the boost, it may be appropriate to raise the frequencies of
* CPU, GPU, memory subsystem, or stop CPU from going into deep sleep state.
* A particular platform may choose to ignore this hint.
*
* @param type Boost type which is to be set with a timeout.
* @param durationMs The expected duration of the user's interaction, if
* known, or 0 if the expected duration is unknown.
* a negative value indicates canceling previous boost.
* A given platform can choose to boost some time based on durationMs,
* and may also pick an appropriate timeout for 0 case.
*/
oneway void setBoost(in Boost type, in int durationMs);
/**
* isBoostSupported() is called to query if the given boost hint is
* supported by vendor. When returns false, set the boost will have
* no effect on the platform.
*
* @return true if the hint passed is supported on this platform.
* If false, setting the boost will have no effect.
* @param type Boost to be queried
*/
boolean isBoostSupported(in Boost type);
}
從原始碼中可以看到,IPower的定義還是比較簡單的,只提供了4個介面,從原始碼註釋也很容易理解其作用,下面我們簡單總結一下:
介面名稱 | 引數 | 返回值 | 作用 |
setMode |
Mode type:開啟或關閉的Power Mode boolean enabled:true表示開啟,false表示關閉 |
無 | 呼叫這個介面可以啟用/禁用特定Power Mode,這可能導致cpufreq調控器或裝置端其他控制元件的power/performance引數調整。 |
isModeSupported |
Mode type:要查詢的Power Mode |
true:支援 fasle:不支援 |
查詢給定的Power Mode是否支援 |
setBoost |
Boost type:需要設定的type int durationMs:已知情況下的使用者互動的預期時間。值為0表示未知預期時間,負值表示取消上一次的boost |
無 | 表示裝置可能需要增加一些資源,因為在核心調控器做出反應之前,負載可能會增加。根據增壓情況,可能適合提高CPU、GPU、記憶體子系統的頻率或停止CPU進入深度睡眠狀態. |
isBoostSupported | Boost type:要查詢的Boost type |
true:支援 fasle:不支援 |
查詢給定的Boost type是否支援 |
2.3 Power Mode介紹
先看一下AIDL檔案中的定義
點選檢視PowerMode原始碼
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.power;
@VintfStability
@Backing(type="int")
enum Mode {
/**
* This mode indicates that the device is to allow wake up when the
* screen is tapped twice.
*/
DOUBLE_TAP_TO_WAKE,
/**
* This mode indicates Low power mode is activated or not. Low power
* mode is intended to save battery at the cost of performance.
*/
LOW_POWER,
/**
* This mode indicates Sustained Performance mode is activated or not.
* Sustained performance mode is intended to provide a consistent level of
* performance for a prolonged amount of time.
*/
SUSTAINED_PERFORMANCE,
/**
* Sets the device to a fixed performance level which can be sustained under
* normal indoor conditions for at least 10 minutes.
*
* This is similar to sustained performance mode, except that whereas
* sustained performance mode puts an upper bound on performance in the
* interest of long-term stability, fixed performance mode puts both upper
* and lower bounds on performance such that any workload run while in a
* fixed performance mode should complete in a repeatable amount of time
* (except if the device is under thermal throttling).
*
* This mode is not intended for general purpose use, but rather to enable
* games and other performance-sensitive applications to reduce the number
* of variables during profiling and performance debugging. As such, while
* it is valid to set the device to minimum clocks for all subsystems in
* this mode, it is preferable to attempt to make the relative performance
* of the CPU, GPU, and other subsystems match typical usage, even if the
* frequencies have to be reduced to provide sustainability.
*
* To calibrate this mode, follow these steps:
*
* 1) Build and push the HWUI macrobench as described in
* //frameworks/base/libs/hwui/tests/macrobench/how_to_run.txt
* 2) Run the macrobench as follows:
* while true; do \
* adb shell /data/benchmarktest/hwuimacro/hwuimacro shadowgrid2 -c 200 -r 10; \
* done
* 3) Determine a fixed set of device clocks such that the loop in (2) can
* run for at least 10 minutes, starting from an idle device on a desk
* at room temperature (roughly 22 Celsius), without hitting thermal
* throttling.
* 4) After setting those clocks, set the system property
* ro.power.fixed_performance_scale_factor to a value N, where N is the
* number of times the loop from (2) runs during the 10 minute test
* cycle. It is expected that in FIXED_PERFORMANCE mode, unless there is
* thermal throttling, the loop will run N to N+1 times (inclusive).
*
* After calibrating this, while in FIXED_PERFORMANCE mode, the macrobench
* results obtained while running the loop in (2) should be consistent both
* within a given run and from the first run in the 10 minute window through
* the last run in the window.
*/
FIXED_PERFORMANCE,
/**
* This mode indicates VR Mode is activated or not. VR mode is intended
* to provide minimum guarantee for performance for the amount of time the
* device can sustain it.
*/
VR,
/**
* This mode indicates that an application has been launched.
*/
LAUNCH,
/**
* This mode indicates that the device is about to enter a period of
* expensive rendering.
*/
EXPENSIVE_RENDERING,
/**
* This mode indicates that the device is about entering/leaving
* interactive state. (that is, the system is awake and ready for
* interaction, often with UI devices such as display and touchscreen
* enabled) or non-interactive state (the
* system appears asleep, display usually turned off). The
* non-interactive state may be entered after a period of
* inactivity in order to conserve battery power during
* such inactive periods.
*
* Typical actions are to turn on or off devices and adjust
* cpufreq parameters. This function may also call the
* appropriate interfaces to allow the kernel to suspend the
* system to low-power sleep state when entering non-interactive
* state, and to disallow low-power suspend when the system is in
* interactive state. When low-power suspend state is allowed, the
* kernel may suspend the system whenever no wakelocks are held.
*/
INTERACTIVE,
/**
* This mode indicates the device is in device idle, externally known as doze.
* More details on:
* https://developer.android.com/training/monitoring-device-state/doze-standby
*/
DEVICE_IDLE,
/**
* This mode indicates that display is either off or still on but is optimized
* for low-power.
*/
DISPLAY_INACTIVE,
/**
* Below hints are currently not sent in Android framework but OEM might choose to
* implement for power/perf optimizations.
*/
/**
* This mode indicates that low latency audio is active.
*/
AUDIO_STREAMING_LOW_LATENCY,
/**
* This hint indicates that camera secure stream is being started.
*/
CAMERA_STREAMING_SECURE,
/**
* This hint indicates that camera low resolution stream is being started.
*/
CAMERA_STREAMING_LOW,
/**
* This hint indicates that camera mid resolution stream is being started.
*/
CAMERA_STREAMING_MID,
/**
* This hint indicates that camera high resolution stream is being started.
*/
CAMERA_STREAMING_HIGH,
}
簡單介紹各個Mode:
- DOUBLE_TAP_TO_WAKE : 此模式表示裝置允許在螢幕被點選兩次時被喚醒
- LOW_POWER:此模式表示低電量模式是否被啟用。這種模式以犧牲效能為代價來節省電量消耗
- SUSTAINED_PERFORMANCE:持續效能模式旨在在較長時間內提供一致的效能水平。
- FIXED_PERFORMANCE:將裝置設定為一個固定的效能水平,該水平可在正常室內條件下持續至少10分鐘。此模式於SUSTAINED_PERFORMANCE模式,不同之處在於:SUSTAINED_PERFORMANCE為了長期穩定性對效能設定了上限;FIXED_PERFORMANCE模式對效能同時設定了上限和下限,以便在FIXED_PERFORMANCE模式下執行的任何工作負載都應在可重複的時間內完成。
- VR:VR 模式旨在在裝置可以維持的時間內為效能提供最低限度的保證。
- LAUNCH:此模式表示已啟動應用程式
- EXPENSIVE_RENDERING:此模式表示裝置即將進入昂貴的渲染週期。
- INTERACTIVE:此模式表示裝置即將進入/離開 互動狀態或非互動狀態。 非互動狀態可以在不活動時間段之後進入,以便在這樣的不活動時間段期間節省電池電量。典型的操作是開啟或關閉裝置並調整 cpufreq 引數。該函式還可以呼叫適當的介面,允許核心在進入非互動狀態時將系統掛起到低功耗休眠狀態,並在系統處於互動狀態時禁止低功耗掛起。 當允許低功耗掛起狀態時,核心可以在沒有喚醒鎖保持時掛起系統。
- DEVICE_IDLE:此模式表示裝置處於裝置空閒狀態,詳細資訊可參考: 針對低電耗模式和應用待機模式進行優化
- DISPLAY_INACTIVE:此模式表示顯示器關閉或仍然開啟,但已針對低功耗進行了優化。
以下提示選專案前未在加入 Android 框架,但 OEM 可能會選擇實施電源/效能優化。
- AUDIO_STREAMING_LOW_LATENCY:此模式表示低延遲音訊處於啟用狀態
- CAMERA_STREAMING_SECURE:此模式表示正在啟動相機 安全流
- CAMERA_STREAMING_LOW:此模式表示正在啟動相機 低 解析度流。
- CAMERA_STREAMING_MID:此模式表示正在啟動相機 中 解析度流。
- CAMERA_STREAMING_HIGH:此模式表示正在啟動相機 高 解析度流
2.4 Boost type介紹
首先看一下AIDL的原始碼:
點選檢視Boost程式碼
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.power;
@VintfStability
@Backing(type="int")
enum Boost {
/**
* This boost is set when user interacting with the device, for example,
* touchscreen events are incoming. CPU and GPU load may be expected soon,
* and it may be appropriate to raise speeds of CPU, memory bus etc.
* Note that this is different from INTERACTIVE mode, which only indicates
* that such interaction *may* occur, not that it is actively occurring.
*/
INTERACTION,
/**
* This boost indicates that the framework is likely to provide a new
* display frame soon. This implies that the device should ensure that the
* display processing path is powered up and ready to receive that update.
*/
DISPLAY_UPDATE_IMMINENT,
/**
* Below hints are currently not sent in Android framework but OEM might choose to
* implement for power/perf optimizations.
*/
/**
* This boost indicates that the device is interacting with ML accelerator.
*/
ML_ACC,
/**
* This boost indicates that the device is setting up audio stream.
*/
AUDIO_LAUNCH,
/**
* This boost indicates that camera is being launched.
*/
CAMERA_LAUNCH,
/**
* This boost indicates that camera shot is being taken.
*/
CAMERA_SHOT,
}
幾個列舉常量的大概解釋如下:
- INTERACTION:這種boost是在使用者與裝置互動時設定的,例如,觸控式螢幕事件傳入。 CPU 和 GPU 負載可能很快就會出現,可能適當提高 CPU、記憶體匯流排等的速度。 注意,這與 INTERACTIVE 模式不同,互動模式僅表示這種互動*可能*發生,而不是主動發生 .
- DISPLAY_UPDATE_IMMINENT:這種boost表明框架可能很快會提供一個新的顯示幀。這意味著裝置應確保顯示處理路徑已通電並準備好接收該更新。
- ML_ACC:此boost表明裝置正在與 ML 加速器互動
- AUDIO_LAUNCH:此boost表示裝置正在設定音訊流。
- CAMERA_LAUNCH:此boost表示Camera正在被啟動
- CAMERA_SHOT:此boost表示Camera正在拍攝
3 結語
通過上面的介紹,應該對power hal aidl有了一個直觀的認識,清楚了有哪些介面/哪些模式,下一篇中我們會在此基礎上通過一個示例講解如何實現這個aidl serivice功能。