引導
在上一篇文章中,我們進行了apply patch檔案,那麼我們來看看apply的檔案,具體做了哪些事情。可以看到是在common.dart檔案做了更改,和新加了一個aspectd.dart檔案
common.dart檔案
該檔案所在目錄:
packages/flutter_tools/lib/build_system/targets/common.dart
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可以看到在build方法新增瞭如下程式碼:
@override
Future<void> build(Environment environment) async {
// 這是原來的程式碼
await buildImpl(environment);
// 這是新增程式碼
if (await AspectdHook.isAspectdEnabled()) {
await AspectdHook().runBuildDillCommand(environment);
}
}
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AspectdHook.isAspectdEnabled()
上面程式碼呼叫了AspectdHook.isAspectdEnabled(),看看這裡面做了什麼
static Future<bool> isAspectdEnabled() async {
final Directory currentDirectory = globals.fs.currentDirectory;
// 獲取到aspectd_impl對應的目錄,詳情見下面
final Directory aspectdDirectory = getAspectdImplDirectory(currentDirectory);
// 如果該目錄不存在,返回false,不走aspectd邏輯
if (!aspectdDirectory.existsSync()) {
return false;
}
// 拿到aspectd_imple專案下的.packages檔案,因為要取該檔案,所以我們需要先執行 pub get
final String aspectdImplPackagesPath = globals.fs.path.join(aspectdDirectory.absolute.path, '.packages');
// 通過.package檔案中的資料,得到aspectd目錄,從而得到frontend_server.dart.snapshot所在的目錄,具體見下方
final Directory flutterFrontendServerDirectory = await getFlutterFrontendServerDirectory(aspectdImplPackagesPath);
// 判斷如果aspectd_impl專案不存在或frontend_server.dart.snapshot對應目錄不存在 及 對應的檔案不存在的話返回false
if (!(aspectdDirectory.existsSync() &&
flutterFrontendServerDirectory.existsSync() &&
currentDirectory.absolute.path != aspectdDirectory.absolute.path &&
globals.fs
.file(globals.fs.path.join(aspectdDirectory.path, 'pubspec.yaml'))
.existsSync() &&
globals.fs
.file(
globals.fs.path.join(aspectdDirectory.path, '.packages'))
.existsSync() &&
globals.fs
.file(globals.fs.path.join(
aspectdDirectory.path, 'lib', aspectdImplPackageName + '.dart'))
.existsSync())) {
return false;
}
// 生成frontend_server.dart.snapshot,具體見下方
return await checkAspectdFlutterFrontendServerSnapshot(aspectdImplPackagesPath);
}
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下面就是獲取到aspectd_impl目錄的具體方法
const String aspectdImplPackageRelPath = '..';
const String aspectdImplPackageName = 'aspectd_impl';
.
.
.
static Directory getAspectdImplDirectory(Directory rootProjectDir) {
return globals.fs.directory(globals.fs.path.normalize(globals.fs.path.join(
rootProjectDir.path,
aspectdImplPackageRelPath,
aspectdImplPackageName)));
}
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獲取aspectd對應的專案,及該專案下的flutter_frontend_server目錄
static Future<Directory> getFlutterFrontendServerDirectory(
String packagesPath) async {
// 找到aspectd對應專案的路徑後,新增具體flutter_frontend_server對應的路徑
return globals.fs.directory(globals.fs.path.join(
(await getPackagePathFromConfig(packagesPath, 'aspectd')).absolute.path,
'lib',
'src',
'flutter_frontend_server'));
}
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static Future<Directory> getPackagePathFromConfig(String packageConfigPath, String packageName) async {
// 取出.package中的資訊
final PackageConfig packageConfig = await loadPackageConfigWithLogging(globals.fs.file(packageConfigPath),logger: globals.logger,);
if ((packageConfig?.packages?.length ?? 0) > 0) {
final Package aspectdPackage = packageConfig.packages.toList().firstWhere(
// 找到我們要找的資訊
(Package element) => element.name == packageName,
orElse: () => null);
// 返回找到的路徑
return globals.fs.directory(aspectdPackage.root.toFilePath());
}
return null;
}
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生成frontend_server.dart.snapshot
const String frontendServerDartSnapshot = 'frontend_server.dart.snapshot';
static Future<bool> checkAspectdFlutterFrontendServerSnapshot(
String packagesPath) async {
// 獲取到frontend_server.dart.snapshot對應上級目錄,及檔案對應路徑
final Directory flutterFrontendServerDirectory = await getFlutterFrontendServerDirectory(packagesPath);
final String aspectdFlutterFrontendServerSnapshot = globals.fs.path.join(flutterFrontendServerDirectory.absolute.path,frontendServerDartSnapshot);
// 獲取到系統的frontend_server.dart.snapshot對應的路徑
final String defaultFlutterFrontendServerSnapshot = globals.artifacts.getArtifactPath(Artifact.frontendServerSnapshotForEngineDartSdk);
// 如果frontend_server.dart.snapshot不存在,那麼進行建立
if (!globals.fs.file(aspectdFlutterFrontendServerSnapshot).existsSync()) {
// 在getDartSdkDependency中執行pub get以便獲取到aspectd對應專案中的.package,從而能得到dartSdkDir,詳情見下方
final String dartSdkDir = await getDartSdkDependency((await getPackagePathFromConfig(packagesPath, 'aspectd')).absolute.path);
// 獲取到flutter_frontend_server資料夾下的package_config.json
final String frontendServerPackageConfigJsonFile = '${flutterFrontendServerDirectory.absolute.path}/package_config.json';
// 獲取到flutter_frontend_server資料夾下的rebased_package_config.json,一開始是不存在的,下面會往裡面放東西
final String rebasedFrontendServerPackageConfigJsonFile = '${flutterFrontendServerDirectory.absolute.path}/rebased_package_config.json';
// 讀取package_config.json中資料
String frontendServerPackageConfigJson = globals.fs.file(frontendServerPackageConfigJsonFile).readAsStringSync();
// 把上面讀取到的資料中的../../../third_party/dart/替換為真是的dartSdkDir目錄,即上面得到的kernel目錄
frontendServerPackageConfigJson = frontendServerPackageConfigJson.replaceAll('../../../third_party/dart/', dartSdkDir);
// 將上面替換後的資料寫到rebased_package_config.json檔案中
globals.fs.file(rebasedFrontendServerPackageConfigJsonFile).writeAsStringSync(frontendServerPackageConfigJson);
// 準備生成frontend_server.dart.sanpshot檔案對應的命令
final List<String> commands = <String>[
globals.artifacts.getArtifactPath(Artifact.engineDartBinary),
'--deterministic',
'--packages=$rebasedFrontendServerPackageConfigJsonFile',
'--snapshot=$aspectdFlutterFrontendServerSnapshot',
'--snapshot-kind=kernel',
'${flutterFrontendServerDirectory.absolute.path}/starter.dart'
];
// 執行命令生成frontend_server.dart.snapshot
final ProcessResult processResult =await globals.processManager.run(commands);
// 刪除上面拷貝的那一份rebased_package_config.json檔案(已經生成frontend_server.dart.server,所以不需要了)
globals.fs.file(rebasedFrontendServerPackageConfigJsonFile).deleteSync();
//異常判斷
if (processResult.exitCode != 0 || globals.fs.file(aspectdFlutterFrontendServerSnapshot).existsSync() ==false) {
throwToolExit('Aspectd unexpected error: ${processResult.stderr.toString()}');
}
}
// 檢視系統中的frontend_server.dart.snapshot是否存在,存在的話刪除掉
if (globals.fs.file(defaultFlutterFrontendServerSnapshot).existsSync()) {
globals.fs.file(defaultFlutterFrontendServerSnapshot).deleteSync();
}
// 把剛才生成的檔案拷貝到系統
globals.fs.file(aspectdFlutterFrontendServerSnapshot).copySync(defaultFlutterFrontendServerSnapshot);
return true;
}
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static Future<String> getDartSdkDependency(String aspectdDir) async {
// 在aspectdDir下(即aspectd所在專案)執行pub get從而生成.package檔案
final ProcessResult processResult = await globals.processManager.run(
<String>[
globals.fs.path.join(
globals.artifacts.getArtifactPath(Artifact.engineDartSdkPath),
'bin',
'pub'),
'get',
'--verbosity=warning'
],
workingDirectory: aspectdDir,
environment: <String, String>{'FLUTTER_ROOT': Cache.flutterRoot});
// 異常卡控
if (processResult.exitCode != 0) {
throwToolExit(
'Aspectd unexpected error: ${processResult.stderr.toString()}');
}
// 根據.package檔案找到kernel對應的具體目錄,也就是dart sdk的目錄
final Directory kernelDir = await getPackagePathFromConfig(
globals.fs.path.join(aspectdDir, '.packages'), 'kernel');
return kernelDir.parent.parent.uri.toString();
}
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綜合,在呼叫isAspectdEnabled方法的時候,做了2件事情:1.判斷是否存在aspectd_impl和aspectd專案,不存在就不走aspectd這一套,防止其他專案有問題,2.生成frontend_server.dart.snapshot檔案,並替換掉系統中的該檔案。
frontend_server.dart.snapshot的作用:把我們的dart程式碼編譯成app.dill
AspectdHook().runBuildDillCommand(environment)
上面只是做了一些準備工作,之後就是真正的將dart程式碼編譯成dill
Future<void> runBuildDillCommand(Environment environment) async {
// 把系統的當前指向目錄切換到aspectd_impl目錄下方
final Directory aspectdDir = getAspectdImplDirectory(globals.fs.currentDirectory);
final Directory previousDirectory = globals.fs.currentDirectory;
globals.fs.currentDirectory = aspectdDir;
// 指定產物所在的目錄,及編譯工作所在的目錄
String relativeDir = environment.outputDir.absolute.path.substring(environment.projectDir.absolute.path.length + 1);
final String outputDir = globals.fs.path.join(aspectdDir.path, relativeDir);
final String buildDir =globals.fs.path.join(aspectdDir.path, '.dart_tool', 'flutter_build');
// 指定要編譯的dart檔案,這裡是aspectd_impl.dart,改檔案起到了承上啟下的作用,能把要插入的程式碼和我們寫的程式碼串到一起,見下方
final Map<String, String> defines = environment.defines;
defines[kTargetFile] = globals.fs.path.join(aspectdDir.path, 'lib', aspectdImplPackageName + '.dart');
// 準備編譯環境
final Environment auxEnvironment = Environment(
projectDir: aspectdDir,
outputDir: globals.fs.directory(outputDir),
cacheDir: environment.cacheDir,
flutterRootDir: environment.flutterRootDir,
fileSystem: environment.fileSystem,
logger: environment.logger,
artifacts: environment.artifacts,
processManager: environment.processManager,
engineVersion: environment.engineVersion,
buildDir: globals.fs.directory(buildDir),
defines: defines,
inputs: environment.inputs);
const KernelSnapshot auxKernelSnapshot = KernelSnapshot();
// 進行編譯,獲得產物
final CompilerOutput compilerOutput = await auxKernelSnapshot.buildImpl(auxEnvironment);
// 把生成的產物拷貝到我們寫的專案的.dart_tool/flutter_build/對應目錄下(因為上方生成的app.dill產物是在aspectd_impl專案中)
final String aspectdDill = compilerOutput.outputFilename;
final File originalDillFile = globals.fs.file(globals.fs.path.join(environment.buildDir.absolute.path, 'app.dill'));
// 這裡是把我們寫的專案中存在的app.dill進行了備份
if (originalDillFile.existsSync()) {
originalDillFile.renameSync(originalDillFile.absolute.path + '.bak');
}
// 具體的拷貝app.dill方法
globals.fs.file(aspectdDill).copySync(originalDillFile.absolute.path);
globals.fs.currentDirectory = previousDirectory;
}
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import 'package:sensors_demo/main.dart' as app;
// 下面就是匯入的要插入的程式碼,它裡面的註解能夠使它雖沒被引用,依然能參與編譯
import 'sensorsdata_aop_impl.dart';
import 'sa_autotrack.dart';
// 這裡呼叫的是我們寫的程式碼中的main方法,所以生成的app.dill中包含aspect_impl及我們寫的程式碼
void main()=> app.main();
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總結
aspectd中都做了哪些事情:
- 判斷當前執行專案的上一級中是否有aspect_impl專案,有的話就走aspectd邏輯。
- 生成frontend_server.dart.snapshot檔案,並替換flutter sdk中對應的該檔案。aspectd原始碼中的flutter_frontend_server檔案下的就是對應做這個事情的。(frontend_server.dart.snapshot是用來把dart程式碼編譯成dill)
- 把我們寫的程式碼及要插入的程式碼一起編譯成app.dill。我們寫的程式碼是通過aspect_impl專案中的main方法呼叫了我們專案中的main方法。而插入的程式碼是通過註解實現的,在frontend_server.dart.snapshot將dart編譯成app.dill過程中,會把註解轉換為具體程式碼插入到抽象語法樹(AST)中。涉及到的就是aspectd原始碼中的transformer中的檔案。這也是為什麼要用自己生成的frontend_server.dart.snapshot檔案替換系統的該檔案,因為aspectd生成的frontend_server.dart.snapshot中能夠把註解轉換為具體程式碼插入到AST中,從而最後生成的app.dill中是包含所有的程式碼。
為了好理解,寫的有些囉嗦,悟性好的直接看阿里提供的圖: