Airbnb JavaScript程式碼規範(完整)

AaronHuang發表於2021-03-09

型別Types

基本資料型別

  • string
  • number
  • boolean
  • null
  • undefined
  • symbol
const foo = 1;
let bar = foo;

bar = 9;

console.log(foo, bar); // => 1, 9
  • Symbols不能真正的被polyfilled,因此當目標瀏覽器或者環境本地不支援時,不應當使用Symbols.

複雜資料型別

  • object
  • array
  • function
const foo = [1, 2];
const bar = foo;

bar[0] = 9;

console.log(foo[0], bar[0]); // => 9, 9

引用References

// bad
var a = 1;
var b = 2;

// good
const a = 1;
const b = 2;
  • 如果你必須對變數重新賦值,使用let. eslint: no-var

why? let屬於塊作用域,var是函式作用域

// bad
var count = 1;
if (true) {
  count += 1;
}

// good, use the let.
let count = 1;
if (true) {
  count += 1;
}
  • 記住let和const都屬於塊作用域
// const and let only exist in the blocks they are defined in.
{
  let a = 1;
  const b = 1;
}
console.log(a); // ReferenceError
console.log(b); // ReferenceError

物件Objects

// bad
const item = new Object();

// good
const item = {};
  • 在建立物件時,定義物件的所有屬性

Why?這樣物件所有的屬性都在同一處定義

function getKey(k) {
  return `a key named ${k}`;
}

// bad
const obj = {
  id: 5,
  name: 'San Francisco',
};
obj[getKey('enabled')] = true;

// good
const obj = {
  id: 5,
  name: 'San Francisco',
  [getKey('enabled')]: true,
};
// bad
const atom = {
  value: 1,

  addValue: function (value) {
    return atom.value + value;
  },
};

// good
const atom = {
  value: 1,

  addValue(value) {
    return atom.value + value;
  },
};

why?書寫更簡潔

const lukeSkywalker = 'Luke Skywalker';

// bad
const obj = {
  lukeSkywalker: lukeSkywalker,
};

// good
const obj = {
  lukeSkywalker,
};
  • 把簡寫的屬性放在物件定義的開頭

why?這樣更容易判斷哪些屬性使用了簡寫

const anakinSkywalker = 'Anakin Skywalker';
const lukeSkywalker = 'Luke Skywalker';

// bad
const obj = {
  episodeOne: 1,
  twoJediWalkIntoACantina: 2,
  lukeSkywalker,
  episodeThree: 3,
  mayTheFourth: 4,
  anakinSkywalker,
};

// good
const obj = {
  lukeSkywalker,
  anakinSkywalker,
  episodeOne: 1,
  twoJediWalkIntoACantina: 2,
  episodeThree: 3,
  mayTheFourth: 4,
};
  • 只對不合法的標誌符使用引號

why?通常這樣程式碼更可讀,同時語法高亮,且js引擎更容易優化。

// bad
const bad = {
  'foo': 3,
  'bar': 4,
  'data-blah': 5,
};

// good
const good = {
  foo: 3,
  bar: 4,
  'data-blah': 5,
};
  • 不要直接呼叫Object.prototype,同理: hasOwnProperty, propertyIsEnumerable, isPrototypeOf

why?這些方法可能被吞沒,比如用Object.create(null)方式建立的物件

// bad
console.log(object.hasOwnProperty(key));

// good
console.log(Object.prototype.hasOwnProperty.call(object, key));

// best
const has = Object.prototype.hasOwnProperty; // cache the lookup once, in module scope.
/* or */
import has from 'has';
// ...
console.log(has.call(object, key));
  • 使用物件的spread操作符而不是Object.assign方法來淺拷貝物件。使用rest操作符獲得一個去除某些屬性新的物件。
// very bad
const original = { a: 1, b: 2 };
const copy = Object.assign(original, { c: 3 }); // this mutates `original` ಠ_ಠ
delete copy.a; // so does this

// bad
const original = { a: 1, b: 2 };
const copy = Object.assign({}, original, { c: 3 }); // copy => { a: 1, b: 2, c: 3 }

// good
const original = { a: 1, b: 2 };
const copy = { ...original, c: 3 }; // copy => { a: 1, b: 2, c: 3 }

const { a, ...noA } = copy; // noA => { b: 2, c: 3 }

陣列Arrays

// bad
const items = new Array();

// good
const items = [];
  • 使用Array#push方法新增元素
const someStack = [];

// bad
someStack[someStack.length] = 'abracadabra';

// good
someStack.push('abracadabra');
  • 使用...操作拷貝陣列
// bad
const len = items.length;
const itemsCopy = [];
let i;

for (i = 0; i < len; i += 1) {
  itemsCopy[i] = items[i];
}

// good
const itemsCopy = [...items];
  • 轉換array-like物件為array時,使用...而不是Array.from
const foo = document.querySelectorAll('.foo');

// good
const nodes = Array.from(foo);

// best
const nodes = [...foo];
  • 對陣列進行map時,使用Array.from替代...。因為前者的方式能避免建立中間陣列
// bad
const baz = [...foo].map(bar);

// good
const baz = Array.from(foo, bar);
  • 在陣列遍歷處理的回撥函式中,使用返回語句。當回撥函式中函式體只有單條語句且不會產生副作用時,可以省略return。eslint: array-callback-return
// good
[1, 2, 3].map((x) => {
  const y = x + 1;
  return x * y;
});

// good
[1, 2, 3].map(x => x + 1);

// bad - no returned value means `memo` becomes undefined after the first iteration
const flat = {};
[[0, 1], [2, 3], [4, 5]].reduce((memo, item, index) => {
  const flatten = memo.concat(item);
  memo[index] = flatten;
});

// good
const flat = {};
[[0, 1], [2, 3], [4, 5]].reduce((memo, item, index) => {
  const flatten = memo.concat(item);
  memo[index] = flatten;
  return flatten;
});

// bad
inbox.filter((msg) => {
  const { subject, author } = msg;
  if (subject === 'Mockingbird') {
    return author === 'Harper Lee';
  } else {
    return false;
  }
});

// good
inbox.filter((msg) => {
  const { subject, author } = msg;
  if (subject === 'Mockingbird') {
    return author === 'Harper Lee';
  }

  return false;
});
  • 當陣列有多行時,在開始和結束符號均換行
// bad
const arr = [
  [0, 1], [2, 3], [4, 5],
];

const objectInArray = [{
  id: 1,
}, {
  id: 2,
}];

const numberInArray = [
  1, 2,
];

// good
const arr = [[0, 1], [2, 3], [4, 5]];

const objectInArray = [
  {
    id: 1,
  },
  {
    id: 2,
  },
];

const numberInArray = [
  1,
  2,
];

解構Destructuring

why?解構可以減少臨時變數的定義

// bad
function getFullName(user) {
  const firstName = user.firstName;
  const lastName = user.lastName;

  return `${firstName} ${lastName}`;
}

// good
function getFullName(user) {
  const { firstName, lastName } = user;
  return `${firstName} ${lastName}`;
}

// best
function getFullName({ firstName, lastName }) {
  return `${firstName} ${lastName}`;
}
const arr = [1, 2, 3, 4];

// bad
const first = arr[0];
const second = arr[1];

// good
const [first, second] = arr;
  • 當返回多個值時,使用物件解構方式,而不是陣列解構

why?當新增欄位或者順序發生變化時,不依賴於位置

// bad
function processInput(input) {
  // then a miracle occurs
  return [left, right, top, bottom];
}

// the caller needs to think about the order of return data
const [left, __, top] = processInput(input);

// good
function processInput(input) {
  // then a miracle occurs
  return { left, right, top, bottom };
}

// the caller selects only the data they need
const { left, top } = processInput(input);

字串Strings

  • 字串使用單引號' ' eslint: quotes
// bad
const name = "Capt. Janeway";

// bad - template literals should contain interpolation or newlines
const name = `Capt. Janeway`;

// good
const name = 'Capt. Janeway';
  • 字串超過100個字元時,不應該跨行

斷開的字串不易搜尋,且不方便

// bad
const errorMessage = 'This is a super long error that was thrown because \
of Batman. When you stop to think about how Batman had anything to do \
with this, you would get nowhere \
fast.';

// bad
const errorMessage = 'This is a super long error that was thrown because ' +
  'of Batman. When you stop to think about how Batman had anything to do ' +
  'with this, you would get nowhere fast.';

// good
const errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';

why?模板字串可讀性更強,語法更簡潔

// bad
function sayHi(name) {
  return 'How are you, ' + name + '?';
}

// bad
function sayHi(name) {
  return ['How are you, ', name, '?'].join();
}

// bad
function sayHi(name) {
  return `How are you, ${ name }?`;
}

// good
function sayHi(name) {
  return `How are you, ${name}?`;
}

why?影響可讀性

// bad
const foo = '\'this\' \i\s \"quoted\"';

// good
const foo = '\'this\' is "quoted"';
const foo = `my name is '${name}'`;

函式Functions

  • ?使用命名函式表示式,而不是函式宣告 eslint: func-style

函式宣告的方式存在提升,即:無論在哪裡宣告,效果等同於在函式頂部宣告,只要在同一個作用域範圍,就視為已經宣告,哪怕在宣告前就使用,也不會報錯。
如果使用函式宣告方式定義函式,會影響可讀性和可維護性。當函式足夠大或者複雜時,對閱讀其餘程式碼造成困擾。

// bad
function foo() {
  // ...
}

// bad
const foo = function () {
  // ...
};

// good
// lexical name distinguished from the variable-referenced invocation(s)
const short = function longUniqueMoreDescriptiveLexicalFoo() {
  // ...
};
  • 要求 IIFE 使用括號括起來 eslint: wrap-iife
// immediately-invoked function expression (IIFE)
(function () {
  console.log('Welcome to the Internet. Please follow me.');
}());
  • ?Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears. eslint: no-loop-func
  • Note: ECMA-262 defines a block
    as a list of statements. A function declaration is not a statement. Read ECMA-262’s note on this issue.
// bad
if (currentUser) {
  function test() {
    console.log('Nope.');
  }
}

// good
let test;
if (currentUser) {
  test = () => {
    console.log('Yup.');
  };
}
  • 不要命名引數為arguments。
// bad
function foo(name, options, arguments) {
  // ...
}

// good
function foo(name, options, args) {
  // ...
}
  • 選擇預設引數的方式,避免修改引數
// really bad
function handleThings(opts) {
  // No! We shouldn’t mutate function arguments.
  // Double bad: if opts is falsy it'll be set to an object which may
  // be what you want but it can introduce subtle bugs.
  opts = opts || {};
  // ...
}

// still bad
function handleThings(opts) {
  if (opts === void 0) {
    opts = {};
  }
  // ...
}

// good
function handleThings(opts = {}) {
  // ...
}
  • 避免預設引數帶來的副作用
var b = 1;
// bad
function count(a = b++) {
  console.log(a);
}
count();  // 1
count();  // 2
count(3); // 3
count();  // 3
  • 將預設引數放置最後
// bad
function handleThings(opts = {}, name) {
  // ...
}

// good
function handleThings(name, opts = {}) {
  // ...
}
  • 不要使用Function建構函式建立函式 eslint: no-new-func
// bad
var add = new Function('a', 'b', 'return a + b');

// still bad
var subtract = Function('a', 'b', 'return a - b');
// bad
const f = function(){};
const g = function (){};
const h = function() {};

// good
const x = function () {};
const y = function a() {};

why?修改作為引數傳入的物件,容易引發不預料的副作用

// bad
function f1(obj) {
  obj.key = 1;
}

// good
function f2(obj) {
  const key = Object.prototype.hasOwnProperty.call(obj, 'key') ? obj.key : 1;
}

why?對引數重新賦值會引發不可預料的行為,特別是訪問arguments物件時。同時,會引發V8優化問題

// bad
function f1(a) {
  a = 1;
  // ...
}

function f2(a) {
  if (!a) { a = 1; }
  // ...
}

// good
function f3(a) {
  const b = a || 1;
  // ...
}

function f4(a = 1) {
  // ...
}

why?更簡潔

// bad
const x = [1, 2, 3, 4, 5];
console.log.apply(console, x);

// good
const x = [1, 2, 3, 4, 5];
console.log(...x);

// bad
new (Function.prototype.bind.apply(Date, [null, 2016, 8, 5]));

// good
new Date(...[2016, 8, 5]);
  • 函式簽名或者函式呼叫佔多行時,每一個引數佔一行,並且最後一個引數帶逗號結束
// bad
function foo(bar,
             baz,
             quux) {
  // ...
}

// good
function foo(
  bar,
  baz,
  quux,
) {
  // ...
}

// bad
console.log(foo,
  bar,
  baz);

// good
console.log(
  foo,
  bar,
  baz,
);

箭頭函式Arrow Functions

why?語法更簡潔,並且this更符合預期
如果函式邏輯相當複雜,應當使用命名函式

// bad
[1, 2, 3].map(function (x) {
  const y = x + 1;
  return x * y;
});

// good
[1, 2, 3].map((x) => {
  const y = x + 1;
  return x * y;
});
  • 如果函式體只有一條語句,且該語句不會產生副作用。使用簡寫方式,隱式返回;或者使用完整寫法,顯式return。
    eslint: arrow-parens, arrow-body-style
// bad
[1, 2, 3].map(number => {
  const nextNumber = number + 1;
  `A string containing the ${nextNumber}.`;
});

// good
[1, 2, 3].map(number => `A string containing the ${number}.`);

// good
[1, 2, 3].map((number) => {
  const nextNumber = number + 1;
  return `A string containing the ${nextNumber}.`;
});

// good
[1, 2, 3].map((number, index) => ({
  [index]: number,
}));

// No implicit return with side effects
function foo(callback) {
  const val = callback();
  if (val === true) {
    // Do something if callback returns true
  }
}

let bool = false;

// bad
foo(() => bool = true);

// good
foo(() => {
  bool = true;
});
  • 當表示式佔多行時,使用括號括起來增強可讀性

why?函式開頭和結束更明確

// bad
['get', 'post', 'put'].map(httpMethod => Object.prototype.hasOwnProperty.call(
    httpMagicObjectWithAVeryLongName,
    httpMethod,
  )
);

// good
['get', 'post', 'put'].map(httpMethod => (
  Object.prototype.hasOwnProperty.call(
    httpMagicObjectWithAVeryLongName,
    httpMethod,
  )
));
  • 如果函式只有一個引數,省略括號,省略花括號。否則,一直使用完整寫法,保持一致性。eslint: arrow-parens
// bad
[1, 2, 3].map((x) => x * x);

// good
[1, 2, 3].map(x => x * x);

// good
[1, 2, 3].map(number => (
  `A long string with the ${number}. It’s so long that we don’t want it to take up space on the .map line!`
));

// bad
[1, 2, 3].map(x => {
  const y = x + 1;
  return x * y;
});

// good
[1, 2, 3].map((x) => {
  const y = x + 1;
  return x * y;
});
// bad
const itemHeight = item => item.height > 256 ? item.largeSize : item.smallSize;

// bad
const itemHeight = (item) => item.height > 256 ? item.largeSize : item.smallSize;

// good
const itemHeight = item => (item.height > 256 ? item.largeSize : item.smallSize);

// good
const itemHeight = (item) => {
  const { height, largeSize, smallSize } = item;
  return height > 256 ? largeSize : smallSize;

類和建構函式 Classes & Constructors

  • 使用class,避免直接操作prototype

why?class 語法更簡潔,更易懂

// bad
function Queue(contents = []) {
  this.queue = [...contents];
}
Queue.prototype.pop = function () {
  const value = this.queue[0];
  this.queue.splice(0, 1);
  return value;
};

// good
class Queue {
  constructor(contents = []) {
    this.queue = [...contents];
  }
  pop() {
    const value = this.queue[0];
    this.queue.splice(0, 1);
    return value;
  }
}
  • 使用extends 繼承

why?這是內建支援的繼承原型方法,同時不影響instanceof結果

// bad
const inherits = require('inherits');
function PeekableQueue(contents) {
  Queue.apply(this, contents);
}
inherits(PeekableQueue, Queue);
PeekableQueue.prototype.peek = function () {
  return this.queue[0];
};

// good
class PeekableQueue extends Queue {
  peek() {
    return this.queue[0];
  }
}
  • 通過return this幫助鏈式方法呼叫
// bad
Jedi.prototype.jump = function () {
  this.jumping = true;
  return true;
};

Jedi.prototype.setHeight = function (height) {
  this.height = height;
};

const luke = new Jedi();
luke.jump(); // => true
luke.setHeight(20); // => undefined

// good
class Jedi {
  jump() {
    this.jumping = true;
    return this;
  }

  setHeight(height) {
    this.height = height;
    return this;
  }
}

const luke = new Jedi();

luke.jump()
  .setHeight(20);
  • 自定義toString方法
class Jedi {
  constructor(options = {}) {
    this.name = options.name || 'no name';
  }

  getName() {
    return this.name;
  }

  toString() {
    return `Jedi - ${this.getName()}`;
  }
}
// bad
class Jedi {
  constructor() {}

  getName() {
    return this.name;
  }
}

// bad
class Rey extends Jedi {
  constructor(...args) {
    super(...args);
  }
}

// good
class Rey extends Jedi {
  constructor(...args) {
    super(...args);
    this.name = 'Rey';
  }
}

why?後者會靜默覆蓋前者

// bad
class Foo {
  bar() { return 1; }
  bar() { return 2; }
}

// good
class Foo {
  bar() { return 1; }
}

// good
class Foo {
  bar() { return 2; }
}

模組Modules

  • 使用modules(import/export)

why?modules是未來的趨勢

// bad
const AirbnbStyleGuide = require('./AirbnbStyleGuide');
module.exports = AirbnbStyleGuide.es6;

// ok
import AirbnbStyleGuide from './AirbnbStyleGuide';
export default AirbnbStyleGuide.es6;

// best
import { es6 } from './AirbnbStyleGuide';
export default es6;
  • 不要使用*import
// bad
import * as AirbnbStyleGuide from './AirbnbStyleGuide';

// good
import AirbnbStyleGuide from './AirbnbStyleGuide';
  • 不要從import直接export

why?儘管單行的方式更簡潔,但是一行import一行export程式碼一致性更好

// bad
// filename es6.js
export { es6 as default } from './AirbnbStyleGuide';

// good
// filename es6.js
import { es6 } from './AirbnbStyleGuide';
export default es6;

why?維護性更好

// bad
import foo from 'foo';
// … some other imports … //
import { named1, named2 } from 'foo';

// good
import foo, { named1, named2 } from 'foo';

// good
import foo, {
  named1,
  named2,
} from 'foo';
// bad
let foo = 3;
export { foo };

// good
const foo = 3;
export { foo };

why?可讀性和可維護性更強

// bad
export function foo() {}

// good
export default function foo() {}

why?因為import行為會提升,因此保持它們放在最上面,防止產生令人奇怪的行為

// bad
import foo from 'foo';
foo.init();

import bar from 'bar';

// good
import foo from 'foo';
import bar from 'bar';

foo.init();
  • 多行import,像多行陣列和多行物件字面量一樣寫

why?縮排一致,尾行逗號結束

// bad
import {longNameA, longNameB, longNameC, longNameD, longNameE} from 'path';

// good
import {
  longNameA,
  longNameB,
  longNameC,
  longNameD,
  longNameE,
} from 'path';
// bad
import fooSass from 'css!sass!foo.scss';
import barCss from 'style!css!bar.css';

// good
import fooSass from 'foo.scss';
import barCss from 'bar.css';

迭代器與生成器 Iterators and Generators

why?有利於函數語言程式設計
使用map() / every() / filter() / find() / findIndex() / reduce() / some() / ... 迭代陣列, Object.keys() / Object.values() / Object.entries() 生成陣列,這樣做到可以迭代任何物件

const numbers = [1, 2, 3, 4, 5];

// bad
let sum = 0;
for (let num of numbers) {
  sum += num;
}
sum === 15;

// good
let sum = 0;
numbers.forEach((num) => {
  sum += num;
});
sum === 15;

// best (use the functional force)
const sum = numbers.reduce((total, num) => total + num, 0);
sum === 15;

// bad
const increasedByOne = [];
for (let i = 0; i < numbers.length; i++) {
  increasedByOne.push(numbers[i] + 1);
}

// good
const increasedByOne = [];
numbers.forEach((num) => {
  increasedByOne.push(num + 1);
});

// best (keeping it functional)
const increasedByOne = numbers.map(num => num + 1);
  • 暫時不要使用生成器

why?es5編譯得不太好

why? function和都是相同概念級別的關鍵字的一部分。function是唯一的識別符號,區別於function。

// bad
function * foo() {
  // ...
}

// bad
const bar = function * () {
  // ...
};

// bad
const baz = function *() {
  // ...
};

// bad
const quux = function*() {
  // ...
};

// bad
function*foo() {
  // ...
}

// bad
function *foo() {
  // ...
}

// very bad
function
*
foo() {
  // ...
}

// very bad
const wat = function
*
() {
  // ...
};

// good
function* foo() {
  // ...
}

// good
const foo = function* () {
  // ...
};

屬性Properties

const luke = {
  jedi: true,
  age: 28,
};

// bad
const isJedi = luke['jedi'];

// good
const isJedi = luke.jedi;
  • 通過變數訪問物件屬性時,使用[]
const luke = {
  jedi: true,
  age: 28,
};

function getProp(prop) {
  return luke[prop];
}

const isJedi = getProp('jedi');
// bad
const binary = Math.pow(2, 10);

// good
const binary = 2 ** 10;

變數

  • 總是使用const或者let定義變數。避免汙染全域性名稱空間。eslint: no-undef
    prefer-const
// bad
superPower = new SuperPower();

// good
const superPower = new SuperPower();
  • 一個const或者let定義一個變數 eslint: one-var

why? 更方便新增變數定義,方便debug

// bad
const items = getItems(),
    goSportsTeam = true,
    dragonball = 'z';

// bad
// (compare to above, and try to spot the mistake)
const items = getItems(),
    goSportsTeam = true;
    dragonball = 'z';

// good
const items = getItems();
const goSportsTeam = true;
const dragonball = 'z';
  • const放在一起,let放在一起

why?更容易區分

// bad
let i, len, dragonball,
    items = getItems(),
    goSportsTeam = true;

// bad
let i;
const items = getItems();
let dragonball;
const goSportsTeam = true;
let len;

// good
const goSportsTeam = true;
const items = getItems();
let dragonball;
let i;
let length;
  • 需要時再定義變數,並且放在合理的地方

why?let和const屬於塊作用域

// bad - unnecessary function call
function checkName(hasName) {
  const name = getName();

  if (hasName === 'test') {
    return false;
  }

  if (name === 'test') {
    this.setName('');
    return false;
  }

  return name;
}

// good
function checkName(hasName) {
  if (hasName === 'test') {
    return false;
  }

  const name = getName();

  if (name === 'test') {
    this.setName('');
    return false;
  }

  return name;
}
  • 不要巢狀變數賦值

why?巢狀變數賦值隱式建立全域性變數

// bad
(function example() {
  // JavaScript interprets this as
  // let a = ( b = ( c = 1 ) );
  // The let keyword only applies to variable a; variables b and c become
  // global variables.
  let a = b = c = 1;
}());

console.log(a); // throws ReferenceError
console.log(b); // 1
console.log(c); // 1

// good
(function example() {
  let a = 1;
  let b = a;
  let c = a;
}());

console.log(a); // throws ReferenceError
console.log(b); // throws ReferenceError
console.log(c); // throws ReferenceError

// the same applies for `const`

why?因為一元操作符 ++ 和 -- 會自動新增分號,不同的空白可能會改變原始碼的語義。

// bad

const array = [1, 2, 3];
let num = 1;
num++;
--num;

let sum = 0;
let truthyCount = 0;
for (let i = 0; i < array.length; i++) {
  let value = array[i];
  sum += value;
  if (value) {
    truthyCount++;
  }
}

// good

const array = [1, 2, 3];
let num = 1;
num += 1;
num -= 1;

const sum = array.reduce((a, b) => a + b, 0);
const truthyCount = array.filter(Boolean).length;

提升Hoisting

  • var宣告變數會提升到作用域頂部,賦值操作不會提升。const和let沒有類似的提升行為,因此要明白typeof操作不再安全。
// we know this wouldn’t work (assuming there
// is no notDefined global variable)
function example() {
  console.log(notDefined); // => throws a ReferenceError
}

// creating a variable declaration after you
// reference the variable will work due to
// variable hoisting. Note: the assignment
// value of `true` is not hoisted.
function example() {
  console.log(declaredButNotAssigned); // => undefined
  var declaredButNotAssigned = true;
}

// the interpreter is hoisting the variable
// declaration to the top of the scope,
// which means our example could be rewritten as:
function example() {
  let declaredButNotAssigned;
  console.log(declaredButNotAssigned); // => undefined
  declaredButNotAssigned = true;
}

// using const and let
function example() {
  console.log(declaredButNotAssigned); // => throws a ReferenceError
  console.log(typeof declaredButNotAssigned); // => throws a ReferenceError
  const declaredButNotAssigned = true;
}
  • 匿名函式表示式會提升變數,但是不會提升函式賦值
function example() {
  console.log(anonymous); // => undefined

  anonymous(); // => TypeError anonymous is not a function

  var anonymous = function () {
    console.log('anonymous function expression');
  };
}
  • 命名函式表示式會提升變數,但是不是函式名或者函式體
function example() {
  console.log(named); // => undefined

  named(); // => TypeError named is not a function

  superPower(); // => ReferenceError superPower is not defined

  var named = function superPower() {
    console.log('Flying');
  };
}

// the same is true when the function name
// is the same as the variable name.
function example() {
  console.log(named); // => undefined

  named(); // => TypeError named is not a function

  var named = function named() {
    console.log('named');
  };
}
  • 函式定義提升函式名稱和函式體
function example() {
  superPower(); // => Flying

  function superPower() {
    console.log('Flying');
  }
}

比較操作符和等於操作Comparison Operators & Equality

  • 使用=、! eslint: eqeqeq
  • 條件語句比如if,判斷表示式值時,會強制執行ToBoolean,遵循以下規則:
  1. Object:true
  2. Undefined:false
  3. Null:false
  4. Booleans 取決於本身的值
  5. Number:+0,-0,NaN為false,其餘為true
  6. String:‘’空字串為false,其餘為true
if ([0] && []) {
  // true
  // an array (even an empty one) is an object, objects will evaluate to true
}
  • 使用簡寫方式判斷,但是對strings和numbers比較使用顯式判斷
// bad
if (isValid === true) {
  // ...
}

// good
if (isValid) {
  // ...
}

// bad
if (name) {
  // ...
}

// good
if (name !== '') {
  // ...
}

// bad
if (collection.length) {
  // ...
}

// good
if (collection.length > 0) {
  // ...
}
// bad
switch (foo) {
  case 1:
    let x = 1;
    break;
  case 2:
    const y = 2;
    break;
  case 3:
    function f() {
      // ...
    }
    break;
  default:
    class C {}
}

// good
switch (foo) {
  case 1: {
    let x = 1;
    break;
  }
  case 2: {
    const y = 2;
    break;
  }
  case 3: {
    function f() {
      // ...
    }
    break;
  }
  case 4:
    bar();
    break;
  default: {
    class C {}
  }
}
// bad
const foo = maybe1 > maybe2
  ? "bar"
  : value1 > value2 ? "baz" : null;

// split into 2 separated ternary expressions
const maybeNull = value1 > value2 ? 'baz' : null;

// better
const foo = maybe1 > maybe2
  ? 'bar'
  : maybeNull;

// best
const foo = maybe1 > maybe2 ? 'bar' : maybeNull;
// bad
const foo = a ? a : b;
const bar = c ? true : false;
const baz = c ? false : true;

// good
const foo = a || b;
const bar = !!c;
const baz = !c;
// bad
const foo = a && b < 0 || c > 0 || d + 1 === 0;

// bad
const bar = a ** b - 5 % d;

// bad
if (a || b && c) {
  return d;
}

// good
const foo = (a && b < 0) || c > 0 || (d + 1 === 0);

// good
const bar = (a ** b) - (5 % d);

// good
if ((a || b) && c) {
  return d;
}

// good
const bar = a + b / c * d;

塊Blocks

  • ?使用{}
// bad
if (test)
  return false;

// good
if (test) return false;

// good
if (test) {
  return false;
}

// bad
function foo() { return false; }

// good
function bar() {
  return false;
}
  • 把else與if的結束放在一行 eslint: brace-style
// bad
if (test) {
  thing1();
  thing2();
}
else {
  thing3();
}

// good
if (test) {
  thing1();
  thing2();
} else {
  thing3();
}
  • 禁止 if 語句中 return 語句之後有 else 塊 eslint: no-else-return
// bad
function foo() {
  if (x) {
    return x;
  } else {
    return y;
  }
}

// bad
function cats() {
  if (x) {
    return x;
  } else if (y) {
    return y;
  }
}

// bad
function dogs() {
  if (x) {
    return x;
  } else {
    if (y) {
      return y;
    }
  }
}

// good
function foo() {
  if (x) {
    return x;
  }

  return y;
}

// good
function cats() {
  if (x) {
    return x;
  }

  if (y) {
    return y;
  }
}

//good
function dogs(x) {
  if (x) {
    if (z) {
      return y;
    }
  } 
  return z;
}

控制語句 Control Statements

  • 對於控制語句中的條件表示式太長的情況,應當換行處理,把操作符放在每行的開頭。
// bad
if ((foo === 123 || bar === 'abc') && doesItLookGoodWhenItBecomesThatLong() && isThisReallyHappening()) {
  thing1();
}

// bad
if (foo === 123 &&
  bar === 'abc') {
  thing1();
}

// bad
if (foo === 123
  && bar === 'abc') {
  thing1();
}

// bad
if (
  foo === 123 &&
  bar === 'abc'
) {
  thing1();
}

// good
if (
  foo === 123
  && bar === 'abc'
) {
  thing1();
}

// good
if (
  (foo === 123 || bar === "abc")
  && doesItLookGoodWhenItBecomesThatLong()
  && isThisReallyHappening()
) {
  thing1();
}

// good
if (foo === 123 && bar === 'abc') {
  thing1();
}

註釋

  • 使用/** ... */多行註釋
// bad
// make() returns a new element
// based on the passed in tag name
//
// @param {String} tag
// @return {Element} element
function make(tag) {

  // ...

  return element;
}

// good
/**
 * make() returns a new element
 * based on the passed-in tag name
 */
function make(tag) {

  // ...

  return element;
}
  • 單行註釋使用//。//放在程式碼的上面一行,同時,如果不是區塊的開頭,註釋上方空行處理。
// bad
const active = true;  // is current tab

// good
// is current tab
const active = true;

// bad
function getType() {
  console.log('fetching type...');
  // set the default type to 'no type'
  const type = this.type || 'no type';

  return type;
}

// good
function getType() {
  console.log('fetching type...');

  // set the default type to 'no type'
  const type = this.type || 'no type';

  return type;
}

// also good
function getType() {
  // set the default type to 'no type'
  const type = this.type || 'no type';

  return type;
}
// bad
//is current tab
const active = true;

// good
// is current tab
const active = true;

// bad
/**
 *make() returns a new element
 *based on the passed-in tag name
 */
function make(tag) {

  // ...

  return element;
}

// good
/**
 * make() returns a new element
 * based on the passed-in tag name
 */
function make(tag) {

  // ...

  return element;
}
  • 使用FIXME或者TODO幫助開發者明白問題。
  • 使用 // FIXME 註釋問題
class Calculator extends Abacus {
  constructor() {
    super();

    // FIXME: shouldn’t use a global here
    total = 0;
  }
}
  • 使用 // TODO 註釋問題的解決方案
class Calculator extends Abacus {
  constructor() {
    super();

    // TODO: total should be configurable by an options param
    this.total = 0;
  }
}

空白Whitespace eslint: indent

  • 使用2個空格
// bad
function foo() {
∙∙∙∙let name;
}

// bad
function bar() {
∙let name;
}

// good
function baz() {
∙∙let name;
}
// bad
function test(){
  console.log('test');
}

// good
function test() {
  console.log('test');
}

// bad
dog.set('attr',{
  age: '1 year',
  breed: 'Bernese Mountain Dog',
});

// good
dog.set('attr', {
  age: '1 year',
  breed: 'Bernese Mountain Dog',
});
// bad
if(isJedi) {
  fight ();
}

// good
if (isJedi) {
  fight();
}

// bad
function fight () {
  console.log ('Swooosh!');
}

// good
function fight() {
  console.log('Swooosh!');
}
// bad
const x=y+5;

// good
const x = y + 5;
  • 檔案結束時換一行 . eslint: eol-last
// bad
import { es6 } from './AirbnbStyleGuide';
  // ...
export default es6;
// bad
import { es6 } from './AirbnbStyleGuide';
  // ...
export default es6;↵
↵
// good
import { es6 } from './AirbnbStyleGuide';
  // ...
export default es6;↵
// bad
$('#items').find('.selected').highlight().end().find('.open').updateCount();

// bad
$('#items').
  find('.selected').
    highlight().
    end().
  find('.open').
    updateCount();

// good
$('#items')
  .find('.selected')
    .highlight()
    .end()
  .find('.open')
    .updateCount();

// bad
const leds = stage.selectAll('.led').data(data).enter().append('svg:svg').classed('led', true)
    .attr('width', (radius + margin) * 2).append('svg:g')
    .attr('transform', `translate(${radius + margin},${radius + margin})`)
    .call(tron.led);

// good
const leds = stage.selectAll('.led')
    .data(data)
  .enter().append('svg:svg')
    .classed('led', true)
    .attr('width', (radius + margin) * 2)
  .append('svg:g')
    .attr('transform', `translate(${radius + margin},${radius + margin})`)
    .call(tron.led);

// good
const leds = stage.selectAll('.led').data(data);
  • 在每個程式碼塊的結束位置和下一語句的開頭空行
// bad
if (foo) {
  return bar;
}
return baz;

// good
if (foo) {
  return bar;
}

return baz;

// bad
const obj = {
  foo() {
  },
  bar() {
  },
};
return obj;

// good
const obj = {
  foo() {
  },

  bar() {
  },
};

return obj;

// bad
const arr = [
  function foo() {
  },
  function bar() {
  },
];
return arr;

// good
const arr = [
  function foo() {
  },

  function bar() {
  },
];

return arr;
// bad
function bar() {

  console.log(foo);

}

// bad
if (baz) {

  console.log(qux);
} else {
  console.log(foo);

}

// bad
class Foo {

  constructor(bar) {
    this.bar = bar;
  }
}

// good
function bar() {
  console.log(foo);
}

// good
if (baz) {
  console.log(qux);
} else {
  console.log(foo);
}
// bad
function bar( foo ) {
  return foo;
}

// good
function bar(foo) {
  return foo;
}

// bad
if ( foo ) {
  console.log(foo);
}

// good
if (foo) {
  console.log(foo);
}
// bad
const foo = [ 1, 2, 3 ];
console.log(foo[ 0 ]);

// good
const foo = [1, 2, 3];
console.log(foo[0]);
// bad
const foo = {clark: 'kent'};

// good
const foo = { clark: 'kent' };
  • 強制一行的最大長度100 eslint: max-len
// bad
const foo = jsonData && jsonData.foo && jsonData.foo.bar && jsonData.foo.bar.baz && jsonData.foo.bar.baz.quux && jsonData.foo.bar.baz.quux.xyzzy;

// bad
$.ajax({ method: 'POST', url: 'https://airbnb.com/', data: { name: 'John' } }).done(() => console.log('Congratulations!')).fail(() => console.log('You have failed this city.'));

// good
const foo = jsonData
  && jsonData.foo
  && jsonData.foo.bar
  && jsonData.foo.bar.baz
  && jsonData.foo.bar.baz.quux
  && jsonData.foo.bar.baz.quux.xyzzy;

// good
$.ajax({
  method: 'POST',
  url: 'https://airbnb.com/',
  data: { name: 'John' },
})
  .done(() => console.log('Congratulations!'))
  .fail(() => console.log('You have failed this city.'));
// bad
const story = [
    once
  , upon
  , aTime
];

// good
const story = [
  once,
  upon,
  aTime,
];

// bad
const hero = {
    firstName: 'Ada'
  , lastName: 'Lovelace'
  , birthYear: 1815
  , superPower: 'computers'
};

// good
const hero = {
  firstName: 'Ada',
  lastName: 'Lovelace',
  birthYear: 1815,
  superPower: 'computers',
};

why?減少無意義的git diffs

// bad - git diff without trailing comma
const hero = {
     firstName: 'Florence',
-    lastName: 'Nightingale'
+    lastName: 'Nightingale',
+    inventorOf: ['coxcomb chart', 'modern nursing']
};

// good - git diff with trailing comma
const hero = {
     firstName: 'Florence',
     lastName: 'Nightingale',
+    inventorOf: ['coxcomb chart', 'modern nursing'],
};
// bad
const hero = {
  firstName: 'Dana',
  lastName: 'Scully'
};

const heroes = [
  'Batman',
  'Superman'
];

// good
const hero = {
  firstName: 'Dana',
  lastName: 'Scully',
};

const heroes = [
  'Batman',
  'Superman',
];

// bad
function createHero(
  firstName,
  lastName,
  inventorOf
) {
  // does nothing
}

// good
function createHero(
  firstName,
  lastName,
  inventorOf,
) {
  // does nothing
}

// good (note that a comma must not appear after a "rest" element)
function createHero(
  firstName,
  lastName,
  inventorOf,
  ...heroArgs
) {
  // does nothing
}

// bad
createHero(
  firstName,
  lastName,
  inventorOf
);

// good
createHero(
  firstName,
  lastName,
  inventorOf,
);

// good (note that a comma must not appear after a "rest" element)
createHero(
  firstName,
  lastName,
  inventorOf,
  ...heroArgs
);

分號 Semicolons

// bad
(function () {
  const name = 'Skywalker'
  return name
})()

// good
(function () {
  const name = 'Skywalker';
  return name;
}());

// good, but legacy (guards against the function becoming an argument when two files with IIFEs are concatenated)
;((() => {
  const name = 'Skywalker';
  return name;
})());

型別轉換和強制型別轉換

  • ?Perform type coercion at the beginning of the statement.
  • Strings:
// => this.reviewScore = 9;

// bad
const totalScore = this.reviewScore + ''; // invokes this.reviewScore.valueOf()

// bad
const totalScore = this.reviewScore.toString(); // isn’t guaranteed to return a string

// good
const totalScore = String(this.reviewScore);
  • Numbers:使用Number和parseInt eslint: radix
const inputValue = '4';

// bad
const val = new Number(inputValue);

// bad
const val = +inputValue;

// bad
const val = inputValue >> 0;

// bad
const val = parseInt(inputValue);

// good
const val = Number(inputValue);

// good
const val = parseInt(inputValue, 10);
  • 不管因為什麼原因你必須使用位移操作,增加註釋說明
// good
/**
 * parseInt was the reason my code was slow.
 * Bitshifting the String to coerce it to a
 * Number made it a lot faster.
 */
const val = inputValue >> 0;
  • 小心位移操作。數值能表示64位數,但是位移操作只能返回32位整數。
2147483647 >> 0; // => 2147483647
2147483648 >> 0; // => -2147483648
2147483649 >> 0; // => -2147483647
  • Boolean
const age = 0;

// bad
const hasAge = new Boolean(age);

// good
const hasAge = Boolean(age);

// best
const hasAge = !!age;

命名約定Naming Conventions

  • 不要使用一個字母命名 eslint: id-length
// bad
function q() {
  // ...
}

// good
function query() {
  // ...
}
  • 使用駝峰命名物件、函式和例項 eslint: camelcase
// bad
const OBJEcttsssss = {};
const this_is_my_object = {};
function c() {}

// good
const thisIsMyObject = {};
function thisIsMyFunction() {}
  • 使用PascalCase命名建構函式或者Class eslint: new-cap
// bad
function user(options) {
  this.name = options.name;
}

const bad = new user({
  name: 'nope',
});

// good
class User {
  constructor(options) {
    this.name = options.name;
  }
}

const good = new User({
  name: 'yup',
});

why?JavaScript沒有私有屬性或者私有方法的概念。使用下劃線容易造成誤解。

// bad
this.__firstName__ = 'Panda';
this.firstName_ = 'Panda';
this._firstName = 'Panda';

// good
this.firstName = 'Panda';
  • 不要儲存this的引用。使用箭頭函式或者 Function#bind
// bad
function foo() {
  const self = this;
  return function () {
    console.log(self);
  };
}

// bad
function foo() {
  const that = this;
  return function () {
    console.log(that);
  };
}

// good
function foo() {
  return () => {
    console.log(this);
  };
}
  • 檔名稱與export default 相符
// file 1 contents
class CheckBox {
  // ...
}
export default CheckBox;

// file 2 contents
export default function fortyTwo() { return 42; }

// file 3 contents
export default function insideDirectory() {}

// in some other file
// bad
import CheckBox from './checkBox'; // PascalCase import/export, camelCase filename
import FortyTwo from './FortyTwo'; // PascalCase import/filename, camelCase export
import InsideDirectory from './InsideDirectory'; // PascalCase import/filename, camelCase export

// bad
import CheckBox from './check_box'; // PascalCase import/export, snake_case filename
import forty_two from './forty_two'; // snake_case import/filename, camelCase export
import inside_directory from './inside_directory'; // snake_case import, camelCase export
import index from './inside_directory/index'; // requiring the index file explicitly
import insideDirectory from './insideDirectory/index'; // requiring the index file explicitly

// good
import CheckBox from './CheckBox'; // PascalCase export/import/filename
import fortyTwo from './fortyTwo'; // camelCase export/import/filename
import insideDirectory from './insideDirectory'; // camelCase export/import/directory name/implicit "index"
// ^ supports both insideDirectory.js and insideDirectory/index.js
  • 當export default一個函式時,使用駝峰命名。檔名也必須一致
function makeStyleGuide() {
  // ...
}

export default makeStyleGuide;
  • 當export constructor / class / singleton / function library / bare object,使用PascalCase命名方式
const AirbnbStyleGuide = {
  es6: {
  },
};

export default AirbnbStyleGuide;
  • 縮略詞必須首字母大寫,或者全部小寫
// bad
import SmsContainer from './containers/SmsContainer';

// bad
const HttpRequests = [
  // ...
];

// good
import SMSContainer from './containers/SMSContainer';

// good
const HTTPRequests = [
  // ...
];

// also good
const httpRequests = [
  // ...
];

// best
import TextMessageContainer from './containers/TextMessageContainer';

// best
const requests = [
  // ...
];

訪問器Accessors

  • 不需要屬性的訪問器函式
  • 不要使用getters/setters,會產生不可預期的副作用,而且難以維護和測試。
// bad
class Dragon {
  get age() {
    // ...
  }

  set age(value) {
    // ...
  }
}

// good
class Dragon {
  getAge() {
    // ...
  }

  setAge(value) {
    // ...
  }
}
  • 如果屬性或者方法是boolean,使用 isVal() 或者 hasVal()
// bad
if (!dragon.age()) {
  return false;
}

// good
if (!dragon.hasAge()) {
  return false;
}
  • 建立 get() 和 set() 方法沒有問題,但是保持一致性
class Jedi {
  constructor(options = {}) {
    const lightsaber = options.lightsaber || 'blue';
    this.set('lightsaber', lightsaber);
  }

  set(key, val) {
    this[key] = val;
  }

  get(key) {
    return this[key];
  }
}

事件Events

  • 對於event的handler傳遞資料時,使用 { key:value... } 方式。這樣,當需要傳遞更多資訊時,不需要更改每個handler簽名
// bad
$(this).trigger('listingUpdated', listing.id);

// ...

$(this).on('listingUpdated', (e, listingId) => {
  // do something with listingId
});

// good
$(this).trigger('listingUpdated', { listingId: listing.id });

// ...

$(this).on('listingUpdated', (e, data) => {
  // do something with data.listingId
});

jQuery

  • jQuery物件變數使用 $ 區分
// bad
const sidebar = $('.sidebar');

// good
const $sidebar = $('.sidebar');

// good
const $sidebarBtn = $('.sidebar-btn');
  • 快取jQuery lookups
// bad
function setSidebar() {
  $('.sidebar').hide();

  // ...

  $('.sidebar').css({
    'background-color': 'pink',
  });
}

// good
function setSidebar() {
  const $sidebar = $('.sidebar');
  $sidebar.hide();

  // ...

  $sidebar.css({
    'background-color': 'pink',
  });
}
  • Dom查詢,使用級聯 $('.sidebar ul') 或者父子 $('.sidebar > ul')
  • 指定範圍進行find
// bad
$('ul', '.sidebar').hide();

// bad
$('.sidebar').find('ul').hide();

// good
$('.sidebar ul').hide();

// good
$('.sidebar > ul').hide();

// good
$sidebar.find('ul').hide();

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