js滑鼠移動實現圖片立體滾動效果

antzone發表於2017-04-07

本章節分享一段程式碼例項,它實現了滑鼠移動能夠使圖片立體滾動效果。

程式碼例項如下:

[HTML] 純文字檢視 複製程式碼
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="author" content="http://www.softwhy.com/" />
<title>螞蟻部落</title>
<style type="text/css">
html{
  overflow:hidden;
}
body{
  position:absolute;
  margin:0px;
  padding:0px;
  background:#fff;
  width:100%;
  height:100%;
}
#screen{
  position:absolute;
  left:10%;
  top:10%;
  width:80%;
  height:80%;
  background:#fff;
}
#screen img{
  position:absolute;
  cursor:pointer;
  width:0px;
  height:0px;
  -ms-interpolation-mode:nearest-neighbor;
}
#bankImages{
  visibility:hidden;
}
#FPS{
  position:absolute;
  right:5px;
  bottom:5px;
  font-size:10px;
  color:#666;
  font-family:verdana;
}
</style>
<script type="text/javascript">
/* ==== Easing function ==== */
var Library = {};
Library.ease = function () {
  this.target = 0;
  this.position = 0;
  this.move = function (target, speed) {
    this.position += (target - this.position) * speed;
  }
}
var tv = {
  /* ==== variables ==== */
  O : [],
  fps : 0,
  screen : {},
  angle : {
    x : new Library.ease(),
    y : new Library.ease()
  },
  camera : {
    x : new Library.ease(),
    y : new Library.ease()
  },
  create3DHTML : function (i, x, y, z, sw, sh) {
    /* ==== create HTML image element ==== */
    var o = document.createElement('img');
    o.src = i.src;
    tv.screen.obj.appendChild(o);
    /* ==== 3D coordinates ==== */
    o.point3D = {
      x : x,
      y : y,
      z : new Library.ease(),
      sw : sw,
      sh : sh,
      w : i.width,
      h : i.height
    };
    o.point3D.z.target = z;
    /* ==== push object ==== */
    o.point2D = {};
    tv.O.push(o);
    /* ==== on mouse over event ==== */
    o.onmouseover = function () {
      if (this != tv.o) {
        this.point3D.z.target = tv.mouseZ;
        tv.camera.x.target = this.point3D.x;
        tv.camera.y.target = this.point3D.y;
        if (tv.o) tv.o.point3D.z.target = 0;
          tv.o = this;
        }
        return false;
      }
      /* ==== on mousedown event ==== */
      o.onmousedown = function () {
        if (this == tv.o) {
          if (this.point3D.z.target == tv.mouseZ) 
                    this.point3D.z.target = 0;
          else {
            tv.o = false;
            this.onmouseover();
          }
        }
      }
      /* ==== main 3D function ==== */
      o.animate = function () {
        /* ==== 3D coordinates ==== */
        var x = this.point3D.x - tv.camera.x.position;
        var y = this.point3D.y - tv.camera.y.position;
        this.point3D.z.move(this.point3D.z.target, this.point3D.z.target ? .15 : .08);
        /* ==== rotations ==== */
        var xy = tv.angle.cx * y - tv.angle.sx * this.point3D.z.position;
        var xz = tv.angle.sx * y + tv.angle.cx * this.point3D.z.position;
        var yz = tv.angle.cy * xz - tv.angle.sy * x;
        var yx = tv.angle.sy * xz + tv.angle.cy * x;
        /* ==== 2D transform ==== */
        var scale = tv.camera.focalLength / (tv.camera.focalLength + yz);
        x = yx * scale;
        y = xy * scale;
        var w = Math.round(Math.max(0, this.point3D.w * scale * this.point3D.sw));
        var h = Math.round(Math.max(0, this.point3D.h * scale * this.point3D.sh));
        /* ==== HTML rendering ==== */
        var o = this.style;
        o.left = Math.round(x + tv.screen.w - w * .5) + 'px';
        o.top = Math.round(y + tv.screen.h - h * .5) + 'px';
        o.width = w + 'px';
        o.height = h + 'px';
        o.zIndex = 10000 + Math.round(scale * 1000);
      }
    },
    /* ==== init script ==== */
    init : function (structure, FL, mouseZ, rx, ry) {
      this.screen.obj = document.getElementById('screen');
      this.screen.obj.onselectstart = function () { return false; }
      this.screen.obj.ondrag = function () { return false; }
      this.mouseZ = mouseZ;
      this.camera.focalLength = FL;
      this.angle.rx = rx;
      this.angle.ry = ry;
      /* ==== create objects ==== */
      var i = 0, o;
      while( o = structure[i++] )
      this.create3DHTML(o.img, o.x, o.y, o.z, o.sw, o.sh);
      /* ==== start script ==== */
      this.resize();
      mouse.y = this.screen.y + this.screen.h;
      mouse.x = this.screen.x + this.screen.w;
      /* ==== loop ==== */
      setInterval(tv.run, 16);
      setInterval(tv.dFPS, 1000);
    },
    /* ==== resize window ==== */
    resize : function () {
    var o = tv.screen.obj;
    if (o) {
      tv.screen.w = o.offsetWidth / 2;
      tv.screen.h = o.offsetHeight / 2;
      for(tv.screen.x=0,tv.screen.y=0;o!=null;o=o.offsetParent){
        tv.screen.x += o.offsetLeft;
        tv.screen.y += o.offsetTop;
      }
    }
  },
  /* ==== main loop ==== */
  run : function () {
    tv.fps++;
    /* ==== motion ease ==== */
    tv.angle.x.move(-(mouse.y-tv.screen.h-tv.screen.y)*tv.angle.rx,.1);
    tv.angle.y.move((mouse.x-tv.screen.w-tv.screen.x)*tv.angle.ry,.1);
    tv.camera.x.move(tv.camera.x.target, .025);
    tv.camera.y.move(tv.camera.y.target, .025);
    /* ==== angles sin and cos ==== */
    tv.angle.cx = Math.cos(tv.angle.x.position);
    tv.angle.sx = Math.sin(tv.angle.x.position);
    tv.angle.cy = Math.cos(tv.angle.y.position);
    tv.angle.sy = Math.sin(tv.angle.y.position);
    /* ==== loop through images ==== */
    var i = 0, o;
    while( o = tv.O[i++] ) o.animate();
  },
  /* ==== trace frames per seconds ==== */
  dFPS : function () {
    document.getElementById('FPS').innerHTML = tv.fps + ' FPS';
    tv.fps = 0;
  }
}
/* ==== global mouse position ==== */
var mouse = {
  x : 0,
  y : 0
}
document.onmousemove = function(e) {
  if (window.event) e = window.event;
  mouse.x = e.clientX;
  mouse.y = e.clientY;
  return false;
}
/* ==== starting script ==== */
onload = function() {
  onresize = tv.resize;
  /* ==== build grid ==== */
  var img = document.getElementById('bankImages').getElementsByTagName('img');
  var structure = [];
  for (var i = -300; i <= 300; i += 120)
  for (var j = -300; j <= 300; j += 120)
  structure.push({ img:img[0], x:i, y:j, z:0, sw:.5, sh:.5 });
  /* ==== let's go ==== */
  tv.init(structure, 350, -200, .005, .0025);
}
</script>
</head>
<body>
<div id="screen"></div>
<div id="bankImages">
  <img alt="" src="mytest/demo/dborder.jpg"> 
</div>
<div id="FPS"></div>
</body>
</html>

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