官網:https://www.libsdl.org/
1.下載安裝包
下載安裝包 SDL2-devel-2.30.2-VC.zip,然後解壓到指定目錄
此時就安裝完了。簡簡單單。
2.編碼使用demo
編寫CMakeLists.txt
cmake_minimum_required(VERSION 3.28)
project(sdltest01)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_PREFIX_PATH "C:/Users/Dark/SDL2-2.30.2/")
find_package(SDL2 REQUIRED)
add_executable(${PROJECT_NAME} main.cpp)
target_include_directories(${PROJECT_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} PRIVATE ${SDL2_LIBRARIES})
編寫main.cpp
#include <iostream>
#include <SDL.h>
#undef main
int main()
{
int run = 1;
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Texture *texture = NULL;
SDL_Rect rect; // 長方形,原點在左上角
rect.w = 50; //方塊大小
rect.h = 50;
SDL_Init(SDL_INIT_VIDEO);//初始化函式,可以確定希望啟用的子系統
window = SDL_CreateWindow("2 Window",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
640,
480,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);// 建立視窗
if (!window)
{
return -1;
}
renderer = SDL_CreateRenderer(window, -1, 0);//基於視窗建立渲染器
if (!renderer)
{
return -1;
}
texture = SDL_CreateTexture(renderer,
SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_TARGET,
640,
480); //建立紋理
if (!texture)
{
return -1;
}
int show_count = 0;
while (run)
{
rect.x = rand() % 600;
rect.y = rand() % 400;
SDL_SetRenderTarget(renderer, texture); // 設定渲染目標為紋理
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); // 紋理背景為黑色
SDL_RenderClear(renderer); //清屏
SDL_RenderDrawRect(renderer, &rect); //繪製一個長方形
SDL_SetRenderDrawColor(renderer, 0, 255, 255, 255); //長方形為白色
SDL_RenderFillRect(renderer, &rect);
SDL_SetRenderTarget(renderer, NULL); //恢復預設,渲染目標為視窗
SDL_RenderCopy(renderer, texture, NULL, NULL); //複製紋理到CPU
SDL_RenderPresent(renderer); //輸出到目標視窗上
SDL_Delay(300);
if(show_count++ > 30)
{
run = 0; // 不跑了
}
}
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window); //銷燬視窗
SDL_Quit();
return 0;
}
執行時自己把SDL安裝路徑下的lib下的對應的庫,複製到exe目錄下
執行結果會彈個框框出來,然後有個正方形在那裡動來動去,然後就自動關閉框框。