一、前言
隨著開發者的增多和時間的累積,AppStore
已經有非常多的應用了,每年都有很多新的APP
產生。但是我們手機上留存的應用有限,所以如何吸引使用者,成為產品設計的一項重要內容。其中炫酷的動畫效果是重要內容之一,我們會發現很多好的應用上面都有許多很炫的效果。可能一提到炫酷的動畫,很多人都很頭疼,因為動畫並不是那麼好做,實現一個好的動畫需要時間、耐心和好的思路。下面我們就以一個有趣的動畫(如下圖)為例,抽絲剝繭,看看到底是怎麼實現的!
二、分析
上面圖中的動畫第一眼看起來的確是有點複雜,但是我們來一步步分析,就會發現其實並不是那麼難。仔細看一下就會發現,大致步驟如下:
- 1、先出來一個圓
- 2、圓形在水平和豎直方向上被擠壓,呈橢圓形狀的一個過程,最後恢復成圓形
- 3、圓形的左下角、右下角和頂部分別按順序凸出一小部分
- 4、圓和凸出部分形成的圖形旋轉一圈後變成三角形
- 5、三角形的左邊先後出來兩條寬線,將三角形圍在一個矩形中
- 6、矩形由底部向上被波浪狀填滿
- 7、被填滿的矩形放大至全屏,彈出
Welcome
動畫大致就分為上面幾個步驟,拆分後我們一步步來實現其中的效果(下面所示步驟中以Swift
程式碼為例,demo
中分別有Objective-C
和Swift
的實現)。
三、實現圓形以及橢圓的漸變
首先,我們建立了一個新工程後,然後新建了一個名AnimationView
的類繼承UIView
,這個是用來顯示動畫效果的一個view
。然後先新增CircleLayer
(圓形layer
),隨後實現由小變大的效果。
class AnimationView: UIView {
let circleLayer = CircleLayer()
override init(frame: CGRect) {
super.init(frame: frame)
backgroundColor = UIColor.clearColor()
addCircleLayer()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
/**
add circle layer
*/
func addCircleLayer() {
self.layer.addSublayer(circleLayer)
circleLayer.expand()
}
}
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其中expand()
這個方法如下
/**
expand animation function
*/
func expand() {
let expandAnimation: CABasicAnimation = CABasicAnimation(keyPath: "path")
expandAnimation.fromValue = circleSmallPath.CGPath
expandAnimation.toValue = circleBigPath.CGPath
expandAnimation.duration = KAnimationDuration
expandAnimation.fillMode = kCAFillModeForwards
expandAnimation.removedOnCompletion = false
self.addAnimation(expandAnimation, forKey: nil)
}
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執行效果如下
第一步做好了,接下來就是呈橢圓形狀的變化了,仔細分析就比如一個彈性小球,豎直方向捏一下,水平方向捏一下這樣的效果。這其實就是一個組合動畫,如下
/**
wobbl group animation
*/
func wobbleAnimate() {
// 1、animation begin from bigPath to verticalPath
let animation1: CABasicAnimation = CABasicAnimation(keyPath: "path")
animation1.fromValue = circleBigPath.CGPath
animation1.toValue = circleVerticalSquishPath.CGPath
animation1.beginTime = KAnimationBeginTime
animation1.duration = KAnimationDuration
// 2、animation vertical to horizontal
let animation2: CABasicAnimation = CABasicAnimation(keyPath: "path")
animation2.fromValue = circleVerticalSquishPath.CGPath
animation2.toValue = circleHorizontalSquishPath.CGPath
animation2.beginTime = animation1.beginTime + animation1.duration
animation2.duration = KAnimationDuration
// 3、animation horizontal to vertical
let animation3: CABasicAnimation = CABasicAnimation(keyPath: "path")
animation3.fromValue = circleHorizontalSquishPath.CGPath
animation3.toValue = circleVerticalSquishPath.CGPath
animation3.beginTime = animation2.beginTime + animation2.duration
animation3.duration = KAnimationDuration
// 4、animation vertical to bigPath
let animation4: CABasicAnimation = CABasicAnimation(keyPath: "path")
animation4.fromValue = circleVerticalSquishPath.CGPath
animation4.toValue = circleBigPath.CGPath
animation4.beginTime = animation3.beginTime + animation3.duration
animation4.duration = KAnimationDuration
// 5、group animation
let animationGroup: CAAnimationGroup = CAAnimationGroup()
animationGroup.animations = [animation1, animation2, animation3, animation4]
animationGroup.duration = 4 * KAnimationDuration
animationGroup.repeatCount = 2
addAnimation(animationGroup, forKey: nil)
}
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上面程式碼中實現了從 圓 → 橢圓(x方向長軸)→ 橢圓(y方向長軸)→ 圓
這一系列的變化,最後組合成一個動畫。這一步實現後效果如下
四、實現圓形邊緣的凸出部分
關於這個凸出部分,乍一看可能感覺會比較難實現,看起來挺複雜的。其實實現的原理很簡單,仔細分析我們會發現這三個凸出部分連起來剛好是一個三角形,那麼第一步我們就在之前的基礎上先加一個三角形的layer
,如下
import UIKit
class TriangleLayer: CAShapeLayer {
let paddingSpace: CGFloat = 30.0
override init() {
super.init()
fillColor = UIColor.colorWithHexString("#009ad6").CGColor
strokeColor = UIColor.colorWithHexString("#009ad6").CGColor
lineWidth = 7.0
path = smallTrianglePath.CGPath
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
var smallTrianglePath: UIBezierPath {
let smallPath = UIBezierPath()
smallPath.moveToPoint(CGPointMake(5.0 + paddingSpace, 95.0))
smallPath.addLineToPoint(CGPointMake(50.0, 12.5 + paddingSpace))
smallPath.addLineToPoint(CGPointMake(95.0 - paddingSpace, 95.0))
smallPath.closePath()
return smallPath
}
}
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然後設定圓角
lineCap = kCALineCapRound
lineJoin = kCALineJoinRound
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下面就是來做凸出部分了,原理其實很簡單,就是將現在這個三角形保持中心不變,左邊向左延伸即可
然後同理,保持中心不變分別按順序向右和向上拉伸
具體過程是這樣的
/**
triangle animate function
*/
func triangleAnimate() {
// left
let triangleAnimationLeft: CABasicAnimation = CABasicAnimation(keyPath: "path")
triangleAnimationLeft.fromValue = smallTrianglePath.CGPath
triangleAnimationLeft.toValue = leftTrianglePath.CGPath
triangleAnimationLeft.beginTime = 0.0
triangleAnimationLeft.duration = 0.3
// right
let triangleAnimationRight: CABasicAnimation = CABasicAnimation(keyPath: "path")
triangleAnimationRight.fromValue = leftTrianglePath.CGPath
triangleAnimationRight.toValue = rightTrianglePath.CGPath
triangleAnimationRight.beginTime = triangleAnimationLeft.beginTime + triangleAnimationLeft.duration
triangleAnimationRight.duration = 0.25
// top
let triangleAnimationTop: CABasicAnimation = CABasicAnimation(keyPath: "path")
triangleAnimationTop.fromValue = rightTrianglePath.CGPath
triangleAnimationTop.toValue = topTrianglePath.CGPath
triangleAnimationTop.beginTime = triangleAnimationRight.beginTime + triangleAnimationRight.duration
triangleAnimationTop.duration = 0.20
// group
let triangleAnimationGroup: CAAnimationGroup = CAAnimationGroup()
triangleAnimationGroup.animations = [triangleAnimationLeft, triangleAnimationRight, triangleAnimationTop]
triangleAnimationGroup.duration = triangleAnimationTop.beginTime + triangleAnimationTop.duration
triangleAnimationGroup.fillMode = kCAFillModeForwards
triangleAnimationGroup.removedOnCompletion = false
addAnimation(triangleAnimationGroup, forKey: nil)
}
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我們接下來把三角形的顏色改一下
這裡顏色相同了我們就可以看到了這個凸出的這個效果,調到正常速率(為了演示,把動畫速率調慢了) ,聯合之前所有的動作,到現在為止,效果是這樣的
到現在為止,看上去還不錯,差不多已經完成一半了,繼續下一步!
五、實現旋轉和矩形
旋轉來說很簡單了,大家估計都做過旋轉動畫,這裡就是把前面形成的圖形旋轉一下(當然要注意設定錨點anchorPoint
)
/**
self transform z
*/
func transformRotationZ() {
self.layer.anchorPoint = CGPointMake(0.5, 0.65)
let rotationAnimation: CABasicAnimation = CABasicAnimation(keyPath: "transform.rotation.z")
rotationAnimation.toValue = CGFloat(M_PI * 2)
rotationAnimation.duration = 0.45
rotationAnimation.removedOnCompletion = true
layer.addAnimation(rotationAnimation, forKey: nil)
}
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旋轉之後原圖形被切成了一個三角形,思路就是把原來的大圓,按著這個大三角形的內切圓剪下一下即可
/**
contract animation function
*/
func contract() {
let contractAnimation: CABasicAnimation = CABasicAnimation(keyPath: "path")
contractAnimation.fromValue = circleBigPath.CGPath
contractAnimation.toValue = circleSmallPath.CGPath
contractAnimation.duration = KAnimationDuration
contractAnimation.fillMode = kCAFillModeForwards
contractAnimation.removedOnCompletion = false
addAnimation(contractAnimation, forKey: nil)
}
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接下來就是畫矩形,新建一個RectangleLayer
,劃線
/**
line stroke color change with custom color
- parameter color: custom color
*/
func strokeChangeWithColor(color: UIColor) {
strokeColor = color.CGColor
let strokeAnimation: CABasicAnimation = CABasicAnimation(keyPath: "strokeEnd")
strokeAnimation.fromValue = 0.0
strokeAnimation.toValue = 1.0
strokeAnimation.duration = 0.4
addAnimation(strokeAnimation, forKey: nil)
}
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最後面就是經典的水波紋動畫了,不多說,直接上程式碼
func animate() {
/// 1
let waveAnimationPre: CABasicAnimation = CABasicAnimation(keyPath: "path")
waveAnimationPre.fromValue = wavePathPre.CGPath
waveAnimationPre.toValue = wavePathStarting.CGPath
waveAnimationPre.beginTime = 0.0
waveAnimationPre.duration = KAnimationDuration
/// 2
let waveAnimationLow: CABasicAnimation = CABasicAnimation(keyPath: "path")
waveAnimationLow.fromValue = wavePathStarting.CGPath
waveAnimationLow.toValue = wavePathLow.CGPath
waveAnimationLow.beginTime = waveAnimationPre.beginTime + waveAnimationPre.duration
waveAnimationLow.duration = KAnimationDuration
/// 3
let waveAnimationMid: CABasicAnimation = CABasicAnimation(keyPath: "path")
waveAnimationMid.fromValue = wavePathLow.CGPath
waveAnimationMid.toValue = wavePathMid.CGPath
waveAnimationMid.beginTime = waveAnimationLow.beginTime + waveAnimationLow.duration
waveAnimationMid.duration = KAnimationDuration
/// 4
let waveAnimationHigh: CABasicAnimation = CABasicAnimation(keyPath: "path")
waveAnimationHigh.fromValue = wavePathMid.CGPath
waveAnimationHigh.toValue = wavePathHigh.CGPath
waveAnimationHigh.beginTime = waveAnimationMid.beginTime + waveAnimationMid.duration
waveAnimationHigh.duration = KAnimationDuration
/// 5
let waveAnimationComplete: CABasicAnimation = CABasicAnimation(keyPath: "path")
waveAnimationComplete.fromValue = wavePathHigh.CGPath
waveAnimationComplete.toValue = wavePathComplete.CGPath
waveAnimationComplete.beginTime = waveAnimationHigh.beginTime + waveAnimationHigh.duration
waveAnimationComplete.duration = KAnimationDuration
/// group animation
let arcAnimationGroup: CAAnimationGroup = CAAnimationGroup()
arcAnimationGroup.animations = [waveAnimationPre, waveAnimationLow, waveAnimationMid, waveAnimationHigh, waveAnimationComplete]
arcAnimationGroup.duration = waveAnimationComplete.beginTime + waveAnimationComplete.duration
arcAnimationGroup.fillMode = kCAFillModeForwards
arcAnimationGroup.removedOnCompletion = false
addAnimation(arcAnimationGroup, forKey: nil)
}
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找幾個點控制水波形狀,畫出貝塞爾曲線即可,到這裡基本就完成了。接下來最後一步,放大,並彈出Welcome
func expandView() {
backgroundColor = UIColor.colorWithHexString("#40e0b0")
frame = CGRectMake(frame.origin.x - blueRectangleLayer.lineWidth,
frame.origin.y - blueRectangleLayer.lineWidth,
frame.size.width + blueRectangleLayer.lineWidth * 2,
frame.size.height + blueRectangleLayer.lineWidth * 2)
layer.sublayers = nil
UIView.animateWithDuration(0.3, delay: 0.0, options: UIViewAnimationOptions.CurveEaseInOut, animations: {
self.frame = self.parentFrame
}, completion: { finished in
self.delegate?.completeAnimation()
})
}
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放大完以後設定代理,然後在主的vc
中新增Welcome
這個Label
// MARK: -
// MARK: AnimationViewDelegate
func completeAnimation() {
// 1
animationView.removeFromSuperview()
view.backgroundColor = UIColor.colorWithHexString("#40e0b0")
// 2
let label: UILabel = UILabel(frame: view.frame)
label.textColor = UIColor.whiteColor()
label.font = UIFont(name: "HelveticaNeue-Thin", size: 50.0)
label.textAlignment = NSTextAlignment.Center
label.text = "Welcome"
label.transform = CGAffineTransformScale(label.transform, 0.25, 0.25)
view.addSubview(label)
// 3
UIView.animateWithDuration(0.4, delay: 0.0, usingSpringWithDamping: 0.7, initialSpringVelocity: 0.1, options: UIViewAnimationOptions.CurveEaseInOut,animations: ({
label.transform = CGAffineTransformScale(label.transform, 4.0, 4.0)
}), completion: { finished in
self.addTouchButton()
})
}
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到現在為止,動畫全部完成
六、最後
同樣,還是提供了兩個版本(Objective-C & Swift),你可以在 這裡 檢視原始碼!
一直對動畫比較感興趣,希望多研究多深入,有什麼意見或者建議的話,可以留言或者私信,如果覺得還好的話,請star
支援,謝謝!
原效果出處