#if 1
#include <iostream>
#include <memory>
#include <mutex>
using namespace std;
class Singleton
{
public:
static Singleton &getInstance()
{
std::call_once(m_OnceFlag, &Singleton::init);
return *m_Instance;
}
void setData(int data)
{
m_Date = data;
}
int getData()
{
return m_Date;
}
private:
Singleton(){}
Singleton(const Singleton &) = delete;
Singleton &operator=(const Singleton &) = delete;
static void init()
{
m_Instance.reset(new Singleton);
}
static std::unique_ptr<Singleton> m_Instance;
static std::once_flag m_OnceFlag;
int m_Date{ 0 };
};
std::unique_ptr<Singleton> Singleton::m_Instance;
std::once_flag Singleton::m_OnceFlag;
int main()
{
Singleton::getInstance().setData(100);
cout << Singleton::getInstance().getData() << endl;
system("pause");
return EXIT_SUCCESS;
}
輸出:
100
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