前言
簡單整理一些endpoint的一些東西,主要是介紹一個這個endpoint是什麼。
正文
endpoint 從表面意思是端點的意思,也就是說比如客戶端的某一個action 是一個點,那麼服務端的action也是一個點,這個端點的意義更加具體,而不是服務端和客戶端這麼泛指。
比如說客戶端的action請求使用者信心,那麼服務端的action就是GetUserInfo,那麼endpoint 在這裡是什麼意思呢?是GetUserInfo的抽象,或者是GetUserInfo的描述符。
那麼netcore 對endpoint的描述是什麼呢?
派生 Microsoft.AspNetCore.Routing.RouteEndpoint
RouteEndpoint 是:
那麼來看一下:
app.UseRouting();
程式碼為:
public static IApplicationBuilder UseRouting(this IApplicationBuilder builder)
{
if (builder == null)
throw new ArgumentNullException(nameof (builder));
EndpointRoutingApplicationBuilderExtensions.VerifyRoutingServicesAreRegistered(builder);
DefaultEndpointRouteBuilder endpointRouteBuilder = new DefaultEndpointRouteBuilder(builder);
builder.Properties["__EndpointRouteBuilder"] = (object) endpointRouteBuilder;
return builder.UseMiddleware<EndpointRoutingMiddleware>((object) endpointRouteBuilder);
}
VerifyRoutingServicesAreRegistered 主要驗證路由標記服務是否注入了:
private static void VerifyRoutingServicesAreRegistered(IApplicationBuilder app)
{
if (app.ApplicationServices.GetService(typeof (RoutingMarkerService)) == null)
throw new InvalidOperationException(Resources.FormatUnableToFindServices((object) "IServiceCollection", (object) "AddRouting", (object) "ConfigureServices(...)"));
}
然後可以檢視一下DefaultEndpointRouteBuilder:
internal class DefaultEndpointRouteBuilder : IEndpointRouteBuilder
{
public DefaultEndpointRouteBuilder(IApplicationBuilder applicationBuilder)
{
IApplicationBuilder applicationBuilder1 = applicationBuilder;
if (applicationBuilder1 == null)
throw new ArgumentNullException(nameof (applicationBuilder));
this.ApplicationBuilder = applicationBuilder1;
this.DataSources = (ICollection<EndpointDataSource>) new List<EndpointDataSource>();
}
public IApplicationBuilder ApplicationBuilder { get; }
public IApplicationBuilder CreateApplicationBuilder()
{
return this.ApplicationBuilder.New();
}
public ICollection<EndpointDataSource> DataSources { get; }
public IServiceProvider ServiceProvider
{
get
{
return this.ApplicationBuilder.ApplicationServices;
}
}
}
我們知道builder 是用來構造某個東西的,從名字上來看是用來構造DefaultEndpointRoute。
建設者,一般分為兩種,一種是內部就有構建方法,另一種是構建方法在材料之中或者操作機器之中。
這個怎麼說呢?比如說一個構建者相當於一個工人,那麼這個工人可能只帶材料去完成一個小屋。也可能構建者本身沒有帶材料,那麼可能材料之中包含了製作方法(比如方便麵)或者機器中包含了製作方法比如榨汁機。
然後來看一下中介軟體EndpointRoutingMiddleware:
public EndpointRoutingMiddleware(
MatcherFactory matcherFactory,
ILogger<EndpointRoutingMiddleware> logger,
IEndpointRouteBuilder endpointRouteBuilder,
DiagnosticListener diagnosticListener,
RequestDelegate next)
{
if (endpointRouteBuilder == null)
throw new ArgumentNullException(nameof (endpointRouteBuilder));
MatcherFactory matcherFactory1 = matcherFactory;
if (matcherFactory1 == null)
throw new ArgumentNullException(nameof (matcherFactory));
this._matcherFactory = matcherFactory1;
ILogger<EndpointRoutingMiddleware> logger1 = logger;
if (logger1 == null)
throw new ArgumentNullException(nameof (logger));
this._logger = (ILogger) logger1;
DiagnosticListener diagnosticListener1 = diagnosticListener;
if (diagnosticListener1 == null)
throw new ArgumentNullException(nameof (diagnosticListener));
this._diagnosticListener = diagnosticListener1;
RequestDelegate requestDelegate = next;
if (requestDelegate == null)
throw new ArgumentNullException(nameof (next));
this._next = requestDelegate;
this._endpointDataSource = (EndpointDataSource) new CompositeEndpointDataSource((IEnumerable<EndpointDataSource>) endpointRouteBuilder.DataSources);
}
裡面就做一些判斷,是否服務注入了。然後值得關注的是幾個新鮮事物了,比如MatcherFactory、DiagnosticListener、CompositeEndpointDataSource。
把這些都看一下吧。
internal abstract class MatcherFactory
{
public abstract Matcher CreateMatcher(EndpointDataSource dataSource);
}
CreateMatcher 通過某個端點資源,來建立一個Matcher。
這裡猜測,是這樣子的,一般來說客戶端把某個路由都比作某個資源,也就是uri,這裡抽象成EndpointDataSource,那麼這個匹配器的作用是:
Attempts to asynchronously select an <see cref="Endpoint"/> for the current request.
也就是匹配出Endpoint。
那麼再看一下DiagnosticListener,DiagnosticListener 原始碼就不看了,因為其實一個系統類,也就是system下面的類,比較複雜,直接看其描述就會。
DiagnosticListener 是一個 NotificationSource,這意味著返回的結果可用於記錄通知,但它也有 Subscribe 方法,因此可以任意轉發通知。 因此,其工作是將生成的作業從製造者轉發到所有偵聽器 (多轉換) 。 通常情況下,不應 DiagnosticListener 使用,而是使用預設設定,以便通知儘可能公共。
是一個監聽作用的,模式是訂閱模式哈。https://docs.microsoft.com/zh-cn/dotnet/api/system.diagnostics.diagnosticlistener?view=net-6.0 有興趣可以去看一下。
最後這個看一下CompositeEndpointDataSource,表面意思是綜合性EndpointDataSource,繼承自EndpointDataSource。
public CompositeEndpointDataSource(IEnumerable<EndpointDataSource> endpointDataSources) : this()
{
_dataSources = new List<EndpointDataSource>();
foreach (var dataSource in endpointDataSources)
{
_dataSources.Add(dataSource);
}
}
是用來管理endpointDataSources的,暫且不看其作用。
public Task Invoke(HttpContext httpContext)
{
Endpoint endpoint = httpContext.GetEndpoint();
if (endpoint != null)
{
EndpointRoutingMiddleware.Log.MatchSkipped(this._logger, endpoint);
return this._next(httpContext);
}
Task<Matcher> matcherTask = this.InitializeAsync();
if (!matcherTask.IsCompletedSuccessfully)
return AwaitMatcher(this, httpContext, matcherTask);
Task matchTask = matcherTask.Result.MatchAsync(httpContext);
return !matchTask.IsCompletedSuccessfully ? AwaitMatch(this, httpContext, matchTask) : this.SetRoutingAndContinue(httpContext);
async Task AwaitMatcher(
EndpointRoutingMiddleware middleware,
HttpContext httpContext,
Task<Matcher> matcherTask)
{
await (await matcherTask).MatchAsync(httpContext);
await middleware.SetRoutingAndContinue(httpContext);
}
async Task AwaitMatch(
EndpointRoutingMiddleware middleware,
HttpContext httpContext,
Task matchTask)
{
await matchTask;
await middleware.SetRoutingAndContinue(httpContext);
}
}
一段一段看:
Endpoint endpoint = httpContext.GetEndpoint();
if (endpoint != null)
{
EndpointRoutingMiddleware.Log.MatchSkipped(this._logger, endpoint);
return this._next(httpContext);
}
如果有endpoint,就直接執行下一個中介軟體。
Task<Matcher> matcherTask = this.InitializeAsync();
看InitializeAsync。
private Task<Matcher> InitializeAsync()
{
var initializationTask = _initializationTask;
if (initializationTask != null)
{
return initializationTask;
}
return InitializeCoreAsync();
}
接著看:InitializeCoreAsync
private Task<Matcher> InitializeCoreAsync()
{
var initialization = new TaskCompletionSource<Matcher>(TaskCreationOptions.RunContinuationsAsynchronously);
var initializationTask = Interlocked.CompareExchange(ref _initializationTask, initialization.Task, null);
if (initializationTask != null)
{
// This thread lost the race, join the existing task.
return initializationTask;
}
// This thread won the race, do the initialization.
try
{
var matcher = _matcherFactory.CreateMatcher(_endpointDataSource);
// Now replace the initialization task with one created with the default execution context.
// This is important because capturing the execution context will leak memory in ASP.NET Core.
using (ExecutionContext.SuppressFlow())
{
_initializationTask = Task.FromResult(matcher);
}
// Complete the task, this will unblock any requests that came in while initializing.
initialization.SetResult(matcher);
return initialization.Task;
}
catch (Exception ex)
{
// Allow initialization to occur again. Since DataSources can change, it's possible
// for the developer to correct the data causing the failure.
_initializationTask = null;
// Complete the task, this will throw for any requests that came in while initializing.
initialization.SetException(ex);
return initialization.Task;
}
}
這裡面作用就是建立matcher,值得注意的是這一句程式碼:var matcher = _matcherFactory.CreateMatcher(_endpointDataSource);
建立匹配器的資源物件是_endpointDataSource。
this._endpointDataSource = (EndpointDataSource) new CompositeEndpointDataSource((IEnumerable<EndpointDataSource>) endpointRouteBuilder.DataSources);
這個_endpointDataSource 並不是值某一個endpointDataSource,而是全部的endpointDataSource,這一點前面就有介紹CompositeEndpointDataSource。
然後看最後一段:
if (!matcherTask.IsCompletedSuccessfully)
return AwaitMatcher(this, httpContext, matcherTask);
Task matchTask = matcherTask.Result.MatchAsync(httpContext);
return !matchTask.IsCompletedSuccessfully ? AwaitMatch(this, httpContext, matchTask) : this.SetRoutingAndContinue(httpContext);
async Task AwaitMatcher(
EndpointRoutingMiddleware middleware,
HttpContext httpContext,
Task<Matcher> matcherTask)
{
await (await matcherTask).MatchAsync(httpContext);
await middleware.SetRoutingAndContinue(httpContext);
}
async Task AwaitMatch(
EndpointRoutingMiddleware middleware,
HttpContext httpContext,
Task matchTask)
{
await matchTask;
await middleware.SetRoutingAndContinue(httpContext);
}
這裡面其實就表達一個意思哈,如果task完成了,然後就直接執行下一步,如果沒有完成就await,總之是要執行MatchAsync然後再執行SetRoutingAndContinue。
internal abstract class Matcher
{
/// <summary>
/// Attempts to asynchronously select an <see cref="Endpoint"/> for the current request.
/// </summary>
/// <param name="httpContext">The <see cref="HttpContext"/> associated with the current request.</param>
/// <returns>A <see cref="Task"/> which represents the asynchronous completion of the operation.</returns>
public abstract Task MatchAsync(HttpContext httpContext);
}
MatchAsync 前面也提到過就是匹配出Endpoint的。
然後SetRoutingAndContinue:
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private Task SetRoutingAndContinue(HttpContext httpContext)
{
// If there was no mutation of the endpoint then log failure
var endpoint = httpContext.GetEndpoint();
if (endpoint == null)
{
Log.MatchFailure(_logger);
}
else
{
// Raise an event if the route matched
if (_diagnosticListener.IsEnabled() && _diagnosticListener.IsEnabled(DiagnosticsEndpointMatchedKey))
{
// We're just going to send the HttpContext since it has all of the relevant information
_diagnosticListener.Write(DiagnosticsEndpointMatchedKey, httpContext);
}
Log.MatchSuccess(_logger, endpoint);
}
return _next(httpContext);
}
這裡沒有匹配到也沒有終結哈,為什麼這麼做呢?因為匹配不到,下一個中介軟體可以做到如果沒有endpoint,那麼就指明做什麼事情,不要一下子寫死。
如何如果匹配成功了,那麼傳送一個事件,這個事件是DiagnosticsEndpointMatchedKey,然後列印匹配成功的一些log了。
private const string DiagnosticsEndpointMatchedKey = "Microsoft.AspNetCore.Routing.EndpointMatched";
那麼這裡我們可以監聽做一些事情,看專案需求了。
其實看到這裡有兩點疑問了Matcher的具體實現和EndpointDataSource 是怎麼來的。
先看一下Matcher吧,這個肯定要在路由服務中去檢視了。
public static IServiceCollection AddRouting(
this IServiceCollection services,
Action<RouteOptions> configureOptions)
{
if (services == null)
{
throw new ArgumentNullException(nameof(services));
}
if (configureOptions == null)
{
throw new ArgumentNullException(nameof(configureOptions));
}
services.Configure(configureOptions);
services.AddRouting();
return services;
}
然後在AddRouting 中檢視,這裡面非常多,這裡我直接放出這個的依賴注入:
services.TryAddSingleton<MatcherFactory, DfaMatcherFactory>();
那麼這裡進入看DfaMatcherFactory。
public override Matcher CreateMatcher(EndpointDataSource dataSource)
{
if (dataSource == null)
{
throw new ArgumentNullException(nameof(dataSource));
}
// Creates a tracking entry in DI to stop listening for change events
// when the services are disposed.
var lifetime = _services.GetRequiredService<DataSourceDependentMatcher.Lifetime>();
return new DataSourceDependentMatcher(dataSource, lifetime, () =>
{
return _services.GetRequiredService<DfaMatcherBuilder>();
});
}
檢視DataSourceDependentMatcher.Lifetime:
public sealed class Lifetime : IDisposable
{
private readonly object _lock = new object();
private DataSourceDependentCache<Matcher>? _cache;
private bool _disposed;
public DataSourceDependentCache<Matcher>? Cache
{
get => _cache;
set
{
lock (_lock)
{
if (_disposed)
{
value?.Dispose();
}
_cache = value;
}
}
}
public void Dispose()
{
lock (_lock)
{
_cache?.Dispose();
_cache = null;
_disposed = true;
}
}
}
Lifetime 是生命週期的意思,裡面實現的比較簡單,單純從功能上看似乎只是快取,但是其之所以取這個名字是因為Dispose,在Lifetime結束的時候帶走了DataSourceDependentCache
為了讓大家更清晰一寫,DataSourceDependentCache,將其標紅。
然後CreateMatcher 建立了DataSourceDependentMatcher。
return new DataSourceDependentMatcher(dataSource, lifetime, () =>
{
return _services.GetRequiredService<DfaMatcherBuilder>();
});
看一下DataSourceDependentMatcher:
public DataSourceDependentMatcher(
EndpointDataSource dataSource,
Lifetime lifetime,
Func<MatcherBuilder> matcherBuilderFactory)
{
_matcherBuilderFactory = matcherBuilderFactory;
_cache = new DataSourceDependentCache<Matcher>(dataSource, CreateMatcher);
_cache.EnsureInitialized();
// This will Dispose the cache when the lifetime is disposed, this allows
// the service provider to manage the lifetime of the cache.
lifetime.Cache = _cache;
}
這裡建立了一個DataSourceDependentCache。
public DataSourceDependentCache(EndpointDataSource dataSource, Func<IReadOnlyList<Endpoint>, T> initialize)
{
if (dataSource == null)
{
throw new ArgumentNullException(nameof(dataSource));
}
if (initialize == null)
{
throw new ArgumentNullException(nameof(initialize));
}
_dataSource = dataSource;
_initializeCore = initialize;
_initializer = Initialize;
_initializerWithState = (state) => Initialize();
_lock = new object();
}
// Note that we don't lock here, and think about that in the context of a 'push'. So when data gets 'pushed'
// we start computing a new state, but we're still able to perform operations on the old state until we've
// processed the update.
public T Value => _value;
public T EnsureInitialized()
{
return LazyInitializer.EnsureInitialized<T>(ref _value, ref _initialized, ref _lock, _initializer);
}
private T Initialize()
{
lock (_lock)
{
var changeToken = _dataSource.GetChangeToken();
_value = _initializeCore(_dataSource.Endpoints);
// Don't resubscribe if we're already disposed.
if (_disposed)
{
return _value;
}
_disposable = changeToken.RegisterChangeCallback(_initializerWithState, null);
return _value;
}
}
這裡Initialize可以看到呼叫了_initializeCore,這個_initializeCore就是傳遞進來的DataSourceDependentMatcher的CreateMatcher,如下:
private Matcher CreateMatcher(IReadOnlyList<Endpoint> endpoints)
{
var builder = _matcherBuilderFactory();
for (var i = 0; i < endpoints.Count; i++)
{
// By design we only look at RouteEndpoint here. It's possible to
// register other endpoint types, which are non-routable, and it's
// ok that we won't route to them.
if (endpoints[i] is RouteEndpoint endpoint && endpoint.Metadata.GetMetadata<ISuppressMatchingMetadata>()?.SuppressMatching != true)
{
builder.AddEndpoint(endpoint);
}
}
return builder.Build();
}
這裡可以看到這裡endpoint 必須帶有ISuppressMatchingMetadata,否則將不會被匹配。
這個_matcherBuilderFactory 是:
也就是:
看一下builder:
public override Matcher Build()
{
#if DEBUG
var includeLabel = true;
#else
var includeLabel = false;
#endif
var root = BuildDfaTree(includeLabel);
// State count is the number of nodes plus an exit state
var stateCount = 1;
var maxSegmentCount = 0;
root.Visit((node) =>
{
stateCount++;
maxSegmentCount = Math.Max(maxSegmentCount, node.PathDepth);
});
_stateIndex = 0;
// The max segment count is the maximum path-node-depth +1. We need
// the +1 to capture any additional content after the 'last' segment.
maxSegmentCount++;
var states = new DfaState[stateCount];
var exitDestination = stateCount - 1;
AddNode(root, states, exitDestination);
// The root state only has a jump table.
states[exitDestination] = new DfaState(
Array.Empty<Candidate>(),
Array.Empty<IEndpointSelectorPolicy>(),
JumpTableBuilder.Build(exitDestination, exitDestination, null),
null);
return new DfaMatcher(_loggerFactory.CreateLogger<DfaMatcher>(), _selector, states, maxSegmentCount);
}
BuildDfaTree 這個是一個演算法哈,這裡就不介紹哈,是dfa 演算法,這裡理解為將endpoint建立為一顆數,有利於匹配就好。
最後返回了一個return new DfaMatcher(_loggerFactory.CreateLogger
DfaMatcher 就是endpoint匹配器。
那麼進去看DfaMatcher 匹配方法MatchAsync。
public sealed override Task MatchAsync(HttpContext httpContext)
{
if (httpContext == null)
{
throw new ArgumentNullException(nameof(httpContext));
}
// All of the logging we do here is at level debug, so we can get away with doing a single check.
var log = _logger.IsEnabled(LogLevel.Debug);
// The sequence of actions we take is optimized to avoid doing expensive work
// like creating substrings, creating route value dictionaries, and calling
// into policies like versioning.
var path = httpContext.Request.Path.Value!;
// First tokenize the path into series of segments.
Span<PathSegment> buffer = stackalloc PathSegment[_maxSegmentCount];
var count = FastPathTokenizer.Tokenize(path, buffer);
var segments = buffer.Slice(0, count);
// FindCandidateSet will process the DFA and return a candidate set. This does
// some preliminary matching of the URL (mostly the literal segments).
var (candidates, policies) = FindCandidateSet(httpContext, path, segments);
var candidateCount = candidates.Length;
if (candidateCount == 0)
{
if (log)
{
Logger.CandidatesNotFound(_logger, path);
}
return Task.CompletedTask;
}
if (log)
{
Logger.CandidatesFound(_logger, path, candidates);
}
var policyCount = policies.Length;
// This is a fast path for single candidate, 0 policies and default selector
if (candidateCount == 1 && policyCount == 0 && _isDefaultEndpointSelector)
{
ref readonly var candidate = ref candidates[0];
// Just strict path matching (no route values)
if (candidate.Flags == Candidate.CandidateFlags.None)
{
httpContext.SetEndpoint(candidate.Endpoint);
// We're done
return Task.CompletedTask;
}
}
// At this point we have a candidate set, defined as a list of endpoints in
// priority order.
//
// We don't yet know that any candidate can be considered a match, because
// we haven't processed things like route constraints and complex segments.
//
// Now we'll iterate each endpoint to capture route values, process constraints,
// and process complex segments.
// `candidates` has all of our internal state that we use to process the
// set of endpoints before we call the EndpointSelector.
//
// `candidateSet` is the mutable state that we pass to the EndpointSelector.
var candidateState = new CandidateState[candidateCount];
for (var i = 0; i < candidateCount; i++)
{
// PERF: using ref here to avoid copying around big structs.
//
// Reminder!
// candidate: readonly data about the endpoint and how to match
// state: mutable storarge for our processing
ref readonly var candidate = ref candidates[i];
ref var state = ref candidateState[i];
state = new CandidateState(candidate.Endpoint, candidate.Score);
var flags = candidate.Flags;
// First process all of the parameters and defaults.
if ((flags & Candidate.CandidateFlags.HasSlots) != 0)
{
// The Slots array has the default values of the route values in it.
//
// We want to create a new array for the route values based on Slots
// as a prototype.
var prototype = candidate.Slots;
var slots = new KeyValuePair<string, object?>[prototype.Length];
if ((flags & Candidate.CandidateFlags.HasDefaults) != 0)
{
Array.Copy(prototype, 0, slots, 0, prototype.Length);
}
if ((flags & Candidate.CandidateFlags.HasCaptures) != 0)
{
ProcessCaptures(slots, candidate.Captures, path, segments);
}
if ((flags & Candidate.CandidateFlags.HasCatchAll) != 0)
{
ProcessCatchAll(slots, candidate.CatchAll, path, segments);
}
state.Values = RouteValueDictionary.FromArray(slots);
}
// Now that we have the route values, we need to process complex segments.
// Complex segments go through an old API that requires a fully-materialized
// route value dictionary.
var isMatch = true;
if ((flags & Candidate.CandidateFlags.HasComplexSegments) != 0)
{
state.Values ??= new RouteValueDictionary();
if (!ProcessComplexSegments(candidate.Endpoint, candidate.ComplexSegments, path, segments, state.Values))
{
CandidateSet.SetValidity(ref state, false);
isMatch = false;
}
}
if ((flags & Candidate.CandidateFlags.HasConstraints) != 0)
{
state.Values ??= new RouteValueDictionary();
if (!ProcessConstraints(candidate.Endpoint, candidate.Constraints, httpContext, state.Values))
{
CandidateSet.SetValidity(ref state, false);
isMatch = false;
}
}
if (log)
{
if (isMatch)
{
Logger.CandidateValid(_logger, path, candidate.Endpoint);
}
else
{
Logger.CandidateNotValid(_logger, path, candidate.Endpoint);
}
}
}
if (policyCount == 0 && _isDefaultEndpointSelector)
{
// Fast path that avoids allocating the candidate set.
//
// We can use this when there are no policies and we're using the default selector.
DefaultEndpointSelector.Select(httpContext, candidateState);
return Task.CompletedTask;
}
else if (policyCount == 0)
{
// Fast path that avoids a state machine.
//
// We can use this when there are no policies and a non-default selector.
return _selector.SelectAsync(httpContext, new CandidateSet(candidateState));
}
return SelectEndpointWithPoliciesAsync(httpContext, policies, new CandidateSet(candidateState));
}
這一段程式碼我看了一下,就是通過一些列的判斷,來設定httpcontext 的 Endpoint,這個有興趣可以看一下.
這裡提一下上面這個_selector:
services.TryAddSingleton<EndpointSelector, DefaultEndpointSelector>();
看一下DefaultEndpointSelector:
internal static void Select(HttpContext httpContext, CandidateState[] candidateState)
{
// Fast path: We can specialize for trivial numbers of candidates since there can
// be no ambiguities
switch (candidateState.Length)
{
case 0:
{
// Do nothing
break;
}
case 1:
{
ref var state = ref candidateState[0];
if (CandidateSet.IsValidCandidate(ref state))
{
httpContext.SetEndpoint(state.Endpoint);
httpContext.Request.RouteValues = state.Values!;
}
break;
}
default:
{
// Slow path: There's more than one candidate (to say nothing of validity) so we
// have to process for ambiguities.
ProcessFinalCandidates(httpContext, candidateState);
break;
}
}
}
private static void ProcessFinalCandidates(
HttpContext httpContext,
CandidateState[] candidateState)
{
Endpoint? endpoint = null;
RouteValueDictionary? values = null;
int? foundScore = null;
for (var i = 0; i < candidateState.Length; i++)
{
ref var state = ref candidateState[i];
if (!CandidateSet.IsValidCandidate(ref state))
{
continue;
}
if (foundScore == null)
{
// This is the first match we've seen - speculatively assign it.
endpoint = state.Endpoint;
values = state.Values;
foundScore = state.Score;
}
else if (foundScore < state.Score)
{
// This candidate is lower priority than the one we've seen
// so far, we can stop.
//
// Don't worry about the 'null < state.Score' case, it returns false.
break;
}
else if (foundScore == state.Score)
{
// This is the second match we've found of the same score, so there
// must be an ambiguity.
//
// Don't worry about the 'null == state.Score' case, it returns false.
ReportAmbiguity(candidateState);
// Unreachable, ReportAmbiguity always throws.
throw new NotSupportedException();
}
}
if (endpoint != null)
{
httpContext.SetEndpoint(endpoint);
httpContext.Request.RouteValues = values!;
}
}
這裡可以看一下Select。
如果候選項是0,那麼跳過這個就沒什麼好說的。
如果候選項是1,那麼就設定這個的endpoint。
如果匹配到多個,如果兩個相同得分相同的,就會丟擲異常,否則就是最後一個,也就是說我們不能設定完全相同的路由。
然後對於匹配策略而言呢,是:
感興趣可以看一下。
HttpMethodMatcherPolicy 這個是匹配405的。
HostMatcherPolicy 這個是用來匹配host的,如果不符合匹配到的endpoint,會設定驗證不通過。
結
下一節把app.UseEndpoints 介紹一下。