giflib是一款用C語言寫的載入GIF庫,在效能方面比Glide要好很多,首先來看一下效能對比。
從上圖中我們可以看出在CPU使用率上,giflib比glide好很多了,記憶體佔用上giflib比glide也要好一些。那麼如何使用giflib尼?
首先需要下載 framesequence及giflib(以上網站需要翻牆,請自備梯子)
giflib檔案目錄如下:
framesequence檔案目錄如下: 下載完畢後,我們就將framesequence
下的jni目錄複製到as的main下,giflib
複製到jni/giflib
目錄下。目錄結構如下(刪除了與webp相關的檔案):
這樣就可以開始編譯so檔案了,但是由於giflib使用的是Android.bp
進行編譯的(不會呀o(╥﹏╥)o)。所有我就根據Android.bp
來重新寫了份Android.mk檔案,然後ndk-build
該檔案即可。
#
# Copyright (C) 2014 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := gif
LOCAL_SRC_FILES := \
giflib/dgif_lib.c \
giflib/egif_lib.c \
giflib/gifalloc.c \
giflib/gif_err.c \
giflib/gif_hash.c \
giflib/openbsd-reallocarray.c \
giflib/quantize.c
LOCAL_CFLAGS += \
-Werror \
-Wno-format \
-Wno-sign-compare \
-Wno-unused-parameter \
-DHAVE_CONFIG_H \
LOCAL_SDK_VERSION := 8
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
## Main library
LOCAL_STATIC_LIBRARIES := gif
LOCAL_LDFLAGS := -llog -ljnigraphics
LOCAL_C_INCLUDES := \
giflib
LOCAL_MODULE := framesequence
LOCAL_SRC_FILES := \
BitmapDecoderJNI.cpp \
FrameSequence.cpp \
FrameSequenceJNI.cpp \
FrameSequence_gif.cpp \
JNIHelpers.cpp \
Registry.cpp \
Stream.cpp
ifeq ($(FRAMESEQUENCE_INCLUDE_WEBP),true)
LOCAL_C_INCLUDES += external/webp/include
LOCAL_SRC_FILES += FrameSequence_webp.cpp
LOCAL_STATIC_LIBRARIES += libwebp-decode
endif
LOCAL_CFLAGS += \
-Wall \
-Werror \
-Wno-unused-parameter \
-Wno-unused-variable \
-Wno-overloaded-virtual \
-fvisibility=hidden \
LOCAL_SDK_VERSION := 8
include $(BUILD_SHARED_LIBRARY)
複製程式碼
由於沒有使用CMake,所以應該在build.gradle下進行如下配置
externalNativeBuild{ ndkBuild{ path "src/main/jni/Android.mk" } }
最後我們點選rebuild
即可生成so檔案。那麼如何使用尼?
在使用之前需要將framesequence
目錄下的src裡面的所有檔案拷貝到as的Java
目錄下。然後就可以使用了。使用程式碼如下(也可以去閱讀framesequence
下的示例程式碼):
FrameSequenceDrawable mDrawable;
int mResourceId;
// This provider is entirely unnecessary, just here to validate the acquire/release process
private class CheckingProvider implements FrameSequenceDrawable.BitmapProvider {
HashSet<Bitmap> mBitmaps = new HashSet<Bitmap>();
@Override
public Bitmap acquireBitmap(int minWidth, int minHeight) {
Bitmap bitmap =
Bitmap.createBitmap(minWidth + 1, minHeight + 4, Bitmap.Config.ARGB_8888);
mBitmaps.add(bitmap);
return bitmap;
}
@Override
public void releaseBitmap(Bitmap bitmap) {
if (!mBitmaps.contains(bitmap)) throw new IllegalStateException();
mBitmaps.remove(bitmap);
bitmap.recycle();
}
public boolean isEmpty() {
return mBitmaps.isEmpty();
}
}
final CheckingProvider mProvider = new CheckingProvider();
//傳入資源,設定相關引數
InputStream is = getResources().openRawResource(mResourceId);
FrameSequence fs = FrameSequence.decodeStream(is);//傳入的是InputStream
mDrawable = new FrameSequenceDrawable(fs, mProvider);
// mDrawable.setLoopBehavior(LOOP_FINITE);//只播放一次
mDrawable.setOnFinishedListener(new FrameSequenceDrawable.OnFinishedListener() {
@Override
public void onFinished(FrameSequenceDrawable drawable) {
Toast.makeText(getApplicationContext(),
"The animation has finished", Toast.LENGTH_SHORT).show();
}
});
drawableView.setBackgroundDrawable(mDrawable);
//開始播放
mDrawable.start();
//暫停播放
mDrawable.stop();
//裁剪成圓形
mDrawable.setCircleMaskEnabled(!mDrawable.getCircleMaskEnabled());
複製程式碼
目前giflib載入的都是本地的,那麼如何載入線上GIF尼?其實可以把giflib與glide結合起來,由glide負責下載、快取等的實現,giflib來負責GIF的載入。具體實現可以參考我寫的一個demo