十年河東,十年河西,莫欺少年窮
學無止境,精益求精
1、備份主伺服器資料庫並壓縮
public void DbBack() { var bakname = @"ChargeDB_" + DateTime.Now.ToString("yyyyMMdd") + ".bak"; string filepath = @"D:\dbback\" + bakname; if (File.Exists(filepath)) { File.Delete(filepath); } string sql = @"declare @date nvarchar(10) set @date = CONVERT(nvarchar(10),getdate(),112) declare @path nvarchar(250) set @path = 'D:\dbback\' declare @db_filename nvarchar(150) set @db_filename = @path + 'ChargeDB_'+@date+'.bak' backup database ChargeDB TO DISK=@db_filename "; DataRepository.ExecuteCommand(sql); //壓縮檔案 供備份伺服器下載 var dbpath = @"D:\dbback\ChargeDB_" + DateTime.Now.ToString("yyyyMMdd") + ".bak"; var zippath = @"D:\dbback\ChargeDB_" + DateTime.Now.ToString("yyyyMMdd") + ".zip"; if (File.Exists(dbpath)) { Console.WriteLine("存在資料備份檔案"); ZipUtility zip = new ZipUtility(); zip.ZipFile(dbpath, zippath, 2, 2048); } }
2、從伺服器解壓縮並還原
static void Main(string[] args) { var zippath = @"C:\dbback"; var zipname = @"ChargeDB_" + DateTime.Now.ToString("yyyyMMdd") + ".zip"; var bakname = @"ChargeDB_" + DateTime.Now.ToString("yyyyMMdd") + ".bak"; FileLoad(zipname, zippath); // ZipUtility zip = new ZipUtility(); zip.UnZip(zippath+@"\"+ zipname, zippath); Console.WriteLine("UnZipOVER"); RestoreDataBase("ChargeDB", zippath+@"\" + bakname); Console.WriteLine(" RestoreDataBaseOver"); Console.Read(); } /// <summary> /// 下載檔案 /// </summary> /// <param name="fileName">客戶端儲存的檔名</param> /// <param name="filePath">儲存的資料夾路徑</param> /// <returns></returns> public static void FileLoad(string fileName, string filePath) { //判斷儲存的資料夾是否存在 if (!Directory.Exists(filePath)) { //不存在則建立 Directory.CreateDirectory(filePath); } //System.Net 中的驗證和下載方法 WebClient client = new WebClient(); client.Credentials = CredentialCache.DefaultCredentials; client.DownloadFile("https://chengxiangzhineng.com/dbsite/ChargeDB_20240605.zip", filePath + "\\" + fileName); Console.WriteLine("下載完成"); } public static void RestoreDataBase(string dataBaseName, string dataBaseBackupFile) { var CommandText = string.Format(@"USE [master] ALTER DATABASE {0} SET SINGLE_USER WITH ROLLBACK IMMEDIATE; restore database {0} from DISK='{1}' WITH REPLACE ALTER DATABASE {0} SET MULTI_USER;", dataBaseName, dataBaseBackupFile); DataRepository.ExecuteCommand(CommandText); }
3、幫助類
using ICSharpCode.SharpZipLib.Checksum; using ICSharpCode.SharpZipLib.Zip; using System; using System.Collections.Generic; using System.IO; using System.Text; namespace swapCommon { public class ZipUtility { /// <summary> /// 所有檔案快取 /// </summary> List<string> files = new List<string>(); /// <summary> /// 所有空目錄快取 /// </summary> List<string> paths = new List<string>(); /// <summary> /// 壓縮單個檔案 /// </summary> /// <param name="fileToZip">要壓縮的檔案</param> /// <param name="zipedFile">壓縮後的檔案全名</param> /// <param name="compressionLevel">壓縮程度,範圍0-9,數值越大,壓縮程式越高</param> /// <param name="blockSize">分塊大小</param> public void ZipFile(string fileToZip, string zipedFile, int compressionLevel, int blockSize) { if (!System.IO.File.Exists(fileToZip))//如果檔案沒有找到,則報錯 { throw new FileNotFoundException("The specified file " + fileToZip + " could not be found. Zipping aborderd"); } FileStream streamToZip = new FileStream(fileToZip, FileMode.Open, FileAccess.Read); FileStream zipFile = File.Create(zipedFile); ZipOutputStream zipStream = new ZipOutputStream(zipFile); ZipEntry zipEntry = new ZipEntry(fileToZip); zipStream.PutNextEntry(zipEntry); zipStream.SetLevel(compressionLevel); byte[] buffer = new byte[blockSize]; int size = streamToZip.Read(buffer, 0, buffer.Length); zipStream.Write(buffer, 0, size); try { while (size < streamToZip.Length) { int sizeRead = streamToZip.Read(buffer, 0, buffer.Length); zipStream.Write(buffer, 0, sizeRead); size += sizeRead; } } catch (Exception ex) { GC.Collect(); throw ex; } zipStream.Finish(); zipStream.Close(); streamToZip.Close(); GC.Collect(); } /// <summary> /// 壓縮目錄(包括子目錄及所有檔案) /// </summary> /// <param name="rootPath">要壓縮的根目錄</param> /// <param name="destinationPath">儲存路徑</param> /// <param name="compressLevel">壓縮程度,範圍0-9,數值越大,壓縮程式越高</param> public void ZipFileFromDirectory(string rootPath, string destinationPath, int compressLevel) { GetAllDirectories(rootPath); /* while (rootPath.LastIndexOf("\\") + 1 == rootPath.Length)//檢查路徑是否以"\"結尾 { rootPath = rootPath.Substring(0, rootPath.Length - 1);//如果是則去掉末尾的"\" } */ //string rootMark = rootPath.Substring(0, rootPath.LastIndexOf("\\") + 1);//得到當前路徑的位置,以備壓縮時將所壓縮內容轉變成相對路徑。 string rootMark = rootPath + "\\";//得到當前路徑的位置,以備壓縮時將所壓縮內容轉變成相對路徑。 Crc32 crc = new Crc32(); ZipOutputStream outPutStream = new ZipOutputStream(File.Create(destinationPath)); outPutStream.SetLevel(compressLevel); // 0 - store only to 9 - means best compression foreach (string file in files) { FileStream fileStream = File.OpenRead(file);//開啟壓縮檔案 byte[] buffer = new byte[fileStream.Length]; fileStream.Read(buffer, 0, buffer.Length); ZipEntry entry = new ZipEntry(file.Replace(rootMark, string.Empty)); entry.DateTime = DateTime.Now; entry.Size = fileStream.Length; fileStream.Close(); crc.Reset(); crc.Update(buffer); entry.Crc = crc.Value; outPutStream.PutNextEntry(entry); outPutStream.Write(buffer, 0, buffer.Length); } this.files.Clear(); foreach (string emptyPath in paths) { ZipEntry entry = new ZipEntry(emptyPath.Replace(rootMark, string.Empty) + "/"); outPutStream.PutNextEntry(entry); } this.paths.Clear(); outPutStream.Finish(); outPutStream.Close(); GC.Collect(); } /// <summary> /// 取得目錄下所有檔案及資料夾,分別存入files及paths /// </summary> /// <param name="rootPath">根目錄</param> private void GetAllDirectories(string rootPath) { string[] subPaths = Directory.GetDirectories(rootPath);//得到所有子目錄 foreach (string path in subPaths) { GetAllDirectories(path);//對每一個字目錄做與根目錄相同的操作:即找到子目錄並將當前目錄的檔名存入List } string[] files = Directory.GetFiles(rootPath); foreach (string file in files) { this.files.Add(file);//將當前目錄中的所有檔案全名存入檔案List } if (subPaths.Length == files.Length && files.Length == 0)//如果是空目錄 { this.paths.Add(rootPath);//記錄空目錄 } } /// <summary> /// 解壓縮檔案(壓縮檔案中含有子目錄) /// </summary> /// <param name="zipfilepath">待解壓縮的檔案路徑</param> /// <param name="unzippath">解壓縮到指定目錄</param> /// <returns>解壓後的檔案列表</returns> public List<string> UnZip(string zipfilepath, string unzippath) { //解壓出來的檔案列表 List<string> unzipFiles = new List<string>(); //檢查輸出目錄是否以“\\”結尾 if (unzippath.EndsWith("\\") == false || unzippath.EndsWith(":\\") == false) { unzippath += "\\"; } ZipInputStream s = new ZipInputStream(File.OpenRead(zipfilepath)); ZipEntry theEntry; while ((theEntry = s.GetNextEntry()) != null) { string directoryName = Path.GetDirectoryName(unzippath); string fileName = Path.GetFileName(theEntry.Name); //生成解壓目錄【使用者解壓到硬碟根目錄時,不需要建立】 if (!string.IsNullOrEmpty(directoryName)) { Directory.CreateDirectory(directoryName); } if (fileName != String.Empty) { //如果檔案的壓縮後大小為0那麼說明這個檔案是空的,因此不需要進行讀出寫入 if (theEntry.CompressedSize == 0) continue; //解壓檔案到指定的目錄 directoryName = Path.GetDirectoryName(unzippath + fileName); //建立下面的目錄和子目錄 Directory.CreateDirectory(directoryName); //記錄匯出的檔案 unzipFiles.Add(unzippath + fileName); FileStream streamWriter = File.Create(unzippath + fileName); int size = 2048; byte[] data = new byte[2048]; while (true) { size = s.Read(data, 0, data.Length); if (size > 0) { streamWriter.Write(data, 0, size); } else { break; } } streamWriter.Close(); } } s.Close(); GC.Collect(); return unzipFiles; } public string GetZipFileExtention(string fileFullName) { int index = fileFullName.LastIndexOf("."); if (index <= 0) { throw new Exception("The source package file is not a compress file"); } //extension string string ext = fileFullName.Substring(index); if (ext == ".rar" || ext == ".zip") { return ext; } else { throw new Exception("The source package file is not a compress file"); } } } }
注:當主伺服器備份時,可透過某種通知機制,告訴從伺服器進行下載,解壓縮並還原。保持備份/還原同步
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