c#影象處理

weixin_33860553發表於2013-07-02
C#影象處理
(各種旋轉、改變大小、柔化、銳化、霧化、底片、浮雕、黑白、濾鏡效果)
 
一、各種旋轉、改變大小
注意:先要新增畫圖相關的using引用。
//向右旋轉影象90°程式碼如下:
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
Bitmap bmp = new Bitmap("rama.jpg");//載入影象
g.FillRectangle(Brushes.White, this.ClientRectangle);//填充窗體背景為白色
Point[] destinationPoints = {
new Point(100, 0), // destination for upper-left point of original
new Point(100, 100),// destination for upper-right point of original
new Point(0, 0)}; // destination for lower-left point of original
g.DrawImage(bmp, destinationPoints);
}

//旋轉影象180°程式碼如下:
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
Bitmap bmp = new Bitmap("rama.jpg");
g.FillRectangle(Brushes.White, this.ClientRectangle);
Point[] destinationPoints = {
new Point(0, 100), // destination for upper-left point of original
new Point(100, 100),// destination for upper-right point of original
new Point(0, 0)}; // destination for lower-left point of original
g.DrawImage(bmp, destinationPoints);
}

//影象切變程式碼:
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
Bitmap bmp = new Bitmap("rama.jpg");
g.FillRectangle(Brushes.White, this.ClientRectangle);
Point[] destinationPoints = {
new Point(0, 0), // destination for upper-left point of original
new Point(100, 0), // destination for upper-right point of original
new Point(50, 100)};// destination for lower-left point of original
g.DrawImage(bmp, destinationPoints);
}

//影象擷取:
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
Bitmap bmp = new Bitmap("rama.jpg");
g.FillRectangle(Brushes.White, this.ClientRectangle);
Rectangle sr = new Rectangle(80, 60, 400, 400);//要擷取的矩形區域
Rectangle dr = new Rectangle(0, 0, 200, 200);//要顯示到Form的矩形區域
g.DrawImage(bmp, dr, sr, GraphicsUnit.Pixel);
}

//改變影象大小:
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
Bitmap bmp = new Bitmap("rama.jpg");
g.FillRectangle(Brushes.White, this.ClientRectangle);
int width = bmp.Width;
int height = bmp.Height;
// 改變影象大小使用低質量的模式
g.InterpolationMode = InterpolationMode.NearestNeighbor;
g.DrawImage(bmp, new Rectangle(10, 10, 120, 120), // source rectangle
new Rectangle(0, 0, width, height), // destination rectangle
GraphicsUnit.Pixel);
// 使用高質量模式
//g.CompositingQuality = CompositingQuality.HighSpeed;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.DrawImage(
bmp,
new Rectangle(130, 10, 120, 120), 
new Rectangle(0, 0, width, height),
GraphicsUnit.Pixel);
}

//設定影象的分辯率:
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
Bitmap bmp = new Bitmap("rama.jpg");
g.FillRectangle(Brushes.White, this.ClientRectangle);
bmp.SetResolution(300f, 300f);
g.DrawImage(bmp, 0, 0);
bmp.SetResolution(1200f, 1200f);
g.DrawImage(bmp, 180, 0);
}

//用GDI+畫圖
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics gForm = e.Graphics;
gForm.FillRectangle(Brushes.White, this.ClientRectangle);
for (int i = 1; i <= 7; ++i)
{
//在窗體上面畫出橙色的矩形
Rectangle r = new Rectangle(i*40-15, 0, 15,
this.ClientRectangle.Height);
gForm.FillRectangle(Brushes.Orange, r);
}
//在記憶體中建立一個Bitmap並設定CompositingMode
Bitmap bmp = new Bitmap(260, 260,
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
Graphics gBmp = Graphics.FromImage(bmp);
gBmp.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceCopy;
// 建立一個帶有Alpha的紅色區域
// 並將其畫在記憶體的點陣圖裡面
Color red = Color.FromArgb(0x60, 0xff, 0, 0);
Brush redBrush = new SolidBrush(red);
gBmp.FillEllipse(redBrush, 70, 70, 160, 160);
// 建立一個帶有Alpha的綠色區域
Color green = Color.FromArgb(0x40, 0, 0xff, 0);
Brush greenBrush = new SolidBrush(green);
gBmp.FillRectangle(greenBrush, 10, 10, 140, 140);
//在窗體上面畫出點陣圖 now draw the bitmap on our window
gForm.DrawImage(bmp, 20, 20, bmp.Width, bmp.Height);
// 清理資源
bmp.Dispose();
gBmp.Dispose();
redBrush.Dispose();
greenBrush.Dispose();
}

//在窗體上面繪圖並顯示影象
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
Pen blackPen = new Pen(Color.Black, 1);
if (ClientRectangle.Height / 10 > 0)
{
for (int y = 0; y < ClientRectangle.Height; y += ClientRectangle.Height / 10)
{
g.DrawLine(blackPen, new Point(0, 0), new Point(ClientRectangle.Width, y));
}
}
blackPen.Dispose();
}
 
C# 使用Bitmap類進行圖片裁剪
 
 在Mapwin(手機遊戲地圖編輯器)生成的地圖txt檔案中新增自己需要處理的資料後轉換成可在手機(Ophone)開發環境中使用的位元組流地圖檔案的小工具,其中就涉及到圖片的裁剪和生成了。有以下幾種方式。
 
方法一:拷貝畫素。
 
當然這種方法是最笨的,效率也就低了些。
在Bitmap類中我們可以看到這樣兩個方法:GetPixel(int x, int y)和SetPixel(int x, int y, Color color)方法。從字面的含以上就知道前者是獲取影象某點畫素值,是用Color物件返回的;後者是將已知畫素描畫到制定的位置。
下面就來做個例項檢驗下:
1.首先建立一個Windows Form窗體程式,往該窗體上拖放7個PictureBox控制元件,第一個用於放置並顯示原始的大圖片,其後6個用於放置並顯示裁剪後新生成的6個小圖;
2.放置原始大圖的PictureBox控制元件name屬性命名為pictureBoxBmpRes,其後pictureBox1到pictureBox6依次命名,並放置在合適的位置;
3.雙擊Form窗體,然後在Form1_Load事件中加入下面的程式碼即可。
//匯入影象資源
            Bitmap bmpRes = null;
            String strPath = Application.ExecutablePath;
            try{
                int nEndIndex = strPath.LastIndexOf('//');
                strPath = strPath.Substring(0,nEndIndex) + "//Bmp//BmpResMM.bmp";
                bmpRes = new Bitmap(strPath);
 
                //窗體上顯示載入圖片
                pictureBoxBmpRes.Width = bmpRes.Width;
                pictureBoxBmpRes.Height = bmpRes.Height;
                pictureBoxBmpRes.Image = bmpRes;
            }
            catch(Exception ex)
            {
               System.Windows.Forms.MessageBox.Show("圖片資源載入失敗!/r/n" + ex.ToString());
            }
 
            //裁剪圖片(裁成2行3列的6張圖片)
            int nYClipNum = 2, nXClipNum = 3;
            Bitmap[] bmpaClipBmpArr = new Bitmap[nYClipNum * nXClipNum];            
            for (int nYClipNumIndex = 0; nYClipNumIndex < nYClipNum; nYClipNumIndex++)
            {
                for (int nXClipNumIndex = 0; nXClipNumIndex < nXClipNum; nXClipNumIndex++)
                {
                    int nClipWidth = bmpRes.Width / nXClipNum;
                    int nClipHight = bmpRes.Height / nYClipNum;
                    int nBmpIndex = nXClipNumIndex + nYClipNumIndex * nYClipNum + (nYClipNumIndex > 0?1:0);
                    bmpaClipBmpArr[nBmpIndex] = new Bitmap(nClipWidth, nClipHight);
 
                    for(int nY = 0; nY < nClipHight; nY++)
                    {
                        for(int nX = 0; nX < nClipWidth; nX++)
                        {
                            int nClipX = nX + nClipWidth * nXClipNumIndex;
                            int nClipY = nY + nClipHight * nYClipNumIndex;
                            Color cClipPixel = bmpRes.GetPixel(nClipX, nClipY);
                            bmpaClipBmpArr[nBmpIndex].SetPixel(nX, nY, cClipPixel);
                        }
                    }                   
                }
            }
            PictureBox[] picbShow = new PictureBox[nYClipNum * nXClipNum];
            picbShow[0] = pictureBox1;
            picbShow[1] = pictureBox2;
            picbShow[2] = pictureBox3;
            picbShow[3] = pictureBox4;
            picbShow[4] = pictureBox5;
            picbShow[5] = pictureBox6;
            for (int nLoop = 0; nLoop < nYClipNum * nXClipNum; nLoop++)
            {
                picbShow[nLoop].Width = bmpRes.Width / nXClipNum;
                picbShow[nLoop].Height = bmpRes.Height / nYClipNum;
                picbShow[nLoop].Image = bmpaClipBmpArr[nLoop];               
            }
 現在看看那些地方需要注意的了。其中
int nBmpIndex =
nXClipNumIndex + nYClipNumIndex * nYClipNum + (nYClipNumIndex > 0?1:0);
 這句定義了儲存裁剪圖片物件在陣列中的索引,需要注意的就是後面的(nYClipNumIndex > 0?1:0)——因為只有當裁剪的物件處於第一行以外的行時需要將索引加1;
另外,因為這種方法的效率不高,程式執行起來還是頓了下。如果有興趣的話,可以將以上的程式碼放到一個按鈕Click事件函式中,當單擊該按鈕時就可以感覺到了。
 
 方法二:運用Clone函式區域性複製。
 
同樣在Bitmap中可以找到Clone()方法,該方法有三個過載方法。Clone(),Clone(Rectangle, PixelFormat)和Clone(RectangleF, PixelFormat)。第一個方法將建立並返回一個精確的例項物件,後兩個就是我們這裡需要用的區域性裁剪了(其實後兩個方法本人覺得用法上差不多)。
將上面的程式稍稍改進下——將裁剪的處理放到一個按鈕事件函式中,然後再託一個按鈕好窗體上,最後將下面的程式碼複製到該按鈕的事件函式中。
for (int nYClipNumIndex = 0; nYClipNumIndex < nYClipNum; nYClipNumIndex++)
{
       for (int nXClipNumIndex = 0; nXClipNumIndex < nXClipNum; nXClipNumIndex++)
         {
              int nClipWidth = bmpRes.Width / nXClipNum;
                      int nClipHight = bmpRes.Height / nYClipNum;
                int nBmpIndex =
nXClipNumIndex + nYClipNumIndex * nYClipNum + (nYClipNumIndex > 0 ? 1 : 0);
             
        Rectangle rClipRect = new Rectangle(nClipWidth * nXClipNumIndex,
                                                            nClipHight * nYClipNumIndex,
                                                            nClipWidth,
                                                            nClipHight);
             
                bmpaClipBmpArr[nBmpIndex] = bmpRes.Clone(rClipRect, bmpRes.PixelFormat);
            }
}
 
 執行程式,單擊按鈕檢驗下,發現速度明顯快可很多。
其實這種方法較第一中方法不同的地方僅只是變換了for迴圈中的拷貝部分的處理,
Rectangle rClipRect = new Rectangle(nClipWidth * nXClipNumIndex,
                                                            nClipHight * nYClipNumIndex,
                                                            nClipWidth,
                                                            nClipHight);
 
bmpaClipBmpArr[nBmpIndex] = bmpRes.Clone(rClipRect, bmpRes.PixelFormat);
 
 
 
 
一. 底片效果
原理: GetPixel方法獲得每一點畫素的值, 然後再使用SetPixel方法將取反後的顏色值設定到對應的點.
效果圖:

程式碼實現:
          private void button1_Click(object sender, EventArgs e)
        {
            //以底片效果顯示影象
            try
            {
                int Height = this.pictureBox1.Image.Height;
                int Width = this.pictureBox1.Image.Width;
                Bitmap newbitmap = new Bitmap(Width, Height);
                Bitmap oldbitmap = (Bitmap)this.pictureBox1.Image;
                Color pixel;
                for (int x = 1; x < Width; x++)
                {
                    for (int y = 1; y < Height; y++)
                    {
                        int r, g, b;
                        pixel = oldbitmap.GetPixel(x, y);
                        r = 255 - pixel.R;
                        g = 255 - pixel.G;
                        b = 255 - pixel.B;
                        newbitmap.SetPixel(x, y, Color.FromArgb(r, g, b));
                    }
                }
                this.pictureBox1.Image = newbitmap;
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message, "資訊提示", MessageBoxButtons.OK, MessageBoxIcon.Information);
            }
        }
二. 浮雕效果
原理: 對影象畫素點的畫素值分別與相鄰畫素點的畫素值相減後加上128, 然後將其作為新的畫素點的值.
效果圖:
 
 


 
 
 
程式碼實現:

       private void button1_Click(object sender, EventArgs e)
        {
            //以浮雕效果顯示影象
            try
            {
                int Height = this.pictureBox1.Image.Height;
                int Width = this.pictureBox1.Image.Width;
                Bitmap newBitmap = new Bitmap(Width, Height);
                Bitmap oldBitmap = (Bitmap)this.pictureBox1.Image;
                Color pixel1, pixel2;
                for (int x = 0; x < Width - 1; x++)
                {
                    for (int y = 0; y < Height - 1; y++)
                    {
                        int r = 0, g = 0, b = 0;
                        pixel1 = oldBitmap.GetPixel(x, y);
                        pixel2 = oldBitmap.GetPixel(x + 1, y + 1);
                        r = Math.Abs(pixel1.R - pixel2.R + 128);
                        g = Math.Abs(pixel1.G - pixel2.G + 128);
                        b = Math.Abs(pixel1.B - pixel2.B + 128);
                        if (r > 255)
                            r = 255;
                        if (r < 0)
                            r = 0;
                        if (g > 255)
                            g = 255;
                        if (g < 0)
                            g = 0;
                        if (b > 255)
                            b = 255;
                        if (b < 0)
                            b = 0;
                        newBitmap.SetPixel(x, y, Color.FromArgb(r, g, b));
                    }
                }
                this.pictureBox1.Image = newBitmap;
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message, "資訊提示", MessageBoxButtons.OK, MessageBoxIcon.Information);
            }
        }
三. 黑白效果
原理: 彩色影象處理成黑白效果通常有3種演算法;
(1).最大值法: 使每個畫素點的 R, G, B 值等於原畫素點的 RGB (顏色值) 中最大的一個;
(2).平均值法: 使用每個畫素點的 R,G,B值等於原畫素點的RGB值的平均值;
(3).加權平均值法: 對每個畫素點的 R, G, B值進行加權
      ---自認為第三種方法做出來的黑白效果影象最 "真實".
效果圖:
 


 
 
 
程式碼實現:

        private void button1_Click(object sender, EventArgs e)
        {
            //以黑白效果顯示影象
            try
            {
                int Height = this.pictureBox1.Image.Height;
                int Width = this.pictureBox1.Image.Width;
                Bitmap newBitmap = new Bitmap(Width, Height);
                Bitmap oldBitmap = (Bitmap)this.pictureBox1.Image;
                Color pixel;
                for (int x = 0; x < Width; x++)
                    for (int y = 0; y < Height; y++)
                    {
                        pixel = oldBitmap.GetPixel(x, y);
                        int r, g, b, Result = 0;
                        r = pixel.R;
                        g = pixel.G;
                        b = pixel.B;
                        //例項程式以加權平均值法產生黑白影象
                        int iType =2;
                        switch (iType)
                        {
                            case 0://平均值法
                                Result = ((r + g + b) / 3);
                                break;
                            case 1://最大值法
                                Result = r > g ? r : g;
                                Result = Result > b ? Result : b;
                                break;
                            case 2://加權平均值法
                                Result = ((int)(0.7 * r) + (int)(0.2 * g) + (int)(0.1 * b));
                                break;
                        }
                        newBitmap.SetPixel(x, y, Color.FromArgb(Result, Result, Result));
                    }
                this.pictureBox1.Image = newBitmap;
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message, "資訊提示");
            }
        }
 
四. 柔化效果
原理: 當前畫素點與周圍畫素點的顏色差距較大時取其平均值.
效果圖:
 
 


 
 
程式碼實現:

        private void button1_Click(object sender, EventArgs e)
        {
            //以柔化效果顯示影象
            try
            {
                int Height = this.pictureBox1.Image.Height;
                int Width = this.pictureBox1.Image.Width;
                Bitmap bitmap = new Bitmap(Width, Height);
                Bitmap MyBitmap = (Bitmap)this.pictureBox1.Image;
                Color pixel;
                //高斯模板
                int[] Gauss ={ 1, 2, 1, 2, 4, 2, 1, 2, 1 };
                for (int x = 1; x < Width - 1; x++)
                    for (int y = 1; y < Height - 1; y++)
                    {
                        int r = 0, g = 0, b = 0;
                        int Index = 0;
                        for (int col = -1; col <= 1; col++)
                            for (int row = -1; row <= 1; row++)
                            {
                                pixel = MyBitmap.GetPixel(x + row, y + col);
                                r += pixel.R * Gauss[Index];
                                g += pixel.G * Gauss[Index];
                                b += pixel.B * Gauss[Index];
                                Index++;
                            }
                        r /= 16;
                        g /= 16;
                        b /= 16;
                        //處理顏色值溢位
                        r = r > 255 ? 255 : r;
                        r = r < 0 ? 0 : r;
                        g = g > 255 ? 255 : g;
                        g = g < 0 ? 0 : g;
                        b = b > 255 ? 255 : b;
                        b = b < 0 ? 0 : b;
                        bitmap.SetPixel(x - 1, y - 1, Color.FromArgb(r, g, b));
                    }
                this.pictureBox1.Image = bitmap;
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message, "資訊提示");
            }
        }
五.銳化效果
原理:突出顯示顏色值大(即形成形體邊緣)的畫素點.
效果圖:
 


 
 
 
實現程式碼:

       private void button1_Click(object sender, EventArgs e)
        {
            //以銳化效果顯示影象
            try
            {
                int Height = this.pictureBox1.Image.Height;
                int Width = this.pictureBox1.Image.Width;
                Bitmap newBitmap = new Bitmap(Width, Height);
                Bitmap oldBitmap = (Bitmap)this.pictureBox1.Image;
                Color pixel;
                //拉普拉斯模板
                int[] Laplacian ={ -1, -1, -1, -1, 9, -1, -1, -1, -1 };
                for (int x = 1; x < Width - 1; x++)
                    for (int y = 1; y < Height - 1; y++)
                    {
                        int r = 0, g = 0, b = 0;
                        int Index = 0;
                        for (int col = -1; col <= 1; col++)
                            for (int row = -1; row <= 1; row++)
                            {
                                pixel = oldBitmap.GetPixel(x + row, y + col); r += pixel.R * Laplacian[Index];
                                g += pixel.G * Laplacian[Index];
                                b += pixel.B * Laplacian[Index];
                                Index++;
                            }
                        //處理顏色值溢位
                        r = r > 255 ? 255 : r;
                        r = r < 0 ? 0 : r;
                        g = g > 255 ? 255 : g;
                        g = g < 0 ? 0 : g;
                        b = b > 255 ? 255 : b;
                        b = b < 0 ? 0 : b;
                        newBitmap.SetPixel(x - 1, y - 1, Color.FromArgb(r, g, b));
                    }
                this.pictureBox1.Image = newBitmap;
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message, "資訊提示");
            }
        }
六. 霧化效果
原理: 在影象中引入一定的隨機值, 打亂影象中的畫素值
效果圖:
 


 

實現程式碼:

       private void button1_Click(object sender, EventArgs e)
        {
            //以霧化效果顯示影象
            try
            {
                int Height = this.pictureBox1.Image.Height;
                int Width = this.pictureBox1.Image.Width;
                Bitmap newBitmap = new Bitmap(Width, Height);
                Bitmap oldBitmap = (Bitmap)this.pictureBox1.Image;
                Color pixel;
                for (int x = 1; x < Width - 1; x++)
                    for (int y = 1; y < Height - 1; y++)
                    {
                        System.Random MyRandom = new Random();
                        int k = MyRandom.Next(123456);
                        //畫素塊大小
                        int dx = x + k % 19;
                        int dy = y + k % 19;
                        if (dx >= Width)
                            dx = Width - 1;
                        if (dy >= Height)
                            dy = Height - 1;
                        pixel = oldBitmap.GetPixel(dx, dy);
                        newBitmap.SetPixel(x, y, pixel);
                    }
                this.pictureBox1.Image = newBitmap;
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message, "資訊提示");
            }
        }
 
 
 
 
 
 
 
 
 
 
 
 
淺談Visual C#進行影象處理
 
作者:彭軍 http://pengjun.org.cn
這裡之所以說“淺談”是因為我這裡只是簡單的介紹如何使用Visual C#進行影象的讀入、儲存以及對畫素的訪問。而不涉及太多的演算法。
一、讀入影象
在Visual C#中我們可以使用一個Picture Box控制元件來顯示圖片,如下:
        private void btnOpenImage_Click(object sender, EventArgs e)
        {
            OpenFileDialog ofd = new OpenFileDialog();
            ofd.Filter = "BMP Files(*.bmp)|*.bmp|JPG Files(*.jpg;*.jpeg)|*.jpg;*.jpeg|All Files(*.*)|*.*";
            ofd.CheckFileExists = true;
            ofd.CheckPathExists = true;
            if (ofd.ShowDialog() == DialogResult.OK)
            {
                //pbxShowImage.ImageLocation = ofd.FileName;
                bmp = new Bitmap(ofd.FileName);
                if (bmp==null)
                {
                    MessageBox.Show("載入圖片失敗!", "錯誤");
                    return;
                }
                pbxShowImage.Image = bmp;
                ofd.Dispose();
            }
        }
其中bmp為類的一個物件:private Bitmap bmp=null;
在使用Bitmap類和BitmapData類之前,需要使用using System.Drawing.Imaging;
二、儲存影象
        private void btnSaveImage_Click(object sender, EventArgs e)
        {
            if (bmp == null) return;
            SaveFileDialog sfd = new SaveFileDialog();
            sfd.Filter = "BMP Files(*.bmp)|*.bmp|JPG Files(*.jpg;*.jpeg)|*.jpg;*.jpeg|All Files(*.*)|*.*";
            if (sfd.ShowDialog() == DialogResult.OK)
            {
                pbxShowImage.Image.Save(sfd.FileName);
                MessageBox.Show("儲存成功!","提示");
                sfd.Dispose();
            }
        }
三、對畫素的訪問
我們可以來建立一個GrayBitmapData類來做相關的處理。整個類的程式如下:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Forms;
namespace ImageElf
{
    class GrayBitmapData
    {
        public byte[,] Data;//儲存畫素矩陣
        public int Width;//影象的寬度
        public int Height;//影象的高度
        public GrayBitmapData()
        {
            this.Width = 0;
            this.Height = 0;
            this.Data = null;
        }
        public GrayBitmapData(Bitmap bmp)
        {
            BitmapData bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
            this.Width = bmpData.Width;
            this.Height = bmpData.Height;
            Data = new byte[Height, Width];
            unsafe
            {
                byte* ptr = (byte*)bmpData.Scan0.ToPointer();
                for (int i = 0; i < Height; i++)
                {
                    for (int j = 0; j < Width; j++)
                    {
    //將24位的RGB彩色圖轉換為灰度圖
                        int temp = (int)(0.114 * (*ptr++)) + (int)(0.587 * (*ptr++))+(int)(0.299 * (*ptr++));
                        Data[i, j] = (byte)temp;
                    }
                    ptr += bmpData.Stride - Width * 3;//指標加上填充的空白空間
                }
            }
            bmp.UnlockBits(bmpData);
        }
        public GrayBitmapData(string path)
            : this(new Bitmap(path))
        {
        }
        public Bitmap ToBitmap()
        {
            Bitmap bmp=new Bitmap(Width,Height,PixelFormat.Format24bppRgb);
            BitmapData bmpData=bmp.LockBits(new Rectangle(0,0,Width,Height),ImageLockMode.WriteOnly,PixelFormat.Format24bppRgb);
            unsafe
            {
                byte* ptr=(byte*)bmpData.Scan0.ToPointer();
                for(int i=0;i<Height;i++)
                {
                    for(int j=0;j<Width;j++)
                    {
                        *(ptr++)=Data[i,j];
                        *(ptr++)=Data[i,j];
                        *(ptr++)=Data[i,j];
                    }
                    ptr+=bmpData.Stride-Width*3;
                }
            }
            bmp.UnlockBits(bmpData);
            return bmp;
        }
        public void ShowImage(PictureBox pbx)
        {
            Bitmap b = this.ToBitmap();
            pbx.Image = b;
            //b.Dispose();
        }
        public void SaveImage(string path)
        {
            Bitmap b=ToBitmap();
            b.Save(path);
            //b.Dispose();
        }
//均值濾波
        public void AverageFilter(int windowSize)
        {
            if (windowSize % 2 == 0)
            {
                return;
            }
            for (int i = 0; i < Height; i++)
            {
                for (int j = 0; j < Width; j++)
                {
                    int sum = 0;
                    for (int g = -(windowSize - 1) / 2; g <= (windowSize - 1) / 2; g++)
                    {
                        for (int k = -(windowSize - 1) / 2; k <= (windowSize - 1) / 2; k++)
                        {
                            int a = i + g, b = j + k;
                            if (a < 0) a = 0;
                            if (a > Height - 1) a = Height - 1;
                            if (b < 0) b = 0;
                            if (b > Width - 1) b = Width - 1;
                            sum += Data[a, b];
                        }
                    }
                    Data[i,j]=(byte)(sum/(windowSize*windowSize));
                }
            }
        }
//中值濾波
        public void MidFilter(int windowSize)
        {
            if (windowSize % 2 == 0)
            {
                return;
            }
            int[] temp = new int[windowSize * windowSize];
            byte[,] newdata = new byte[Height, Width];
            for (int i = 0; i < Height; i++)
            {
                for (int j = 0; j < Width; j++)
                {
                    int n = 0;
                    for (int g = -(windowSize - 1) / 2; g <= (windowSize - 1) / 2; g++)
                    {
                        for (int k = -(windowSize - 1) / 2; k <= (windowSize - 1) / 2; k++)
                        {
                            int a = i + g, b = j + k;
                            if (a < 0) a = 0;
                            if (a > Height - 1) a = Height - 1;
                            if (b < 0) b = 0;
                            if (b > Width - 1) b = Width - 1;
                            temp[n++]= Data[a, b];
                        }
                    }
                    newdata[i, j] = GetMidValue(temp,windowSize*windowSize);
                }
            }
            for (int i = 0; i < Height; i++)
            {
                for (int j = 0; j < Width; j++)
                {
                    Data[i, j] = newdata[i, j];
                }
            }
        }
//獲得一個向量的中值
        private byte GetMidValue(int[] t, int length)
        {
            int temp = 0;
            for (int i = 0; i < length - 2; i++)
            {
                for (int j = i + 1; j < length - 1; j++)
                {
                    if (t[i] > t[j])
                    {
                        temp = t[i];
                        t[i] = t[j];
                        t[j] = temp;
                    }
                }
            }
            return (byte)t[(length - 1) / 2];
        }
//一種新的濾波方法,是亮的更亮、暗的更暗
        public void NewFilter(int windowSize)
        {
            if (windowSize % 2 == 0)
            {
                return;
            }
            for (int i = 0; i < Height; i++)
            {
                for (int j = 0; j < Width; j++)
                {
                    int sum = 0;
                    for (int g = -(windowSize - 1) / 2; g <= (windowSize - 1) / 2; g++)
                    {
                        for (int k = -(windowSize - 1) / 2; k <= (windowSize - 1) / 2; k++)
                        {
                            int a = i + g, b = j + k;
                            if (a < 0) a = 0;
                            if (a > Height - 1) a = Height - 1;
                            if (b < 0) b = 0;
                            if (b > Width - 1) b = Width - 1;
                            sum += Data[a, b];
                        }
                    }
                    double avg = (sum+0.0) / (windowSize * windowSize);
                    if (avg / 255 < 0.5)
                    {
                        Data[i, j] = (byte)(2 * avg / 255 * Data[i, j]);
                    }
                    else
                    {
                        Data[i,j]=(byte)((1-2*(1-avg/255.0)*(1-Data[i,j]/255.0))*255);
                    }
                }
            }
        }
//直方圖均衡
        public void HistEqual()
        {
            double[] num = new double[256] ;
            for(int i=0;i<256;i++) num[i]=0;
            for (int i = 0; i < Height; i++)
            {
                for (int j = 0; j < Width; j++)
                {
                    num[Data[i, j]]++;
                }
            }
            double[] newGray = new double[256];
            double n = 0;
            for (int i = 0; i < 256; i++)
            {
                n += num[i];
                newGray[i] = n * 255 / (Height * Width);
            }
            for (int i = 0; i < Height; i++)
            {
                for (int j = 0; j < Width; j++)
                {
                    Data[i,j]=(byte)newGray[Data[i,j]];
                }
            }
        }
}
}
在GrayBitmapData類中,只要我們對一個二維陣列Data進行一系列的操作就是對圖片的操作處理。在視窗上,我們可以使用
一個按鈕來做各種呼叫:
//均值濾波
        private void btnAvgFilter_Click(object sender, EventArgs e)
        {
            if (bmp == null) return;
            GrayBitmapData gbmp = new GrayBitmapData(bmp);
            gbmp.AverageFilter(3);
            gbmp.ShowImage(pbxShowImage);
        }
//轉換為灰度圖
        private void btnToGray_Click(object sender, EventArgs e)
        {
            if (bmp == null) return;
            GrayBitmapData gbmp = new GrayBitmapData(bmp);
            gbmp.ShowImage(pbxShowImage);
        }
 
四、總結
在Visual c#中對影象進行處理或訪問,需要先建立一個Bitmap物件,然後通過其LockBits方法來獲得一個BitmapData類的物件,然後通過獲得其畫素資料的首地址來對Bitmap物件的畫素資料進行操作。當然,一種簡單但是速度慢的方法是用Bitmap類的GetPixel和SetPixel方法。其中BitmapData類的Stride屬性為每行畫素所佔的位元組。
 
 
 
 


 
 
 
 
 
 
 
C# colorMatrix 對圖片的處理 : 亮度調整 抓屏 翻轉 隨滑鼠畫矩形
 
1.圖片亮度處理
 
        private void btn_Grap_Click(object sender, EventArgs e)
        {
            //亮度百分比
            int percent = 50;
            Single v = 0.006F * percent;    
            Single[][] matrix = {         
                new Single[] { 1, 0, 0, 0, 0 },         
                new Single[] { 0, 1, 0, 0, 0 },          
                new Single[] { 0, 0, 1, 0, 0 },         
                new Single[] { 0, 0, 0, 1, 0 },         
                new Single[] { v, v, v, 0, 1 }     
            };    
            System.Drawing.Imaging.ColorMatrix cm = new System.Drawing.Imaging.ColorMatrix(matrix);
            System.Drawing.Imaging.ImageAttributes attr = new System.Drawing.Imaging.ImageAttributes();    
            attr.SetColorMatrix(cm);    
            //Image tmp 
            Image tmp = Image.FromFile("1.png");
 
            this.pictureBox_Src.Image = Image.FromFile("1.png");
 
            Graphics g = Graphics.FromImage(tmp);  
            try  
            {
                Rectangle destRect = new Rectangle(0, 0, tmp.Width, tmp.Height);        
                g.DrawImage(tmp, destRect, 0, 0, tmp.Width, tmp.Height, GraphicsUnit.Pixel, attr);    
            }    
            finally    
            {        
                g.Dispose();    
            }
 
            this.pictureBox_Dest.Image = (Image)tmp.Clone();
        }
 
 
2.抓屏將生成的圖片顯示在pictureBox
 
        private void btn_Screen_Click(object sender, EventArgs e)
        {
            Image myImage = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);
            Graphics g = Graphics.FromImage(myImage);
            g.CopyFromScreen(new Point(0, 0), new Point(0, 0), new Size(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height));
            //IntPtr dc1 = g.GetHdc();      //此處這兩句多餘,具體看最後GetHdc()定義
            //g.ReleaseHdc(dc1);           
            g.Dispose();
            this.pictureBox_Src.SizeMode = PictureBoxSizeMode.StretchImage;
            this.pictureBox_Src.Image = myImage;
            myImage.Save("Screen", ImageFormat.Png);
     }
 
3.翻轉
 
        private void btn_RotateFlip_Click(object sender, EventArgs e)
        {
            this.pictureBox_Src.Image = Image.FromFile("1.png");
 
            Image tmp = Image.FromFile("1.png");
 
            tmp.RotateFlip(RotateFlipType.Rotate90FlipNone);
            this.pictureBox_Dest.Image = tmp;
        }
4.跟隨滑鼠在 pictureBox的圖片上畫矩形
        private int intStartX = 0;
        private int intStartY = 0;
        private bool isMouseDraw = false;
 
        private void pictureBox_Src_MouseDown(object sender, MouseEventArgs e)
        {
            isMouseDraw = true;
 
            intStartX = e.X;
            intStartY = e.Y;
        }
 
        private void pictureBox_Src_MouseMove(object sender, MouseEventArgs e)
        {
            if (isMouseDraw)
            {
                try
                {
                    //Image tmp = Image.FromFile("1.png");
                    Graphics g = this.pictureBox_Src.CreateGraphics();
                    //清空上次畫下的痕跡
                    g.Clear(this.pictureBox_Src.BackColor);
                    Brush brush = new SolidBrush(Color.Red);
                    Pen pen = new Pen(brush, 1);
                    pen.DashStyle = DashStyle.Solid;
                    g.DrawRectangle(pen, new Rectangle(intStartX > e.X ? e.X : intStartX, intStartY > e.Y ? e.Y : intStartY, Math.Abs(e.X - intStartX), Math.Abs(e.Y - intStartY)));
                    g.Dispose();
                    //this.pictureBox_Src.Image = tmp;
                }
                catch (Exception ex)
                {
                    ex.ToString();
                }
            }
        }
 
        private void pictureBox_Src_MouseUp(object sender, MouseEventArgs e)
        {
            isMouseDraw = false;
 
            intStartX = 0;
            intStartY = 0;
        }
5.取灰度
 
        private void btn_GetGray_Click(object sender, EventArgs e)
        {
            this.pictureBox_Src.Image = Image.FromFile("1.png");
            Bitmap currentBitmap = new Bitmap(this.pictureBox_Src.Image);
            Graphics g = Graphics.FromImage(currentBitmap);
            ImageAttributes ia = new ImageAttributes();
            float[][] colorMatrix =   {    
                new   float[]   {0.299f,   0.299f,   0.299f,   0,   0},
                new   float[]   {0.587f,   0.587f,   0.587f,   0,   0},
                new   float[]   {0.114f,   0.114f,   0.114f,   0,   0},
                new   float[]   {0,   0,   0,   1,   0},
                new   float[]   {0,   0,   0,   0,   1}
            };
            ColorMatrix cm = new ColorMatrix(colorMatrix);
            ia.SetColorMatrix(cm, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
            g.DrawImage(currentBitmap, new Rectangle(0, 0, currentBitmap.Width, currentBitmap.Height), 0, 0, currentBitmap.Width, currentBitmap.Height, GraphicsUnit.Pixel, ia);
            this.pictureBox_Dest.Image = (Image)(currentBitmap.Clone());
            g.Dispose();
        }
 
 

 

 
Graphics.GetHdc 方法
.NET Framework 4
獲取與此 Graphics 關聯的裝置上下文的控制程式碼。
名稱空間:  System.Drawing
程式集:  System.Drawing(在 System.Drawing.dll 中)
語法
[SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags =
SecurityPermissionFlag.UnmanagedCode)]
public IntPtr GetHdc()
返回值
型別:System.IntPtr
與此 Graphics 關聯的裝置上下文的控制程式碼。
實現
IDeviceContext.GetHdc()
備註
裝置上下文是一個基於 GDI 的 Windows 結構,它定義一組圖形物件及其關聯的特性,以及影響輸出的圖形模式。 此方法返回該裝置上下文(字型除外)。由於未選擇字型,使用 GetHdc 方法返回的控制程式碼對 FromHdc 方法進行呼叫將會失敗。
GetHdc 方法呼叫和 ReleaseHdc 方法呼叫必須成對出現。 在 GetHdc 和 ReleaseHdc 方法對的範圍內,通常僅呼叫 GDI 函式。 在該範圍內對 Graphics(它產生 hdc 引數)的 GDI+ 方法的呼叫因 ObjectBusy 錯誤而失敗。 此外,GDI+ 忽略後續操作中對 hdc 引數的 Graphics 所做的所有狀態更改。
示例
下面的程式碼示例設計為與 Windows 窗體一起使用,它需要 PaintEventArgse,即 Paint 事件處理程式的一個引數。 該示例演示如何呼叫 Windows GDI 函式以執行與 GDI+ Graphics 方法相同的任務。 程式碼執行下列操作:
為 Windows DLL 檔案 gdi32.dll 定義互操作性 DllImportAttribute 特性。 此 DLL 包含所需的 GDI 函式。
將該 DLL 中的 Rectangle 函式定義為外部函式。
建立一支紅色鋼筆。
利用該鋼筆,使用 GDI+ DrawRectangle 方法將矩形繪製到螢幕。
定義內部指標型別變數 hdc 並將它的值設定為窗體的裝置上下文控制程式碼。
使用 GDI Rectangle 函式將矩形繪製到螢幕。
釋放由 hdc 參數列示的裝置上下文。
 
public class GDI
{
    [System.Runtime.InteropServices.DllImport("gdi32.dll")]
    internal static extern bool Rectangle(
       IntPtr hdc,
       int ulCornerX, int ulCornerY,
       int lrCornerX, int lrCornerY);
}
 
[System.Security.Permissions.SecurityPermission(
System.Security.Permissions.SecurityAction.LinkDemand, Flags =
System.Security.Permissions.SecurityPermissionFlag.UnmanagedCode)]           
private void GetHdcForGDI1(PaintEventArgs e)
{
    // Create pen.
    Pen redPen = new Pen(Color.Red, 1);
 
    // Draw rectangle with GDI+.
    e.Graphics.DrawRectangle(redPen, 10, 10, 100, 50);
 
    // Get handle to device context.
    IntPtr hdc = e.Graphics.GetHdc();
 
    // Draw rectangle with GDI using default pen.
    GDI.Rectangle(hdc, 10, 70, 110, 120);
 
    // Release handle to device context.
    e.Graphics.ReleaseHdc(hdc);
}
 
 

 

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