Python實戰專案:打乒乓(原始碼分享)(文章較短,直接上程式碼)

專注的阿熊發表於2022-08-31

import sys

import cfg

import pygame

from modules import *

''' 定義按鈕 '''

def Button(screen, position, text, button_size=(200, 50)):

     left, top = position

     bwidth, bheight = button_size

     pygame.draw.line(screen, (150, 150, 150), (left, top), (left+bwidth, top), 5)

     pygame.draw.line(screen, (150, 150, 150), (left, top-2), (left, top+bheight), 5)

     pygame.draw.line(screen, (50, 50, 50), (left, top+bheight), (left+bwidth, top+bheight), 5)

     pygame.draw.line(screen, (50, 50, 50), (left+bwidth, top+bheight), (left+bwidth, top), 5)

     pygame.draw.rect(screen, (100, 100, 100), (left, top, bwidth, bheight))

     font = pygame.font.Font(cfg.FONTPATH, 30)

     text_render = font.render(text, 1, (255, 235, 205))

     return screen.blit(text_render, (left+50, top+10))

'''

Function:

     開始介面

Input:

     --screen: 遊戲介面

Return:

     --game_mode: 1( 單人模式 )/2( 雙人模式 )

'''

def startInterface(screen):

     clock = pygame.time.Clock()

     while True:

         screen.fill((41, 36, 33))

         button_1 = Button(screen, (150, 175), '1 Player')

         button_2 = Button(screen, (150, 275), '2 Player')

         for event in pygame.event.get():

             if event.type == pygame.QUIT:

                 pygame.quit()

                 sys.exit()

             if event.type == pygame.MOUSEBUTTONDOWN:

                 if button_1.collidepoint(pygame.mouse.get_pos()):

                     return 1

                 elif button_2.collidepoint(pygame.mouse.get_pos()):

                     return 2

         clock.tick(10)

         pygame.display.update()

''' 結束介面 '''

def endInterface(screen, score_left, score_right):

     clock = pygame.time.Clock()

     font1 = pygame.font.Font(cfg.FONTPATH, 30)

     font2 = pygame.font.Font(cfg.FONTPATH, 20)

     msg = 'Player on left won!' if score_left > score_right else 'Player on right won!'

     texts = [font1.render(msg, True, cfg.WHITE),

             font2.render('Press ESCAPE to quit.', True, cfg.WHITE),

             font2.render('Press ENTER to continue or play again.', True, cfg.WHITE)]

     positions = [[120, 200], [155, 270], [80, 300]]

     while True:

         screen.fill((41, 36, 33))

         for event in pygame.event.get():

             if event.type == pygame.QUIT:

                 pygame.quit()

                 sys.exit()

             if event.type == pygame.KEYDOWN:

                 if event.key == pygame.K_RETURN:

                     return

                 elif event.key == pygame.K_ESCAPE:

                     sys.exit()

                     pygame.quit()

         for text, pos in zip(texts, positions):

             screen.blit(text, pos)

         clock.tick(10)

         pygame.display.update()

''' 執行遊戲 Demo'''

def runDemo(screen):

     # 載入遊戲素材

     hit_sound = pygame.mixer.Sound(cfg.HITSOUNDPATH)

     goal_sound =跟單網gendan5.com pygame.mixer.Sound(cfg.GOALSOUNDPATH)

     pygame.mixer.music.load(cfg.BGMPATH)

     pygame.mixer.music.play(-1, 0.0)

     font = pygame.font.Font(cfg.FONTPATH, 50)

     # 開始介面

     game_mode = startInterface(screen)

     # 遊戲主迴圈

     # -- 左邊球拍 (ws 控制 , 僅雙人模式時可控制 )

     score_left = 0

     racket_left = Racket(cfg.RACKETPICPATH, 'LEFT', cfg)

     # -- 右邊球拍 ( ↑↓控制 )

     score_right = 0

     racket_right = Racket(cfg.RACKETPICPATH, 'RIGHT', cfg)

     # --

     ball = Ball(cfg.BALLPICPATH, cfg)

     clock = pygame.time.Clock()

     while True:

         for event in pygame.event.get():

             if event.type == pygame.QUIT:

                 pygame.quit()

                 sys.exit(-1)

         screen.fill((41, 36, 33))

         # 玩家操作

         pressed_keys = pygame.key.get_pressed()

         if pressed_keys[pygame.K_UP]:

             racket_right.move('UP')

         elif pressed_keys[pygame.K_DOWN]:

             racket_right.move('DOWN')

         if game_mode == 2:

             if pressed_keys[pygame.K_w]:

                 racket_left.move('UP')

             elif pressed_keys[pygame.K_s]:

                 racket_left.move('DOWN')

         else:

             racket_left.automove(ball)

         # 球運動

         scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound)

         score_left += scores[0]

         score_right += scores[1]

         # 顯示

         # -- 分隔線

         pygame.draw.rect(screen, cfg.WHITE, (247, 0, 6, 500))

         # --

         ball.draw(screen)

         # --

         racket_left.draw(screen)

         racket_right.draw(screen)

         # -- 得分

         screen.blit(font.render(str(score_left), False, cfg.WHITE), (150, 10))

         screen.blit(font.render(str(score_right), False, cfg.WHITE), (300, 10))

         if score_left == 11 or score_right == 11:

             return score_left, score_right

         clock.tick(100)

         pygame.display.update()

''' 主函式 '''

def main():

     # 初始化

     pygame.init()

     pygame.mixer.init()

     screen = pygame.display.set_mode((cfg.WIDTH, cfg.HEIGHT))

     pygame.display.set_caption('pingpong —— 九歌 ')

     # 開始遊戲

     while True:

         score_left, score_right = runDemo(screen)

         endInterface(screen, score_left, score_right)

'''run'''

if __name__ == '__main__':

     main()

來自 “ ITPUB部落格 ” ,連結:http://blog.itpub.net/69946337/viewspace-2912749/,如需轉載,請註明出處,否則將追究法律責任。

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