Design Patterns: Solidify Your C# Application Architecture with Design Patterns中文版(尾篇一) (轉)
Design Patterns: Solidify Your Application Architecture with Design Patterns中文版(尾篇一):namespace prefix = o ns = "urn:schemas--com::office" />
作者:Samir Bajaj
譯者:榮耀
【譯序:C#進階文章。譯者對Samir提供的C#例子進行了簡單整理(作者提供的某些程式碼在譯者的環境中無法透過編譯),並編寫了對應的C++示例,一併置於譯註中,以便讀者比對。譯文中所有C#、C++環境均為Microsoft 7.0 Beta2】
【譯註:以下是state完整示例
C#示例:
using System;
abstract class State
{
public virtual void AddNickel(VendingMachine vm) { }
public virtual void AddDime(VendingMachine vm) { }
public virtual void AddQuarter(VendingMachine vm) { }
protected virtual void ChangeState(VendingMachine vm, State s)
{
vm.ChangeState(s);
}
}
class VendingMachine
{
private State state;
public VendingMachine()
{
Console.WriteLine("The Vending Machine is now online: product costs 25c");
state = Start.Instance();
}
public void ChangeState(State to)
{
state = to;
}
public void Vend()
{
// 發飲料
Console.WriteLine("Dispensing product...Thank you!");
}
public void AddNickel()
{
state.AddNickel(this);
}
public void AddDime()
{
state.AddDime(this);
}
public void AddQuarter()
{
state.AddQuarter(this);
}
}
class Start : State
{
private static State state = new Start();
private Start()
{
}
public static State Instance()
{
// singleton邏輯
Console.WriteLine("Credit: 0c");
return state;
}
public overr void AddNickel(VendingMachine vm)
{
ChangeState(vm, Five.Instance());
}
public override void AddDime(VendingMachine vm)
{
ChangeState(vm, Ten.Instance());
}
public override void AddQuarter(VendingMachine vm)
{
vm.Vend();
}
}
class Five : State
{
private static State state = new Five();
private Five()
{
}
public static State Instance()
{
// singleton 邏輯
Console.WriteLine("Credit: 5c");
return state;
}
public override void AddNickel(VendingMachine vm)
{
ChangeState(vm, Ten.Instance());
}
public override void AddDime(VendingMachine vm)
{
ChangeState(vm, Fifteen.Instance());
}
public override void AddQuarter(VendingMachine vm)
{
vm.Vend();
ChangeState(vm, Start.Instance()); // no change returned :-)
}
}
class Ten : State
{
private static State state = new Ten();
private Ten()
{
}
public static State Instance()
{
// singleton 邏輯
Console.WriteLine("Credit: 10c");
return state;
}
public override void AddNickel(VendingMachine vm)
{
ChangeState(vm, Fifteen.Instance());
}
public override void AddDime(VendingMachine vm)
{
ChangeState(vm, Twenty.Instance());
}
public override void AddQuarter(VendingMachine vm)
{
vm.Vend();
ChangeState(vm, Start.Instance()); // no change returned :-)
}
}
class Fifteen : State
{
private static State state = new Fifteen();
private Fifteen()
{
}
public static State Instance()
{
// singleton 邏輯
Console.WriteLine("Credit: 15c");
return state;
}
public override void AddNickel(VendingMachine vm)
{
ChangeState(vm, Twenty.Instance());
}
public override void AddDime(VendingMachine vm)
{
vm.Vend();
ChangeState(vm, Start.Instance());
}
public override void AddQuarter(VendingMachine vm)
{
vm.Vend();
ChangeState(vm, Start.Instance()); // no change returned :-)
}
}
class Twenty : State
{
private static State state = new Twenty();
private Twenty()
{
}
public static State Instance()
{
// singleton 邏輯
Console.WriteLine("Credit: 20c");
return state;
}
public override void AddNickel(VendingMachine vm)
{
vm.Vend();
ChangeState(vm, Start.Instance());
}
public override void AddDime(VendingMachine vm)
{
vm.Vend();
ChangeState(vm, Start.Instance());
}
public override void AddQuarter(VendingMachine vm)
{
vm.Vend();
ChangeState(vm, Start.Instance()); // no change returned :-)
}
}
class Application
{
public static void Main()
{
int coin = 0;
string input = null;
VendingMachine vm = new VendingMachine();
while (true)
{
Console.Write("Insert a coin (5, 10, 25): ");
input = Console.ReadLine();
coin = Int32.Parse(input);
switch (coin)
{
case 5:
vm.AddNickel();
break;
case 10:
vm.AddDime();
break;
case 25:
vm.AddQuarter();
break;
default:
break;
}
}
}
}
/*以下是某次執行時輸出結果:
The Vending Machine is now online: product costs 25c
Credit: 0c
Insert a coin <5, 10, 25>: 5
Credit: 5c
Insert a coin <5, 10, 25>: 10
Credit: 15c
Insert a coin <5, 10, 25>: 5
Credit: 20c
Insert a coin <5, 10, 25>: 5
Dispensing product...Thank you!
*/
來自 “ ITPUB部落格 ” ,連結:http://blog.itpub.net/10752043/viewspace-993610/,如需轉載,請註明出處,否則將追究法律責任。
相關文章
- Design Patterns: Solidify Your C# Application Architecture with Design Patterns中文版(尾篇二) (轉)SolidC#APP
- Design Patterns: Solidify Your C# Application Architecture with Design Patterns中文版(中篇) (轉)SolidC#APP
- Design Patterns: Solidify Your C# Application Architecture with Design Patterns中文版(下篇) (轉)SolidC#APP
- Design Patterns Java CompanionJava
- 設計模式(Design Patterns)筆記 (轉)設計模式筆記
- Design Patterns 之工廠模式模式
- Design Patterns in Android:裝飾模式Android模式
- 設計模式(Design Patterns)筆記之一:Abstract Factory (轉)設計模式筆記
- Design Patterns in Android:責任鏈模式Android模式
- design patterns - 從頭講解MVC模式MVC模式
- Cloud Design Patterns Book Reading(undone)Cloud
- Web UI Design Patterns 2014WebUI
- 設計模式(Design Patterns)筆記之二:Adapter (轉)設計模式筆記APT
- 設計模式(Design Patterns)筆記之三:Bridge (轉)設計模式筆記
- 設計模式(Design Patterns)工廠方法模式(Factory Method)設計模式
- 為什麼要學習設計模式(Design Patterns) - 軟體設計大師之路 (轉)設計模式
- Application Design BasicsAPP
- React PatternsReact
- Observer Design Pattern in C#! (轉)ServerC#
- 為什麼要學習設計模式(Design Patterns) - 怎樣成為軟體設計大師 (轉)設計模式
- No model,no patterns ,then no frameworkFramework
- Digital PatternsGit
- Concurrency Patterns in GoGo
- Glob Patterns匹配模式使用模式
- Patterns and Frameworks (my first topic)Framework
- 《設計模式——可複用物件導向軟體的基礎》學習筆記(1.4)The catalog of design patterns...設計模式物件筆記
- 《設計模式——可複用物件導向軟體的基礎》學習筆記(1.2)Design patterns in Smalltalk MVC...設計模式物件筆記MVC
- Advanced-react-patterns(2)React
- Java 21 新特性:Record PatternsJava
- 閒侃Domain Logic PatternsAI
- Infrastructure tooling patternsASTStruct
- 《設計模式——可複用物件導向軟體的基礎》學習筆記(1.3)Describing design patterns...設計模式物件筆記
- Design with static members (轉)
- A Look Inside J2EE Patterns(2) (轉)IDE
- A Look Inside J2EE Patterns(3) (轉)IDE
- A Look Inside J2EE Patterns(4) (轉)IDE
- A Look Inside J2EE Patterns(5) (轉)IDE
- Enterprise Integration Patterns with BizTalk ServerServer