// import java.awt.*;import java.awt.event.*;//本人想實現打時現時隱的兔子的效果,現在被時現時隱
import java.applet.*; //這步卡住了,望幫忙!謝謝!
public class Room116 extends Applet implements MouseListener
{
TextField text1;
Label label1;
Button button1;
static Image img;
int n=0;int x=50,y=50;
public void init()
{setSize(400,400);
setLayout(null);setBackground(Color.pink);
button1=new Button("開始");
add(button1);button1.setBounds(20,20,60,25);
label1=new Label("你打中的兔子為",Label.RIGHT);
add(label1);label1.setBackground(Color.yellow);
label1.setBounds(170,20,134,25);
text1=new TextField("0");
add(text1);text1.setBounds(304,20,76,25);
button1.addMouseListener(this);
validate();
}
public void start()
{img=getImage(getCodeBase(),"gif002.gif");}
public void mouseClicked(MouseEvent e)
{ Mycanvas canvas1=new Mycanvas(text1);
//下面是想實現的畫布時現時隱的效果,但是不行,請指教,謝謝拉!
while(n<=100)
{int x=(int)Math.random()*350;
int y=(int)Math.random()*300+23;
this.add(canvas1);
canvas1.setBounds(x,y,40,40);
try{Thread.sleep(500);}
catch(InterruptedException e)
{}
remove(canvase1);
n++;
}//到這行截止
label1.setText("遊戲結束!你的成績為:");
button1.setEnabled(false);
}
public void mousePressed(MouseEvent e){}
public void mouseReleased(MouseEvent e){}
public void mouseEntered(MouseEvent e){}
public void mouseExited(MouseEvent e){}
}
class Mycanvas extends Canvas implements MouseListener//畫布的實現
{TextField textfield1=null;
int count=0;
Mycanvas(TextField text1)
{setSize(40,40);
textfield1=text1;
addMouseListener(this);
}
public void paint(Graphics g)
{g.drawImage(Room116.img,0,0,40,40,this);
}
public void mouseClicked(MouseEvent ee)
{count++;
String s=String.valueOf(count);
textfield1.setText(s);
}
public void mousePressed(MouseEvent ee){}
public void mouseReleased(MouseEvent ee){}
public void mouseEntered(MouseEvent ee){}
public void mouseExited(MouseEvent ee){}
}
|