很長一段時間沒有寫3D庫房,3D密集架相關的效果文章了,剛好最近有相關專案落地,索性總結一下
與之前我寫的3D庫房密集架文章《如何用webgl(three.js)搭建一個3D庫房,3D密集架,3D檔案室,-第二課》相比,本次做了一些效果上的升級,以及更加貼合使用者應用實際。
密集架庫房再檔案管理,土壤監測,標本儲存等各個行業應用的比較多,從早期的貨架到後來的手搖式密集架再到現在的全自動密集架,硬體上都做了升級改進。
在環境、安防監控這一塊,密集架方案提供商也配套的加上了八方感知,視訊監控,溫溼度一體機,自動書架,智慧門禁等各種裝置。
這篇文章我們主要記錄講解使用webgl(three.js)實現3D視覺化密集架方案以及實現程式碼。
閒話少敘,我們進入正題:
一、主庫房功能效果,以及其特效實現程式碼
首先我們先看看庫房效果以及當前實現的3d密集架的一些功能
1.1、主介面效果,這個庫房分了6個區域,多個房間拐角,後面我們還會展示一些拐角房間的內部效果,那是一個虛擬展廳。效果如下:
1.2、選擇點選密集架,可以看到當前密集架的一些統計資訊,例如面數,層數,節數(列),還有利用率等。
對於全自動密集架,我們還可以通過協議對接,對密集架進行控制,開架,開啟通道,合架等。效果如下:
實現方式:
移動密集架,合併密集架,重點,難點在於計算密集架移動距離,每次移動密集架的個數,以及記錄當前密集架的位置
我才用的時分割槽計算,各個突破,通過配置檔案的方式記錄固定架,以及每個架子的有效移動方向
具體實現如下:
首先通過配置的方式,記錄每個架子的初始態,對於一個庫房來說,不用寫邏輯程式碼,直接配置還是比較方便的
var shelfAreas = [[11, 23, 13, 11, 23, 13, 25, 17]]; //固定列編號 var areasFixedCol = [ [[ 1], [12], [13], [1], [12], [13], [13], [9]] ]; //左移方向 var leftMoveDirect = [ [["x", -1], ["x", -1], ["x", -1], ["x", -1], ["x", -1], ["x", -1], ["x", -1], ["x", -1]]];
然後再通過寫通用方法,實現每個架子的移動與合併方案
//互斥移動 一次只能移動一個區域單邊的架子 ModelBusiness.prototype.moveMjj = function (obj, dir, moveLength) { var _this = this; if (_this.moveState == 1) { layer.msg("有架子移動中,請稍後"); return; } _this.moveState = 1; var movemjjsParam = this.getNeedMoveMjjs(obj, dir); /* needMoveNubs: needMoveNubs, needMoveMjjNames:needMoveMjjNames, directStr: driStr, directValue: directValue, onlyCanMoveValue: onlyCanMoveValue */ if(movemjjsParam.directStr=="x"){ movemjjsParam.directStrLager="X"; } if(movemjjsParam.directStr=="z"){ movemjjsParam.directStrLager="Z"; } console.log(movemjjsParam); var moveMjjObjs = WT3DObj.commonFunc.findObjectsByNames(movemjjsParam.needMoveMjjNames); var canMoveRealObjs = [];//真正能移動的架子 $.each(moveMjjObjs, function (_index, _obj) { if (!_obj.oldPositionX) { _obj.oldPositionX = _obj.position.x; } if (!_obj.oldPositionZ) { _obj.oldPositionZ = _obj.position.z; } var movevalue=0;//該架子移動前 已經移動了多少 if( Math.abs(_obj.position[movemjjsParam.directStr]-_obj["oldPosition"+movemjjsParam.directStrLager])>10){ movevalue=_obj.position[movemjjsParam.directStr]-_obj["oldPosition"+movemjjsParam.directStrLager]; } if (movevalue == 0) {//如果未移動過 if (movemjjsParam.directValue == movemjjsParam.onlyCanMoveValue) { canMoveRealObjs.push(_obj); } } else { if (movemjjsParam.directValue != movemjjsParam.onlyCanMoveValue) { canMoveRealObjs.push(_obj); } } }); console.log(canMoveRealObjs); var moveL = { length: 0 }; $.each(canMoveRealObjs, function (_index, _obj) { _obj["currentValue" + movemjjsParam.directStr] = _obj.position[movemjjsParam.directStr]; }); new TWEEN.Tween(moveL).to({ length: moveLength }, 200).onUpdate(function (a) { var _this = this; $.each(canMoveRealObjs, function (_index, _obj) { _obj.position[movemjjsParam.directStr] = _obj["currentValue" + movemjjsParam.directStr] + _this.length * movemjjsParam.directValue; }); }).onComplete(function () { _this.moveState = 0; }).start(); } //非互斥移動 ModelBusiness.prototype.moveMjjAll = function (obj, dir, moveLength) { var _this = this; var movemjjsParam = this.getNeedMoveMjjs(obj, dir); /* needMoveNubs: needMoveNubs, needMoveMjjNames:needMoveMjjNames, directStr: driStr, directValue: directValue, onlyCanMoveValue: onlyCanMoveValue */ if (movemjjsParam.directStr == "x") { movemjjsParam.directStrLager = "X"; } if (movemjjsParam.directStr == "z") { movemjjsParam.directStrLager = "Z"; } console.log(movemjjsParam); var moveMjjObjs = WT3DObj.commonFunc.findObjectsByNames(movemjjsParam.needMoveMjjNames); var canMoveRealObjs = [];//真正能移動的架子 $.each(moveMjjObjs, function (_index, _obj) { if (!_obj.oldPositionX) { _obj.oldPositionX = _obj.position.x; } if (!_obj.oldPositionZ) { _obj.oldPositionZ = _obj.position.z; } var movevalue = 0;//該架子移動前 已經移動了多少 if (Math.abs(_obj.position[movemjjsParam.directStr] - _obj["oldPosition" + movemjjsParam.directStrLager]) > 10) { movevalue = _obj.position[movemjjsParam.directStr] - _obj["oldPosition" + movemjjsParam.directStrLager]; } if (movevalue == 0) {//如果未移動過 if (movemjjsParam.directValue == movemjjsParam.onlyCanMoveValue) { canMoveRealObjs.push(_obj); } } else { if (movemjjsParam.directValue != movemjjsParam.onlyCanMoveValue) { canMoveRealObjs.push(_obj); } } }); console.log(canMoveRealObjs); $.each(canMoveRealObjs, function (_index, _obj) { _obj.position[movemjjsParam.directStr] = _obj.position[movemjjsParam.directStr] + moveLength * movemjjsParam.directValue; }); //new TWEEN.Tween(moveL).to({ // length: moveLength //}, 200).onUpdate(function (a) { // var _this = this; // $.each(canMoveRealObjs, function (_index, _obj) { // _obj.position[movemjjsParam.directStr] = _obj["currentValue" + movemjjsParam.directStr] + _this.length * movemjjsParam.directValue; // }); //}).onComplete(function () { //}).start(); } ModelBusiness.prototype.closeMJJ = function (obj,timelong,callBack) { var info = modelBusiness.getMJJBindRelationByModelId(obj.name); var maxColNub = info.maxColNub; var prefixName = obj.name.split("_")[0] + "_" + obj.name.split("_")[1] + "_";//字首 var mjjNames = []; for (var i = 1; i <= maxColNub; i++) { mjjNames.push(prefixName+i); } var moveMjjObjs = WT3DObj.commonFunc.findObjectsByNames(mjjNames); $.each(moveMjjObjs, function (_index,_obj) { new TWEEN.Tween(_obj.position).to({ x: _obj.oldPositionX, z:_obj.oldPositionZ }, timelong ? timelong : 200).onComplete(function () { if (callBack) { callBack(); } }).start(); }); }
1.3、密集架支援通風,鎖定、解鎖、自檢等操作,並配有相關動畫。效果如下:
這裡我們通過匯入通風模型的方式來實現,當通風開啟時,我們載入通風動畫模型,然後定時銷燬即可
實現如下:
//開啟 1 關閉 0 通風 ModelBusiness.prototype.windFunc = function (type,position) { var models = [{ "show": true, "uuid": "", "name": "flowtube_7", "objType": "flowTube", "points": [{ "x": -600, "y": 0, "z": 0 }, { "x": -300, "y": -350, "z": 0 }, { "x": 300, "y": -350, "z": null }, { "x": 600, "y": 0, "z": null }], "position": position, "scale": { "x": 1, "y": 1, "z": 1 }, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": Math.PI }, { "direction": "z", "degree": 0 }], "style": { "skinColor": 16772846, "imgurl": "../img/3dImg/right1.png", "opacity": 1, "canvasSkin": { "cwidth": 1024, "cheight": 128, "cwNub": 8, "chNub": 12, "cMarginW": 0.2, "cMarginH": 0.2, "speed": 8, "fps": 20, "direction": "w", "forward": "f", "side": 2, "run": true, "bgcolor": "rgba(0, 255, 34, 0.02)" } }, "segments": 3, "radialSegments": 2, "closed": false, "radius": 200, "showSortNub": 7000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }]; WT3DObj.commonFunc.loadModelsByJsons(models, { x: 0, y: 0, z: 0 }, { x: 0, y: 0, z: 0 }, true); setTimeout(function () { var flowtube_7 = WT3DObj.commonFunc.findObject("flowtube_7"); if (type == 1) { layer.msg("正在執行開啟通風!"); setTimeout(function () { WT3DObj.commonFunc.changeObjsOpacity([flowtube_7], 1, 0.1, 800); setTimeout(function () { flowtube_7.visible = false; WT3DObj.destoryObj(flowtube_7); WT3DObj.destoryObj("flowtube_7"); }, 500); }, 5000); } else { setTimeout(function () { layer.msg("正在執行關閉通風!"); new TWEEN.Tween(flowtube_7.scale).to({ x: 20, y: 20, z: 20, }, 1000).onUpdate(function (a) { }).onComplete(function () { flowtube_7.visible = false; flowtube_7.scale.x = 0.001; flowtube_7.scale.y = 0.001; flowtube_7.scale.z = 0.001; setTimeout(function () { WT3DObj.destoryObj(flowtube_7); WT3DObj.destoryObj("flowtube_7"); }, 200); }).start(); }, 1000); } }, 200); }
與通風動畫類似,我們通過載入鎖動畫模型,實現如下:
//開鎖 1 關鎖 0特效 ModelBusiness.prototype.lockFunc = function (position,type) { var models = null; if (type == 1) { models = [{ "show": true, "uuid": "", "name": "lock_7", "objType": "GroupObj", "scale": { "x": 4, "y": 4, "z": 4 }, "position": { "x": 0, "y": 0, "z": 0 }, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "childrens": [{ "show": true, "uuid": "", "name": "lock_7OBJCREN0", "objType": "ExtrudeGeometry", "position": { "x": 0, "y": 0, "z": 0 }, "style": { "skinColor": 5306186, "opacity": 0.8 }, "scale": { "x": 1, "y": 1, "z": 1 }, "shapeParm": { "points": [{ "x": 100, "y": -120, "type": "nomal" }, { "x": 100, "y": 120, "type": "nomal" }, { "x": -100, "y": 120, "type": "nomal" }, { "x": -100, "y": -120, "type": "nomal" }], "holes": [] }, "extrudeSettings": { "amount": 0, "curveSegments": 1, "steps": 1, "bevelEnabled": true, "bevelThickness": 1, "bevelSize": 1, "bevelSegments": 1, "extrudePathPoints": [{ "x": 0, "y": 0, "z": -50 }, { "x": 0, "y": 0, "z": 50 }] }, "showSortNub": 6000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }, { "show": true, "uuid": "", "name": "lock_7OBJCREN1", "objType": "tube", "points": [{ "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": 150, "z": 0 }, { "x": -50, "y": 190, "z": 0 }, { "x": -110, "y": 190, "z": 0 }, { "x": -160, "y": 150, "z": 0 }, { "x": -170, "y": 60, "z": 0 }], "position": { "x": 84.692, "y": 33.246, "z": 0 }, "scale": { "x": 1, "y": 1, "z": 1 }, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "style": { "skinColor": 5040966, "opacity": 0.9 }, "segments": 24, "radialSegments": 8, "closed": false, "radius": 20, "showSortNub": 7000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }], "showSortNub": 7000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }]; } else { models = [{ "show": true, "uuid": "", "name": "lock_7", "objType": "GroupObj", "scale": { "x": 4, "y": 4, "z": 4 }, "position": { "x": 0, "y": 0, "z": 0 }, "rotation": [{ "direction": "x", "degree": 0 }], "childrens": [{ "show": true, "uuid": "", "name": "lock_7OBJCREN0", "objType": "ExtrudeGeometry", "position": { "x": 0, "y": 0, "z": 0 }, "style": { "skinColor": 5306186, "opacity": 0.8 }, "scale": { "x": 1, "y": 1, "z": 1 }, "shapeParm": { "points": [{ "x": 100, "y": -120, "type": "nomal" }, { "x": 100, "y": 120, "type": "nomal" }, { "x": -100, "y": 120, "type": "nomal" }, { "x": -100, "y": -120, "type": "nomal" }], "holes": [] }, "extrudeSettings": { "amount": 0, "curveSegments": 1, "steps": 1, "bevelEnabled": true, "bevelThickness": 1, "bevelSize": 1, "bevelSegments": 1, "extrudePathPoints": [{ "x": 0, "y": 0, "z": -50 }, { "x": 0, "y": 0, "z": 50 }] }, "showSortNub": 6000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }, { "show": true, "uuid": "", "name": "lock_7OBJCREN1", "objType": "tube", "points": [{ "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": 150, "z": 0 }, { "x": -50, "y": 190, "z": 0 }, { "x": -110, "y": 190, "z": 0 }, { "x": -160, "y": 150, "z": 0 }, { "x": -170, "y": 60, "z": 0 }], "position": { "x": 84.692, "y": 75.037, "z": 0 }, "scale": { "x": 1, "y": 1, "z": 1 }, "rotation": [{ "direction": "x", "degree": -3.141592653589793 }, { "direction": "y", "degree": 1.2246468525851679e-16 }, { "direction": "z", "degree": -3.141592653589793 }], "style": { "skinColor": 5040966, "opacity": 0.9 }, "segments": 24, "radialSegments": 8, "closed": false, "radius": 20, "showSortNub": 7000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }], "showSortNub": 7000 }]; } WT3DObj.commonFunc.loadModelsByJsons(models, position, { x: 0, y: 0, z: 0 }, true); setTimeout(function () { var lock7 = WT3DObj.commonFunc.findObject("lock_7"); if (type == 1) { var top1 = lock7.children[1]; top1.oldpositiony = top1.position.y; var moveobj = { x: 0 }; new TWEEN.Tween(moveobj).to({ x: 25 }, 500).onUpdate(function (a) { var _this = this; top1.position.y = top1.oldpositiony + _this.x; top1.matrixAutoUpdate = true; }).onComplete(function () { new TWEEN.Tween(top1.rotation).to({ y: Math.PI, }, 1000).onUpdate(function (a) { top1.matrixAutoUpdate = true; }).onComplete(function () { setTimeout(function () { WT3DObj.commonFunc.changeObjsOpacity([lock7], 1, 0.1, 800); new TWEEN.Tween(lock7.scale).to({ x: 10, y: 10, z: 10, }, 1000).onUpdate(function (a) { }).onComplete(function () { lock7.visible = false; lock7.scale.x = 0.001; lock7.scale.y = 0.001; lock7.scale.z = 0.001; setTimeout(function () { WT3DObj.destoryObj(lock7); WT3DObj.destoryObj("lock_7"); }, 200); }).start(); }, 1000); }).start(); }).start(); } else { var top1 = lock7.children[1]; top1.oldpositiony = top1.position.y; new TWEEN.Tween(top1.rotation).to({ y: Math.PI, }, 1000).onUpdate(function (a) { top1.matrixAutoUpdate = true; }).onComplete(function () { var moveobj = { x: 0 }; new TWEEN.Tween(moveobj).to({ x: -25 }, 500).onUpdate(function (a) { var _this = this; top1.position.y = top1.oldpositiony + _this.x; top1.matrixAutoUpdate = true; }).onComplete(function () { setTimeout(function () { WT3DObj.commonFunc.changeObjsOpacity([lock7], 1, 0.1, 800); new TWEEN.Tween(lock7.scale).to({ x: 10, y: 10, z: 10, }, 1000).onUpdate(function (a) { }).onComplete(function () { lock7.visible = false; lock7.scale.x = 0.001; lock7.scale.y = 0.001; lock7.scale.z = 0.001; setTimeout(function () { WT3DObj.destoryObj(lock7); WT3DObj.destoryObj("lock_7"); }, 200); }).start(); }, 1000); }).start(); }).start(); } }, 200); }
1.4、庫房內安裝有區域控制器,八防感知系統等裝置。點選裝置可以看到其實時監控資料,效果如下:
這就比較簡單了,我們只需要獲取到模型的位置,再轉換成螢幕的二維位置,然後再對應的位置上加上tips即可,這裡我用的時layer.tips
實現如下:
ModelBusiness.prototype.showMsg = function (_obj, position, html, closeFunc) { //獲取位置 var screenPostion = WT3DObj.commonFunc.transToScreenCoord({ x: _obj.position.x + position.x, y: _obj.position.y + position.y, z: _obj.position.z + position.z }); $("#MarkMessageHelper").remove(); $("body").append("<div id='MarkMessageHelper' style='position:absolute;left:" + (screenPostion.x - 30) + "px;top:" + screenPostion.y + "px;height:2px;width:2px;z-index:1000;'></div>"); var urandom = (Math.random() * 100).toFixed(0); layer.closeAll(); layer.tips(html, '#MarkMessageHelper', { closeBtn: 1, shade: false, shadeClose: true, area: ["300px", "200px"], maxWidth: 1000, maxHeight: 350, time: 0,//是否定時關閉,0表示不關閉 cancel: function (index, layero) { if (closeFunc) { closeFunc(); } }, tips: [1, "rgba(0,0,0,0.8)"] //還可配置顏色 }); }
二、虛擬小庫房的效果與實現方式
專案中除了大庫房的實際應用,還涉及到一個小庫房展廳的各種裝置接入與實現。
2.1、庫房中,接入了軌道攝像機,普通攝像機,溫溼度一體機,聲光報警燈,燈控開關,門禁,rfid門卡,八防感知,區域控制器等等。小庫房主介面效果如下:
2.2、由於小庫房展廳的密集架沒那麼多,這裡的開啟密集架通道,我們可以動過強耦合的方式,將移動位置直接寫死再程式碼裡
程式碼如下:
//密集架控制 ModelBusiness.prototype.mjjCtrlSystem = function () { showposition = { x: 200, y: 700, z: 0 }; showhtml = ""; var html = ' <div class="ctrbtn" id="btn_o1"> <img style="width:48px;height:48px;" src="../img/pageimg2/l1.png" title="開啟1通道" /><br/>開啟1通道</div>\ <div class="ctrbtn" id="btn_o2"><img style="width:48px;height:48px;" src="../img/pageimg2/l2.png" title="開啟2通道" /><br/>開啟2通道</div>\ <div class="ctrbtn" id="btn_o3"><img style="width:48px;height:48px;" src="../img/pageimg2/together.png" title="關閉" /><br/>關閉</div>\ '; //獲取位置 this.showMsg2(null, null,300, html, function () { $(".ctrbtn").click(function () { { var id = $(this).attr("id"); var state = -1; switch (id) { case "btn_o1": { state = "1"; WT3DObj.commonFunc.findObject("mjj_1_2").position.x = 2300; WT3DObj.commonFunc.findObject("mjj_1_3").position.x = 1900; } break; case "btn_o2": { state = "2"; WT3DObj.commonFunc.findObject("mjj_1_2").position.x = 2879; WT3DObj.commonFunc.findObject("mjj_1_3").position.x = 1500; } break; case "btn_o3": { WT3DObj.commonFunc.findObject("mjj_1_2").position.x = 2879; WT3DObj.commonFunc.findObject("mjj_1_3").position.x = 2428; } break; } layer.msg("控制命令已傳送!"); webapi.controlDev("Sandtable/shelf", state, function (response) { if (response) { if (response.code == "1") response.msg = "控制成功"; layer.msg(response.msg); } }, function (error) { layer.msg("控制失敗!"); console.log(error); }); } }); }); return; }
2.3、所有密集架都可以開啟,檢視內部詳情,雙擊密集架,鏡頭定位推進,然後開啟密集架的內部結構,效果如下:
2.4、當密集架中有檔案資料時,3d架子內會自動在對應的位置顯示檔案盒,雙擊檔案盒對應的格子,為了便於操控,我通過div彈窗的方式,將檔案盒詳細脊背展現出來,
點選脊背,還詳細展示出檔案盒內的檔案連結列表,這就看具體資料了,可能時pdf world excel 亦或者時拍照存留的圖片
具體實現如下:
function openW(a) { window.parent.$(".layui-layer-setwin").hide(); $("#fzbtn").hide(); window.parent.$("iframe").height($(window.parent).height() - 50); console.log(a); var title = ""; var face = 0; var quno = getQueryString("quno"); var colnub = getQueryString("colnub"); var row = a.name.split("_")[1]; var jie = a.name.split("_")[2]; if (a.name.indexOf("lattice1") >= 0) { title = "左面,第" + row + "行,第" + jie+ "節"; } else { title = "右面,第" + row + "行,第" + jie + "列"; face =1; } var detail = LatCache["r" + (face) + "_" + row + "_c_" + jie]; if (detail && detail.desc) { title +="<font style='font-size:16px;margin-left:20px;'>("+ replaceNull(detail.desc)+")</font>"; } layer.open({ type: 1, title: title, skin: "layui-layer-rim", shade: 0.8, shadeClose: false, area: [($(window).width() - 10) + "px", ($(window).height() -10) + "px"], content: '<div style="width:100%;background-color:#d7d3d2 !important;overflow: auto;height: 100%;" id="boxsDivFather"><div id="boxsDiv" style="width:100%;overflow-x: auto;display:flex;overflow-y: hidden;transform-origin:0 0"></div></div>', cancel: function () { $("#fzbtn").show(); window.parent.$(".layui-layer-setwin").show(); window.parent.$("iframe").height($(window.parent).height() - 100); if (boxLayerIndex) { layer.close(boxLayerIndex); } }, success: function () { scale15 = false; $(".layui-layer-content").after("<button id='fdbtn' style=' text-align:center;position:absolute; top: 8px;font-size: 16px;left: 500px;width: 80px;height: 28px; background: #288fd8;color: white;border: 0px;margin-left:20px;cursor:pointer;' onclick='fdFunc()'><i class='ace-icon fa fa-search-plus' style='font-size:18px;'></i> 放大</button>"); setTimeout(function () { webapi.deviceInfo(room, dataId, face, row, jie, function (books) { var allhtml = ""; books=books.sort(function(a,b){return a.sortNub-b.sortNub}); $.each(books,function(_bindex,_bobj){ boxcacheData["b_"+_bobj.id]=_bobj; var ftype = 0; if (mjjparam.fileType && mjjparam.fileType != 0) { ftype = mjjparam.fileType; } else if (_bobj.boxType) { ftype = _bobj.boxType; } allhtml += getBoxFaceByType(ftype, _bindex, _bobj) }); $("#boxsDiv").html(allhtml); console.log(a.name); $(".boxSelectCSS").click(function () { var id = $(this).attr("data-id"); webapi.boxDetailInfo(id, function (files) { var showhtml = ' <div class="row" style="width:320px; margin-left:7px; margin-top:10px;">' + '<div class="col-sm-12" style="margin-top: 10px">'; showhtml += '<div class="input-group">' + '<span class="input-group-addon" style="font-size: 16px;">檔案列表:</span>' + '</div>' $.each(files, function (_findex,_fobj) { showhtml += '<div class="input-group">' + '<font style="color:#16ff59;cursor:pointer;" onclick="window.open(\'' + _fobj.fileSrc + '\');">' + _fobj.name + '</font>' + '</div>'; }); showhtml += '</div></div>'; boxLayerIndex = layer.tips(showhtml, "#b_archiveno_" + id, { closeBtn: 1, tips:2, shade: false, shadeClose: true, area: ["280px", "auto"], maxWidth: 1000, maxHeight: 750, time: 0,//是否定時關閉,0表示不關閉 cancel: function (index, layero) { boxLayerIndex = null; }, tips: [1, "rgba(0,0,0,0.8)"] //還可配置顏色 }); }, function (err) { }, false); }); $(".boxSelectCSS").dblclick(function () { var id = $(this).attr("data-id"); webapi.boxDetailInfo(id, function (files) { if (files.length > 0) { window.open( files[0].fileSrc); } }, function (err) { }, false); }); var scaleheigt = ($(window).height() - 70) / $("#boxsDiv").height(); if (scaleheigt < 1) { ScaleSize = scaleheigt; $("#boxsDiv").width(1 / scaleheigt * 100 + "%"); $("#boxsDiv").css("transform", "scale(" + scaleheigt + ")"); } else { ScaleSize = 1; } }, function () { }); }, 200); } }); }
2.5、控制軌道相機的位置,通過選擇通道,改變軌道相機的位置
這個實現比較簡單,我們只需要修改它的position屬性即可,
//軌道攝像機 ModelBusiness.prototype.gdsxjCtrlSystem = function () { showposition = { x: 200, y: 700, z: 0 }; showhtml = ""; var html = ' <div class="ctrbtn" id="btn_o1"> <img style="width:48px;height:48px;" src="../img/pageimg2/l1.png" title="1通道" /><br/>1通道</div>\ <div class="ctrbtn" id="btn_o2"><img style="width:48px;height:48px;" src="../img/pageimg2/l2.png" title="2通道" /><br/>2通道</div>\ <div class="ctrbtn" id="btn_o3"><img style="width:48px;height:48px;" src="../img/pageimg2/l3.png" title="原點" /><br/>原點</div>\ '; //獲取位置 this.showMsg2(null, null, 300, html, function () { $(".ctrbtn").click(function () { { var id = $(this).attr("id"); var state = -1; switch (id) { case "btn_o1": { state = "1"; WT3DObj.commonFunc.findObject("xxj_2_263").position.x = 3200; } break; case "btn_o2": { state = "2"; WT3DObj.commonFunc.findObject("xxj_2_263").position.x = 2300; } break; case "btn_o3": { WT3DObj.commonFunc.findObject("xxj_2_263").position.x = 1400; } break; } layer.msg("控制命令已傳送!"); webapi.controlDev("Sandtable/cam", state, function (response) { if (response) { if (response.code == "1") response.msg = "控制成功"; layer.msg(response.msg); } }, function (error) { layer.msg("控制失敗!"); console.log(error); }); } }); }); return; }
2.6、控制門禁,實現遠端開門,在三維裡面反饋展示
具體實現:
//門禁 ModelBusiness.prototype.doorCtrlSystem = function () { showposition = { x: 200, y: 700, z: 0 }; showhtml = ""; var html = ' <div class="ctrbtn" id="btn_closedoor"> <img style="width:48px;height:48px;" src="../img/pageimg2/lock.png" title="關燈" /><br/>關門</div>\ <div class="ctrbtn" id="btn_opendoor"><img style="width:48px;height:48px;" src="../img/pageimg2/unlock.png" title="開門" /><br/>開門</div>\ '; //獲取位置 this.showMsg2(null, null, 200, html, function () { $(".ctrbtn").click(function () { { var id = $(this).attr("id"); var state = -1; switch (id) { case "btn_closedoor": { state = "2"; WT3DObj.commonFunc.findObject("door_1").position.x = -163.322 WT3DObj.commonFunc.findObject("door_1").position.z = 2680.743 WT3DObj.commonFunc.findObject("door_1").rotation.y = 0; WT3DObj.commonFunc.findObject("door_2").position.x = -163.322 WT3DObj.commonFunc.findObject("door_2").position.z = 3081.653 WT3DObj.commonFunc.findObject("door_2").rotation.y = 0 } break; case "btn_opendoor": { state = "1"; WT3DObj.commonFunc.findObject("door_1").position.x = 74 WT3DObj.commonFunc.findObject("door_1").position.z = 2500 WT3DObj.commonFunc.findObject("door_1").rotation.y = Math.PI / 2; WT3DObj.commonFunc.findObject("door_2").position.x = 74 WT3DObj.commonFunc.findObject("door_2").position.z = 3250 WT3DObj.commonFunc.findObject("door_2").rotation.y = -Math.PI / 2 state = "1"; } break; } layer.msg("控制命令已傳送!"); webapi.controlDev("Sadntable/door", state, function (response) { if (response) { if (response.code == "1") response.msg = "控制成功"; layer.msg(response.msg); } }, function (error) { layer.msg("控制失敗!"); console.log(error); }); } }); }); return; }
2.7、控制溫溼度一體機
這裡實現,也是通過載入開關動畫的方式
具體實現:
//一體機 16 ModelBusiness.prototype.ctrlYITIJI = function (model, action) { { var cresultState = true; switch (action) { case "1": cresultState = modelBusiness.ctrlJSAnimation(model); break; case "2": cresultState = modelBusiness.closeDev(model); break; } //傳送控制命令 if (cresultState) { webapi.controlDev("Sandtable/aiodevice", action, function (response) { if (response) { if (response.msg == "") response.msg = "控制成功"; layer.msg(response.msg); } }, function (error) { layer.msg("控制失敗!"); console.log(error); }); } } }
2.8、控制燈控系統
這裡我們通過加上光照效果,實現方式是修改環境光顯示隱藏的屬性,即可達到燈光效果,由於全程可見,我們通過地面的陰影來體現燈光的開關。
具體實現:
//燈控 ModelBusiness.prototype.lightCtrlSystem = function () { showposition = { x: 200, y: 700, z: 0 }; showhtml = ""; var html = ' <div class="ctrbtn" id="btn_closelight"> <img style="width:48px;height:48px;" src="../img/pageimg2/closeLight.png" title="關燈" /><br/>關燈</div>\ <div class="ctrbtn" id="btn_l3"><img style="width:48px;height:48px;" src="../img/pageimg2/l3.png" title="開燈" /><br/>開燈</div>\ '; //獲取位置 this.showMsg2(null, null, 200, html, function () { $(".ctrbtn").click(function () { { var id = $(this).attr("id"); var state = -1; switch (id) { case "btn_closelight": { state = "2"; WT3DObj.commonFunc.findObject("DirectionalLight_429").visible=false; } break; case "btn_l1": { state = 1; } break; case "btn_l2": { state = 2; } break; case "btn_l3": { WT3DObj.commonFunc.findObject("DirectionalLight_429").visible = true; state = "1"; } break; } layer.msg("控制命令已傳送!"); webapi.controlDev("Sandtable/light", state, function (response) { if (response) { if (response.code == "1") response.msg = "控制成功"; layer.msg(response.msg); } }, function (error) { layer.msg("控制失敗!"); console.log(error); }); } }); }); return; }
2.9、聲光報警器觸發。
通過修改聲光效果的屬性來實現。
實現程式碼如下:
//報警器 ModelBusiness.prototype.alarmCtrlSystem = function () { return; showposition = { x: 200, y: 700, z: 0 }; showhtml = ""; var html = ' <div class="ctrbtn" id="btn_openlight"> <img style="width:48px;height:48px;" src="../img/pageimg2/bf.png" title="佈防" /><br/>佈防</div>\ <div class="ctrbtn" id="btn_l1"> <img style="width:48px;height:48px;" src="../img/pageimg2/cf.png" title="撤防" /><br/>撤防</div>\ '; //獲取位置 this.showMsg2(null, null, 200, html, function () { $(".ctrbtn").click(function () { var _id = $(this).attr("id"); switch (_id) { case "btn_openlight": { } break; case "btn_l1": { } break; case "btn_l2": { } break; case "btn_l3": { } break; case "ptdBtn": { } break; } }); }); }
2.10、庫房內搜尋功能,可以通過關鍵之搜尋,快速定位檔案位置。
三、該篇總結
本篇文章主要介紹了3D密集架的功能與效果。並且對主要實現邏輯程式碼進行了講解
後面的文章會對具體模型的實現方式進行講解,由於篇幅原因,先講到這裡,後面持續更新。
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