轉場動畫涉及到的包括導航控制器的Push動畫和Pop動畫,以及普通控制器的Present和Dismiss動畫,主要就是通過控制器遵守UIViewControllerTransitioningDelegate
,並實現對應的方法,返回一個遵守UIViewControllerAnimatedTransitioning
協議的物件,而主要的動畫實現就是寫在這個物件當中~
- __ 如果是Push和pop動畫需要再push控制器和pop時的控制器裡同時實現導航控制器的代理以實現Push和Pop的動畫,而Present和Dismiss動畫只需要在Presnent的時候設定代理,並實現present和dismiss的協議方法就OK了 __
- __ 為了方便使用,一般會封裝代理返回的動畫協議物件(UIViewControllerAnimatedTransitioning),通過之類來進一步處理各種各樣的轉場動畫 __
//
// ViewController.m
// transitionDemo
// Copyright © 2016年 SSBun. All rights reserved.
//
#import "ViewController.h"
#import "TwoViewController.h"
#import "PushAnimator.h"
#import "PresentAnimator.h"
#import "DismissAnimator.h"
@interface ViewController ()<UIViewControllerTransitioningDelegate,UINavigationControllerDelegate>
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
self.navigationController.delegate = self;
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
TwoViewController *twoVc = [[TwoViewController alloc] init];
// Present
twoVc.transitioningDelegate = self;
twoVc.modalPresentationStyle = UIModalPresentationCustom;
[self presentViewController:twoVc
animated:YES
completion:^{
}];
// Push
// [self.navigationController pushViewController:twoVc animated:YES];
}
#pragma mark - 動畫代理
- (id <UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController
animationControllerForOperation:(UINavigationControllerOperation)operation
fromViewController:(UIViewController *)fromVC
toViewController:(UIViewController *)toVC{
if ([toVC isKindOfClass:[TwoViewController class]]) {
PushAnimator *transition = [[PushAnimator alloc] init];
return transition;
}else{
return nil;
}
}
#pragma mark - 定製轉場動畫 (Present 與 Dismiss動畫代理)
- (id<UIViewControllerAnimatedTransitioning>)animationControllerForPresentedController:(UIViewController *)presented
presentingController:(UIViewController *)presenting
sourceController:(UIViewController *)source {
// 推出控制器的動畫
return [PresentAnimator new];
}
- (id<UIViewControllerAnimatedTransitioning>)animationControllerForDismissedController:(UIViewController *)dismissed {
DismissAnimator *dismissAnimator = [DismissAnimator new];
dismissAnimator.transitionDuration = 1.f;
// 退出控制器動畫
return dismissAnimator;
}
@end
複製程式碼
__ 可以看出協議方法主要時返回了一個遵守協議的物件,所以主要的重點在實現這個物件上 __
// BaseAnimator.h
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
@interface BaseAnimator : NSObject <UIViewControllerAnimatedTransitioning>
/**
* 動畫執行時間(預設值為0.5s)
*/
@property (nonatomic) NSTimeInterval transitionDuration;
/**
* == 子類重寫此方法實現動畫效果 ==
*
* 動畫事件
*/
- (void)animateTransitionEvent;
/**
* == 在animateTransitionEvent使用才有效 ==
*
* 源頭控制器
*/
@property (nonatomic, readonly, weak) UIViewController *fromViewController;
/**
* == 在animateTransitionEvent使用才有效 ==
*
* 目標控制器
*/
@property (nonatomic, readonly, weak) UIViewController *toViewController;
/**
* == 在animateTransitionEvent使用才有效 ==
*
* containerView
*/
@property (nonatomic, readonly, weak) UIView *containerView;
/**
* 動畫事件結束
*/
- (void)completeTransition;
@end
複製程式碼
// BaseAnimator.m
#import "BaseAnimator.h"
@interface BaseAnimator ()
@property (nonatomic, weak) id <UIViewControllerContextTransitioning> transitionContext;
@property (nonatomic, weak) UIViewController *fromViewController;
@property (nonatomic, weak) UIViewController *toViewController;
@property (nonatomic, weak) UIView *containerView;
@end
@implementation BaseAnimator
#pragma mark - 初始化
- (instancetype)init {
self = [super init];
if (self) {
// 預設引數設定
[self deafultSet];
}
return self;
}
- (void)deafultSet {
_transitionDuration = 0.5f;
}
#pragma mark - 動畫代理
- (NSTimeInterval)transitionDuration:(id <UIViewControllerContextTransitioning>)transitionContext {
return _transitionDuration;
}
- (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext {
self.fromViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
self.toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
self.containerView = [transitionContext containerView];
self.transitionContext = transitionContext;
[self animateTransitionEvent];
}
- (void)animateTransitionEvent {
/* == 程式碼示例 ==
UIView *tmpView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
[self.containerView addSubview:self.toViewController.view];
[self.containerView addSubview:tmpView];
[UIView animateWithDuration:self.transitionDuration
delay:0.0f
usingSpringWithDamping:1 initialSpringVelocity:0.f options:0 animations:^{
tmpView.frame = CGRectMake(0, 0, 100, 100);
} completion:^(BOOL finished) {
[tmpView removeFromSuperview];
[self completeTransition];
}];
*/
}
#pragma mark -
- (void)completeTransition {
[self.transitionContext completeTransition:!self.transitionContext.transitionWasCancelled];
}
@end
複製程式碼
__ 其中的fromViewController就是準備跳轉的控制器,toViewController 就是要跳轉到的控制器,containerView是整個動畫的畫布,需要將要跳轉到的控制器的view新增到畫布上執行動畫,而在animateTransitionEvent中就時具體實現動畫的過程了,不要忘了還要返回動畫時間,用起來的時候就看各自的發揮了,可以編寫子類來實現這個方法~ __