深入剖析Android音訊之AudioPolicyService
AudioPolicyService是策略的制定者,比如什麼時候開啟音訊介面裝置、某種Stream型別的音訊對應什麼裝置等等。而AudioFlinger則是策略的執行者,例如具體如何與音訊裝置通訊,如何維護現有系統中的音訊裝置,以及多個音訊流的混音如何處理等等都得由它來完成。AudioPolicyService根據使用者配置來指導AudioFlinger載入裝置介面,起到路由功能。
AudioPolicyService啟動過程
AudioPolicyService服務執行在mediaserver程式中,隨著mediaserver程式啟動而啟動。
frameworks\av\media\mediaserver\ Main_mediaserver.cpp
int main(int argc, char** argv)
{
sp<ProcessState> proc(ProcessState::self());
sp<IServiceManager> sm = defaultServiceManager();
ALOGI("ServiceManager: %p", sm.get());
VolumeManager::instantiate(); // volumemanager have to be started before audioflinger
AudioFlinger::instantiate();
MediaPlayerService::instantiate();
CameraService::instantiate();
AudioPolicyService::instantiate();
ProcessState::self()->startThreadPool();
IPCThreadState::self()->joinThreadPool();
}
AudioPolicyService繼承了模板類BinderService,該類用於註冊native service。
frameworks\native\include\binder\ BinderService.h
template<typename SERVICE>
class BinderService
{
public:
static status_t publish(bool allowIsolated = false) {
sp<IServiceManager> sm(defaultServiceManager());
return sm->addService(String16(SERVICE::getServiceName()), new SERVICE(), allowIsolated);
}
static void instantiate() { publish(); }
};
BinderService是一個模板類,該類的publish函式就是完成向ServiceManager註冊服務。
static const char *getServiceName() { return "media.audio_policy"; }
AudioPolicyService註冊名為media.audio_policy的服務。
AudioPolicyService::AudioPolicyService()
: BnAudioPolicyService() , mpAudioPolicyDev(NULL) , mpAudioPolicy(NULL)
{
char value[PROPERTY_VALUE_MAX];
const struct hw_module_t *module;
int forced_val;
int rc;
Mutex::Autolock _l(mLock);
// start tone playback thread
mTonePlaybackThread = new AudioCommandThread(String8("ApmTone"), this);
// start audio commands thread
mAudioCommandThread = new AudioCommandThread(String8("ApmAudio"), this);
// start output activity command thread
mOutputCommandThread = new AudioCommandThread(String8("ApmOutput"), this);
/* instantiate the audio policy manager */
/* 載入audio_policy.default.so庫得到audio_policy_module模組 */
rc = hw_get_module(AUDIO_POLICY_HARDWARE_MODULE_ID, &module);
if (rc)
return;
/* 通過audio_policy_module模組開啟audio_policy_device裝置 */
rc = audio_policy_dev_open(module, &mpAudioPolicyDev);
ALOGE_IF(rc, "couldn't open audio policy device (%s)", strerror(-rc));
if (rc)
return;
//通過audio_policy_device裝置建立audio_policy
rc = mpAudioPolicyDev->create_audio_policy(mpAudioPolicyDev, &aps_ops, this,
&mpAudioPolicy);
ALOGE_IF(rc, "couldn't create audio policy (%s)", strerror(-rc));
if (rc)
return;
rc = mpAudioPolicy->init_check(mpAudioPolicy);
ALOGE_IF(rc, "couldn't init_check the audio policy (%s)", strerror(-rc));
if (rc)
return;
/* SPRD: maybe set this property better, but here just change the default value @{ */
property_get("ro.camera.sound.forced", value, "1");
forced_val = strtol(value, NULL, 0);
ALOGV("setForceUse() !forced_val=%d ",!forced_val);
mpAudioPolicy->set_can_mute_enforced_audible(mpAudioPolicy, !forced_val);
ALOGI("Loaded audio policy from %s (%s)", module->name, module->id);
// 讀取audio_effects.conf檔案
if (access(AUDIO_EFFECT_VENDOR_CONFIG_FILE, R_OK) == 0) {
loadPreProcessorConfig(AUDIO_EFFECT_VENDOR_CONFIG_FILE);
} else if (access(AUDIO_EFFECT_DEFAULT_CONFIG_FILE, R_OK) == 0) {
loadPreProcessorConfig(AUDIO_EFFECT_DEFAULT_CONFIG_FILE);
}
}
- 建立AudioCommandThread (ApmTone、ApmAudio、ApmOutput)
- 載入legacy_ap_module
- 開啟legacy_ap_device
- 建立legacy_audio_policy
- 讀取audio_effects.conf
建立AudioCommandThread執行緒
在AudioPolicyService物件構造過程中,分別建立了ApmTone、ApmAudio、ApmOutput三個AudioCommandThread執行緒:
1、 ApmTone用於播放tone音;
2、 ApmAudio用於執行audio命令;
3、ApmOutput用於執行輸出命令;
在第一次強引用AudioCommandThread執行緒物件時,AudioCommandThread的onFirstRef函式被回撥,在此啟動執行緒
void AudioPolicyService::AudioCommandThread::onFirstRef()
{
run(mName.string(), ANDROID_PRIORITY_AUDIO);
}
這裡採用非同步方式來執行audio command,當需要執行上表中的命令時,首先將命令投遞到AudioCommandThread的mAudioCommands命令向量表中,然後通過mWaitWorkCV.signal()喚醒AudioCommandThread執行緒,被喚醒的AudioCommandThread執行緒執行完command後,又通過mWaitWorkCV.waitRelative(mLock, waitTime)睡眠等待命令到來。
載入audio_policy_module模組
audio_policy硬體抽象層動態庫位於/system/lib/hw/目錄下,命名為:audio_policy.$(TARGET_BOARD_PLATFORM).so。audiopolicy的硬體抽象層定義在hardware\libhardware_legacy\audio\audio_policy_hal.cpp中,AUDIO_POLICY_HARDWARE_MODULE_ID硬體抽象模組定義如下:
hardware\libhardware_legacy\audio\ audio_policy_hal.cpp【audio_policy.scx15.so】
struct legacy_ap_module HAL_MODULE_INFO_SYM = {
module: {
common: {
tag: HARDWARE_MODULE_TAG,
version_major: 1,
version_minor: 0,
id: AUDIO_POLICY_HARDWARE_MODULE_ID,
name: "LEGACY Audio Policy HAL",
author: "The Android Open Source Project",
methods: &legacy_ap_module_methods,
dso : NULL,
reserved : {0},
},
},
};
legacy_ap_module繼承於audio_policy_module。
關於hw_get_module函式載入硬體抽象層模組的過程請參考Android硬體抽象Hardware庫載入過程原始碼分析。
開啟audio_policy_device裝置
hardware\libhardware\include\hardware\ audio_policy.h
static inline int audio_policy_dev_open(const hw_module_t* module,
struct audio_policy_device** device)
{
return module->methods->open(module, AUDIO_POLICY_INTERFACE,
(hw_device_t**)device);
}
通過legacy_ap_module模組的open方法來開啟一個legacy_ap_device裝置。
hardware\libhardware_legacy\audio\ audio_policy_hal.cpp
static int legacy_ap_dev_open(const hw_module_t* module, const char* name,
hw_device_t** device)
{
struct legacy_ap_device *dev;
if (strcmp(name, AUDIO_POLICY_INTERFACE) != 0)
return -EINVAL;
dev = (struct legacy_ap_device *)calloc(1, sizeof(*dev));
if (!dev)
return -ENOMEM;
dev->device.common.tag = HARDWARE_DEVICE_TAG;
dev->device.common.version = 0;
dev->device.common.module = const_cast<hw_module_t*>(module);
dev->device.common.close = legacy_ap_dev_close;
dev->device.create_audio_policy = create_legacy_ap;
dev->device.destroy_audio_policy = destroy_legacy_ap;
*device = &dev->device.common;
return 0;
}
開啟得到一個legacy_ap_device裝置,通過該抽象裝置可以建立一個audio_policy物件。
建立audio_policy物件
在開啟legacy_ap_device裝置時,該裝置的create_audio_policy成員初始化為create_legacy_ap函式指標,我們通過legacy_ap_device裝置可以建立一個legacy_audio_policy物件。
rc = mpAudioPolicyDev->create_audio_policy(mpAudioPolicyDev, &aps_ops, this,
&mpAudioPolicy);
這裡通過audio_policy_device裝置建立audio策略物件
hardware\libhardware_legacy\audio\ audio_policy_hal.cpp
static int create_legacy_ap(const struct audio_policy_device *device,
struct audio_policy_service_ops *aps_ops,
void *service,
struct audio_policy **ap)
{
struct legacy_audio_policy *lap;
int ret;
if (!service || !aps_ops)
return -EINVAL;
lap = (struct legacy_audio_policy *)calloc(1, sizeof(*lap));
if (!lap)
return -ENOMEM;
lap->policy.set_device_connection_state = ap_set_device_connection_state;
…
lap->policy.dump = ap_dump;
lap->policy.is_offload_supported = ap_is_offload_supported;
lap->service = service;
lap->aps_ops = aps_ops;
lap->service_client = new AudioPolicyCompatClient(aps_ops, service);
if (!lap->service_client) {
ret = -ENOMEM;
goto err_new_compat_client;
}
lap->apm = createAudioPolicyManager(lap->service_client);
if (!lap->apm) {
ret = -ENOMEM;
goto err_create_apm;
}
*ap = &lap->policy;
return 0;
err_create_apm:
delete lap->service_client;
err_new_compat_client:
free(lap);
*ap = NULL;
return ret;
}
audio_policy實現在audio_policy_hal.cpp中,audio_policy_service_ops實現在AudioPolicyService.cpp中。create_audio_policy()函式就是建立並初始化一個legacy_audio_policy物件。
audio_policy與AudioPolicyService、AudioPolicyCompatClient之間的關係如下:
AudioPolicyClient建立
hardware\libhardware_legacy\audio\ AudioPolicyCompatClient.h
AudioPolicyCompatClient(struct audio_policy_service_ops *serviceOps,void *service) :
mServiceOps(serviceOps) , mService(service) {}
AudioPolicyCompatClient是對audio_policy_service_ops的封裝類,對外提供audio_policy_service_ops資料結構中定義的介面。
AudioPolicyManager建立
extern "C" AudioPolicyInterface* createAudioPolicyManager(AudioPolicyClientInterface *clientInterface)
{
ALOGI("SPRD policy manager created.");
return new AudioPolicyManagerSPRD(clientInterface);
}
使用AudioPolicyClientInterface物件來構造AudioPolicyManagerSPRD物件,AudioPolicyManagerSPRD繼承於AudioPolicyManagerBase,而AudioPolicyManagerBase又繼承於AudioPolicyInterface。
hardware\libhardware_legacy\audio\ AudioPolicyManagerBase.cpp
AudioPolicyManagerBase::AudioPolicyManagerBase(AudioPolicyClientInterface *clientInterface)
:
#ifdef AUDIO_POLICY_TEST
Thread(false),
#endif //AUDIO_POLICY_TEST
//變數初始化
mPrimaryOutput((audio_io_handle_t)0),
mAvailableOutputDevices(AUDIO_DEVICE_NONE),
mPhoneState(AudioSystem::MODE_NORMAL),
mLimitRingtoneVolume(false), mLastVoiceVolume(-1.0f),
mTotalEffectsCpuLoad(0), mTotalEffectsMemory(0),
mA2dpSuspended(false), mHasA2dp(false), mHasUsb(false), mHasRemoteSubmix(false),
mSpeakerDrcEnabled(false), mFmOffGoing(false)
{
//引用AudioPolicyCompatClient物件,這樣音訊管理器AudioPolicyManager就可以使用audio_policy_service_ops中的介面
mpClientInterface = clientInterface;
for (int i = 0; i < AudioSystem::NUM_FORCE_USE; i++) {
mForceUse[i] = AudioSystem::FORCE_NONE;
}
mA2dpDeviceAddress = String8("");
mScoDeviceAddress = String8("");
mUsbCardAndDevice = String8("");
/**
* 優先載入/vendor/etc/audio_policy.conf配置檔案,如果該配置檔案不存在,則
* 載入/system/etc/audio_policy.conf配置檔案,如果該檔案還是不存在,則通過
* 函式defaultAudioPolicyConfig()來設定預設音訊介面
*/
if (loadAudioPolicyConfig(AUDIO_POLICY_VENDOR_CONFIG_FILE) != NO_ERROR) {
if (loadAudioPolicyConfig(AUDIO_POLICY_CONFIG_FILE) != NO_ERROR) {
ALOGE("could not load audio policy configuration file, setting defaults");
defaultAudioPolicyConfig();
}
}
//設定各種音訊流對應的音量調節點,must be done after reading the policy
initializeVolumeCurves();
// open all output streams needed to access attached devices
for (size_t i = 0; i < mHwModules.size(); i++) {
//通過名稱開啟對應的音訊介面硬體抽象庫
mHwModules[i]->mHandle = mpClientInterface->loadHwModule(mHwModules[i]->mName);
if (mHwModules[i]->mHandle == 0) {
ALOGW("could not open HW module %s", mHwModules[i]->mName);
continue;
}
// open all output streams needed to access attached devices
// except for direct output streams that are only opened when they are actually
// required by an app.
for (size_t j = 0; j < mHwModules[i]->mOutputProfiles.size(); j++)
{
const IOProfile *outProfile = mHwModules[i]->mOutputProfiles[j];
//開啟mAttachedOutputDevices對應的輸出
if ((outProfile->mSupportedDevices & mAttachedOutputDevices) &&
((outProfile->mFlags & AUDIO_OUTPUT_FLAG_DIRECT) == 0)) {
//將輸出IOProfile封裝為AudioOutputDescriptor物件
AudioOutputDescriptor *outputDesc = new AudioOutputDescriptor(outProfile);
//設定當前音訊介面的預設輸出裝置
outputDesc->mDevice = (audio_devices_t)(mDefaultOutputDevice & outProfile->mSupportedDevices);
//開啟輸出,在AudioFlinger中建立PlaybackThread執行緒,並返回該執行緒的id
audio_io_handle_t output = mpClientInterface->openOutput(
outProfile->mModule->mHandle,
&outputDesc->mDevice,
&outputDesc->mSamplingRate,
&outputDesc->mFormat,
&outputDesc->mChannelMask,
&outputDesc->mLatency,
outputDesc->mFlags);
if (output == 0) {
delete outputDesc;
} else {
//設定可以使用的輸出裝置為mAttachedOutputDevices
mAvailableOutputDevices =(audio_devices_t)(mAvailableOutputDevices | (outProfile->mSupportedDevices & mAttachedOutputDevices));
if (mPrimaryOutput == 0 && outProfile->mFlags & AUDIO_OUTPUT_FLAG_PRIMARY) {
mPrimaryOutput = output;
}
//將輸出描述符物件AudioOutputDescriptor及建立的PlaybackThread執行緒id以鍵值對形式儲存
addOutput(output, outputDesc);
//設定預設輸出裝置
setOutputDevice(output,(audio_devices_t)(mDefaultOutputDevice & outProfile->mSupportedDevices),true);
}
}
}
}
ALOGE_IF((mAttachedOutputDevices & ~mAvailableOutputDevices),
"Not output found for attached devices %08x",
(mAttachedOutputDevices & ~mAvailableOutputDevices));
ALOGE_IF((mPrimaryOutput == 0), "Failed to open primary output");
updateDevicesAndOutputs();
// add for bug158794 start
char bootvalue[PROPERTY_VALUE_MAX];
// prop sys.boot_completed will set 1 when system ready (ActivityManagerService.java)...
property_get("sys.boot_completed", bootvalue, "");
if (strncmp("1", bootvalue, 1) != 0) {
startReadingThread();
}
// add for bug158794 end
#ifdef AUDIO_POLICY_TEST
...
#endif //AUDIO_POLICY_TEST
}
AudioPolicyManagerBase物件構造過程中主要完成以下幾個步驟:
1、 loadAudioPolicyConfig(AUDIO_POLICY_CONFIG_FILE)載入audio_policy.conf配置檔案;
2、 initializeVolumeCurves()初始化各種音訊流對應的音量調節點;
3、 載入audio policy硬體抽象庫:mpClientInterface->loadHwModule(mHwModules[i]->mName)
4、 開啟attached_output_devices輸出:
mpClientInterface->openOutput();
5、 儲存輸出裝置描述符物件:addOutput(output, outputDesc);
讀取audio_policy.conf檔案
Android為每種音訊介面定義了對應的硬體抽象層,且編譯為單獨的so庫。
每種音訊介面定義了不同的輸入輸出,一個介面可以具有多個輸入或者輸出,每個輸入輸出有可以支援不同的音訊裝置。通過讀取audio_policy.conf檔案可以獲取系統支援的音訊介面引數。
audio_policy.conf檔案定義了兩種音訊配置資訊:
1、 當前系統支援的音訊輸入輸出裝置及預設輸入輸出裝置;
這些資訊時通過global_configuration配置項來設定,在global_configuration中定義了三種音訊裝置資訊:
attached_output_devices:已連線的輸出裝置;
default_output_device:預設輸出裝置;
attached_input_devices:已連線的輸入裝置;
1、 系統支援的音訊介面資訊;
audio_policy.conf定義了系統支援的所有音訊介面引數資訊,比如primary、a2dp、usb等,對於primary定義如下:
a2dp定義:
usb定義:
每種音訊介面包含輸入輸出,每種輸入輸出又包含多種輸入輸出配置,每種輸入輸出配置又支援多種音訊裝置。AudioPolicyManagerBase首先載入/vendor/etc/audio_policy.conf,如果該檔案不存在,則加/system/etc/audio_policy.conf。
status_t AudioPolicyManagerBase::loadAudioPolicyConfig(const char *path)
{
cnode *root;
char *data;
data = (char *)load_file(path, NULL);
if (data == NULL) {
return -ENODEV;
}
root = config_node("", "");
//讀取配置檔案
config_load(root, data);
//解析global_configuration
loadGlobalConfig(root);
//解析audio_hw_modules
loadHwModules(root);
config_free(root);
free(root);
free(data);
ALOGI("loadAudioPolicyConfig() loaded %s\n", path);
return NO_ERROR;
}
通過loadGlobalConfig(root)函式來讀取這些全域性配置資訊。
void AudioPolicyManagerBase::loadGlobalConfig(cnode *root)
{
cnode *node = config_find(root, GLOBAL_CONFIG_TAG);
if (node == NULL) {
return;
}
node = node->first_child;
while (node) {
//attached_output_devices AUDIO_DEVICE_OUT_EARPIECE
if (strcmp(ATTACHED_OUTPUT_DEVICES_TAG, node->name) == 0) {
mAttachedOutputDevices = parseDeviceNames((char *)node->value);
ALOGW_IF(mAttachedOutputDevices == AUDIO_DEVICE_NONE,
"loadGlobalConfig() no attached output devices");
ALOGV("loadGlobalConfig()mAttachedOutputDevices%04x", mAttachedOutputDevices);
//default_output_device AUDIO_DEVICE_OUT_SPEAKER
} else if (strcmp(DEFAULT_OUTPUT_DEVICE_TAG, node->name) == 0) {
mDefaultOutputDevice= (audio_devices_t)stringToEnum(sDeviceNameToEnumTable,ARRAY_SIZE(sDeviceNameToEnumTable),(char *)node->value);
ALOGW_IF(mDefaultOutputDevice == AUDIO_DEVICE_NONE,
"loadGlobalConfig() default device not specified");
ALOGV("loadGlobalConfig() mDefaultOutputDevice %04x", mDefaultOutputDevice);
//attached_input_devices AUDIO_DEVICE_IN_BUILTIN_MIC
} else if (strcmp(ATTACHED_INPUT_DEVICES_TAG, node->name) == 0) {
mAvailableInputDevices = parseDeviceNames((char *)node->value) & ~AUDIO_DEVICE_BIT_IN;
ALOGV("loadGlobalConfig() mAvailableInputDevices %04x", mAvailableInputDevices);
//speaker_drc_enabled
} else if (strcmp(SPEAKER_DRC_ENABLED_TAG, node->name) == 0) {
mSpeakerDrcEnabled = stringToBool((char *)node->value);
ALOGV("loadGlobalConfig() mSpeakerDrcEnabled = %d", mSpeakerDrcEnabled);
}
node = node->next;
}
}
audio_policy.conf同時定義了多個audio 介面,每一個audio 介面包含若干output和input,而每個output和input又同時支援多種輸入輸出模式,每種輸入輸出模式又支援若干種裝置。
通過loadHwModules ()函式來載入系統配置的所有audio 介面:
void AudioPolicyManagerBase::loadHwModules(cnode *root)
{
//audio_hw_modules
cnode *node = config_find(root, AUDIO_HW_MODULE_TAG);
if (node == NULL) {
return;
}
node = node->first_child;
while (node) {
ALOGV("loadHwModules() loading module %s", node->name);
//載入音訊介面
loadHwModule(node);
node = node->next;
}
}
由於audio_policy.conf可以定義多個音訊介面,因此該函式迴圈呼叫loadHwModule()來解析每個音訊介面引數資訊。Android定義HwModule類來描述每一個audio 介面引數,定義IOProfile類來描述輸入輸出模式配置。
到此就將audio_policy.conf檔案中音訊介面配置資訊解析到了AudioPolicyManagerBase的成員變數mHwModules、mAttachedOutputDevices、mDefaultOutputDevice、mAvailableInputDevices中。
初始化音量調節點
音量調節點設定在Android4.1與Android4.4中的實現完全不同,在Android4.1中是通過VolumeManager服務來管理,通過devicevolume.xml檔案來配置,但Android4.4取消了VolumeManager服務,將音量控制放到AudioPolicyManagerBase中。在AudioPolicyManagerBase中定義了音量調節對應的音訊流描述符陣列:
StreamDescriptor mStreams[AudioSystem::NUM_STREAM_TYPES];
initializeVolumeCurves()函式就是初始化該陣列元素:
void AudioPolicyManagerBase::initializeVolumeCurves()
{
for (int i = 0; i < AUDIO_STREAM_CNT; i++) {
for (int j = 0; j < DEVICE_CATEGORY_CNT; j++) {
mStreams[i].mVolumeCurve[j] =
sVolumeProfiles[i][j];
}
}
// Check availability of DRC on speaker path: if available, override some of the speaker curves
if (mSpeakerDrcEnabled) {
mStreams[AUDIO_STREAM_SYSTEM].mVolumeCurve[DEVICE_CATEGORY_SPEAKER] =
sDefaultSystemVolumeCurveDrc;
mStreams[AUDIO_STREAM_RING].mVolumeCurve[DEVICE_CATEGORY_SPEAKER] =
sSpeakerSonificationVolumeCurveDrc;
mStreams[AUDIO_STREAM_ALARM].mVolumeCurve[DEVICE_CATEGORY_SPEAKER] =
sSpeakerSonificationVolumeCurveDrc;
mStreams[AUDIO_STREAM_NOTIFICATION].mVolumeCurve[DEVICE_CATEGORY_SPEAKER] =sSpeakerSonificationVolumeCurveDrc;
}
}
sVolumeProfiles陣列定義了不同音訊裝置下不同音訊流對應的音量調節檔位,定義如下:
陣列元素為音量調節檔位,每種模式下的音量調節都包含4個檔位,定義如下:
載入audio_module模組
AudioPolicyManager通過讀取audio_policy.conf配置檔案,可以知道系統當前支援那些音訊介面以及attached的輸入輸出裝置、預設輸出裝置。接下來就需要載入這些音訊介面的硬體抽象庫。
這三中音訊介面硬體抽象定義如下:
/vendor/sprd/open-source/libs/audio/audio_hw.c 【audio.primary.scx15.so】
struct audio_module HAL_MODULE_INFO_SYM = {
.common = {
.tag = HARDWARE_MODULE_TAG,
.module_api_version = AUDIO_MODULE_API_VERSION_0_1,
.hal_api_version = HARDWARE_HAL_API_VERSION,
.id = AUDIO_HARDWARE_MODULE_ID,
.name = "Spreadtrum Audio HW HAL",
.author = "The Android Open Source Project",
.methods = &hal_module_methods,
},
};
external/bluetooth/bluedroid/audio_a2dp_hw/audio_a2dp_hw.c【audio.a2dp.default.so】
struct audio_module HAL_MODULE_INFO_SYM = {
.common = {
.tag = HARDWARE_MODULE_TAG,
.version_major = 1,
.version_minor = 0,
.id = AUDIO_HARDWARE_MODULE_ID,
.name = "A2DP Audio HW HAL",
.author = "The Android Open Source Project",
.methods = &hal_module_methods,
},
};
hardware/libhardware/modules/usbaudio/audio_hw.c【audio. usb.default.so】
struct audio_module HAL_MODULE_INFO_SYM = {
.common = {
.tag = HARDWARE_MODULE_TAG,
.module_api_version = AUDIO_MODULE_API_VERSION_0_1,
.hal_api_version = HARDWARE_HAL_API_VERSION,
.id = AUDIO_HARDWARE_MODULE_ID,
.name = "USB audio HW HAL",
.author = "The Android Open Source Project",
.methods = &hal_module_methods,
},
};
AudioPolicyClientInterface提供了載入音訊介面硬體抽象庫的介面函式,通過前面的介紹,我們知道,AudioPolicyCompatClient通過代理audio_policy_service_ops實現AudioPolicyClientInterface介面。
hardware\libhardware_legacy\audio\ AudioPolicyCompatClient.cpp
audio_module_handle_t AudioPolicyCompatClient::loadHwModule(const char *moduleName)
{
return mServiceOps->load_hw_module(mService, moduleName);
}
AudioPolicyCompatClient將音訊模組載入工作交給audio_policy_service_ops
frameworks\av\services\audioflinger\ AudioPolicyService.cpp
static audio_module_handle_t aps_load_hw_module(void *service,const char *name)
{
sp<IAudioFlinger> af = AudioSystem::get_audio_flinger();
if (af == 0) {
ALOGW("%s: could not get AudioFlinger", __func__);
return 0;
}
return af->loadHwModule(name);
}
AudioPolicyService又將其轉交給AudioFlinger
frameworks\av\services\audioflinger\ AudioFlinger.cpp
audio_module_handle_t AudioFlinger::loadHwModule(const char *name)
{
if (!settingsAllowed()) {
return 0;
}
Mutex::Autolock _l(mLock);
return loadHwModule_l(name);
}
audio_module_handle_t AudioFlinger::loadHwModule_l(const char *name)
{
for (size_t i = 0; i < mAudioHwDevs.size(); i++) {
if (strncmp(mAudioHwDevs.valueAt(i)->moduleName(), name, strlen(name)) == 0) {
ALOGW("loadHwModule() module %s already loaded", name);
return mAudioHwDevs.keyAt(i);
}
}
audio_hw_device_t *dev;
//載入音訊介面對應的so庫,得到對應的音訊介面裝置audio_hw_device_t
int rc = load_audio_interface(name, &dev);
if (rc) {
ALOGI("loadHwModule() error %d loading module %s ", rc, name);
return 0;
}
mHardwareStatus = AUDIO_HW_INIT;
rc = dev->init_check(dev);
mHardwareStatus = AUDIO_HW_IDLE;
if (rc) {
ALOGI("loadHwModule() init check error %d for module %s ", rc, name);
return 0;
}
if ((mMasterVolumeSupportLvl != MVS_NONE) &&
(NULL != dev->set_master_volume)) {
AutoMutex lock(mHardwareLock);
mHardwareStatus = AUDIO_HW_SET_MASTER_VOLUME;
dev->set_master_volume(dev, mMasterVolume);
mHardwareStatus = AUDIO_HW_IDLE;
}
audio_module_handle_t handle = nextUniqueId();
mAudioHwDevs.add(handle, new AudioHwDevice(name, dev));
ALOGI("loadHwModule() Loaded %s audio interface from %s (%s) handle %d",
name, dev->common.module->name, dev->common.module->id, handle);
return handle;
}
函式首先載入系統定義的音訊介面對應的so庫,並開啟該音訊介面的抽象硬體裝置audio_hw_device_t,為每個音訊介面裝置生成獨一無二的ID號,同時將開啟的音訊介面裝置封裝為AudioHwDevice物件,將系統中所有的音訊介面裝置儲存到AudioFlinger的成員變數mAudioHwDevs中。
函式load_audio_interface根據音訊介面名稱來開啟抽象的音訊介面裝置audio_hw_device_t。
static int load_audio_interface(const char *if_name, audio_hw_device_t **dev)
{
const hw_module_t *mod;
int rc;
//根據名字載入audio_module模組
rc = hw_get_module_by_class(AUDIO_HARDWARE_MODULE_ID, if_name, &mod);
ALOGE_IF(rc, "%s couldn't load audio hw module %s.%s (%s)", __func__,
AUDIO_HARDWARE_MODULE_ID, if_name, strerror(-rc));
if (rc) {
goto out;
}
//開啟audio_device裝置
rc = audio_hw_device_open(mod, dev);
ALOGE_IF(rc, "%s couldn't open audio hw device in %s.%s (%s)", __func__,
AUDIO_HARDWARE_MODULE_ID, if_name, strerror(-rc));
if (rc) {
goto out;
}
if ((*dev)->common.version != AUDIO_DEVICE_API_VERSION_CURRENT) {
ALOGE("%s wrong audio hw device version %04x", __func__, (*dev)->common.version);
rc = BAD_VALUE;
goto out;
}
return 0;
out:
*dev = NULL;
return rc;
}
hardware\libhardware\include\hardware\ Audio.h
static inline int audio_hw_device_open(const struct hw_module_t* module,
struct audio_hw_device** device)
{
return module->methods->open(module, AUDIO_HARDWARE_INTERFACE,
(struct hw_device_t**)device);
}
hardware\libhardware_legacy\audio\ audio_hw_hal.cpp
static int legacy_adev_open(const hw_module_t* module, const char* name,
hw_device_t** device)
{
struct legacy_audio_device *ladev;
int ret;
if (strcmp(name, AUDIO_HARDWARE_INTERFACE) != 0)
return -EINVAL;
ladev = (struct legacy_audio_device *)calloc(1, sizeof(*ladev));
if (!ladev)
return -ENOMEM;
ladev->device.common.tag = HARDWARE_DEVICE_TAG;
ladev->device.common.version = AUDIO_DEVICE_API_VERSION_1_0;
ladev->device.common.module = const_cast<hw_module_t*>(module);
ladev->device.common.close = legacy_adev_close;
ladev->device.get_supported_devices = adev_get_supported_devices;
…
ladev->device.dump = adev_dump;
ladev->hwif = createAudioHardware();
if (!ladev->hwif) {
ret = -EIO;
goto err_create_audio_hw;
}
*device = &ladev->device.common;
return 0;
err_create_audio_hw:
free(ladev);
return ret;
}
開啟音訊介面裝置過程其實就是構造並初始化legacy_audio_device物件過程,legacy_audio_device資料結構關係如下:
legacy_adev_open函式就是建立並初始化一個legacy_audio_device物件:
到此就載入完系統定義的所有音訊介面,並生成相應的資料物件,如下圖所示:
開啟音訊輸出
AudioPolicyService載入完所有音訊介面後,就知道了系統支援的所有音訊介面引數,可以為音訊輸出提供決策。
為了能正常播放音訊資料,需要建立抽象的音訊輸出介面物件,開啟音訊輸出過程如下:
audio_io_handle_t AudioPolicyCompatClient::openOutput(audio_module_handle_t module,
audio_devices_t *pDevices,
uint32_t *pSamplingRate,
audio_format_t *pFormat,
audio_channel_mask_t *pChannelMask,
uint32_t *pLatencyMs,
audio_output_flags_t flags,
const audio_offload_info_t *offloadInfo)
{
return mServiceOps->open_output_on_module(mService,module, pDevices, pSamplingRate,
pFormat, pChannelMask, pLatencyMs,
flags, offloadInfo);
}
static audio_io_handle_t aps_open_output_on_module(void *service,
audio_module_handle_t module,
audio_devices_t *pDevices,
uint32_t *pSamplingRate,
audio_format_t *pFormat,
audio_channel_mask_t *pChannelMask,
uint32_t *pLatencyMs,
audio_output_flags_t flags,
const audio_offload_info_t *offloadInfo)
{
sp<IAudioFlinger> af = AudioSystem::get_audio_flinger();
if (af == 0) {
ALOGW("%s: could not get AudioFlinger", __func__);
return 0;
}
return af->openOutput(module, pDevices, pSamplingRate, pFormat, pChannelMask,
pLatencyMs, flags, offloadInfo);
}
audio_io_handle_t AudioFlinger::openOutput(audio_module_handle_t module,
audio_devices_t *pDevices,
uint32_t *pSamplingRate,
audio_format_t *pFormat,
audio_channel_mask_t *pChannelMask,
uint32_t *pLatencyMs,
audio_output_flags_t flags,
const audio_offload_info_t *offloadInfo)
{
PlaybackThread *thread = NULL;
struct audio_config config;
config.sample_rate = (pSamplingRate != NULL) ? *pSamplingRate : 0;
config.channel_mask = (pChannelMask != NULL) ? *pChannelMask : 0;
config.format = (pFormat != NULL) ? *pFormat : AUDIO_FORMAT_DEFAULT;
if (offloadInfo) {
config.offload_info = *offloadInfo;
}
//建立一個音訊輸出流物件audio_stream_out_t
audio_stream_out_t *outStream = NULL;
AudioHwDevice *outHwDev;
ALOGV("openOutput(), module %d Device %x, SamplingRate %d, Format %#08x, Channels %x, flags %x",
module,
(pDevices != NULL) ? *pDevices : 0,
config.sample_rate,
config.format,
config.channel_mask,
flags);
ALOGV("openOutput(), offloadInfo %p version 0x%04x",
offloadInfo, offloadInfo == NULL ? -1 : offloadInfo->version );
if (pDevices == NULL || *pDevices == 0) {
return 0;
}
Mutex::Autolock _l(mLock);
//從音訊介面列表mAudioHwDevs中查詢出對應的音訊介面,如果找不到,則重新載入音訊介面動態庫
outHwDev = findSuitableHwDev_l(module, *pDevices);
if (outHwDev == NULL)
return 0;
//取出module對應的audio_hw_device_t裝置
audio_hw_device_t *hwDevHal = outHwDev->hwDevice();
//為音訊輸出流生成一個獨一無二的id號
audio_io_handle_t id = nextUniqueId();
mHardwareStatus = AUDIO_HW_OUTPUT_OPEN;
//開啟音訊輸出流
status_t status = hwDevHal->open_output_stream(hwDevHal,
id,
*pDevices,
(audio_output_flags_t)flags,
&config,
&outStream);
mHardwareStatus = AUDIO_HW_IDLE;
ALOGV("openOutput() openOutputStream returned output %p, SamplingRate %d, Format %#08x, "
"Channels %x, status %d",
outStream,
config.sample_rate,
config.format,
config.channel_mask,
status);
if (status == NO_ERROR && outStream != NULL) {
//使用AudioStreamOut來封裝音訊輸出流audio_stream_out_t
AudioStreamOut *output = new AudioStreamOut(outHwDev, outStream, flags);
//根據flag標誌位,建立不同型別的執行緒
if (flags & AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD) {
thread = new OffloadThread(this, output, id, *pDevices);
ALOGV("openOutput() created offload output: ID %d thread %p", id, thread);
} else if ((flags & AUDIO_OUTPUT_FLAG_DIRECT) ||
(config.format != AUDIO_FORMAT_PCM_16_BIT) ||
(config.channel_mask != AUDIO_CHANNEL_OUT_STEREO)) {
thread = new DirectOutputThread(this, output, id, *pDevices);
ALOGV("openOutput() created direct output: ID %d thread %p", id, thread);
} else {
thread = new MixerThread(this, output, id, *pDevices);
ALOGV("openOutput() created mixer output: ID %d thread %p", id, thread);
}
//將建立的執行緒及id以鍵值對的形式儲存在mPlaybackThreads中
mPlaybackThreads.add(id, thread);
if (pSamplingRate != NULL) {
*pSamplingRate = config.sample_rate;
}
if (pFormat != NULL) {
*pFormat = config.format;
}
if (pChannelMask != NULL) {
*pChannelMask = config.channel_mask;
}
if (pLatencyMs != NULL) {
*pLatencyMs = thread->latency();
}
// notify client processes of the new output creation
thread->audioConfigChanged_l(AudioSystem::OUTPUT_OPENED);
// the first primary output opened designates the primary hw device
if ((mPrimaryHardwareDev == NULL) && (flags & AUDIO_OUTPUT_FLAG_PRIMARY)) {
ALOGI("Using module %d has the primary audio interface", module);
mPrimaryHardwareDev = outHwDev;
AutoMutex lock(mHardwareLock);
mHardwareStatus = AUDIO_HW_SET_MODE;
hwDevHal->set_mode(hwDevHal, mMode);
mHardwareStatus = AUDIO_HW_IDLE;
}
return id;
}
return 0;
}
開啟音訊輸出流過程其實就是建立AudioStreamOut物件及PlaybackThread執行緒過程。首先通過抽象的音訊介面裝置audio_hw_device_t來建立輸出流物件legacy_stream_out。
static int adev_open_output_stream(struct audio_hw_device *dev,
audio_io_handle_t handle,
audio_devices_t devices,
audio_output_flags_t flags,
struct audio_config *config,
struct audio_stream_out **stream_out)
{
struct legacy_audio_device *ladev = to_ladev(dev);
status_t status;
struct legacy_stream_out *out;
int ret;
//分配一個legacy_stream_out物件
out = (struct legacy_stream_out *)calloc(1, sizeof(*out));
if (!out)
return -ENOMEM;
devices = convert_audio_device(devices, HAL_API_REV_2_0, HAL_API_REV_1_0);
//建立AudioStreamOut物件
out->legacy_out = ladev->hwif->openOutputStream(devices, (int *) &config->format,
&config->channel_mask,
&config->sample_rate, &status);
if (!out->legacy_out) {
ret = status;
goto err_open;
}
//初始化成員變數audio_stream
out->stream.common.get_sample_rate = out_get_sample_rate;
…
*stream_out = &out->stream;
return 0;
err_open:
free(out);
*stream_out = NULL;
return ret;
}
由於legacy_audio_device的成員變數hwif的型別為AudioHardwareInterface,因此通過呼叫AudioHardwareInterface的介面openOutputStream()來建立AudioStreamOut物件。
AudioStreamOut* AudioHardwareStub::openOutputStream(
uint32_t devices, int *format, uint32_t *channels, uint32_t *sampleRate, status_t *status)
{
AudioStreamOutStub* out = new AudioStreamOutStub();
status_t lStatus = out->set(format, channels, sampleRate);
if (status) {
*status = lStatus;
}
if (lStatus == NO_ERROR)
return out;
delete out;
return 0;
}
開啟音訊輸出後,在AudioFlinger與AudioPolicyService中的表現形式如下:
開啟音訊輸入
audio_io_handle_t AudioPolicyCompatClient::openInput(audio_module_handle_t module,
audio_devices_t *pDevices,
uint32_t *pSamplingRate,
audio_format_t *pFormat,
audio_channel_mask_t *pChannelMask)
{
return mServiceOps->open_input_on_module(mService, module, pDevices,pSamplingRate, pFormat, pChannelMask);
}
static audio_io_handle_t aps_open_input_on_module(void *service,
audio_module_handle_t module,
audio_devices_t *pDevices,
uint32_t *pSamplingRate,
audio_format_t *pFormat,
audio_channel_mask_t *pChannelMask)
{
sp<IAudioFlinger> af = AudioSystem::get_audio_flinger();
if (af == 0) {
ALOGW("%s: could not get AudioFlinger", __func__);
return 0;
}
return af->openInput(module, pDevices, pSamplingRate, pFormat, pChannelMask);
}
audio_io_handle_t AudioFlinger::openInput(audio_module_handle_t module,
audio_devices_t *pDevices,
uint32_t *pSamplingRate,
audio_format_t *pFormat,
audio_channel_mask_t *pChannelMask)
{
status_t status;
RecordThread *thread = NULL;
struct audio_config config;
config.sample_rate = (pSamplingRate != NULL) ? *pSamplingRate : 0;
config.channel_mask = (pChannelMask != NULL) ? *pChannelMask : 0;
config.format = (pFormat != NULL) ? *pFormat : AUDIO_FORMAT_DEFAULT;
uint32_t reqSamplingRate = config.sample_rate;
audio_format_t reqFormat = config.format;
audio_channel_mask_t reqChannels = config.channel_mask;
audio_stream_in_t *inStream = NULL;
AudioHwDevice *inHwDev;
if (pDevices == NULL || *pDevices == 0) {
return 0;
}
Mutex::Autolock _l(mLock);
inHwDev = findSuitableHwDev_l(module, *pDevices);
if (inHwDev == NULL)
return 0;
audio_hw_device_t *inHwHal = inHwDev->hwDevice();
audio_io_handle_t id = nextUniqueId();
status = inHwHal->open_input_stream(inHwHal, id, *pDevices, &config,&inStream);
ALOGV("openInput() openInputStream returned input %p, SamplingRate %d, Format %d, Channels %x, "
"status %d",
inStream,
config.sample_rate,
config.format,
config.channel_mask,
status);
// If the input could not be opened with the requested parameters and we can handle the
// conversion internally, try to open again with the proposed parameters. The AudioFlinger can
// resample the input and do mono to stereo or stereo to mono conversions on 16 bit PCM inputs.
if (status == BAD_VALUE &&reqFormat == config.format && config.format == AUDIO_FORMAT_PCM_16_BIT && (config.sample_rate <= 2 * reqSamplingRate) &&
(popcount(config.channel_mask) <= FCC_2) && (popcount(reqChannels) <= FCC_2)) {
ALOGV("openInput() reopening with proposed sampling rate and channel mask");
inStream = NULL;
status = inHwHal->open_input_stream(inHwHal, id, *pDevices, &config, &inStream);
}
if (status == NO_ERROR && inStream != NULL) {
#ifdef TEE_SINK
// Try to re-use most recently used Pipe to archive a copy of input for dumpsys,
// or (re-)create if current Pipe is idle and does not match the new format
...
#endif
AudioStreamIn *input = new AudioStreamIn(inHwDev, inStream);
// Start record thread
// RecordThread requires both input and output device indication to forward to audio
// pre processing modules
thread = new RecordThread(this,
input,
reqSamplingRate,
reqChannels,
id,
primaryOutputDevice_l(),
*pDevices
#ifdef TEE_SINK
, teeSink
#endif
);
mRecordThreads.add(id, thread);
ALOGV("openInput() created record thread: ID %d thread %p", id, thread);
if (pSamplingRate != NULL) {
*pSamplingRate = reqSamplingRate;
}
if (pFormat != NULL) {
*pFormat = config.format;
}
if (pChannelMask != NULL) {
*pChannelMask = reqChannels;
}
// notify client processes of the new input creation
thread->audioConfigChanged_l(AudioSystem::INPUT_OPENED);
return id;
}
return 0;
}
開啟音訊輸入流過程其實就是建立AudioStreamIn物件及RecordThread執行緒過程。首先通過抽象的音訊介面裝置audio_hw_device_t來建立輸出流物件legacy_stream_in。
static int adev_open_input_stream(struct audio_hw_device *dev,
audio_io_handle_t handle,
audio_devices_t devices,
struct audio_config *config,
struct audio_stream_in **stream_in)
{
struct legacy_audio_device *ladev = to_ladev(dev);
status_t status;
struct legacy_stream_in *in;
int ret;
in = (struct legacy_stream_in *)calloc(1, sizeof(*in));
if (!in)
return -ENOMEM;
devices = convert_audio_device(devices, HAL_API_REV_2_0, HAL_API_REV_1_0);
in->legacy_in = ladev->hwif->openInputStream(devices, (int *) &config->format,
&config->channel_mask,
&config->sample_rate,
&status, (AudioSystem::audio_in_acoustics)0);
if (!in->legacy_in) {
ret = status;
goto err_open;
}
in->stream.common.get_sample_rate = in_get_sample_rate;
…
*stream_in = &in->stream;
return 0;
err_open:
free(in);
*stream_in = NULL;
return ret;
}
AudioStreamIn* AudioHardwareStub::openInputStream(
uint32_t devices, int *format, uint32_t *channels, uint32_t *sampleRate,
status_t *status, AudioSystem::audio_in_acoustics acoustics)
{
// check for valid input source
if (!AudioSystem::isInputDevice((AudioSystem::audio_devices)devices)) {
return 0;
}
AudioStreamInStub* in = new AudioStreamInStub();
status_t lStatus = in->set(format, channels, sampleRate, acoustics);
if (status) {
*status = lStatus;
}
if (lStatus == NO_ERROR)
return in;
delete in;
return 0;
}
開啟音訊輸入建立了以下legacy_stream_in物件:
開啟音訊輸入後,在AudioFlinger與AudioPolicyService中的表現形式如下:
當AudioPolicyManagerBase構造時,它會根據使用者提供的audio_policy.conf來分析系統中有哪些audio介面(primary,a2dp以及usb),然後通過AudioFlinger::loadHwModule載入各audio介面對應的庫檔案,並依次開啟其中的output(openOutput)和input(openInput):
->開啟音訊輸出時建立一個audio_stream_out通道,並建立AudioStreamOut物件以及新建PlaybackThread播放執行緒。
-> 開啟音訊輸入時建立一個audio_stream_in通道,並建立AudioStreamIn物件以及建立RecordThread錄音執行緒。
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