一.寫這篇文章的起因
目前github上有多個關於圖表的框架,比如MPAndroidChart很好,但是很大,沒必要因為一個小的圖示讓工程專案擴大很多,另外有些輕量級的框架,但是個人感覺都很難滿足自己的需求,再者就算很好的框架,那也是別人的,只有自己動手寫起來,瞭解前前後後的坑,自己才能成長,而且在寫的過程,我們能發現更多的細節,比如繪製的時候記憶體分配的問題,Canvas直接繪製和通過Bitmap繪製等等,所以這篇文章的目的:
- 1.是給大家提供自定義view繪製的思路
- 2.滑動自定義view的部分割槽域怎麼實現
- 3.path動畫繪製的實現
- 4.熟悉canvas的api,總之能直接動手了,那就自定義view就通關了,所以就寫這篇文章主要是鼓勵大家多去實現。
二.實現出來的效果圖
三.線性圖表實現的思路:
由於螢幕的寬度有限,所以我們一屏經過計算,最好顯示的7個點,所以我們首先需要對我們的view寬度進行計算,首先拿到螢幕的寬度,然後再進行/7,得到每個間隔的寬度,然後乘以我們x的座標點的個數,其中的onMeasure的方法:
int widthParentMeasureMode = MeasureSpec.getMode(widthMeasureSpec);
int widthParentMeasureSize = MeasureSpec.getSize(widthMeasureSpec);
int heightParentMeasureMode = MeasureSpec.getMode(heightMeasureSpec);
int heightParentMeasureSize = MeasureSpec.getSize(heightMeasureSpec);
int resultWidthSize = 0;
int resultHeightSize = 0;
int resultWidthMode = MeasureSpec.EXACTLY;//用來對childView進行計算的
int resultHeightMode = MeasureSpec.EXACTLY;
int paddingWidth = getPaddingLeft() + getPaddingRight();
int paddingHeight = getPaddingTop() + getPaddingBottom();
ViewGroup.LayoutParams thisLp = getLayoutParams();
switch (widthParentMeasureMode) {
//父類不加限制給子類
case MeasureSpec.UNSPECIFIED:
//這個代表在佈局寫死了寬度
if (thisLp.width > 0) {
resultWidthSize = thisLp.width;
resultWidthMode = MeasureSpec.EXACTLY;
} else {
resultWidthSize = (int) (getYMaxTextWidth() + mXinterval * mXdots.length);
resultWidthMode = MeasureSpec.UNSPECIFIED;
}
break;
case MeasureSpec.AT_MOST:
//這個代表在佈局寫死了寬度
if (thisLp.width > 0) {
resultWidthSize = thisLp.width;
resultWidthMode = MeasureSpec.EXACTLY;
} else if (thisLp.width == ViewGroup.LayoutParams.MATCH_PARENT) {
resultWidthSize = Math.max(0, widthParentMeasureSize - paddingWidth);
resultWidthMode = MeasureSpec.AT_MOST;
} else if (thisLp.width == ViewGroup.LayoutParams.WRAP_CONTENT) {
resultWidthSize = (int) (getYMaxTextWidth() + mXinterval * mXdots.length);
resultWidthMode = MeasureSpec.AT_MOST;
}
break;
case MeasureSpec.EXACTLY:
//這個代表在佈局寫死了寬度
if (thisLp.width > 0) {
resultWidthSize = Math.min(widthParentMeasureSize, thisLp.width);
resultWidthMode = MeasureSpec.EXACTLY;
} else if (thisLp.width == ViewGroup.LayoutParams.MATCH_PARENT) {
resultWidthSize = widthParentMeasureSize;
resultWidthMode = MeasureSpec.EXACTLY;
} else if (thisLp.width == ViewGroup.LayoutParams.WRAP_CONTENT) {
resultWidthSize = (int) (getYMaxTextWidth() + mXinterval * mXdots.length);
resultWidthMode = MeasureSpec.AT_MOST;
}
break;
}
switch (heightParentMeasureMode) {
//父view不加限制
case MeasureSpec.UNSPECIFIED:
//這個代表在佈局寫死了寬度
if (thisLp.height > 0) {
resultHeightSize = thisLp.height;
resultHeightMode = MeasureSpec.EXACTLY;
} else {
resultHeightSize = (int) (getYMaxTextHeight() + mYvisibleNum * mYinterval + getXMaxTextHeight());
resultHeightMode = MeasureSpec.UNSPECIFIED;
}
break;
case MeasureSpec.AT_MOST:
if (thisLp.height > 0) {
resultHeightSize = heightParentMeasureSize;
resultHeightMode = MeasureSpec.EXACTLY;
} else if (thisLp.height == ViewGroup.LayoutParams.MATCH_PARENT) {
resultHeightSize = Math.max(0, heightParentMeasureSize - paddingHeight);
resultHeightMode = MeasureSpec.AT_MOST;
} else if (thisLp.height == ViewGroup.LayoutParams.WRAP_CONTENT) {
resultHeightSize = (int) (getYMaxTextHeight() + mYvisibleNum * mYinterval + getXMaxTextHeight());
resultHeightMode = MeasureSpec.UNSPECIFIED;
}
break;
case MeasureSpec.EXACTLY:
//這個代表在佈局寫死了寬度
if (thisLp.height > 0) {
resultHeightSize = Math.min(heightParentMeasureSize, getMeasuredWidth());
resultHeightMode = MeasureSpec.EXACTLY;
} else if (thisLp.width == ViewGroup.LayoutParams.MATCH_PARENT) {
resultHeightSize = heightParentMeasureSize;
resultHeightMode = MeasureSpec.EXACTLY;
} else if (thisLp.width == ViewGroup.LayoutParams.WRAP_CONTENT) {
resultHeightSize = (int) (getYMaxTextHeight() + mYvisibleNum * mYinterval + getXMaxTextHeight());
resultHeightMode = MeasureSpec.AT_MOST;
}
break;
}
setMeasuredDimension(MeasureSpec.makeMeasureSpec(resultWidthSize, resultWidthMode),
MeasureSpec.makeMeasureSpec(resultHeightSize, resultHeightMode));複製程式碼
設定好了尺寸,我們就可以繪製介面,這裡我們onDraw的時候,就依次繪製橫線和豎線,在繪製橫線的時候,將Y座標的數字一起繪製上去,同理繪製豎線的時候,把x座標的數字繪製上去,折線的畫根據數字計算出座標點,然後建立一個path,首先moveTo(firstX,firstY),然後lineTo下面的點就可以了,最後繪製上path,然而這樣的話,我們在滑動的時候,會發現這個view都會跟著一起滾動了,那麼我們怎樣才能實現view的部分pinned呢?在這個時候,我們就需要先建立一個bitmap,將需要滑動的部分繪製到這個bitmap上去,然後bitmap在繪製到這個canvas上的時候,保持固定的位置就行了,好了再說就懵逼了,還是上程式碼吧:
float tempTableLeftPadding = getYMaxTextWidth();
if (mBitmap == null || mYNumCanvas == null) {
mBitmap = Bitmap.createBitmap((int) (getMeasuredWidth() - getYMaxTextWidth()), getMeasuredHeight(), Bitmap.Config.ARGB_8888);
mYNumCanvas = new Canvas(mBitmap);
}
mYNumCanvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
mYNumCanvas.translate(mScrollPosX,0);//這段程式碼就是來實現滑動的操作
//繪製橫線
for (int y = 0, size = mYdots.length; y < size; y++) {
String tempText = String.valueOf(mYdots[mYdots.length - 1 - y]);
mYNumCanvas.drawLine(0, (float) (mYinterval * y), (float) (mXdots.length * mXinterval), (float) (mYinterval * y), mXlinePaint);
canvas.drawText(tempText, getYMaxTextWidth() - mYNumPaint.measureText(tempText), getYMaxTextHeight() + (float) (mYinterval * y), mYNumPaint);
}
//繪製豎線
for (int x = 0, size = mXdots.length; x <= size; x++) {
mYNumCanvas.drawLine((float) (mXinterval * x), 0, (float) (mXinterval * x), (float) (mYinterval * mYvisibleNum), mXlinePaint);
if (x >= 1) {
String tempText = mXdots[x - 1];
mYNumCanvas.drawText(tempText, (float) (mXinterval * x) - mYNumPaint.measureText(tempText) / 2, (float) (mYvisibleNum * mYinterval + getYMaxTextHeight()), mYNumPaint);
}
}
if (isAnimationOpen)//是否需要開啟動畫繪製,這個後面會解釋實現方式
mYNumCanvas.drawPath(mLineDrawPath, mLinePaint);
else
mYNumCanvas.drawPath(mLinePath, mLinePaint);
canvas.drawBitmap(mBitmap, tempTableLeftPadding, getYMaxTextHeight() / 2, null);複製程式碼
上面的mScrollPosX是根據手勢監聽類GestureDetector來獲取的:
@Override
public boolean onTouchEvent(MotionEvent event) {
if (!isAnimationOpen || isDrawOver)
return mGestureDetector.onTouchEvent(event);
return super.onTouchEvent(event);
}複製程式碼
然而繪製了,我們感覺還缺少了什麼,嗯,沒錯就是動畫效果,這裡我們用到通過的path繪製實現動畫的方案,就是先通過PathMeasure得到path的長度,然後根據動畫時間,通過ValueAnimator計算它在某個時刻的座標,然後重新進行繪製path路徑:
private void startPathAnim(long duration) {
ValueAnimator valueAnimator = ValueAnimator.ofFloat(0, mLineLength);
valueAnimator.setDuration(duration);
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float value = (Float) animation.getAnimatedValue();
// 獲取當前點座標封裝到mCurrentPosition
mPathMeasure.getPosTan(value, mCurrentPosition, null);
mLineDrawPath.lineTo(mCurrentPosition[0], mCurrentPosition[1]);
invalidate();
}
});
valueAnimator.start();
}複製程式碼
四.百分比圓形圖表實現
其實這個的實現,相比上一個少了很多,大多是集中在onDraw方法裡面,關鍵點是在百分比的數字,怎麼橫向顯示在扇形區域,這裡我就主要這個計算規則提出來:
private void drawText(Canvas canvas, float sweepAngle, float startAngle, ArcVo temp) {
float middleAngle;
middleAngle = startAngle + sweepAngle / 2;
float startX;
float startY;
float endX;
float endY;
String drawText = temp.getPercentInCircle() * 100 + "%";
if (middleAngle <= 90) {
//在第四象限
double angle = middleAngle;
angle = Math.toRadians(angle);
startY = endY = (float) (Math.sin(angle) * mRaduis + mRaduis);
endX = (float) (mRaduis + Math.cos(angle) * mRaduis);
startX = endX - UiUtils.getTextWidth(drawText, mTextPaint);
} else if (middleAngle <= 180) {
//在第三象限
double angle = 180 - middleAngle;
angle = Math.toRadians(angle);
startY = endY = (float) (Math.sin(angle) * mRaduis + mRaduis);
startX = (float) (mRaduis - Math.cos(angle) * mRaduis);
endX = startX + UiUtils.getTextWidth(drawText, mTextPaint);
} else if (middleAngle <= 270) {
//在第二象限
double angle = 270 - middleAngle;
angle = Math.toRadians(angle);
startY = endY = (float) (mRaduis - Math.cos(angle) * mRaduis);
startX = (float) (mRaduis - Math.sin(angle) * mRaduis);
endX = startX + UiUtils.getTextWidth(drawText, mTextPaint);
} else {
//在第一象限
double angle = 360 - middleAngle;
angle = Math.toRadians(angle);
startY = endY = (float) (mRaduis - Math.sin(angle) * mRaduis);
endX = (float) (mRaduis + Math.cos(angle) * mRaduis);
startX = endX - UiUtils.getTextWidth(drawText, mTextPaint);
}
mTextPath.reset();
mTextPath.moveTo(startX, startY);
mTextPath.lineTo(endX, endY);
if (middleAngle > 180) {
canvas.drawTextOnPath(drawText, mTextPath, 0, UiUtils.getTextHeight(drawText, mTextPaint), mTextPaint);
} else {
canvas.drawTextOnPath(drawText, mTextPath, 0, -UiUtils.getTextHeight(drawText, mTextPaint), mTextPaint);
}
}
@Override
protected void onDraw(Canvas canvas) {
if (!canDraw()) return;
float sweepAngle;
float startAngle = 0;
for (int i = 0, size = mDisArcList.size(); i < size; i++) {
ArcVo temp = mDisArcList.get(i);
mArcPaint.setColor(temp.getScanColor());
sweepAngle = temp.getPercentInCircle() * 360;
canvas.drawArc(mDrawCircleRect, startAngle, sweepAngle, true, mArcPaint);
drawText(canvas, sweepAngle, startAngle, temp);
startAngle = startAngle + sweepAngle;
}
}複製程式碼
五.使用方式:
如果你覺得你們的專案正好要用到類似的圖示,在專案的gradle檔案中,增加compile 'wellijohn.org.simplelinechart:linechart:0.0.2'具體的方法,歡迎移步到github上去看,已經封裝成庫上傳至jcenter,上面有具體的使用方法(圖表地址),目前暴露的方法不多,可以留言增加
github地址:github.com/WelliJohn/L…)
如果覺得專案對你們的自定義view有一定的啟發的話,麻煩幫忙star一下,如果有更好的實現方案,歡迎留言交流!!