Runloop + runtime + other
1.Runloop
執行緒 保活,讓某個執行緒一直存在,讓一些操作只在這個執行緒中去執行
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[self threadTest];
}
- (void)threadTest {
HLThread *subThread = [[HLThread alloc] initWithTarget:self selector:@selector(subThreadEntryPoint) object:nil];
[subThread start];
self.subThread = subThread;
}
//啟動runloop,把執行緒subThread 一直在保留著
- (void)subThreadEntryPoint {
NSRunLoop *runLoop = [NSRunLoop currentRunLoop];
//如果註釋了下面這一行,子執行緒中的任務並不能正常執行
[runLoop addPort:[NSMachPort port] forMode:NSRunLoopCommonModes];
NSLog(@"啟動RunLoop前--%@",runLoop.currentMode);
[runLoop run];
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[self performSelector:@selector(subThreadOpetion) onThread:self.subThread withObject:nil waitUntilDone:NO];
}
- (void)subThreadOpetion {
NSLog(@"%@----子執行緒任務開始",[NSThread currentThread]);
[NSThread sleepForTimeInterval:3.0];
NSLog(@"%@----子執行緒任務結束",[NSThread currentThread]);
}
2.runtime
1.http://tech.glowing.com/cn/objective-c-runtime/
2.http://yulingtianxia.com/blog/2014/11/05/objective-c-runtime/
sendMsg(obj, foo) 執行過程
1.通過 obj的isa 指標找到 class
2.在class的method list 方法中去找 foo,如果沒有找到就去superclass中找
2‘. 在class中有個objc_cache,如果找到了會把 foo的imp快取起來
3.一旦找到了foo,就執行 imp
轉發機制
1.Method resolution
2.Fast forwarding
3.Normal forwarding(簽名+再次轉發)
下面通過程式碼來把轉發機制說明白
我的想法有個Person
類
1.當person 執行 某個方法,假設我們沒有實現person 的方法,那麼我們可以去通過 + (BOOL)resolveInstanceMethod:(SEL)sel
來捕獲這個沒有實現的方法,並實現就好了
2.如果我們不想實現當前方法,想指定某個物件Machine
去實現,那麼就直接呼叫 - (id)forwardingTargetForSelector:(SEL)aSelector
快速轉給 Machine
物件去實現
3.如果這個時候 沒有指定,那麼就需要 簽名+ 再次轉發, - (NSMethodSignature *)methodSignatureForSelector:(SEL)aSelector
和 - (void)forwardInvocation:(NSInvocation *)anInvocation
,這裡我是定義了Machine2
物件來處理
下面是程式碼
Person
.h
#import <Foundation/Foundation.h>
@interface Person : NSObject
//方法解析
- (void)eat:(NSString *)foot;
+ (void)learn:(NSString *)someString;
//快速 方法轉發
- (void)print;//把列印方法轉給machine 物件去執行
+ (void)printClass;
//normal 方法轉發
- (void)print2;//轉發給machine2 去操作
@end
.m
#import "Person.h"
#import <objc/runtime.h>
#import "Machine.h"
#import "Machine2.h"
@interface Person ()
@property (nonatomic,strong) Machine2 *forward;
@end
@implementation Person
/* 這裡不去實現person 的兩個方法**/
-(id)init {
if (self = [super init]) {
_forward = [Machine2 new];
}
return self;
}
//例項方法
+ (BOOL)resolveInstanceMethod:(SEL)sel {
if(sel == @selector(eat:)) {
//把 eat:方法加入到 class 中,並實現 imp 方法
class_addMethod([self class], sel,class_getMethodImplementation([self class], @selector(instanceMethod:)), "v@:");
return YES;
}
return [super resolveInstanceMethod:sel];
}
- (void)instanceMethod:(NSString *)some {
NSLog(@"例項方法解析成功 :%@",some);
}
//類方法轉發
+ (BOOL)resolveClassMethod:(SEL)sel {
if(sel == @selector(learn:)) {
// class_addMethod([self class], sel,class_getMethodImplementation([self class], @selector(instanceClassMethod:)), "v@:");
class_addMethod(object_getClass(self), sel,class_getMethodImplementation(object_getClass(self), @selector(instanceClassMethod:)), "v@:");
return YES;
}
return [super resolveClassMethod:sel];
}
+ (void)instanceClassMethod:(NSString *)some {
NSLog(@"類方法解析成功 :%@",some);
}
/** -----------------forwardingTargetForSelector-----------------**/
//快速轉發(Fast forwarding)
- (id)forwardingTargetForSelector:(SEL)aSelector {
if(aSelector == @selector(print)) {
return [[Machine alloc]init];
}
return [super forwardingTargetForSelector:aSelector];
}
+ (id)forwardingTargetForSelector:(SEL)aSelector {
if(aSelector == @selector(printClass)) {
return NSClassFromString(@"Machine");
}
return [super forwardingTargetForSelector:aSelector];
}
//Normal forwarding
//NSInvocation 實際上就是對一個訊息的描述,包括selector 以及引數等資訊
//先進行方法簽名
- (NSMethodSignature *)methodSignatureForSelector:(SEL)aSelector {
NSMethodSignature *signature = [super methodSignatureForSelector:aSelector];
if(!signature) {
signature = [_forward methodSignatureForSelector:aSelector];
}
return signature;
}
- (void)forwardInvocation:(NSInvocation *)anInvocation {
[anInvocation invokeWithTarget:_forward];
}
@end
Machine
#import "Machine.h"
@implementation Machine
//方法轉發
- (void)print {//把列印方法轉給machine 物件去執行
NSLog(@"Machine action print");
}
+ (void)printClass {
NSLog(@"Machine action printClass");
}
@end
Machine2
#import "Machine2.h"
@implementation Machine2
- (void)print2 {//把列印方法轉給machine 物件去執行
NSLog(@"Machine2 action print");
}
@end
程式碼執行demo
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[Person learn:@"book"];
[Person printClass];
Person * p = [Person new];
[p eat:@"foot"];
[p print];
[p print2];
}
思考:想這些轉發機制,我們就可以通過一個統一的物件A,來實現各種介面,然後在A裡面根據方法名 來指派給 另外一個物件(B,C 等)去實現,這樣外界就不需要知道B,C 等 這些物件
3.other
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