與小卡特一起學python 第19章 聲音

yarking207發表於2016-04-11
#19章 聲音
#19-1 播放聲音
import pygame,sys
pygame.init()
pygame.mixer.init()

screen = pygame.display.set_mode([640,480])
pygame.time.delay(1000)

splat = pygame.mixer.Sound("bg_music.mp3")
splat.play()

running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
pygame.quit()

#19章 聲音
#19-2 播放聲音
import pygame,sys
pygame.init()
pygame.mixer.init()

screen = pygame.display.set_mode([640,480])
pygame.time.delay(1000)

pygame.mixer.music.load("bg_music.mp3")
pygame.mixer.music.play()

running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
pygame.quit()

#19-3 音量調節
import pygame,sys
pygame.init()
pygame.mixer.init()

screen = pygame.display.set_mode([640,480])
pygame.time.delay(1000)

pygame.mixer.music.load("bg_music.mp3")
pygame.mixer.music.set_volume(0.30)
pygame.mixer.music.play()
splat = pygame.mixer.Sound("splat.wav")
splat.set_volume(0.50)
splat.play()
running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
pygame.quit()

#19-4等待歌曲結束
import pygame,sys
pygame.init()
pygame.mixer.init()

screen = pygame.display.set_mode([640,480])
pygame.time.delay(1000)

pygame.mixer.music.load("bg_music.mp3")
pygame.mixer.music.set_volume(0.30)
pygame.mixer.music.play(2)#播放次數 -1是永遠重複
splat = pygame.mixer.Sound("splat.wav")
splat.set_volume(0.50)
splat.play()
running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
    if not pygame.mixer.music.get_busy():
        splat.play()
        pygame.time.delay(1000)
        running = False
pygame.quit()


#19-5有聲音和音樂的PyPong程式碼

import pygame,sys

#Ball 類定義
class MyballClass(pygame.sprite.Sprite):
    def __init__(self,image_file,speed,location=[0,0]):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.image.load (image_file)
        self.rect = self.image.get_rect()
        self.rect.left,self.rect.top = location
        self.speed = speed
      
    def move(self):#移動球,在頂邊和左右兩邊反彈
        global points,score_text
        self.rect = self.rect.move(self.speed)
        if self.rect.left < 0 or self.rect.right > screen.get_width():
            self.speed[0] = -self.speed[0]
            if self.rect.top < screen.get_height():
                hit_wall.play()

        if self.rect.top <= 0 :
            self.speed[1] = -self.speed[1]
            points = points + 1
            score_text = font.render(str(points),1,(0,0,0))
            get_point.play()
            
#球拍類定義
class MyPaddleClass(pygame.sprite.Sprite):
    def __init__(self,location =[0,0]):
        pygame.sprite.Sprite.__init__(self)
        image_surface = pygame.surface.Surface([100,20])
        image_surface.fill([0,0,0])
        self.image = image_surface.convert()
        self.rect = self.image.get_rect()
        self.rect.left,self.rect.top = location

#初始化Pygame時鐘球和球拍
pygame.init()
pygame.mixer.init()
pygame.mixer.music.load("bg_music.mp3")
pygame.mixer.music.set_volume(0.30)
pygame.mixer.music.play(-1)#播放次數 -1是永遠重複
hit = pygame.mixer.Sound("hit_paddle.wav")
hit.set_volume(0.50)
new_life = pygame.mixer.Sound("new_life.wav")
new_life.set_volume(0.50)
splat = pygame.mixer.Sound("splat.wav")
splat.set_volume(0.60)
hit_wall = pygame.mixer.Sound("hit_wall.wav")
hit_wall.set_volume(0.4)

get_point = pygame.mixer.Sound("get_point.wav")
hit_wall.set_volume(0.2)
bye = pygame.mixer.Sound("game_over.wav")
bye.set_volume(0.6)

screen = pygame.display.set_mode([640,480])
clock = pygame.time.Clock()
#ball_speed = [10,5]
myBall = MyballClass('wackyball.bmp',[12,6],[50,50])
ballGroup = pygame.sprite.Group(myBall)
paddle = MyPaddleClass([270,400])
lives = 3
points = 0
font = pygame.font.Font(None,50)
score_text= font.render(str(points),1,(0,0,0))
textpos = [10,10]
done = False
running = True
while running:
    clock.tick(30)
    screen.fill([255,255,255])
    for event in pygame.event.get():
        if event.type ==pygame.QUIT:
            running = False
        elif event.type == pygame.MOUSEMOTION:#滑鼠移動則移動球拍
            paddle.rect.centerx = event.pos[0]

    if pygame.sprite.spritecollide(paddle,ballGroup,False):
        hit.play()
        myBall.speed[1] = -myBall.speed[1]
    myBall.move()#移動球
    if not done:
        screen.blit(myBall.image,myBall.rect)
        screen.blit(paddle.image,paddle.rect)
        screen.blit(score_text,textpos)
        for i in range (lives):
            width = screen.get_width()
            screen.blit(myBall.image,[width - 40 * i, 20])
        pygame.display.flip()
        
    if myBall.rect.top >= screen.get_rect().bottom:
        if not done:
            splat.play()
        lives = lives -1
        if lives <= 0:
            if not done:
                pygame.time.delay(1000)
                bye.play()
            final_text1 = "Game Over"
            final_text2 = "Your final score is :" + str(points)
            ft1_font = pygame.font.Font(None,70)
            ft1_surf = ft1_font.render(final_text1,1,(0,0,0))
            ft2_font = pygame.font.Font(None,50)
            ft2_surf = ft2_font.render(final_text2,1,(0,0,0))
            screen.blit(ft1_surf,[screen.get_width()/2 - ft1_surf.get_width()/2,100])
            screen.blit(ft2_surf,[screen.get_width()/2 - ft2_surf.get_width()/2,200])
            pygame.display.flip()
            done = True
            pygame.mixer.music.fadeout(2000)
        else:
            pygame.time.delay(20000)
            new_life.play()
            myBall.rect.topleft = [50,50]
            screen.blit(myBall.image,myBall.rect)
            pygame.display.flip()
            pygame.time.delay(1000)
            

pygame.quit()


來自 “ ITPUB部落格 ” ,連結:http://blog.itpub.net/220205/viewspace-2079352/,如需轉載,請註明出處,否則將追究法律責任。

相關文章