事件與介面程式設計

iDotNetSpace發表於2008-09-28
多初學c#的朋友對於事件與介面感到迷惑不解,不明白它們之間的關係,下面我就用例項來簡單的分析講解一下。

  事件,用event修飾符來代表一個事件,我們要建立一個C#事件必須按以下順序來掃行:

  1,建立或標識一個代表。比如下例中的

public delegate void dele(); //宣告代表,delegate 關鍵字通知編譯器 dele 是一個委託型別

  2,建立一個包含事件處理代表,呼叫事件處理代表的方法的類,如下例

public class EventClass1 : IEvents //IEvents,是下面我們要講一介面
{
public event dele event1;//定義事件成員event1
public void FireEvent() //當事件發生時
{
event1(); //呼叫事件處理
}
}

  EventClass1繼承介面IEvents,以下後面的EventClass2~4,都是一樣。

  3,定義一個或多個把方法連線到事件的類

  4,使用事件

  4.1 定義事件響應方法,如下例中的

IEvents id1 = new EventClass1();

  4.2 使用所定義的建構函式建立一個包含事件的物件,如下例中的

id1.event1 += new dele(EventFired1);

   4.3 觸發事件,如下例中的

id1.FireEvent();

  下面我們來看看介面,我們必須用interface來宣告一個介面。介面宣告可以宣告零個或多個成員。介面的成員必須是方法、屬性、事件或索引器。介面不能包含常數、欄位、運算子、例項建構函式、解構函式或型別,也不能包含任何種類的靜態成員。

  所有介面成員都隱式地具有 public 訪問許可權。介面成員宣告包含任何修飾符屬於編譯時錯誤。具體地說,介面成員包含下列任何修飾符屬於編譯時錯誤:abstract、public、 protected、internal、private、virtual、override 或 static。更多的資訊請看msdn help://MS.VSCC/MS.MSDNVS.2052/csspec/html/vclrfcsharpspec_13_1.htm

  在下面的例子中,我們宣告IEvents介面,一個方法FireEvent和一個事件event1

public interface IEvents
{
event dele event1; //定義事件
void FireEvent();//定義介面
}

  在後面的EventClass1~4類是繼承了介面IEvent,因此在這幾個類中必須實現上述一個方法和一個事件。下面的例項可以幫助大家更好的理解。

  這是一個簡單的windows Forms,包含一個textbox,幾個labels和一個button,在程式啟動時焦點在textbox,捕捉鍵盤按下事件,除方向鍵外,我能過介面來觸事方向鍵按下事件。

  下面的程式碼是一個網上常見的例程,大家可以拷貝下來,儲存為.cs檔案,用CSC編譯就行

  程式碼如下:

using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

namespace Events_Interfaces
{
public delegate void dele();//宣告代表 delegate 關鍵字通知編譯器 dele 是一個委託型別
public interface IEvents //定義介面IEvents,包含方法FireEvent事件event1
{
event dele event1;
void FireEvent();
}
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Label label3;

private System.ComponentModel.Container components =null;

public Form1()
{
InitializeComponent();
}

protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}

#region Windows Form. Designer generated code

private void InitializeComponent()
{
this.textBox1 = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.button1 = new System.Windows.Forms.Button();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.SuspendLayout();

this.textBox1.Location = new System.Drawing.Point(8, 80);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(56,23);
this.textBox1.TabIndex = 1;
this.textBox1.Text = "";
this.textBox1.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Key_Press);

this.label1.Location = new System.Drawing.Point(16, 16);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(256,64);
this.label1.TabIndex = 0;
this.label1.Text = "Whenever you use the arrow keys inside the text box, Corresponding events will be" +"fired to display the label appropriately. Have a try!!";

this.button1.Location = new System.Drawing.Point(240, 112);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(48,23);
this.button1.TabIndex = 3;
this.button1.Text = "Exit";
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// label2
//
this.label2.Location = new System.Drawing.Point(88, 80);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(184,23);
this.label2.TabIndex = 2;
this.label2.TextAlign =System.Drawing.ContentAlignment.MiddleCenter;
//
// label3
//
this.label3.Location = new System.Drawing.Point(8, 104);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(64,23);
this.label3.TabIndex = 4;
this.label3.TextAlign =System.Drawing.ContentAlignment.MiddleCenter;
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 16);
this.ClientSize = new System.Drawing.Size(292,141);
this.Controls.AddRange(new System.Windows.Forms.Control[] {this.label3,this.button1,this.label2,this.textBox1,this.label1});

this.Font= new System.Drawing.Font("Comic SansMS",8.25F,System.Drawing.FontStyle.Regular,
System.Drawing.GraphicsUnit.Point,((System.Byte)(0)));
this.Name = "Form1";
this.Text = "Events";
this.ResumeLayout(false);
}
#endregion

static void Main()
{
Application.Run(new Form1());
}

private void Key_Press(object sender,
System.Windows.Forms.KeyEventArgs e)
{
textBox1.Text = "";
label2.Text = "";
string keyId = e.KeyCode.ToString();
switch (keyId)//判斷是否按下方向鍵
{
case "Right":
label3.Text = "";
IEvents id1 = new EventClass1(); //例項化一個介面
id1.event1 += new dele(EventFired1);//定義EventClass1中的事件響應方法
id1.FireEvent();//呼叫EventClass1中的FireEvent方法,觸發event1 事件,事件呼叫EventFired1方法
break;
case "Left":
label3.Text = "";
IEvents id2 = new EventClass2();
id2.event1 += new
dele(EventFired2);
id2.FireEvent();
break;
case "Down":
label3.Text = "";
IEvents id3 = new EventClass3();
id3.event1 += new
dele(EventFired3);
id3.FireEvent();
break;
case "Up":
label3.Text = "";
IEvents id4 = new EventClass4();
id4.event1 += new
dele(EventFired4);
id4.FireEvent();
break;
default:
label3.Text = keyId;
break;
}
}
//EventFired1方法
public void EventFired1()
{
label2.Text = "";
label2.Text = "You pressed RIGHT arrow key";
}
public void EventFired2()
{
label2.Text = "";
label2.Text = "You pressed LEFT arrow key";
}
public void EventFired3()
{
label2.Text = "";
label2.Text = "You pressed DOWN arrow key";
}
public void EventFired4()
{
label2.Text = "";
label2.Text = "You pressed UP arrow key";
}

private void button1_Click(object sender,
System.EventArgs e)
{
Application.Exit();
}
}
public class EventClass1 : IEvents
{
public event dele event1;
public void FireEvent()
{
event1();
}
}
public class EventClass2 : IEvents
{
public event dele event1;
public void FireEvent()
{
event1();
}
}
public class EventClass3 : IEvents
{
public event dele event1;
public void FireEvent()
{
event1();
}
}
public class EventClass4 : IEvents//EventClass1繼承介面IEvents
{
public event dele event1;//定義事件成員event1
//當事件發生時
public void FireEvent()
{
event1();//呼叫事件處理
}
}

}

來自 “ ITPUB部落格 ” ,連結:http://blog.itpub.net/12639172/viewspace-466028/,如需轉載,請註明出處,否則將追究法律責任。

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