能夠設定中獎概率的抽獎效果
分享一段程式碼例項,它實現了圓盤抽獎效果。
並且我們能夠人為的設定中獎概率,程式碼例項如下:
[HTML] 純文字檢視 複製程式碼<!doctype html> <html> <head> <meta charset="utf-8"> <meta name="author" content="http://www.softwhy.com/" /> <title>螞蟻部落</title> <style> * { margin: 0; padding: 0; } #warp { width: 400px; height: 600px; background:-webkit-gradient(linear,left top,left bottom,from(#EE0000),color-stop(0.5,#E9967A),to(#FF0000)); background:-moz-linear-gradient(top,#EE0000, #E9967A 50%,#ff0000); position: absolute; right: 0; } #demo1 { width: 320px; height: 520px; background: white; border-radius: 20px; margin: 10px auto; overflow: hidden; } h3 { font: bolder 30px/25px Times-New-Roman; color: white; padding: 15px 0 0 140px; } ul { list-style: none; } li { padding: 5px 30px; border-bottom: dotted 2px #ccc; } /*轉盤樣式*/ #canvas { position: absolute; z-index: -1; transition: transform 4s; -webkit-transition: transform 4s; -moz-transition: transform 4s; -o-transition: transform 4s; } #canvas1 { position: absolute; z-index: 1; } #canvas2 { position: absolute; z-index: -2; } div { width: 800px; height: 600px; } </style> </head> <body> <div id="warp"> <h3>活動動態</h3> <div id="demo1"> <ul id="ul"></ul> </div> </div> <!--轉盤結構--> <div> <canvas id="canvas"></canvas> <canvas id="canvas1"></canvas> <canvas id="canvas2"></canvas> </div> <script> produce_text = ["iphone 6s 玫瑰金", "ipad air 2-64G", "100元淘寶購物券", "nubia z9 頂配版", "小米 note 頂配版", "華為榮耀土豪金", "華為p8 土豪金", "50QB充值卡", "索尼數位相機", "魅族note頂配", "移動全國流量1G", "愛奇藝黃金會員3個月"]; end_num = ''; num_text = ["139", "189", "131", "158", "177", "137", "131", "155", "150", "138"]; var random = function() { num1 = Math.floor(Math.random() * 11); end_num = Math.floor(Math.random() * 8999 + 1000); num3 = Math.floor(Math.random() * 10); }; var createa_node = function() { var parent = document.getElementById("ul"); for (var i = 0; i < 100; i++) { random(); var text = document.createTextNode(num_text[num3] + "****" + end_num + "獲得了" + produce_text[num1]); var li = document.createElement("li"); li.appendChild(text); parent.appendChild(li); } }; function startmarquee(lh, speed, delay, index) { /* 函式startmarquee的引數: lh:文字一次向上滾動的距離或高度; speed:滾動速度; delay:滾動停頓的時間間隔; index:可以使封裝後的函式應用於頁面當中不同的元素; */ var t; var p = false; var o = document.getElementById("demo1"); //獲取文件中的滾動區域物件,賦值給變數o; o.innerHTML += o.innerHTML; //物件中的實際內容被複制了一份,包含了兩個ul,當然li標籤也 // 由原來的3行,變為6行;複製的目的在於給文字不間斷向上滾動提供過渡。 o.onmouseover = function() { p = true }; //滑鼠滑過,停止滾動; o.onmouseout = function() { p = false }; //滑鼠離開,開始滾動;p是true還是false直接影響到下面start()函式的執行; o.scrollTop = 0; //文字內容頂端與滾動區域頂端的距離,初始值為0; function start() { t = setInterval(scrolling, speed); //每隔一段時間,setInterval便會執行一次 // scrolling函式;speed越大,滾動時間間隔越大,滾動速度越慢; if (!p) { o.scrollTop += 1; } //滾動停止或開始,取決於p傳來的布林值; } function scrolling() { if (o.scrollTop % lh != 0) { //如果不被整除,即一次上移的高度達不到lh,則內容會繼續往上滾動; o.scrollTop += 1; if (o.scrollTop >= o.scrollHeight / 2) o.scrollTop = 0; //物件o中的內容之前被複制了一次,所以它的滾動高度,其實是原來內容的兩倍高度; /* 當內容向上滾動到scrollHeight/2的高度時,全部3行文字已經顯示了一遍,至此整塊內容 scrollTop歸0;再等待下一輪的滾動,從而達到文字不間斷向上滾動的效果;*/ } else { clearInterval(t); //否則清除t,暫停滾動 setTimeout(start, delay); //經過delay間隔後,啟動start() 再連續滾動 } } setTimeout(start, delay); //第一次啟動滾動;setTimeout會在一定的時間後執行函式start(),且只執行一次 } //傳遞引數 createa_node(); startmarquee(58, 30, 0, 0); /*轉盤特效*/ var canvas = document.getElementById("canvas"); var canvas1 = document.getElementById("canvas1"); var canvas2 = document.getElementById("canvas2"); var ctx = canvas.getContext("2d"); var ctx1 = canvas1.getContext("2d"); var ctx2 = canvas2.getContext("2d"); var itext = ["一等獎", "二等獎", "三等獎", "四等獎", "五等獎", "六等獎", "七等獎", "謝謝參與"]; canvas.width = document.body.clientWidth; canvas.height = 600; canvas1.width = document.body.clientWidth; canvas1.height = 600; canvas2.width = document.body.clientWidth; canvas2.height = 600; var w = canvas.width / 2; var h = canvas.height / 2; var startangle = 0; var endangle = 0; angel = Math.PI * 2 / 8; angel1 = Math.PI * 2 / 32; speed = 50; degree = 0; price = ""; mark = 9; var num, round; var outcircle = function() { ctx.lineWidth = 200; ctx.translate(w, h); ctx.rotate(Math.PI / 180 * 290); ctx.translate(-w, -h) for (var i = 0; i < 8; i++) { startangle = angel * i; endangle = angel * (i + 1); (i + 1) % 2 ? ctx.strokeStyle = " #1E90FF" : ctx.strokeStyle = "#1874CD"; ctx.beginPath(); ctx.arc(w, h, 100, startangle, endangle); ctx.stroke(); } }; var bgborder = function() { ctx2.fillStyle = "#FFA07A"; ctx2.beginPath(); ctx2.arc(w, h, 220, 0, 2 * Math.PI); ctx2.fill(); } var bgcirecle = function() { ctx2.translate(w, h); ctx2.fillStyle = " #ffff00"; for (var i = 0; i < 32; i++) { ctx2.beginPath(); ctx2.arc(0, -210, 9, 0, 2 * Math.PI); ctx2.fill(); ctx2.rotate(angel1); } } var incircle = function() { ctx.fillStyle = "rgba(0,0,0,0.5)"; ctx.beginPath(); ctx.arc(w, h, 75, 0, 2 * Math.PI); ctx.fill(); }; var text = function() { ctx.font = "30px bold Arial"; ctx.fillStyle = "#f60"; ctx.textAlign = "center"; ctx.textBaseline = "middle"; ctx.translate(w, h); ctx.rotate(angel / 2); ctx.rotate(-angel); for (var i = 0; i < 8; i++) { ctx.rotate(-angel); ctx.fillText(itext[i], 135, 0); } ctx.translate(-w, -h); }; var get_xy = function(ev) { var x, y; if (ev.layerX || ev.layerY == 0) { x = ev.layerX; y = ev.layerY; } else if (ev.offsetX || ev.offsetY) { x = ev.offsetX; y = ev.offsetY; } return { x: x, y: y } }; i = 0; canvas1.onclick = function(e) { p = get_xy(e); if (i == 0) { if (p && ctx1.isPointInPath(p.x, p.y)) { i++; spin(); setTimeout("i=0,alert(price)", 4000); } } }; var btn = function() { ctx1.font = "20px Arial"; var c = ctx1.createLinearGradient(w - 50, h, w + 50, h); c.addColorStop(0, "#B2DFEE"); c.addColorStop(1, "#AB82FF"); ctx1.fillStyle = c; ctx1.textAlign = "center"; ctx1.textBaseline = "middle"; ctx1.beginPath(); ctx1.arc(w, h, 50, 0, 2 * Math.PI); ctx1.fill(); ctx1.fillStyle = "#fff"; ctx1.fillText("開始抽獎", w, h); }; var point = function() { ctx1.fillStyle = "#EE2C2C"; ctx1.beginPath(); ctx1.moveTo(w, h - 120); ctx1.lineTo(w - 46, h - 20); ctx1.lineTo(w + 46, h - 20); ctx1.fill(); }; j = 0; num1 = -1; range = 0; var spin = function() { random(); if (j == 0) { degree += Math.floor(360 * round) + (num) * 45; j++; } else { degree += Math.floor(360 * round) + ((num - num1) * 45); } num1 = num; console.log(degree, round, num, range, mark); if (num != 0) price = itext[num - 1]; else { price = itext[7]; } if (num == 0) { canvas.style.transform = "rotate(" + degree + "deg)"; } if (num == 1) { canvas.style.transform = "rotate(" + degree + "deg)"; } if (num == 2) { canvas.style.transform = "rotate(" + degree + "deg)"; } if (num == 3) { canvas.style.transform = "rotate(" + degree + "deg)"; } if (num == 4) { canvas.style.transform = "rotate(" + degree + "deg)"; } if (num == 5) { canvas.style.transform = "rotate(" + degree + "deg)"; } if (num == 6) { canvas.style.transform = "rotate(" + degree + "deg)"; } if (num == 7) { canvas.style.transform = "rotate(" + degree + "deg)"; } }; var random = function() { mark = Math.floor(Math.random() * 10); if (mark >= 4) { num = 0; } else if (mark >= 1) { num = Math.floor(Math.random() * 5) + 3; } else num = 2; round = Math.floor(Math.random() * 2 + 4); if (num1 > num) range = Math.floor(Math.random() * 9 + 36); else { range = Math.floor(Math.random() * 8 + 35); } }; window.onload = function() { document.body.style.overlfow = 'hidden' outcircle(); text(); incircle(); point(); btn(); bgborder(); bgcirecle(); } </script> </body> </html>
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