android: AAC檔案解析
AAC音訊格式分析
AAC音訊格式有ADIF和ADTS:
ADIF:Audio Data Interchange Format 音訊資料交換格式。這種格式的特徵是可以確定的找到這個音訊資料的開始,不需進行在音訊資料流中間開始的解碼,即它的解碼必須在明確定義的開始處進行。故這種格式常用在磁碟檔案中。
ADTS:Audio Data Transport Stream 音訊資料傳輸流。這種格式的特徵是它是一個有同步字的位元流,解碼可以在這個流中任何位置開始。它的特徵類似於mp3資料流格式。
簡單說,ADTS可以在任意幀解碼,也就是說它每一幀都有頭資訊。ADIF只有一個統一的頭,所以必須得到所有的資料後解碼。且這兩種的header的格式也是不同的,目前一般編碼後的和抽取出的都是ADTS格式的音訊流。
語音系統對實時性要求較高,基本是這樣一個流程,採集音訊資料,本地編碼,資料上傳,伺服器處理,資料下發,本地解碼
ADTS是幀序列,本身具備流特徵,在音訊流的傳輸與處理方面更加合適。
ADTS幀結構:
header |
body |
ADTS幀首部結構:
序號 | 域 | 長度(bits) | 說明 |
1 | Syncword | 12 | all bits must be 1 |
2 | MPEG version | 1 | 0 for MPEG-4, 1 for MPEG-2 |
3 | Layer | 2 | always 0 |
4 | Protection Absent | 1 | et to 1 if there is no CRC and 0 if there is CRC |
5 | Profile | 2 | the MPEG-4 Audio Object Type minus 1 |
6 | MPEG-4 Sampling Frequency Index | 4 | MPEG-4 Sampling Frequency Index (15 is forbidden) |
7 | Private Stream | 1 | set to 0 when encoding, ignore when decoding |
8 | MPEG-4 Channel Configuration | 3 | MPEG-4 Channel Configuration (in the case of 0, the channel configuration is sent via an inband PCE) |
9 | Originality | 1 | set to 0 when encoding, ignore when decoding |
10 | Home | 1 | set to 0 when encoding, ignore when decoding |
11 | Copyrighted Stream | 1 | set to 0 when encoding, ignore when decoding |
12 | Copyrighted Start | 1 | set to 0 when encoding, ignore when decoding |
13 | Frame Length | 13 | this value must include 7 or 9 bytes of header length: FrameLength = (ProtectionAbsent == 1 ? 7 : 9) + size(AACFrame) |
14 | Buffer Fullness | 11 | buffer fullness |
15 | Number of AAC Frames | 2 | number of AAC frames (RDBs) in ADTS frame minus 1, for maximum compatibility always use 1 AAC frame per ADTS frame |
16 | CRC | 16 | CRC if protection absent is 0 |
AAC解碼
在解碼方面,使用了開源的FAAD,http://www.audiocoding.com/faad2.html
sdk解壓縮後,docs目錄有詳細的api說明文件,主要用到的有以下幾個:
NeAACDecHandle NEAACAPI NeAACDecOpen(void);
建立解碼環境並返回一個控制程式碼
void NEAACAPI NeAACDecClose(NeAACDecHandle hDecoder);
關閉解碼環境
NeAACDecConfigurationPtr NEAACAPI NeAACDecGetCurrentConfiguration(NeAACDecHandle hDecoder);
獲取當前解碼器庫的配置
unsigned char NEAACAPI NeAACDecSetConfiguration(NeAACDecHandle hDecoder, NeAACDecConfigurationPtr config);
為解碼器庫設定一個配置結構
long NEAACAPI NeAACDecInit(NeAACDecHandle hDecoder, unsigned char *buffer, unsigned long buffer_size, unsigned long *samplerate, unsigned char *channels);
初始化解碼器庫
void* NEAACAPI NeAACDecDecode(NeAACDecHandle hDecoder, NeAACDecFrameInfo *hInfo, unsigned char *buffer, unsigned long buffer_size);
解碼AAC資料
對以上api做了簡單封裝,寫了一個解碼類,涵蓋了FAAD庫的基本用法,感興趣的朋友可以看看
MyAACDecoder.h:
<span class="rem" style="color: rgb(0, 128, 0);">/**</span>
*
<span class="rem" style="color: rgb(0, 128, 0);"> * filename: MyAACDecoder.h</span>
* summary: convert aac to wave
<span class="rem" style="color: rgb(0, 128, 0);"> * author: caosiyang </span>
* email: csy3228@gmail.com
<span class="rem" style="color: rgb(0, 128, 0);"> *</span>
*/
#ifndef __MYAACDECODER_H__
#define __MYAACDECODER_H__
#include <span class="str" style="color: rgb(0, 96, 128);">"Buffer.h"</span>
#include "mytools.h"
#include <span class="str" style="color: rgb(0, 96, 128);">"WaveFormat.h"</span>
#include "faad.h"
#include <iostream>
using namespace std;
<span class="kwrd" style="color: rgb(0, 0, 255);">class</span> MyAACDecoder {
public:
MyAACDecoder();
~MyAACDecoder();
int32_t Decode(char *aacbuf, uint32_t aacbuflen);
const char* WavBodyData() const {
<span class="kwrd" style="color: rgb(0, 0, 255);">return</span> _mybuffer.Data();
}
uint32_t WavBodyLength() const {
<span class="kwrd" style="color: rgb(0, 0, 255);">return</span> _mybuffer.Length();
}
const char* WavHeaderData() const {
<span class="kwrd" style="color: rgb(0, 0, 255);">return</span> _wave_format.getHeaderData();
}
uint32_t WavHeaderLength() <span class="kwrd" style="color: rgb(0, 0, 255);">const</span> {
return _wave_format.getHeaderLength();
}
<span class="kwrd" style="color: rgb(0, 0, 255);">private</span>:
MyAACDecoder(const MyAACDecoder &dec);
MyAACDecoder& <span class="kwrd" style="color: rgb(0, 0, 255);">operator</span>=(<span class="kwrd" style="color: rgb(0, 0, 255);">const</span> MyAACDecoder &rhs);
<span class="rem" style="color: rgb(0, 128, 0);">//init AAC decoder</span>
int32_t _init_aac_decoder(char *aacbuf, int32_t aacbuflen);
//destroy aac decoder
<span class="kwrd" style="color: rgb(0, 0, 255);">void</span> _destroy_aac_decoder();
<span class="rem" style="color: rgb(0, 128, 0);">//parse AAC ADTS header, get frame length</span>
uint32_t _get_frame_length(const char *aac_header) const;
//AAC decoder properties
NeAACDecHandle _handle;
unsigned long _samplerate;
unsigned <span class="kwrd" style="color: rgb(0, 0, 255);">char</span> _channel;
Buffer _mybuffer;
WaveFormat _wave_format;
};
#endif /*__MYAACDECODER_H__*/
MyAACDecoder.cpp:
#include <span class="str" style="color: rgb(0, 96, 128);">"MyAACDecoder.h"</span>
MyAACDecoder::MyAACDecoder(): _handle(NULL), _samplerate(44100), _channel(2), _mybuffer(4096, 4096) {
}
MyAACDecoder::~MyAACDecoder() {
_destroy_aac_decoder();
}
int32_t MyAACDecoder::Decode(<span class="kwrd" style="color: rgb(0, 0, 255);">char</span> *aacbuf, uint32_t aacbuflen) {
int32_t res = 0;
<span class="kwrd" style="color: rgb(0, 0, 255);">if</span> (!_handle) {
if (_init_aac_decoder(aacbuf, aacbuflen) != 0) {
ERR1(<span class="str" style="color: rgb(0, 96, 128);">":::: init aac decoder failed ::::"</span>);
return -1;
}
}
//clean _mybuffer
_mybuffer.Clean();
uint32_t donelen = 0;
uint32_t wav_data_len = 0;
<span class="kwrd" style="color: rgb(0, 0, 255);">while</span> (donelen < aacbuflen) {
uint32_t framelen = _get_frame_length(aacbuf + donelen);
if (donelen + framelen > aacbuflen) {
<span class="kwrd" style="color: rgb(0, 0, 255);">break</span>;
}
//decode
NeAACDecFrameInfo info;
void *buf = NeAACDecDecode(_handle, &info, (unsigned char*)aacbuf + donelen, framelen);
<span class="kwrd" style="color: rgb(0, 0, 255);">if</span> (buf && info.error == 0) {
if (info.samplerate == 44100) {
<span class="rem" style="color: rgb(0, 128, 0);">//44100Hz</span>
//src: 2048 samples, 4096 bytes
<span class="rem" style="color: rgb(0, 128, 0);">//dst: 2048 samples, 4096 bytes</span>
uint32_t tmplen = info.samples * 16 / 8;
_mybuffer.Fill((<span class="kwrd" style="color: rgb(0, 0, 255);">const</span> <span class="kwrd" style="color: rgb(0, 0, 255);">char</span>*)buf, tmplen);
wav_data_len += tmplen;
} <span class="kwrd" style="color: rgb(0, 0, 255);">else</span> <span class="kwrd" style="color: rgb(0, 0, 255);">if</span> (info.samplerate == 22050) {
//22050Hz
<span class="rem" style="color: rgb(0, 128, 0);">//src: 1024 samples, 2048 bytes</span>
//dst: 2048 samples, 4096 bytes
<span class="kwrd" style="color: rgb(0, 0, 255);">short</span> *ori = (<span class="kwrd" style="color: rgb(0, 0, 255);">short</span>*)buf;
short tmpbuf[info.samples * 2];
uint32_t tmplen = info.samples * 16 / 8 * 2;
for (int32_t i = 0, j = 0; i < info.samples; i += 2) {
tmpbuf[j++] = ori[i];
tmpbuf[j++] = ori[i + 1];
tmpbuf[j++] = ori[i];
tmpbuf[j++] = ori[i + 1];
}
_mybuffer.Fill((const char*)tmpbuf, tmplen);
wav_data_len += tmplen;
}
} <span class="kwrd" style="color: rgb(0, 0, 255);">else</span> {
ERR1("NeAACDecDecode() failed");
}
donelen += framelen;
}
//generate Wave header
_wave_format.setSampleRate(_samplerate);
_wave_format.setChannel(_channel);
_wave_format.setSampleBit(16);
_wave_format.setBandWidth(_samplerate * 16 * _channel / 8);
_wave_format.setDataLength(wav_data_len);
_wave_format.setTotalLength(wav_data_len + 44);
_wave_format.GenerateHeader();
<span class="kwrd" style="color: rgb(0, 0, 255);">return</span> 0;
}
uint32_t MyAACDecoder::_get_frame_length(<span class="kwrd" style="color: rgb(0, 0, 255);">const</span> <span class="kwrd" style="color: rgb(0, 0, 255);">char</span> *aac_header) <span class="kwrd" style="color: rgb(0, 0, 255);">const</span> {
uint32_t len = *(uint32_t *)(aac_header + 3);
len = ntohl(len); <span class="rem" style="color: rgb(0, 128, 0);">//Little Endian</span>
len = len << 6;
len = len >> 19;
return len;
}
int32_t MyAACDecoder::_init_aac_decoder(char* aacbuf, int32_t aacbuflen) {
unsigned <span class="kwrd" style="color: rgb(0, 0, 255);">long</span> cap = NeAACDecGetCapabilities();
_handle = NeAACDecOpen();
<span class="kwrd" style="color: rgb(0, 0, 255);">if</span> (!_handle) {
ERR1("NeAACDecOpen() failed");
_destroy_aac_decoder();
return -1;
}
NeAACDecConfigurationPtr conf = NeAACDecGetCurrentConfiguration(_handle);
if (!conf) {
ERR1(<span class="str" style="color: rgb(0, 96, 128);">"NeAACDecGetCurrentConfiguration() failed"</span>);
_destroy_aac_decoder();
<span class="kwrd" style="color: rgb(0, 0, 255);">return</span> -1;
}
NeAACDecSetConfiguration(_handle, conf);
<span class="kwrd" style="color: rgb(0, 0, 255);">long</span> res = NeAACDecInit(_handle, (unsigned <span class="kwrd" style="color: rgb(0, 0, 255);">char</span> *)aacbuf, aacbuflen, &_samplerate, &_channel);
if (res < 0) {
ERR1(<span class="str" style="color: rgb(0, 96, 128);">"NeAACDecInit() failed"</span>);
_destroy_aac_decoder();
<span class="kwrd" style="color: rgb(0, 0, 255);">return</span> -1;
}
<span class="rem" style="color: rgb(0, 128, 0);">//fprintf(stdout, "SampleRate = %d\n", _samplerate);</span>
//fprintf(stdout, "Channel = %d\n", _channel);
<span class="rem" style="color: rgb(0, 128, 0);">//fprintf(stdout, ":::: init aac decoder done ::::\n");</span>
<span class="kwrd" style="color: rgb(0, 0, 255);">return</span> 0;
}
<span class="kwrd" style="color: rgb(0, 0, 255);">void</span> MyAACDecoder::_destroy_aac_decoder() {
if (_handle) {
NeAACDecClose(_handle);
_handle = NULL;
}
}
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