Java8執行緒池理解(二)
addWorker(Runnable firstTask, boolean core)方法
/**
* Checks if a new worker can be added with respect to current
* pool state and the given bound (either core or maximum). If so,
* the worker count is adjusted accordingly, and, if possible, a
* new worker is created and started, running firstTask as its
* first task. This method returns false if the pool is stopped or
* eligible to shut down. It also returns false if the thread
* factory fails to create a thread when asked. If the thread
* creation fails, either due to the thread factory returning
* null, or due to an exception (typically OutOfMemoryError in
* Thread.start()), we roll back cleanly.
*
* @param firstTask the task the new thread should run first (or
* null if none). Workers are created with an initial first task
* (in method execute()) to bypass queuing when there are fewer
* than corePoolSize threads (in which case we always start one),
* or when the queue is full (in which case we must bypass queue).
* Initially idle threads are usually created via
* prestartCoreThread or to replace other dying workers.
*
* @param core if true use corePoolSize as bound, else
* maximumPoolSize. (A boolean indicator is used here rather than a
* value to ensure reads of fresh values after checking other pool
* state).
* @return true if successful
*/
private boolean addWorker(Runnable firstTask, boolean core) {
retry:
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
if (rs >= SHUTDOWN &&
! (rs == SHUTDOWN &&
firstTask == null &&
! workQueue.isEmpty()))
return false;
for (;;) {
int wc = workerCountOf(c);
if (wc >= CAPACITY ||
wc >= (core ? corePoolSize : maximumPoolSize))
return false;
if (compareAndIncrementWorkerCount(c))
break retry;
c = ctl.get(); // Re-read ctl
if (runStateOf(c) != rs)
continue retry;
// else CAS failed due to workerCount change; retry inner loop
}
}
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
w = new Worker(firstTask);
final Thread t = w.thread;
if (t != null) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// Recheck while holding lock.
// Back out on ThreadFactory failure or if
// shut down before lock acquired.
int rs = runStateOf(ctl.get());
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
workers.add(w);
int s = workers.size();
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;
}
} finally {
mainLock.unlock();
}
if (workerAdded) {
t.start();
workerStarted = true;
}
}
} finally {
if (! workerStarted)
addWorkerFailed(w);
}
return workerStarted;
}
執行流程
①首先兩個for迴圈,先來看外面的for迴圈
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
if (rs >= SHUTDOWN && ! (rs == SHUTDOWN && firstTask == null &&
! workQueue.isEmpty()))
return false;
1、首先獲取當前執行緒池的執行狀態。進入2
2、先來回顧一個執行緒池的幾種狀態:
private static final int RUNNING = -1 << COUNT_BITS;
private static final int SHUTDOWN = 0 << COUNT_BITS;
private static final int STOP = 1 << COUNT_BITS;
private static final int TIDYING = 2 << COUNT_BITS;
private static final int TERMINATED = 3 << COUNT_BITS;
if語句裡主要判斷如果當前執行緒池已經被關閉了或者執行緒池被關閉了,快取佇列還有任務,那直接返回false,結束流程。這裡只要是判斷執行緒池是否已經被關閉了,如果已經被關閉了,那麼就不再接受任務了。
③如果執行緒池還沒被關閉,那麼進入第二for迴圈
for (;;) {
int wc = workerCountOf(c);
if (wc >= CAPACITY || wc >= (core ? corePoolSize : maximumPoolSize))
return false;
if (compareAndIncrementWorkerCount(c))
break retry;
c = ctl.get(); // Re-read ctl
if (runStateOf(c) != rs)
continue retry;
// else CAS failed due to workerCount change; retry inner loop
}
1、首先獲取到當前執行緒池的執行緒數
int wc = workerCountOf(c);
2、判斷執行緒數有沒有>= corePoolSize : maximumPoolSize,成立的話,直接退出迴圈,返回false。下面的core是boolean值
if (wc >= CAPACITY || wc >= (core ? corePoolSize : maximumPoolSize))
return false;
3、然後更新執行緒池的執行緒數
if (compareAndIncrementWorkerCount(c))
break retry;
更新不成功,則結束本迴圈
4、再次判斷執行緒池的執行狀態
c = ctl.get(); // Re-read ctl
if (runStateOf(c) != rs)
continue retry;
如果不相等,說明執行緒池的狀態已經被其他執行緒改變了,直接結束此次迴圈
上面的兩個迴圈只要是判斷執行緒池的狀態,然後更新執行緒池的執行緒數
接下來的流程就是把任務新增到任務佇列中,並交給執行緒池中空閒的執行緒來執行
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
w = new Worker(firstTask);
final Thread t = w.thread;
if (t != null) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// Recheck while holding lock.
// Back out on ThreadFactory failure or if
// shut down before lock acquired.
int rs = runStateOf(ctl.get());
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
workers.add(w);
int s = workers.size();
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;
}
} finally {
mainLock.unlock();
}
if (workerAdded) {
t.start();
workerStarted = true;
}
}
} finally {
if (! workerStarted)
addWorkerFailed(w);
}
5、首先建立一個worker工作佇列物件
Worker(Runnable firstTask) {
setState(-1); // inhibit interrupts until runWorker
this.firstTask = firstTask;
this.thread = getThreadFactory().newThread(this);
}
可以看出,這個物件儲存提交的任務,並把建立一個工作執行緒來執行這個提交的任務
6、首先加鎖,然後判斷執行緒池狀態,如果處於執行時狀態,就把剛才建立的worker工作佇列新增到worker工作佇列中,然後啟動工作執行緒執行任務
if (t != null) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// Recheck while holding lock.
// Back out on ThreadFactory failure or if
// shut down before lock acquired.
int rs = runStateOf(ctl.get());
if (rs < SHUTDOWN || (rs == SHUTDOWN && firstTask == null)) {
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
workers.add(w);
int s = workers.size();
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;
}
} finally {
mainLock.unlock();
}
Worker
執行緒池中的每一個執行緒被封裝成一個Worker物件,ThreadPool維護的其實就是一組Worker物件,看一下Worker的定義:
private final class Worker extends AbstractQueuedSynchronizer implements Runnable
可以看到worker本身就是一個執行緒,所以看它的run()方法
public void run() {
runWorker(this);
}
最終呼叫了 runWorker(this)方法
/**
* Main worker run loop. Repeatedly gets tasks from queue and
* executes them, while coping with a number of issues:
*
* 1. We may start out with an initial task, in which case we
* don't need to get the first one. Otherwise, as long as pool is
* running, we get tasks from getTask. If it returns null then the
* worker exits due to changed pool state or configuration
* parameters. Other exits result from exception throws in
* external code, in which case completedAbruptly holds, which
* usually leads processWorkerExit to replace this thread.
*
* 2. Before running any task, the lock is acquired to prevent
* other pool interrupts while the task is executing, and then we
* ensure that unless pool is stopping, this thread does not have
* its interrupt set.
*
* 3. Each task run is preceded by a call to beforeExecute, which
* might throw an exception, in which case we cause thread to die
* (breaking loop with completedAbruptly true) without processing
* the task.
*
* 4. Assuming beforeExecute completes normally, we run the task,
* gathering any of its thrown exceptions to send to afterExecute.
* We separately handle RuntimeException, Error (both of which the
* specs guarantee that we trap) and arbitrary Throwables.
* Because we cannot rethrow Throwables within Runnable.run, we
* wrap them within Errors on the way out (to the thread's
* UncaughtExceptionHandler). Any thrown exception also
* conservatively causes thread to die.
*
* 5. After task.run completes, we call afterExecute, which may
* also throw an exception, which will also cause thread to
* die. According to JLS Sec 14.20, this exception is the one that
* will be in effect even if task.run throws.
*
* The net effect of the exception mechanics is that afterExecute
* and the thread's UncaughtExceptionHandler have as accurate
* information as we can provide about any problems encountered by
* user code.
*
* @param w the worker
*/
final void runWorker(Worker w) {
Thread wt = Thread.currentThread();
// 獲取第一個任務
Runnable task = w.firstTask;
w.firstTask = null;
// 允許中斷
w.unlock(); // allow interrupts
// 是否因為異常退出迴圈
boolean completedAbruptly = true;
try {
// 如果task為空,則通過getTask來獲取任務
while (task != null || (task = getTask()) != null) {
w.lock();
// If pool is stopping, ensure thread is interrupted;
// if not, ensure thread is not interrupted. This
// requires a recheck in second case to deal with
// shutdownNow race while clearing interrupt
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
try {
beforeExecute(wt, task);
Throwable thrown = null;
try {
task.run();
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
afterExecute(task, thrown);
}
} finally {
task = null;
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
processWorkerExit(w, completedAbruptly);
}
}
執行流程
①while迴圈不斷地通過getTask()方法獲取任務;
②getTask()方法從阻塞佇列中取任務;
③如果執行緒池正在停止,那麼要保證當前執行緒是中斷狀態,否則要保證當前執行緒不是中斷狀態;
④呼叫task.run()執行任務;
⑤如果task為null則跳出迴圈,執行processWorkerExit()方法;
⑥runWorker方法執行完畢,也代表著Worker中的run方法執行完畢,銷燬執行緒。
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