EmEditor 3.28 簡體中文版
目標軟體: EmEditor 3.28 簡體中文版
檔案大小: 1086 KB
使用平臺: Win9x/NT/2000/XP
軟體授權: 共享軟體
使用限制: 功能限制
檔案大小: 1086 KB
下載地址: http://www.emurasoft.com/pub/eme328cs.exe
軟體簡介:
大名鼎鼎的 EmEditor 是一款優秀的文書處理軟體,與同類軟體相比,它具有輕便快速的優點。它的功能非常強大,不管你的文章是否含有換行符、即使容量為幾MB的檔案也可以很快地開啟編輯;透過外掛匯入支援,幾乎可實現所有的特殊功能;鍵盤、工具列、選單、字型和色彩等的自訂功能,實現輕鬆編輯。EmEditor還獲得了“Designed
for Windows”徽標認證,可在各作業系統下獲得最佳的效能體驗。網頁設計者用它來編輯HTML或者Perl程式檔案,程式設計師用它來編輯源程式,普通使用者用它作為記事本――這正是它的出眾之處。新版本更新內容:在檢索,替換以及在文件中檢索的時候,增加了利用正規表現的方法,增加了“終了後關閉”的勾選欄;解決了在tag
jump時,如果檔案不存在,會出現的異常結束的問題;勾選“以空格代替tab插入”後,如果輸入tab,就會自動將tab變為空格;在命令欄中增加了“不增加最近使用過的文件的快速路徑”選項。
使用工具: TRW2000 v1.22
破解過程:
輸入序列號:1000-2000-3000-4000,記為SN(1)-SN(2)-SN(3)-SN(4)。
Hmemcpy 設斷,來到:
CMP
EAX,03F1
JNZ 004196DE
PUSH BYTE
+01
CALL 00418CF1
MOV ESI,EAX
CMP
ESI,EBX
JZ 004196C7
PUSH
ESI
CALL 004194AA / * Shit!竟然不符合人體工程學!追進!*
/
CMP EAX,EBX
JNG 004196A4
/ * 跳走就 Game Over !* /
XOR ECX,ECX
CMP
EAX,BYTE +02
SETZ CL
MOV
[00447B74],EAX
PUSH BYTE +40
ADD ECX,0455
JMP
SHORT 004196BA
JZ 004196C0
XOR
ECX,ECX
CMP EAX,BYTE -02
SETNZ
CL
PUSH BYTE +30
DEC ECX
AND
ECX,BYTE +03
ADD ECX,0454
PUSH
ECX
CALL 0041ABEA
/ * Call 對話方塊 * /
PUSH ESI
CALL `ADVAPI32!RegCloseKey`
LEA
ECX,[EBP+08]
CALL 0040C0AA
XOR
EAX,EAX
MOV [004499A4],BL
INC
EAX
POP ESI
POP EBX
LEAVE
RET 04
PUSH
EBP
MOV EBP,ESP
SUB ESP,BYTE
+30
PUSH ESI
PUSH BYTE +02
PUSH
DWORD 004464F8
LEA EAX,[EBP-30]
PUSH DWORD
0043FBB8
PUSH EAX
CALL `USER32!wsprintfA`
MOV
ESI,[0043F004]
AND DWORD [EBP-04],BYTE
+00
ADD ESP,BYTE +10
LEA EAX,[EBP-04]
PUSH
EAX
PUSH BYTE +00
LEA EAX,[EBP-08]
PUSH
EAX
PUSH BYTE +00
LEA EAX,[EBP-30]
PUSH
EAX
PUSH DWORD [EBP+08]
CALL ESI
TEST
EAX,EAX
JNZ 0041951F
CMP
DWORD [EBP-08],BYTE +03
JNZ 0041951F
CMP
DWORD [EBP-04],BYTE +08
JNZ 0041951F
LEA
EAX,[EBP-04]
PUSH EAX
LEA
EAX,[EBP-10]
PUSH EAX
LEA EAX,[EBP-08]
PUSH
EAX
PUSH BYTE +00
LEA EAX,[EBP-30]
PUSH
EAX
PUSH DWORD [EBP+08]
CALL ESI
TEST
EAX,EAX
JNZ 0041951F
LEA
EAX,[EBP-10]
PUSH EAX
CALL 00423EDA
/ * 兵來將擋,“你”來我訪!* /
JMP SHORT
00419521
XOR EAX,EAX
POP ESI
LEAVE
RET 04
PUSH
ESI
MOV ESI,[ESP+08]
MOVZX EAX,WORD
[ESI] / * SN(1)的十六進位制值送入 EAX * /
PUSH BYTE +0A
/ * 0xA 入棧 * /
CDQ
POP
ECX / * ECX 出棧 *
/
IDIV ECX /
* 除以 ECX * /
CMP EAX,AB
/ * 比較商是否等於0xAB * /
JZ 00423EF4
/ * 是就進入下一步計算 * /
OR EAX,BYTE -01
JMP
SHORT 00423F12 / * 否則返回 * /
從上面我們知道:
SN(1)/0xA=0xAB,即 SN(1)=0xAB*0xA=0x6AE。
哎,等等先~!我以前校隊球衣號碼是7號,那就:SN(1)=0x6AE+0x7=0x6B5 吧 :)!
重新填入註冊資訊繼續:
PUSH
EDI
MOV DI,[ESI+06]
PUSH
ESI
CALL 00423DD1 / * 可疑呀~~~
* /
CMP EAX,BYTE +01 / * EAX 必須等於 1
哦 * /
JNZ 00423F11 /
* 跳走就 Game Over !
PUSH
ECX
PUSH ESI
MOV ESI,[ESP+0C]
MOV
AX,[ESI+02] / * SN(2) 送入 AX * /
AND
WORD [ESI+06],BYTE +00
CMP AX,270F
JA
NEAR 00423ED2 / * 大於 0x270F 就 Game Over !
MOV
DX,[ESI+04] / * SN(3) 送入 DX * /
CMP
DX,270F
JA NEAR 00423ED2
/ * 大於0x270F 就跳向 423ED2 * /
TEST AX,AX
/ * 測試 SN(2) * /
JZ NEAR 00423ECE
/ * 為空就跳向 423ECE * /
CMP AX,08AE
/ * 比較 AX 是否等於 0x8AE * /
JZ NEAR 00423ECE
/ * 為空就跳向 423ECE * /
CMP AX,162E
/ * 比較 AX 是否等於 0x162E * /
JZ NEAR
00423ECE / * 為空就跳向 423ECE * /
CMP AX,2516
/ * 比較 AX 是否等於 0x2516 * /
JZ
NEAR 00423ECE / * 為空就跳向 423ECE * /
XOR ECX,ECX
/ * ECX 清零 * /
MOV CX,[ESI]
/ * SN(1)送入 CX * /
CMP CX,06AE
/ * 比較是否等於 0x6AE * /
MOV [ESP+04],ECX
/ * ECX 的值送入[ESP+4]處 * /
JZ NEAR 00423ECE
/ * 是就送你回姥姥家!
CMP AX,0B2C
/ * 比較 SN(2)是否等於 0xB2C * /
JZ NEAR
00423ECE / * 是就 Game Over !
CMP AX,1F80
/ * 比較 SN(2)是否等於 0x1F80 * /
JZ
NEAR 00423ECE / * 是就 Game Over !
PUSH EBX
MOVZX
EAX,AX / * SN(2)的值送入 EAX
* /
PUSH EBP
PUSH EDI
MOVZX EDI,DX
/ * SN(3)的值送入 EDI * /
MOV
[ESP+18],EAX / * EAX 的值送入 [ESP+18]處 * /
PUSH
BYTE +64 / * 0x64 入棧 * /
POP
EBX / * EBX 出棧 *
/
MOV EAX,EDI / * EDI
送入 EAX * /
CDQ
IDIV EBX
/ * 除以 EBX * /
PUSH BYTE +0A
/ * 0xA 入棧 * /
POP EBP
/ * EBP 出棧 * /
MOVZX ECX,CX
/ * SN(1)送入 ECX * /
PUSH
BYTE +64
MOV EBX,EAX
/ * EAX 送入 EBX * /
MOV EAX,ECX
/ * ECX 送入 EAX * /
CDQ
IDIV EBP
/ * 除以 EBP * /
MOV
EDX,[ESP+1C] / * SN(2)送入 EDX * /
ADD
EDX,EBX / * EDX + EBX * /
ADD
EAX,EDX / * EAX + EDX * /
ADD
EAX,EDI / * EAX + EDI *
/
CDQ
POP EDI
/ * SN(3)出棧 * /
IDIV EDI
/ * 除以 EDI * /
MOV EAX,[ESP+18]
/ * SN(2)送入 EAX * /
PUSH BYTE +64
/ * 0x64 入棧 * /
POP EBX
/ * EBX 出棧 * /
PUSH
BYTE +64
POP EBP
/ * EBP 出棧 * /
PUSH EBP
MOV DI,[EDX*4+00446B10]
/ * 查表取值 * /
CDQ
IMUL DI,DI,BYTE +64
/ * 乘以 0x64 * /
IDIV EBX
/ * 除以 EBX * /
MOV EBX,EAX
/ * EAX 送入 EBX * /
MOV EAX,ECX
/ * ECX 送入 EAX * /
CDQ
IDIV
EBP / * 除以 EBP
* /
ADD ECX,EBX / *
ECX + EBX * /
ADD EAX,ECX
/ * EAX + ECX * /
POP ECX
/ * ECX 出棧 * /
CDQ
IDIV ECX
/ * 除以 ECX * /
ADD
DI,[EDX*4+00446B10] / * 查表取值 * /
CMP WORD
[ESP+10],06B3 / * 比較 SN(1) 是否等於 0x6B3 * /
MOV [ESI+06],DI
/ * DI 的值 送入 ESI+06 處 * /
POP EDI
/ * SN(4)出棧 * /
POP
EBP
POP EBX
JZ 00423EC9
/ * 是就跳向教學註冊版本 * /
CMP WORD
[ESP+04],06B2 / * 比較SN(1)是否等於 0x6B2 * /
JZ
00423EC9 / * 是就跳向教學註冊版本 * /
XOR
EAX,EAX / * 否則將 EAX 清零 * /
INC
EAX / * EAX + 1
* /
JMP SHORT 00423ED5 / * 成功返回 * /
PUSH
BYTE +02 / * 0x2 入棧 * /
POP
EAX / * EAX
出棧 * /
JMP SHORT 00423ED5
PUSH BYTE -02
/ * 0xFFFFFFFE 入棧 * /
JMP SHORT
00423ECB
OR EAX,BYTE -01 / * EAX 與
0xFFFFFFFF 做與運算 * /
POP ESI
POP ECX
RET
04 /
* 返回 * /
XOR
EAX,EAX / * EAX 清零 * /
CMP
DI,[ESI+06] / * 關鍵比較 * /
SETZ
AL / * 相等就將 AL 置
1 * /
LEA EAX,[EAX+EAX-01] / * 將 EAX+EAX-1 的值儲存到
EAX * /
POP EDI
POP ESI
RET
04 / * 返回
* /
附表:
0030:00446B10
26 00 00 00 5B 00 00 00-62 00 00 00 36 00 00 00 &...[...b...6...
0030:00446B20
34 00 00 00 60 00 00 00-13 00 00 00 35 00 00 00 4...`.......5...
0030:00446B30
19 00 00 00 54 00 00 00-3F 00 00 00 44 00 00 00 ....T...?...D...
0030:00446B40
4C 00 00 00 38 00 00 00-5D 00 00 00 33 00 00 00 L...8...]...3...
0030:00446B50
56 00 00 00 61 00 00 00-42 00 00 00 21 00 00 00 V...a...B...!...
0030:00446B60
3E 00 00 00 2D 00 00 00-23 00 00 00 0E 00 00 00 >...-...#.......
0030:00446B70
1E 00 00 00 5F 00 00 00-57 00 00 00 12 00 00 00 ...._...W.......
0030:00446B80
1B 00 00 00 17 00 00 00-22 00 00 00 58 00 00 00 ........"...X...
0030:00446B90
2C 00 00 00 63 00 00 00-5C 00 00 00 18 00 00 00 ,...c...\.......
0030:00446BA0
37 00 00 00 41 00 00 00-59 00 00 00 4D 00 00 00 7...A...Y...M...
0030:00446BB0
15 00 00 00 5A 00 00 00-53 00 00 00 0B 00 00 00 ....Z...S.......
0030:00446BC0
05 00 00 00 1C 00 00 00-10 00 00 00 2E 00 00 00 ................
0030:00446BD0
49 00 00 00 40 00 00 00-0D 00 00 00 07 00 00 00 I...@...........
0030:00446BE0
50 00 00 00 3D 00 00 00-32 00 00 00 46 00 00 00 P...=...2...F...
0030:00446BF0
0A 00 00 00 43 00 00 00-2B 00 00 00 00 00 00 00 ....C...+.......
0030:00446C00
3B 00 00 00 48 00 00 00-5E 00 00 00 4E 00 00 00 ;...H...^...N...
0030:00446C10
51 00 00 00 1F 00 00 00-20 00 00 00 3A 00 00 00 Q....... ...:...
0030:00446C20
01 00 00 00 2A 00 00 00-45 00 00 00 55 00 00 00 ....*...E...U...
0030:00446C30
4A 00 00 00 02 00 00 00-52 00 00 00 27 00 00 00 J.......R...'...
0030:00446C40
03 00 00 00 4B 00 00 00-08 00 00 00 3C 00 00 00 ....K.......<...
0030:00446C50
0F 00 00 00 14 00 00 00-24 00 00 00 25 00 00 00 ........$...%...
0030:00446C60
28 00 00 00 29 00 00 00-16 00 00 00 1D 00 00 00 (...)...........
0030:00446C70
1A 00 00 00 11 00 00 00-2F 00 00 00 39 00 00 00 ......../...9...
0030:00446C80
09 00 00 00 47 00 00 00-06 00 00 00 4F 00 00 00 ....G.......O...
0030:00446C90
04 00 00 00 31 00 00 00-0C 00 00 00 30 00 00 00 ....1.......0...
0030:00446CA0
01 00 00 00 01 00 00 00-FF FF FF FF FF FF FF FF ........
呵呵,好像長征一樣!不過總算寫完了!:)
寫了個小程式,刪掉了前面的地址,這下初學者朋友就不會“偷懶”了!:)
總結一下吧:
1:序列號只能為數字;
2:SN(1)<>
0x6AE、0x6B2、0x6B3;
3:SN(2)<>0xB2C、0x1F80、0x8AE、0x162E、0x2516;
4:(SN(1)/0xA+SN(2)+SN(3)/0x64+SN(3)) MOD 0x64;
5:根據步驟 4 的結果查表取值,然後乘以 0x64;
6:(SN(1)+SN(1)/0x64+SN(2)/0x64)) MOD 0x64;
7:根據步驟
6 的結果查表;
8:SN4 = 步驟 5 的結果 + 步驟 7 的結果。
剩下的工作就是寫序號產生器了:
#include
<stdlib.h>
main()
{ int sn1,sn2,sn3,sn4,i,p,q,data[]={0x26,0x5B,0x62,0x36,0x34,0x60,0x13,0x35,0x19,0x54,0x3F,0x44,0x4C,0x38,0x5D,0x33,0x56,0x61,0x42,0x21,0x3E,0x2D,0x23,0x0E,0x1E,0x5F,0x57,0x12,0x1B,0x17,0x22,0x58,0x2C,0x63,0x5C,0x18,0x37,0x41,0x59,0x4D,0x15,0x5A,0x53,0x0B,0x05,0x1C,0x10,0x2E,0x49,0x40,0x0D,0x07,0x50,0x3D,0x32,0x46,0x0A,0x43,0x2B,0x00,0x3B,0x48,0x5E,0x4E,0x51,0x1F,0x20,0x3A,0x01,0x2A,0x45,0x55,0x4A,0x02,0x52,0x27,0x03,0x4B,0x08,0x3C,0x0F,0x14,0x24,0x25,0x28,0x29,0x16,0x1D,0x1A,0x11,0x2F,0x39,0x09,0x47,0x06,0x4F,0x04,0x31,0x0C,0x30,0x01,0x01,0xFF};
clrscr();
randomize();
printf("*****************************************************\n");
printf("*
EmEditor 3.28 Keygen *\n");
printf("*
Made by fengma
*\n");
printf("*
Mail:fengma@2911.net
*\n");
printf("*****************************************************\n");
printf("\nYour registration code:");
for(i=0;;i++)
{sn1=random(10)+0x6AE;
if(sn1/0xA==0xAB&&(sn1)!=0x6AE&&(sn1)!=0x6B2&&(sn1)!=0x6B3&&(sn1)!=0x0)
break;
}
printf("%d",sn1);
printf("-");
for(i=0;;i++)
{sn2=random(10000);
if((sn2)!=0xB2C&&(sn2)!=0x1F80&&(sn2)!=0x8AE&&(sn2)!=0x162E&&(sn2)!=0x2516&&(sn2)!=0x0)
break;
}
if
(sn2<10) printf("000%d",sn2);
else if(sn2<100)
printf("00%d",sn2);
else if(sn2<1000) printf("0%d",sn2);
else printf("%d",sn2);
printf("-");
sn3=random(10000);
if (sn3<10) printf("000%d",sn3);
else if(sn3<100) printf("00%d",sn3);
else if(sn3<1000)
printf("0%d",sn3);
else
printf("%d",sn3);
printf("-");
p=(sn1/0xA+sn2+sn3/0x64+sn3)%0x64;
q=(sn1+sn1/0x64+sn2/0x64)%0x64;
sn4=data[p]*0x64+data[q];
if (sn4<10) printf("000%d",sn4);
else if(sn4<100) printf("00%d",sn4);
else if(sn4<1000) printf("0%d",sn4);
else
printf("%d",sn4);
printf("\n");
getch();
}
fengma[BCG]
Cracked
17:48 02-15-2003
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