iOS 手勢操作:拖動、捏合、旋轉、點按、長按、輕掃、自定義

KenmuHuang發表於2015-07-25

1、UIGestureRecognizer 介紹

手勢識別在 iOS 中非常重要,他極大地提高了移動裝置的使用便捷性。

iOS 系統在 3.2 以後,他提供了一些常用的手勢(UIGestureRecognizer 的子類),開發者可以直接使用他們進行手勢操作。

  • UIPanGestureRecognizer(拖動)
  • UIPinchGestureRecognizer(捏合)
  • UIRotationGestureRecognizer(旋轉)
  • UITapGestureRecognizer(點按)
  • UILongPressGestureRecognizer(長按)
  • UISwipeGestureRecognizer(輕掃)

另外,可以通過繼承 UIGestureRecognizer 類,實現自定義手勢(手勢識別器類)。

PS:自定義手勢時,需要 #import <UIKit/UIGestureRecognizerSubclass.h>,一般需實現如下方法:

1 - (void)reset;
2 
3 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
4 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
5 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
6 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
7 //以上方法在分類 UIGestureRecognizer (UIGestureRecognizerProtected) 中宣告,更多方法宣告請自行檢視

UIGestureRecognizer 的繼承關係如下:

2、手勢狀態

在六種手勢識別中,只有一種手勢是離散型手勢,他就是 UITapGestureRecognizer。

離散型手勢的特點就是:一旦識別就無法取消,而且只會呼叫一次手勢操作事件(初始化手勢時指定的回撥方法)。

換句話說其他五種手勢是連續型手勢,而連續型手勢的特點就是:會多次呼叫手勢操作事件,而且在連續手勢識別後可以取消手勢。從下圖可以看出兩者呼叫操作事件的次數是不同的:

手勢狀態列舉如下:

1 typedef NS_ENUM(NSInteger, UIGestureRecognizerState) {
2     UIGestureRecognizerStatePossible,   // 尚未識別是何種手勢操作(但可能已經觸發了觸控事件),預設狀態
3     UIGestureRecognizerStateBegan,      // 手勢已經開始,此時已經被識別,但是這個過程中可能發生變化,手勢操作尚未完成
4     UIGestureRecognizerStateChanged,    // 手勢狀態發生轉變
5     UIGestureRecognizerStateEnded,      // 手勢識別操作完成(此時已經鬆開手指)
6     UIGestureRecognizerStateCancelled,  // 手勢被取消,恢復到預設狀態
7     UIGestureRecognizerStateFailed,     // 手勢識別失敗,恢復到預設狀態
8     UIGestureRecognizerStateRecognized = UIGestureRecognizerStateEnded // 手勢識別完成,同UIGestureRecognizerStateEnded
9 };
  • 對於離散型手勢 UITapGestureRecgnizer 要麼被識別,要麼失敗,點按(假設點按次數設定為1,並且沒有新增長按手勢)下去一次不鬆開則此時什麼也不會發生,鬆開手指立即識別並呼叫操作事件,並且狀態為3(已完成)。
  • 但是連續型手勢要複雜一些,就拿旋轉手勢來說,如果兩個手指點下去不做任何操作,此時並不能識別手勢(因為我們還沒旋轉)但是其實已經觸發了觸控開始事件,此時處於狀態0;如果此時旋轉會被識別,也就會呼叫對應的操作事件,同時狀態變成1(手勢開始),但是狀態1只有一瞬間;緊接著狀態變為2(因為我們的旋轉需要持續一會),並且重複呼叫操作事件(如果在事件中列印狀態會重複列印2);鬆開手指,此時狀態變為3,並呼叫1次操作事件。

3、使用手勢的步驟

使用手勢很簡單,分為三步:

  1. 建立手勢識別器物件例項。建立時,指定一個回撥方法,當手勢開始,改變、或結束時,執行回撥方法。
  2. 設定手勢識別器物件例項的相關屬性(可選部分)
  3. 新增到需要識別的 View 中。每個手勢只對應一個 View,當螢幕觸控在 View 的邊界內時,如果手勢和預定的一樣,那就會執行回撥方法。

PS:一個手勢只能對應一個 View,但是一個 View 可以有多個手勢。建議在真機上測試這些手勢,模擬器操作不太方便,可能導致認為手勢失效的情況。(模擬器測試捏合和旋轉手勢時,按住 option 鍵,再用觸控板或滑鼠操作)

4、舉例說明

功能描述:

附加到兩個圖片檢視 UIImageView 的有『拖動』、『捏合』、『旋轉』、『點按』;

而『輕掃』和『自定義手勢 KMGestureRecognizer』附加在根檢視 UIView 中。

  1. 拖動:進行當前圖片檢視位置移動
  2. 捏合:進行當前圖片檢視縮放
  3. 旋轉:進行當前圖片檢視角度旋轉
  4. 點按:雙擊恢復當前圖片檢視的縮放、角度旋轉、不透明度
  5. 長按:設定當前圖片檢視的不透明度為0.7
  6. 輕掃:左右輕掃設定兩個圖片檢視為居中,同時以垂直居中的特定偏移量定位
  7. 自定義手勢:撓癢功能,左右掃動共3次或以上,設定兩個圖片檢視為居中,同時以水平居中的特定偏移量定位

效果如下:

KMGestureRecognizer.h

 1 #import <UIKit/UIKit.h>
 2 
 3 typedef NS_ENUM(NSUInteger, Direction) {
 4     DirectionUnknown,
 5     DirectionLeft,
 6     DirectionRight
 7 };
 8 
 9 @interface KMGestureRecognizer : UIGestureRecognizer
10 @property (assign, nonatomic) NSUInteger tickleCount; //撓癢次數
11 @property (assign, nonatomic) CGPoint currentTickleStart; //當前撓癢開始座標位置
12 @property (assign, nonatomic) Direction lastDirection; //最後一次撓癢方向
13 
14 @end

KMGestureRecognizer.m

 1 #import "KMGestureRecognizer.h"
 2 #import <UIKit/UIGestureRecognizerSubclass.h>
 3 
 4 @implementation KMGestureRecognizer
 5 #define kMinTickleSpacing 20.0
 6 #define kMaxTickleCount 3
 7 
 8 - (void)reset {
 9     _tickleCount = 0;
10     _currentTickleStart = CGPointZero;
11     _lastDirection = DirectionUnknown;
12     
13     if (self.state == UIGestureRecognizerStatePossible) {
14         self.state = UIGestureRecognizerStateFailed;
15     }
16 }
17 
18 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
19     UITouch *touch = [touches anyObject];
20     _currentTickleStart = [touch locationInView:self.view]; //設定當前撓癢開始座標位置
21 }
22 
23 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
24     //『當前撓癢開始座標位置』和『移動後坐標位置』進行 X 軸值比較,得到是向左還是向右移動
25     UITouch *touch = [touches anyObject];
26     CGPoint tickleEnd = [touch locationInView:self.view];
27     CGFloat tickleSpacing = tickleEnd.x - _currentTickleStart.x;
28     Direction currentDirection = tickleSpacing < 0 ? DirectionLeft : DirectionRight;
29     
30     //移動的 X 軸間距值是否符合要求,足夠大
31     if (ABS(tickleSpacing) >= kMinTickleSpacing) {
32         //判斷是否有三次不同方向的動作,如果有則手勢結束,將執行回撥方法
33         if (_lastDirection == DirectionUnknown ||
34             (_lastDirection == DirectionLeft && currentDirection == DirectionRight) ||
35             (_lastDirection == DirectionRight && currentDirection == DirectionLeft)) {
36             _tickleCount++;
37             _currentTickleStart = tickleEnd;
38             _lastDirection = currentDirection;
39             
40             if (_tickleCount >= kMaxTickleCount && self.state == UIGestureRecognizerStatePossible) {
41                 self.state = UIGestureRecognizerStateEnded;
42                 //NSLog(@"自定義手勢成功,將執行回撥方法");
43             }
44         }
45     }
46 }
47 
48 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
49     [self reset];
50 }
51 
52 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
53     [self reset];
54 }
55 
56 @end

ViewController.h

1 #import <UIKit/UIKit.h>
2 #import "KMGestureRecognizer.h"
3 
4 @interface ViewController : UIViewController
5 @property (strong, nonatomic) UIImageView *imgV;
6 @property (strong, nonatomic) UIImageView *imgV2;
7 @property (strong, nonatomic) KMGestureRecognizer *customGestureRecognizer;
8 
9 @end

ViewController.m

  1 #import "ViewController.h"
  2 
  3 @interface ViewController ()
  4 - (void)handlePan:(UIPanGestureRecognizer *)recognizer;
  5 - (void)handlePinch:(UIPinchGestureRecognizer *)recognizer;
  6 - (void)handleRotation:(UIRotationGestureRecognizer *)recognizer;
  7 - (void)handleTap:(UITapGestureRecognizer *)recognizer;
  8 - (void)handleLongPress:(UILongPressGestureRecognizer *)recognizer;
  9 - (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer;
 10 - (void)handleCustomGestureRecognizer:(KMGestureRecognizer *)recognizer;
 11 
 12 - (void)bindPan:(UIImageView *)imgVCustom;
 13 - (void)bindPinch:(UIImageView *)imgVCustom;
 14 - (void)bindRotation:(UIImageView *)imgVCustom;
 15 - (void)bindTap:(UIImageView *)imgVCustom;
 16 - (void)bindLongPress:(UIImageView *)imgVCustom;
 17 - (void)bindSwipe;
 18 - (void)bingCustomGestureRecognizer;
 19 - (void)layoutUI;
 20 @end
 21 
 22 @implementation ViewController
 23 
 24 - (void)viewDidLoad {
 25     [super viewDidLoad];
 26     
 27     [self layoutUI];
 28 }
 29 
 30 - (void)didReceiveMemoryWarning {
 31     [super didReceiveMemoryWarning];
 32     // Dispose of any resources that can be recreated.
 33 }
 34 
 35 #pragma mark - 處理手勢操作
 36 /**
 37  *  處理拖動手勢
 38  *
 39  *  @param recognizer 拖動手勢識別器物件例項
 40  */
 41 - (void)handlePan:(UIPanGestureRecognizer *)recognizer {
 42     //檢視前置操作
 43     [recognizer.view.superview bringSubviewToFront:recognizer.view];
 44     
 45     CGPoint center = recognizer.view.center;
 46     CGFloat cornerRadius = recognizer.view.frame.size.width / 2;
 47     CGPoint translation = [recognizer translationInView:self.view];
 48     //NSLog(@"%@", NSStringFromCGPoint(translation));
 49     recognizer.view.center = CGPointMake(center.x + translation.x, center.y + translation.y);
 50     [recognizer setTranslation:CGPointZero inView:self.view];
 51     
 52     if (recognizer.state == UIGestureRecognizerStateEnded) {
 53         //計算速度向量的長度,當他小於200時,滑行會很短
 54         CGPoint velocity = [recognizer velocityInView:self.view];
 55         CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));
 56         CGFloat slideMult = magnitude / 200;
 57         //NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult); //e.g. 397.973175, slideMult: 1.989866
 58         
 59         //基於速度和速度因素計算一個終點
 60         float slideFactor = 0.1 * slideMult;
 61         CGPoint finalPoint = CGPointMake(center.x + (velocity.x * slideFactor),
 62                                          center.y + (velocity.y * slideFactor));
 63         //限制最小[cornerRadius]和最大邊界值[self.view.bounds.size.width - cornerRadius],以免拖動出螢幕界限
 64         finalPoint.x = MIN(MAX(finalPoint.x, cornerRadius),
 65                            self.view.bounds.size.width - cornerRadius);
 66         finalPoint.y = MIN(MAX(finalPoint.y, cornerRadius),
 67                            self.view.bounds.size.height - cornerRadius);
 68         
 69         //使用 UIView 動畫使 view 滑行到終點
 70         [UIView animateWithDuration:slideFactor*2
 71                               delay:0
 72                             options:UIViewAnimationOptionCurveEaseOut
 73                          animations:^{
 74                              recognizer.view.center = finalPoint;
 75                          }
 76                          completion:nil];
 77     }
 78 }
 79 
 80 /**
 81  *  處理捏合手勢
 82  *
 83  *  @param recognizer 捏合手勢識別器物件例項
 84  */
 85 - (void)handlePinch:(UIPinchGestureRecognizer *)recognizer {
 86     CGFloat scale = recognizer.scale;
 87     recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, scale, scale); //在已縮放大小基礎下進行累加變化;區別於:使用 CGAffineTransformMakeScale 方法就是在原大小基礎下進行變化
 88     recognizer.scale = 1.0;
 89 }
 90 
 91 /**
 92  *  處理旋轉手勢
 93  *
 94  *  @param recognizer 旋轉手勢識別器物件例項
 95  */
 96 - (void)handleRotation:(UIRotationGestureRecognizer *)recognizer {
 97     recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);
 98     recognizer.rotation = 0.0;
 99 }
100 
101 /**
102  *  處理點按手勢
103  *
104  *  @param recognizer 點按手勢識別器物件例項
105  */
106 - (void)handleTap:(UITapGestureRecognizer *)recognizer {
107     UIView *view = recognizer.view;
108     view.transform = CGAffineTransformMakeScale(1.0, 1.0);
109     view.transform = CGAffineTransformMakeRotation(0.0);
110     view.alpha = 1.0;
111 }
112 
113 /**
114  *  處理長按手勢
115  *
116  *  @param recognizer 點按手勢識別器物件例項
117  */
118 - (void)handleLongPress:(UILongPressGestureRecognizer *)recognizer {
119     //長按的時候,設定不透明度為0.7
120     recognizer.view.alpha = 0.7;
121 }
122 
123 /**
124  *  處理輕掃手勢
125  *
126  *  @param recognizer 輕掃手勢識別器物件例項
127  */
128 - (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer {
129     //程式碼塊方式封裝操作方法
130     void (^positionOperation)() = ^() {
131         CGPoint newPoint = recognizer.view.center;
132         newPoint.y -= 20.0;
133         _imgV.center = newPoint;
134         
135         newPoint.y += 40.0;
136         _imgV2.center = newPoint;
137     };
138     
139     //根據輕掃方向,進行不同控制
140     switch (recognizer.direction) {
141         case UISwipeGestureRecognizerDirectionRight: {
142             positionOperation();
143             break;
144         }
145         case UISwipeGestureRecognizerDirectionLeft: {
146             positionOperation();
147             break;
148         }
149         case UISwipeGestureRecognizerDirectionUp: {
150             break;
151         }
152         case UISwipeGestureRecognizerDirectionDown: {
153             break;
154         }
155     }
156 }
157 
158 /**
159  *  處理自定義手勢
160  *
161  *  @param recognizer 自定義手勢識別器物件例項
162  */
163 - (void)handleCustomGestureRecognizer:(KMGestureRecognizer *)recognizer {
164     //程式碼塊方式封裝操作方法
165     void (^positionOperation)() = ^() {
166         CGPoint newPoint = recognizer.view.center;
167         newPoint.x -= 20.0;
168         _imgV.center = newPoint;
169         
170         newPoint.x += 40.0;
171         _imgV2.center = newPoint;
172     };
173     
174     positionOperation();
175 }
176 
177 
178 #pragma mark - 繫結手勢操作
179 /**
180  *  繫結拖動手勢
181  *
182  *  @param imgVCustom 繫結到圖片檢視物件例項
183  */
184 - (void)bindPan:(UIImageView *)imgVCustom {
185     UIPanGestureRecognizer *recognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self
186                                                                                  action:@selector(handlePan:)];
187     [imgVCustom addGestureRecognizer:recognizer];
188 }
189 
190 /**
191  *  繫結捏合手勢
192  *
193  *  @param imgVCustom 繫結到圖片檢視物件例項
194  */
195 - (void)bindPinch:(UIImageView *)imgVCustom {
196     UIPinchGestureRecognizer *recognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self
197                                                                                      action:@selector(handlePinch:)];
198     [imgVCustom addGestureRecognizer:recognizer];
199     //[recognizer requireGestureRecognizerToFail:imgVCustom.gestureRecognizers.firstObject];
200 }
201 
202 /**
203  *  繫結旋轉手勢
204  *
205  *  @param imgVCustom 繫結到圖片檢視物件例項
206  */
207 - (void)bindRotation:(UIImageView *)imgVCustom {
208     UIRotationGestureRecognizer *recognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self
209                                                                                            action:@selector(handleRotation:)];
210     [imgVCustom addGestureRecognizer:recognizer];
211 }
212 
213 /**
214  *  繫結點按手勢
215  *
216  *  @param imgVCustom 繫結到圖片檢視物件例項
217  */
218 - (void)bindTap:(UIImageView *)imgVCustom {
219     UITapGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self
220                                                                                  action:@selector(handleTap:)];
221     //使用一根手指雙擊時,才觸發點按手勢識別器
222     recognizer.numberOfTapsRequired = 2;
223     recognizer.numberOfTouchesRequired = 1;
224     [imgVCustom addGestureRecognizer:recognizer];
225 }
226 
227 /**
228  *  繫結長按手勢
229  *
230  *  @param imgVCustom 繫結到圖片檢視物件例項
231  */
232 - (void)bindLongPress:(UIImageView *)imgVCustom {
233     UILongPressGestureRecognizer *recognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];
234     recognizer.minimumPressDuration = 0.5; //設定最小長按時間;預設為0.5秒
235     [imgVCustom addGestureRecognizer:recognizer];
236 }
237 
238 /**
239  *  繫結輕掃手勢;支援四個方向的輕掃,但是不同的方向要分別定義輕掃手勢
240  */
241 - (void)bindSwipe {
242     //向右輕掃手勢
243     UISwipeGestureRecognizer *recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self
244                                                                                      action:@selector(handleSwipe:)];
245     recognizer.direction = UISwipeGestureRecognizerDirectionRight; //設定輕掃方向;預設是 UISwipeGestureRecognizerDirectionRight,即向右輕掃
246     [self.view addGestureRecognizer:recognizer];
247     [recognizer requireGestureRecognizerToFail:_customGestureRecognizer]; //設定以自定義撓癢手勢優先識別
248     
249     //向左輕掃手勢
250     recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self
251                                                            action:@selector(handleSwipe:)];
252     recognizer.direction = UISwipeGestureRecognizerDirectionLeft;
253     [self.view addGestureRecognizer:recognizer];
254     [recognizer requireGestureRecognizerToFail:_customGestureRecognizer]; //設定以自定義撓癢手勢優先識別
255 }
256 
257 /**
258  *  繫結自定義撓癢手勢;判斷是否有三次不同方向的動作,如果有則手勢結束,將執行回撥方法
259  */
260 - (void)bingCustomGestureRecognizer {
261     //當 recognizer.state 為 UIGestureRecognizerStateEnded 時,才執行回撥方法 handleCustomGestureRecognizer:
262     
263     //_customGestureRecognizer = [KMGestureRecognizer new];
264     _customGestureRecognizer = [[KMGestureRecognizer alloc] initWithTarget:self
265                                                                     action:@selector(handleCustomGestureRecognizer:)];
266     [self.view addGestureRecognizer:_customGestureRecognizer];
267 }
268 
269 - (void)layoutUI {
270     //圖片檢視 _imgV
271     UIImage *img = [UIImage imageNamed:@"Emoticon_tusiji_icon"];
272     CGFloat cornerRadius = img.size.width;
273     _imgV = [[UIImageView alloc] initWithImage:img];
274     _imgV.frame = CGRectMake(20.0, 20.0,
275                              cornerRadius * 2, cornerRadius * 2);
276     _imgV.userInteractionEnabled = YES;
277     _imgV.layer.masksToBounds = YES;
278     _imgV.layer.cornerRadius = cornerRadius;
279     _imgV.layer.borderWidth = 2.0;
280     _imgV.layer.borderColor = [UIColor grayColor].CGColor;
281     [self.view addSubview:_imgV];
282     
283     //圖片檢視 _imgV2
284     img = [UIImage imageNamed:@"Emoticon_tusiji_icon2"];
285     cornerRadius = img.size.width;
286     _imgV2 = [[UIImageView alloc] initWithImage:img];
287     _imgV2.frame = CGRectMake(20.0, 40.0 + _imgV.frame.size.height,
288                               cornerRadius * 2, cornerRadius * 2);
289     _imgV2.userInteractionEnabled = YES;
290     _imgV2.layer.masksToBounds = YES;
291     _imgV2.layer.cornerRadius = cornerRadius;
292     _imgV2.layer.borderWidth = 2.0;
293     _imgV2.layer.borderColor = [UIColor orangeColor].CGColor;
294     [self.view addSubview:_imgV2];
295     
296     
297     [self bindPan:_imgV];
298     [self bindPinch:_imgV];
299     [self bindRotation:_imgV];
300     [self bindTap:_imgV];
301     [self bindLongPress:_imgV];
302     
303     [self bindPan:_imgV2];
304     [self bindPinch:_imgV2];
305     [self bindRotation:_imgV2];
306     [self bindTap:_imgV2];
307     [self bindLongPress:_imgV2];
308     
309     //為了處理手勢識別優先順序的問題,這裡需先繫結自定義撓癢手勢
310     [self bingCustomGestureRecognizer];
311     [self bindSwipe];
312 }
313 
314 @end

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