Android 自定義 View 繪圖基礎
View的測量
控制元件的測量可以說是固定寫法,原生的View只支援EXACTLY
的測量模式,我們自定義的控制元件可以重寫onMeasure
方法
@Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { setMeasuredDimension(getMeasuredSize(widthMeasureSpec), getMeasuredSize(heightMeasureSpec)); }
onMeasure方法給我們返回的widthMeasureSpec
和heightMeasureSpec
,我們並不能直接拿過來使用,需要使用MeasureSpec
類進行解析,來獲取測量後的具體值。
首先需要獲取測量模式
MeasureSpec.getMode(measureSpec) ``` getMode方法返回是測量的模式,有以下3種型別: - MeasureSpec.EXACTLY : 精確值模式(指定值/match_parent) - MeasureSpec.AT_MOST : 最大值模式(wrap_content) - MeasureSpec.UNSPECIFIED : 不指定大小的測量模式(一般用不上) 獲取到了測量模式以後,獲取測量後的大小 ``` java MeasureSpec.getSize(measureSpec)
根據上面的意思,可以封裝我們的getMeasuredSize
方法
// 預設大小 private static final int DEFAULT_SIZE = 200; /** * 獲取測量後的大小 * * @param measureSpec measureSpec * @return measuredSize */ private int getMeasuredSize(int measureSpec) { switch (MeasureSpec.getMode(measureSpec)) { case MeasureSpec.EXACTLY: // 精確值模式(指定值/match_parent) Log.i(TAG, "getMeasuredSize: 精確值模式"); return MeasureSpec.getSize(measureSpec); case MeasureSpec.AT_MOST: // 最大值模式(wrap_content) Log.i(TAG, "getMeasuredSize: 最大值模式"); return Math.min(DEFAULT_SIZE, MeasureSpec.getSize(measureSpec)); case MeasureSpec.UNSPECIFIED: // 不指定大小的測量模式 return DEFAULT_SIZE; default: return DEFAULT_SIZE; } }
現在我們自定義的View就支援自定義的大小了,包括match_parent
、wrap_content
、具體值
。
View的繪製
畫筆屬性
建立畫筆
Paint paint = new Paint();
方法 | 描述 | 舉例 |
---|---|---|
public void setAntiAlias(boolean aa) | 設定畫筆鋸齒效果 | true 無鋸齒效果 |
public void setColor(@ColorInt int color) | 設定畫筆顏色 | |
public void setARGB(int a, int r, int g, int b) | 設定畫筆的A、R、G、B值 | |
public void setAlpha(int a) | 設定畫筆的Alpha值 | |
public void setTextSize(float textSize) | 設定字型的尺寸 | |
public void setStyle(Style style) | 設定畫筆的風格(空心或實心) | paint.setStyle(Paint.Style.STROKE);// 空心 paint.setStyle(Paint.Style.FILL); // 實心 |
public void setStrokeWidth(float width) | 設定空心邊框的寬度 |
Shader
BitmapShader, ComposeShader, LinearGradient, RadialGradient, SweepGradient
點
/** * Helper for drawPoints() for drawing a single point. */ public void drawPoint(float x, float y, @NonNull Paint paint)
canvas.drawPoint(10, 10, paint);
直線
繪製一條直線
/** * Draw a line segment with the specified start and stop x,y coordinates, * using the specified paint. * * <p>Note that since a line is always "framed", the Style is ignored in the paint.</p> * * <p>Degenerate lines (length is 0) will not be drawn.</p> * * @param startX The x-coordinate of the start point of the line * @param startY The y-coordinate of the start point of the line * @param paint The paint used to draw the line */ public void drawLine(float startX, float startY, float stopX, float stopY, @NonNull Paint paint)
繪製多條直線
public void drawLines(@Size(multiple=4) @NonNull float[] pts, @NonNull Paint paint)
矩形
/** * Draw the specified Rect using the specified paint. The rectangle will * be filled or framed based on the Style in the paint. * * @param left The left side of the rectangle to be drawn * @param top The top side of the rectangle to be drawn * @param right The right side of the rectangle to be drawn * @param bottom The bottom side of the rectangle to be drawn * @param paint The paint used to draw the rect */ public void drawRect(float left, float top, float right, float bottom, @NonNull Paint paint)
canvas.drawRect(100, 100, 200, 200, paint);
圓角矩形
/** * Draw the specified round-rect using the specified paint. The roundrect * will be filled or framed based on the Style in the paint. * * @param rx The x-radius of the oval used to round the corners * @param ry The y-radius of the oval used to round the corners * @param paint The paint used to draw the roundRect */ public void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, @NonNull Paint paint)
canvas.drawRoundRect(100, 100, 200, 200, 20, 20, paint);
圓
/** * Draw the specified circle using the specified paint. If radius is <= 0, * then nothing will be drawn. The circle will be filled or framed based * on the Style in the paint. * * @param cx The x-coordinate of the center of the cirle to be drawn * @param cy The y-coordinate of the center of the cirle to be drawn * @param radius The radius of the cirle to be drawn * @param paint The paint used to draw the circle */ public void drawCircle(float cx, float cy, float radius, @NonNull Paint paint)
// 畫圓 canvas.drawCircle(200, 200, 100, paint);
扇形
/** * <p>Draw the specified arc, which will be scaled to fit inside the * specified oval.</p> * * <p>If the start angle is negative or >= 360, the start angle is treated * as start angle modulo 360.</p> * * <p>If the sweep angle is >= 360, then the oval is drawn * completely. Note that this differs slightly from SkPath::arcTo, which * treats the sweep angle modulo 360. If the sweep angle is negative, * the sweep angle is treated as sweep angle modulo 360</p> * * <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the * geometric angle of 0 degrees (3 o'clock on a watch.)</p> * * @param startAngle Starting angle (in degrees) where the arc begins * @param sweepAngle Sweep angle (in degrees) measured clockwise * @param useCenter If true, include the center of the oval in the arc, and close it if it is being stroked. This will draw a wedge * @param paint The paint used to draw the arc */ public void drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, boolean useCenter, @NonNull Paint paint)
// 扇形 起始角度0度 旋轉角度120度 canvas.drawArc(100, 100, 200, 200, 0, 120, true, paint);
弧形
扇形通過調整屬性,可以實現弧形的效果,首先畫筆設定成空心
// 空心 paint.setStyle(Paint.Style.STROKE);
設定畫扇形的useCenter
引數為false
// 弧形 起始角度0度 旋轉角度120度 canvas.drawArc(100, 100, 200, 200, 0, 120, false, paint);
橢圓
/** * Draw the specified oval using the specified paint. The oval will be * filled or framed based on the Style in the paint. */ public void drawOval(float left, float top, float right, float bottom, @NonNull Paint paint)
// 橢圓 canvas.drawOval(100, 100, 500, 300, paint);
文字
/** * Draw the text, with origin at (x,y), using the specified paint. The * origin is interpreted based on the Align setting in the paint. * * @param text The text to be drawn * @param x The x-coordinate of the origin of the text being drawn * @param y The y-coordinate of the baseline of the text being drawn * @param paint The paint used for the text (e.g. color, size, style) */ public void drawText(@NonNull String text, float x, float y, @NonNull Paint paint)
// 文字 paint.setTextSize(30); paint.setColor(Color.BLACK); canvas.drawText("KongQingwei", 100, 100, paint);
在指定位置顯示每個字元
/** * Draw the text in the array, with each character's origin specified by * the pos array. * * @param text The text to be drawn * @param pos Array of [x,y] positions, used to position each character * @param paint The paint used for the text (e.g. color, size, style) * * @deprecated This method does not support glyph composition and decomposition and * should therefore not be used to render complex scripts. It also doesn't * handle supplementary characters (eg emoji). */ @Deprecated public void drawPosText(@NonNull String text, @NonNull @Size(multiple=2) float[] pos, @NonNull Paint paint)
canvas.drawPosText("KongQingwei", new float[]{ 30,30, 60,60, 90,90, 120,120, 150,150, 180,180, 210,210, 240,240, 270,270, 300,300, 330,330 }, paint);
繪製路徑
可以自定義畫出想要的任意圖形
五角星
/** * Draw the specified path using the specified paint. The path will be * filled or framed based on the Style in the paint. * * @param path The path to be drawn * @param paint The paint used to draw the path */ public void drawPath(@NonNull Path path, @NonNull Paint paint)
Path path = new Path(); path.moveTo(0,100); path.lineTo(250,300); path.lineTo(150,0); path.lineTo(50,300); path.lineTo(300,100); path.lineTo(0,100); canvas.drawPath(path,paint);
空心
paint.setStyle(Paint.Style.STROKE);
圖形裁剪
以上面的實心五角星為例,以五角星的中心為圓心,裁剪出一個半徑為100的圓形
/** * Modify the current clip with the specified path. * * @param path The path to operate on the current clip * @param op How the clip is modified * @return true if the resulting is non-empty */ public boolean clipPath(@NonNull Path path, @NonNull Region.Op op)
// 裁剪一個圓形 Path path = new Path(); path.reset(); path.addCircle(150, 150, 100, Path.Direction.CCW); canvas.clipPath(path, Region.Op.INTERSECT); // canvas.save(); // 畫五角星 path.reset(); path.moveTo(0,100); path.lineTo(250,300); path.lineTo(150,0); path.lineTo(50,300); path.lineTo(300,100); path.lineTo(0,100); canvas.drawPath(path,paint);
Region.Op | 描述 | 樣式 |
---|---|---|
INTERSECT | 裁剪內部交集 | |
DIFFERENCE | 外部 |
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