利用迴圈語句隨機建立矩形

weixin_34162629發表於2017-11-28

1.html語句:

 1 <script>
 2     (function () {
 3         var canvas = document.querySelector('#cavsElem');
 4         var ctx = canvas.getContext('2d');
 5         canvas.width = 600;
 6         canvas.height = 600;
 7         canvas.style.border = "1px solid #000";
 8         var canvasHide = document.createElement('canvas');//建立一個canvas;
 9         canvasHide.width = canvas.width;
10         canvasHide.height = canvas.height;
11         var ctxHide = canvasHide.getContext('2d');
12         for (var i = 0; i < 1000; i++) {
13             var r = new fun({
14                 x: Math.random() * 100,
15                 y: Math.random() * 100,
16                 w: Math.random() * 100,
17                 h: Math.random() * 100,
18                 rotation: Math.random() * 90,
19                 opacity: Math.random()
20             });
21             r.render(ctxHide);
22         }
23         ctx.drawImage(canvasHide, 0, 0);
24     }());
25 </script>

2.js程式碼:

<script>
    function fun(option) {
        this._init(option);
    }
    fun.prototype = {
        _init: function (option) {
            this.x = option.x || 0;
            this.y = option.y || 0;
            this.h = option.h || 0;
            this.w = option.w || 0;
            this.rotation = option.rotation || 0;
            this.opacity = option.opacity == 0 ? 0 : option.opacity || 1;
            this.scaleX = option.scaleX || 1;
            this.scaleY = option.scaleY || 1;
            this.strokeStyle = option.strokeStyle || 'red';
            this.fillStyle = option.fillStyle || 'blue';
        },
        render: function (ctx) {
            ctx.save();
            ctx.beginPath();
            ctx.translate(this.x, this.y);
            ctx.rotate(this.rotation * Math.PI / 180);
            ctx.globalAlpha = this.opacity;
            ctx.scale(this.scaleX, this.scaleY);
            ctx.rect(0, 0, this.w, this.h);
            ctx.fillStyle = this.fillStyle;
            ctx.fill();
            ctx.strokeStyle = this.strokeStyle;
            ctx.stroke();
            ctx.restore();
        }
    }
</script>

 

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