android事件分發(二)

weixin_34015860發表於2017-07-13

非常早之前寫過一篇android事件分發的部落格,主要寫的是它是怎樣分發的,具體非常多原理的東西都沒有涉及到。今天就從原始碼看android怎樣控制它的分發機制。
鑑於手機螢幕的限制,所以android選擇了分層的方式佈局,這就引出了今天的主題--事件分發
當你點選一個控制元件或者某個空白區域時,怎樣確定你點選的位置,事件又是怎樣傳遞到這裡的,相信看過上篇部落格的都知道怎樣傳遞了,以下就開始看原始碼

public boolean dispatchTouchEvent(MotionEvent event) {
        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

        if (onFilterTouchEventForSecurity(event)) {
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
    }

從上面的程式碼能夠看出主要程式碼就是第三個if了,首先檢測事件的安全性,推斷監聽事件是否為空,是否有touch事件,推斷當前控制元件是否為enable,回撥onTouch()事件的返回值,那個down和up時停止滾動等先無論,看核心程式碼.

ListenerInfo getListenerInfo() {
        if (mListenerInfo != null) {
            return mListenerInfo;
        }
        mListenerInfo = new ListenerInfo();
        return mListenerInfo;
    }

從以上這段程式碼會看出mListenerInfo一定會被賦值,當然限定於ListenerInfo有的監聽事件,監聽事件不為空時,監聽事件就存在onTouchListener,第三個條件基本都滿足,Android控制元件預設的情況下都是enable,除非你手動設定,第四個條件,假設回撥的onTouch()事件返回的為true,dispatchTouchEvent(event)直接返回true,否則繼續走onTouchEvent(event)
從上面能夠看出onTouchEvent(event)就是dispatchTouchEvent(event)的小棋子,小棋子被執行的話,返回值就是dispatchTouchEvent(event)的返回值,也就驗證了之前說的假設dispatchTouchEvent(event)返回true就交給onTouchEvent(event)去執行

public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (event.getAction() == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return (((viewFlags & CLICKABLE) == CLICKABLE ||
                    (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));
        }

        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

        if (((viewFlags & CLICKABLE) == CLICKABLE ||
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
            switch (event.getAction()) {
                case MotionEvent.ACTION_UP:
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }

                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                       }

                        if (!mHasPerformedLongPress) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }

                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }

                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }

                        removeTapCallback();
                    }
                    break;

                case MotionEvent.ACTION_DOWN:
                    mHasPerformedLongPress = false;

                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }

                    // Walk up the hierarchy to determine if we're inside a scrolling container.
                    boolean isInScrollingContainer = isInScrollingContainer();

                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
                        setPressed(true, x, y);
                        checkForLongClick(0);
                    }
                    break;

                case MotionEvent.ACTION_CANCEL:
                    setPressed(false);
                    removeTapCallback();
                    removeLongPressCallback();
                    break;

                case MotionEvent.ACTION_MOVE:
                    drawableHotspotChanged(x, y);

                    // Be lenient about moving outside of buttons
                    if (!pointInView(x, y, mTouchSlop)) {
                        // Outside button
                        removeTapCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            // Remove any future long press/tap checks
                            removeLongPressCallback();

                            setPressed(false);
                        }
                    }
                    break;
            }

            return true;
        }

        return false;
    }

好長的程式碼,還是看核心程式碼,前面介紹了Android的控制元件預設都是enable的,所以第一個if跳過,直接看第三個if,控制元件是否可點選(或者是是否有長按事件)進入switch中,以下就開始Down,Move,Up
先來看ACTION_DOWN,首先推斷當前點選down事件的操作,假設點選到menu時,顯示選單,返回true,程式直接跳出

protected boolean performButtonActionOnTouchDown(MotionEvent event) {
        if ((event.getButtonState() & MotionEvent.BUTTON_SECONDARY) != 0) {
            if (showContextMenu(event.getX(), event.getY(), event.getMetaState())) {
                return true;
            }
        }
        return false;
    }

再來看一下ACTION_UP,按不按的那一堆直接跳過,直接看核心程式碼 performClick(),這個是幹嘛的,進去看看

public boolean performClick() {
        final boolean result;
        final ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnClickListener != null) {
            playSoundEffect(SoundEffectConstants.CLICK);
            li.mOnClickListener.onClick(this);
            result = true;
        } else {
            result = false;
        }

        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
        return result;
    }

這裡看到了熟悉的程式碼onClick(),僅僅要li和li.mOnClickListener不為空,onClick()就會被執行,上面說過li不會為空,li.mOnClickListener賦值例如以下:

public void setOnClickListener(OnClickListener l) {
        if (!isClickable()) {
            setClickable(true);
        }
        getListenerInfo().mOnClickListener = l;
    }

僅僅要註冊了點選事件li.mOnClickListener也不會為空,所以僅僅要你註冊點選事件onClick()就會被執行,當然前提是執行Up事件哦!
看完這段程式碼是不是認為掉坑裡了,Down,Move,Up,Cancel事件怎樣執行都會返回true,除非這個控制元件不能點選,為什麼會返回true呢,為了能夠之後後面的action,假設程式執行完Down返回false的話後面的Move.Up都不會執行
總結一下view的事件分發結果,首先當你touch到某個點或者區域的時候,先去找這個控制元件的dispatchTouchEvent(event),該控制元件沒有的話繼續找父類,直到找到為止,然後開始事件分發,假設該控制元件重寫了onTouch()事件,返回true的話,dispatchTouchEvent(event)直接返回true,返回false的話,繼續執行onTouchEvent(event),假設該控制元件沒有點選事件,像ImageView,TextView等直接返回false,假設存在點選事件,像Button,ImageButton等去執行Down,Move,Up等,返回true,dispatchTouchEvent(event)相應的返回true or false

以上就是Android中view的事件分發的內容了,以下我們繼續研究viewgroup的事件分發,viewgroup繼承自view,所以在事件分發上也有一定的類似性,僅僅是viewgroup更復雜一些

先來看viewgroup的dispatchTouchEvent(event)

@Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildOrderedChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = customOrder
                                    ? getChildDrawingOrder(childrenCount, i) : i;
                            final View child = (preorderedList == null)
                                    ?

children[childIndex] : preorderedList.get(childIndex); if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { continue; } newTouchTarget = getTouchTarget(child); if (newTouchTarget != null) { // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; break; } resetCancelNextUpFlag(child); if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); if (preorderedList != null) { // childIndex points into presorted list, find original index for (int j = 0; j < childrenCount; j++) { if (children[childIndex] == mChildren[j]) { mLastTouchDownIndex = j; break; } } } else { mLastTouchDownIndex = childIndex; } mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; } } if (preorderedList != null) preorderedList.clear(); } if (newTouchTarget == null && mFirstTouchTarget != null) { // Did not find a child to receive the event. // Assign the pointer to the least recently added target. newTouchTarget = mFirstTouchTarget; while (newTouchTarget.next != null) { newTouchTarget = newTouchTarget.next; } newTouchTarget.pointerIdBits |= idBitsToAssign; } } } // Dispatch to touch targets. if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { // Dispatch to touch targets, excluding the new touch target if we already // dispatched to it. Cancel touch targets if necessary. TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; while (target != null) { final TouchTarget next = target.next; if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { handled = true; } else { final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted; if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) { handled = true; } if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } } // Update list of touch targets for pointer up or cancel, if needed. if (canceled || actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { resetTouchState(); } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { final int actionIndex = ev.getActionIndex(); final int idBitsToRemove = 1 << ev.getPointerId(actionIndex); removePointersFromTouchTargets(idBitsToRemove); } } if (!handled && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); } return handled; }

喔,好長啊,還是同上,僅僅看核心程式碼,首先推斷當前是不是down狀態或者是首次touch,然後推斷disallowIntercept的值,預設情況下為false,你也能夠通過呼叫以下這種方法改變它的值

public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {

        if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) {
            // We're already in this state, assume our ancestors are too
            return;
        }

        if (disallowIntercept) {
            mGroupFlags |= FLAG_DISALLOW_INTERCEPT;
        } else {
            mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
        }

        // Pass it up to our parent
        if (mParent != null) {
            mParent.requestDisallowInterceptTouchEvent(disallowIntercept);
        }
    }

繼續上面說的,怎麼突然間出現了onInterceptTouchEvent(),這種方法就是傳說中的事件攔截了

public boolean onInterceptTouchEvent(MotionEvent ev) {
        return false;
    }

原來這個高大上的攔截事件就兩行,直接給你return false,也就說預設情況下是不攔截的,當然There are no touch targets and this action is not an initial down的情況下也是攔截的.假設當前事件被攔截,事件就不再向下分發,假設當前事件沒有被攔截而且沒有取消,繼續走view的事件分發

最後總結一下:點選到某個點,先傳遞到viewgroup的
dispatchTouchEvent(event),然後傳遞到onInterceptTouchEvent(event),推斷當前是否攔截,不攔截就繼續走view的攔截方式。攔截就誰攔截誰處理。

分析的不夠仔細,具體內容請看原始碼。自行補腦。

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