Mach
Mach是XNU的核心,被BSD層包裝。XNU由以下幾個元件組成:
-
MACH核心
- 程式和執行緒抽象
-
虛擬記憶體管理
-
任務排程
-
程式間通訊和訊息傳遞機制
-
BSD
- UNIX程式模型
- POSIX執行緒模型
- UNIX使用者與組
- 網路協議棧
- 檔案系統訪問
- 裝置訪問
-
libKern
-
I/O Kit
Mach的獨特之處在於選擇了通過訊息傳遞的方式實現物件與物件之間的通訊。而其他架構一個物件要訪問另一個物件需要通過一個大家都知道的介面,而Mach物件不能直接呼叫另一個物件,而是必須傳遞訊息。
一條訊息就像網路包一樣,定義為透明的blob(binary larger object
,二進位制大物件),通過固定的包頭進行分裝
typedef struct
{
mach_msg_header_t header;
mach_msg_body_t body;
} mach_msg_base_t;
typedef struct
{
mach_msg_bits_t msgh_bits; // 訊息頭標誌位
mach_msg_size_t msgh_size; // 大小
mach_port_t msgh_remote_port; // 目標(發訊息)或源(接訊息)
mach_port_t msgh_local_port; // 源(發訊息)或目標(接訊息)
mach_port_name_t msgh_voucher_port;
mach_msg_id_t msgh_id; // 唯一id
} mach_msg_header_t;
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Mach訊息的傳送和接收都是通過同一個API函式mach_msg
()進行的。這個函式在使用者態和核心態都有實現。為了實現訊息的傳送和接收,mach_msg()
函式呼叫了一個Mach陷阱(trap)。Mach陷阱就是Mach中和系統呼叫等同的概念。在使用者態呼叫mach_msg_trap()會引發陷阱機制,切換到核心態,在核心態中,核心實現的mach_msg()
會完成實際的工作。這個函式也將會在下面的原始碼分析中遇到。
每一個BSD
程式都在底層關聯一個Mach
任務物件,因為Mach
提供的都是非常底層的抽象,提供的API從設計上講很基礎且不完整,所以需要在這之上提供一個更高的層次以實現完整的功能。我們開發層遇到的程式和執行緒就是BSD層對Mach
的任務和執行緒的複雜包裝。
程式填充的是執行緒,而執行緒是二進位制程式碼的實際執行單元。使用者態的執行緒始於對pthread_create
的呼叫。這個函式的又由bsdthread_create
系統呼叫完成,而bsdthread_create
又其實是Mach
中的thread_create
的複雜包裝,說到底真正的執行緒建立還是有Mach層完成。
在UNIX
中,程式不能被建立出來,都是通過fork()系統呼叫複製出來的。複製出來的程式都會被要載入的執行程式覆蓋整個記憶體空間。
接著,瞭解下常用的巨集和常用的資料結構體。
原始碼中常見的巨集
1. __builtin_expect
這個其實是個函式,針對編譯器優化的一個函式,後面幾個巨集是對這個函式的封裝,所以提前拎出來說一下。寫程式碼中我們經常會遇到條件判斷語句
if(今天是工作日) {
printf("好好上班");
}else{
printf("好好睡覺");
}
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CPU讀取指令的時候並非一條一條的來讀,而是多條一起載入進來,比如已經載入了if(今天是工作日) printf(“好好上班”);的指令,這時候條件式如果為非,也就是非工作日,那麼CPU繼續把printf(“好好睡覺”);這條指令載入進來,這樣就造成了效能浪費的現象。
__builtin_expect
的第一個引數是實際值,第二個引數是預測值。使用這個目的是告訴編譯器if條件式是不是有更大的可能被滿足。
2. likely和unlikely
解開這個巨集後其實是對__builtin_expec
t封裝,likely表示更大可能成立,unlikely
表示更大可能不成立。
#define likely(x) __builtin_expect(!!(x), 1)
#define unlikely(x) __builtin_expect(!!(x), 0)
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遇到這樣的,if(likely(a == 0))理解成if(a==0)即可,unlikely也是同樣的。
3. fastpath和slowpath
跟上面也是差不多的,fastpath表示更大可能成立,slowpath
表示更大可能不成立
#define fastpath(x) ((typeof(x))__builtin_expect(_safe_cast_to_long(x), ~0l))
#define slowpath(x) ((typeof(x))__builtin_expect(_safe_cast_to_long(x), 0l))
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這兩個理解起來跟likely和unlikely一樣,只需要關注裡面的條件式是否滿足即可。
####4. os_atomic_cmpxchg
其內部就是atomic_compare_exchange_strong_explicit
函式,這個函式的作用是:第二個引數與第一個引數值比較,如果相等,第三個引數的值替換第一個引數的值。如果不相等,把第一個引數的值賦值到第二個引數上。
#define os_atomic_cmpxchg(p, e, v, m) \
({ _os_atomic_basetypeof(p) _r = (e); \
atomic_compare_exchange_strong_explicit(_os_atomic_c11_atomic(p), \
&_r, v, memory_order_##m, memory_order_relaxed); })
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5. os_atomic_store2o
將第二個引數,儲存到第一個引數
#define os_atomic_store2o(p, f, v, m) os_atomic_store(&(p)->f, (v), m)
#define os_atomic_store(p, v, m) \
atomic_store_explicit(_os_atomic_c11_atomic(p), v, memory_order_##m)
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####6. os_atomic_inc_orig
將1儲存到第一個引數中
#define os_atomic_inc_orig(p, m) os_atomic_add_orig((p), 1, m)
#define os_atomic_add_orig(p, v, m) _os_atomic_c11_op_orig((p), (v), m, add, +)
#define _os_atomic_c11_op_orig(p, v, m, o, op) \
atomic_fetch_##o##_explicit(_os_atomic_c11_atomic(p), v, \
memory_order_##m)
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####資料結構體
接著,瞭解一些常用資料結構體。
1. dispatch_queue_t
typedef struct dispatch_queue_s *dispatch_queue_t;
我們看下dispatch_queue_s怎麼定義的。發現其內部有個_DISPATCH_QUEUE_HEADER巨集定義。
struct dispatch_queue_s {
_DISPATCH_QUEUE_HEADER(queue);
DISPATCH_QUEUE_CACHELINE_PADDING;
} DISPATCH_ATOMIC64_ALIGN;
解開_DISPATCH_QUEUE_HEADER後發現又一個DISPATCH_OBJECT_HEADER巨集定義,繼續拆解
#define _DISPATCH_QUEUE_HEADER(x) \
struct os_mpsc_queue_s _as_oq[0]; \
DISPATCH_OBJECT_HEADER(x); \
_OS_MPSC_QUEUE_FIELDS(dq, dq_state); \
uint32_t dq_side_suspend_cnt; \
dispatch_unfair_lock_s dq_sidelock; \
union { \
dispatch_queue_t dq_specific_q; \
struct dispatch_source_refs_s *ds_refs; \
struct dispatch_timer_source_refs_s *ds_timer_refs; \
struct dispatch_mach_recv_refs_s *dm_recv_refs; \
}; \
DISPATCH_UNION_LE(uint32_t volatile dq_atomic_flags, \
const uint16_t dq_width, \
const uint16_t __dq_opaque \
); \
DISPATCH_INTROSPECTION_QUEUE_HEADER
還有一層巨集_DISPATCH_OBJECT_HEADER
#define DISPATCH_OBJECT_HEADER(x) \
struct dispatch_object_s _as_do[0]; \
_DISPATCH_OBJECT_HEADER(x)
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不熟悉##
的作用的同學,這裡先說明下這個作用就拼接成字串,比如x為group
的話,下面就會拼接為dispatch_group
這樣的。
#define _DISPATCH_OBJECT_HEADER(x) \
struct _os_object_s _as_os_obj[0]; \
OS_OBJECT_STRUCT_HEADER(dispatch_##x); \
struct dispatch_##x##_s *volatile do_next; \
struct dispatch_queue_s *do_targetq; \
void *do_ctxt; \
void *do_finalizer
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來到OS_OBJECT_STRUCT_HEADER之後,我們需要注意一個成員變數,記住這個成員變數名字叫做do_vtable。再繼續拆解_OS_OBJECT_HEADER發現裡面起就是一個isa指標和引用計數一些資訊。
#define OS_OBJECT_STRUCT_HEADER(x) \
_OS_OBJECT_HEADER(\
const void *_objc_isa, \
do_ref_cnt, \
do_xref_cnt); \
// 注意這個成員變數,後面將任務Push到佇列就是通過這個變數
const struct x##_vtable_s *do_vtable
#define _OS_OBJECT_HEADER(isa, ref_cnt, xref_cnt) \
isa; /* must be pointer-sized */ \
int volatile ref_cnt; \
int volatile xref_cnt
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####2. dispatch_continuation_t
說到這個結構體,如果沒看過原始碼的話,肯定對這個結構體很陌生,因為對外的api裡面沒有跟continuation有關的。所以這裡先說下這個結構體就是用來封裝block物件的,儲存block的上下文環境和block執行函式等。
typedef struct dispatch_continuation_s {
struct dispatch_object_s _as_do[0];
DISPATCH_CONTINUATION_HEADER(continuation);
} *dispatch_continuation_t;
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看下里面的巨集:DISPATCH_CONTINUATION_HEADER
#define DISPATCH_CONTINUATION_HEADER(x) \
union { \
const void *do_vtable; \
uintptr_t dc_flags; \
}; \
union { \
pthread_priority_t dc_priority; \
int dc_cache_cnt; \
uintptr_t dc_pad; \
}; \
struct dispatch_##x##_s *volatile do_next; \
struct voucher_s *dc_voucher; \
dispatch_function_t dc_func; \
void *dc_ctxt; \
void *dc_data; \
void *dc_other
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####3. dispatch_object_t
typedef union {
struct _os_object_s *_os_obj;
struct dispatch_object_s *_do;
struct dispatch_continuation_s *_dc;
struct dispatch_queue_s *_dq;
struct dispatch_queue_attr_s *_dqa;
struct dispatch_group_s *_dg;
struct dispatch_source_s *_ds;
struct dispatch_mach_s *_dm;
struct dispatch_mach_msg_s *_dmsg;
struct dispatch_source_attr_s *_dsa;
struct dispatch_semaphore_s *_dsema;
struct dispatch_data_s *_ddata;
struct dispatch_io_s *_dchannel;
struct dispatch_operation_s *_doperation;
struct dispatch_disk_s *_ddisk;
} dispatch_object_t DISPATCH_TRANSPARENT_UNION;
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4. dispatch_function_t
dispatch_function_t
只是一個函式指標
typedef void (*dispatch_function_t)(void *_Nullable);
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至此,一些常用的巨集和資料結構體介紹完畢,接下來,我們真正的要一起閱讀GCD相關的原始碼了。
####建立佇列
首先我們先從建立佇列講起。我們已經很熟悉,建立佇列的方法是呼叫dispatch_queue_create
函式。
其內部又呼叫了_dispatch_queue_create_with_target函式
DISPATCH_TARGET_QUEUE_DEFAULT這個巨集其實就是null
dispatch_queue_t dispatch_queue_create(const char *label, dispatch_queue_attr_t attr)
{ // attr一般我們都是傳DISPATCH_QUEUE_SERIAL、DISPATCH_QUEUE_CONCURRENT或者nil
// 而DISPATCH_QUEUE_SERIAL其實就是null
return _dispatch_queue_create_with_target(label, attr,
DISPATCH_TARGET_QUEUE_DEFAULT, true);
}
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_dispatch_queue_create_with_target
函式,這裡會建立一個root
佇列,並將自己新建的佇列繫結到所對應的root佇列上。
static dispatch_queue_t _dispatch_queue_create_with_target(const char *label, dispatch_queue_attr_t dqa,
dispatch_queue_t tq, bool legacy)
{ // 根據上文程式碼註釋裡提到的,作者認為呼叫者傳入DISPATCH_QUEUE_SERIAL和nil的機率要大於傳DISPATCH_QUEUE_CONCURRENT。所以這裡設定個預設值。
// 這裡怎麼理解呢?只要看做if(!dqa)即可
if (!slowpath(dqa)) {
// _dispatch_get_default_queue_attr裡面會將dqa的dqa_autorelease_frequency指定為DISPATCH_AUTORELEASE_FREQUENCY_INHERIT的,inactive也指定為false。這裡就不展開了,只需要知道賦了哪些值。因為後面會用到。
dqa = _dispatch_get_default_queue_attr();
} else if (dqa->do_vtable != DISPATCH_VTABLE(queue_attr)) {
DISPATCH_CLIENT_CRASH(dqa->do_vtable, "Invalid queue attribute");
}
// 取出優先順序
dispatch_qos_t qos = _dispatch_priority_qos(dqa->dqa_qos_and_relpri);
// overcommit單純從英文理解表示過量使用的意思,那這裡這個overcommit就是一個識別符號,表示是不是就算負荷很高了,但還是得給我新開一個執行緒出來給我執行任務。
_dispatch_queue_attr_overcommit_t overcommit = dqa->dqa_overcommit;
if (overcommit != _dispatch_queue_attr_overcommit_unspecified && tq) {
if (tq->do_targetq) {
DISPATCH_CLIENT_CRASH(tq, "Cannot specify both overcommit and "
"a non-global target queue");
}
}
// 如果overcommit沒有被指定
if (overcommit == _dispatch_queue_attr_overcommit_unspecified) {
// 所以對於overcommit,如果是序列的話預設是開啟的,而並行是關閉的
overcommit = dqa->dqa_concurrent ?
_dispatch_queue_attr_overcommit_disabled :
_dispatch_queue_attr_overcommit_enabled;
}
// 之前說過初始化佇列預設傳了DISPATCH_TARGET_QUEUE_DEFAULT,也就是null,所以進入if語句。
if (!tq) {
// 獲取一個管理自己佇列的root佇列。
tq = _dispatch_get_root_queue(
qos == DISPATCH_QOS_UNSPECIFIED ? DISPATCH_QOS_DEFAULT : qos,
overcommit == _dispatch_queue_attr_overcommit_enabled);
if (slowpath(!tq)) {
DISPATCH_CLIENT_CRASH(qos, "Invalid queue attribute");
}
}
// legacy預設是true的
if (legacy) {
// 之前說過,預設是會給dqa_autorelease_frequency指定為DISPATCH_AUTORELEASE_FREQUENCY_INHERIT,所以這個判斷式是成立的
if (dqa->dqa_inactive || dqa->dqa_autorelease_frequency) {
legacy = false;
}
}
// vtable變數很重要,之後會被賦值到之前說的dispatch_queue_t結構體裡的do_vtable變數上
const void *vtable;
dispatch_queue_flags_t dqf = 0;
// legacy變為false了
if (legacy) {
vtable = DISPATCH_VTABLE(queue);
} else if (dqa->dqa_concurrent) {
// 如果建立佇列的時候傳了DISPATCH_QUEUE_CONCURRENT,就是走這裡
vtable = DISPATCH_VTABLE(queue_concurrent);
} else {
// 如果建立執行緒沒有指定為並行佇列,無論你傳DISPATCH_QUEUE_SERIAL還是nil,都會建立一個序列佇列。
vtable = DISPATCH_VTABLE(queue_serial);
}
if (label) {
// 判斷傳進來的字串是否可變的,如果可變的copy成一份不可變的
const char *tmp = _dispatch_strdup_if_mutable(label);
if (tmp != label) {
dqf |= DQF_LABEL_NEEDS_FREE;
label = tmp;
}
}
// _dispatch_object_alloc裡面就將vtable賦值給do_vtable變數上了。
dispatch_queue_t dq = _dispatch_object_alloc(vtable,
sizeof(struct dispatch_queue_s) - DISPATCH_QUEUE_CACHELINE_PAD);
// 第三個引數根據是否並行佇列,如果不是則最多開一個執行緒,如果是則最多開0x1000 - 2個執行緒,這個數量很驚人了已經,換成十進位制就是(4096 - 2)個。
// dqa_inactive之前說序列是false的
// DISPATCH_QUEUE_ROLE_INNER 也是0,所以這裡序列佇列的話dqa->dqa_state是0
_dispatch_queue_init(dq, dqf, dqa->dqa_concurrent ?
DISPATCH_QUEUE_WIDTH_MAX : 1, DISPATCH_QUEUE_ROLE_INNER |
(dqa->dqa_inactive ? DISPATCH_QUEUE_INACTIVE : 0));
dq->dq_label = label;
#if HAVE_PTHREAD_WORKQUEUE_QOS
dq->dq_priority = dqa->dqa_qos_and_relpri;
if (overcommit == _dispatch_queue_attr_overcommit_enabled) {
dq->dq_priority |= DISPATCH_PRIORITY_FLAG_OVERCOMMIT;
}
#endif
_dispatch_retain(tq);
if (qos == QOS_CLASS_UNSPECIFIED) {
_dispatch_queue_priority_inherit_from_target(dq, tq);
}
if (!dqa->dqa_inactive) {
_dispatch_queue_inherit_wlh_from_target(dq, tq);
}
// 自定義的queue的目標佇列是root佇列
dq->do_targetq = tq;
_dispatch_object_debug(dq, "%s", __func__);
return _dispatch_introspection_queue_create(dq);
}
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這個函式裡面還是有幾個重要的地方拆出來看下,首先是建立一個root
佇列_dispatch_get_root_queue
函式。取root
佇列,一般是從一個裝有12個root
佇列陣列裡面取。
static inline dispatch_queue_t
_dispatch_get_root_queue(dispatch_qos_t qos, bool overcommit)
{
if (unlikely(qos == DISPATCH_QOS_UNSPECIFIED || qos > DISPATCH_QOS_MAX)) {
DISPATCH_CLIENT_CRASH(qos, "Corrupted priority");
}
return &_dispatch_root_queues[2 * (qos - 1) + overcommit];
}
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看下這個_dispatch_root_queues
陣列。我們可以看到,每一個優先順序都有對應的root
佇列,每一個優先順序又分為是不是可以過載的佇列。
struct dispatch_queue_s _dispatch_root_queues[] = {
#define _DISPATCH_ROOT_QUEUE_IDX(n, flags) \
((flags & DISPATCH_PRIORITY_FLAG_OVERCOMMIT) ? \
DISPATCH_ROOT_QUEUE_IDX_##n##_QOS_OVERCOMMIT : \
DISPATCH_ROOT_QUEUE_IDX_##n##_QOS)
#define _DISPATCH_ROOT_QUEUE_ENTRY(n, flags, ...) \
[_DISPATCH_ROOT_QUEUE_IDX(n, flags)] = { \
DISPATCH_GLOBAL_OBJECT_HEADER(queue_root), \
.dq_state = DISPATCH_ROOT_QUEUE_STATE_INIT_VALUE, \
.do_ctxt = &_dispatch_root_queue_contexts[ \
_DISPATCH_ROOT_QUEUE_IDX(n, flags)], \
.dq_atomic_flags = DQF_WIDTH(DISPATCH_QUEUE_WIDTH_POOL), \
.dq_priority = _dispatch_priority_make(DISPATCH_QOS_##n, 0) | flags | \
DISPATCH_PRIORITY_FLAG_ROOTQUEUE | \
((flags & DISPATCH_PRIORITY_FLAG_DEFAULTQUEUE) ? 0 : \
DISPATCH_QOS_##n << DISPATCH_PRIORITY_OVERRIDE_SHIFT), \
__VA_ARGS__ \
}
_DISPATCH_ROOT_QUEUE_ENTRY(MAINTENANCE, 0,
.dq_label = "com.apple.root.maintenance-qos",
.dq_serialnum = 4,
),
_DISPATCH_ROOT_QUEUE_ENTRY(MAINTENANCE, DISPATCH_PRIORITY_FLAG_OVERCOMMIT,
.dq_label = "com.apple.root.maintenance-qos.overcommit",
.dq_serialnum = 5,
),
_DISPATCH_ROOT_QUEUE_ENTRY(BACKGROUND, 0,
.dq_label = "com.apple.root.background-qos",
.dq_serialnum = 6,
),
_DISPATCH_ROOT_QUEUE_ENTRY(BACKGROUND, DISPATCH_PRIORITY_FLAG_OVERCOMMIT,
.dq_label = "com.apple.root.background-qos.overcommit",
.dq_serialnum = 7,
),
_DISPATCH_ROOT_QUEUE_ENTRY(UTILITY, 0,
.dq_label = "com.apple.root.utility-qos",
.dq_serialnum = 8,
),
_DISPATCH_ROOT_QUEUE_ENTRY(UTILITY, DISPATCH_PRIORITY_FLAG_OVERCOMMIT,
.dq_label = "com.apple.root.utility-qos.overcommit",
.dq_serialnum = 9,
),
_DISPATCH_ROOT_QUEUE_ENTRY(DEFAULT, DISPATCH_PRIORITY_FLAG_DEFAULTQUEUE,
.dq_label = "com.apple.root.default-qos",
.dq_serialnum = 10,
),
_DISPATCH_ROOT_QUEUE_ENTRY(DEFAULT,
DISPATCH_PRIORITY_FLAG_DEFAULTQUEUE | DISPATCH_PRIORITY_FLAG_OVERCOMMIT,
.dq_label = "com.apple.root.default-qos.overcommit",
.dq_serialnum = 11,
),
_DISPATCH_ROOT_QUEUE_ENTRY(USER_INITIATED, 0,
.dq_label = "com.apple.root.user-initiated-qos",
.dq_serialnum = 12,
),
_DISPATCH_ROOT_QUEUE_ENTRY(USER_INITIATED, DISPATCH_PRIORITY_FLAG_OVERCOMMIT,
.dq_label = "com.apple.root.user-initiated-qos.overcommit",
.dq_serialnum = 13,
),
_DISPATCH_ROOT_QUEUE_ENTRY(USER_INTERACTIVE, 0,
.dq_label = "com.apple.root.user-interactive-qos",
.dq_serialnum = 14,
),
_DISPATCH_ROOT_QUEUE_ENTRY(USER_INTERACTIVE, DISPATCH_PRIORITY_FLAG_OVERCOMMIT,
.dq_label = "com.apple.root.user-interactive-qos.overcommit",
.dq_serialnum = 15,
),
};
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其中DISPATCH_GLOBAL_OBJECT_HEADER(queue_root)
,解析到最後是OSdispatch
##name##_class這樣的這樣的,對應的例項物件是如下程式碼,指定了root
佇列各個操作對應的函式。
DISPATCH_VTABLE_SUBCLASS_INSTANCE(queue_root, queue,
.do_type = DISPATCH_QUEUE_GLOBAL_ROOT_TYPE,
.do_kind = "global-queue",
.do_dispose = _dispatch_pthread_root_queue_dispose,
.do_push = _dispatch_root_queue_push,
.do_invoke = NULL,
.do_wakeup = _dispatch_root_queue_wakeup,
.do_debug = dispatch_queue_debug,
);
複製程式碼
其次看下DISPATCH_VTABLE
這個巨集,這個巨集很重要。最後解封也是&OSdispatch##name##_class
這樣的。其實就是取dispatch_object_t
物件。
如下程式碼,這裡再舉個VTABLE
的序列物件,裡面有各個狀態該執行的函式:銷燬函、掛起、恢復、push等函式都是在這裡指定的。所以這裡的do_push
我們需要特別留意,後面push block
任務到佇列,就是通過呼叫do_push
。
DISPATCH_VTABLE_SUBCLASS_INSTANCE(queue_serial, queue,
.do_type = DISPATCH_QUEUE_SERIAL_TYPE,
.do_kind = "serial-queue",
.do_dispose = _dispatch_queue_dispose,
.do_suspend = _dispatch_queue_suspend,
.do_resume = _dispatch_queue_resume,
.do_finalize_activation = _dispatch_queue_finalize_activation,
.do_push = _dispatch_queue_push,
.do_invoke = _dispatch_queue_invoke,
.do_wakeup = _dispatch_queue_wakeup,
.do_debug = dispatch_queue_debug,
.do_set_targetq = _dispatch_queue_set_target_queue,
);
繼續看下_dispatch_object_alloc和_dispatch_queue_init兩個函式,首先看下_dispatch_object_alloc函式
void * _dispatch_object_alloc(const void *vtable, size_t size)
{
// OS_OBJECT_HAVE_OBJC1為1的滿足式是:
// #if TARGET_OS_MAC && !TARGET_OS_SIMULATOR && defined(__i386__)
// 所以對於iOS並不滿足
#if OS_OBJECT_HAVE_OBJC1
const struct dispatch_object_vtable_s *_vtable = vtable;
dispatch_object_t dou;
dou._os_obj = _os_object_alloc_realized(_vtable->_os_obj_objc_isa, size);
dou._do->do_vtable = vtable;
return dou._do;
#else
return _os_object_alloc_realized(vtable, size);
#endif
}
inline _os_object_t _os_object_alloc_realized(const void *cls, size_t size)
{
_os_object_t obj;
dispatch_assert(size >= sizeof(struct _os_object_s));
while (!fastpath(obj = calloc(1u, size))) {
_dispatch_temporary_resource_shortage();
}
obj->os_obj_isa = cls;
return obj;
}
void _dispatch_temporary_resource_shortage(void)
{
sleep(1);
asm(""); // prevent tailcall
}
再看下_dispatch_queue_init函式,這裡也就是做些初始化工作了
static inline void _dispatch_queue_init(dispatch_queue_t dq, dispatch_queue_flags_t dqf,
uint16_t width, uint64_t initial_state_bits)
{
uint64_t dq_state = DISPATCH_QUEUE_STATE_INIT_VALUE(width);
dispatch_assert((initial_state_bits & ~(DISPATCH_QUEUE_ROLE_MASK |
DISPATCH_QUEUE_INACTIVE)) == 0);
if (initial_state_bits & DISPATCH_QUEUE_INACTIVE) {
dq_state |= DISPATCH_QUEUE_INACTIVE + DISPATCH_QUEUE_NEEDS_ACTIVATION;
dq_state |= DLOCK_OWNER_MASK;
dq->do_ref_cnt += 2;
}
dq_state |= (initial_state_bits & DISPATCH_QUEUE_ROLE_MASK);
// 指向DISPATCH_OBJECT_LISTLESS是優化編譯器的作用。只是為了生成更好的指令讓CPU更好的編碼
dq->do_next = (struct dispatch_queue_s *)DISPATCH_OBJECT_LISTLESS;
dqf |= DQF_WIDTH(width);
// dqf 儲存進 dq->dq_atomic_flags
os_atomic_store2o(dq, dq_atomic_flags, dqf, relaxed);
dq->dq_state = dq_state;
dq->dq_serialnum =
os_atomic_inc_orig(&_dispatch_queue_serial_numbers, relaxed);
}
最後是_dispatch_introspection_queue_create函式,一個內省函式。
dispatch_queue_t _dispatch_introspection_queue_create(dispatch_queue_t dq)
{
TAILQ_INIT(&dq->diq_order_top_head);
TAILQ_INIT(&dq->diq_order_bottom_head);
_dispatch_unfair_lock_lock(&_dispatch_introspection.queues_lock);
TAILQ_INSERT_TAIL(&_dispatch_introspection.queues, dq, diq_list);
_dispatch_unfair_lock_unlock(&_dispatch_introspection.queues_lock);
DISPATCH_INTROSPECTION_INTERPOSABLE_HOOK_CALLOUT(queue_create, dq);
if (DISPATCH_INTROSPECTION_HOOK_ENABLED(queue_create)) {
_dispatch_introspection_queue_create_hook(dq);
}
return dq;
}
至此,一個佇列的建立過程我們大致瞭解了。大致可以分為這麼幾點
設定佇列優先順序
預設建立的是一個序列佇列
設定佇列掛載的根佇列。優先順序不同根佇列也不同
例項化vtable物件,這個物件給不同佇列指定了push、wakeup等函式。
複製程式碼
0x04 dispatch_sync
dispatch_sync
直接呼叫的是dispatch_sync_f
void dispatch_sync(dispatch_queue_t dq, dispatch_block_t work)
{
// 很大可能不會走if分支,看做if(_dispatch_block_has_private_data(work))
if (unlikely(_dispatch_block_has_private_data(work))) {
return _dispatch_sync_block_with_private_data(dq, work, 0);
}
dispatch_sync_f(dq, work, _dispatch_Block_invoke(work));
}
void
dispatch_sync_f(dispatch_queue_t dq, void *ctxt, dispatch_function_t func)
{
// 序列佇列會走到這個if分支
if (likely(dq->dq_width == 1)) {
return dispatch_barrier_sync_f(dq, ctxt, func);
}
// 全域性獲取的並行佇列或者繫結的是非排程執行緒的佇列會走進這個if分支
if (unlikely(!_dispatch_queue_try_reserve_sync_width(dq))) {
return _dispatch_sync_f_slow(dq, ctxt, func, 0);
}
_dispatch_introspection_sync_begin(dq);
if (unlikely(dq->do_targetq->do_targetq)) {
return _dispatch_sync_recurse(dq, ctxt, func, 0);
}
// 自定義並行佇列會來到這個函式
_dispatch_sync_invoke_and_complete(dq, ctxt, func);
}
複製程式碼
先說第一種情況,序列佇列。
void dispatch_barrier_sync_f(dispatch_queue_t dq, void *ctxt,
dispatch_function_t func)
{
dispatch_tid tid = _dispatch_tid_self();
// 佇列繫結的是非排程執行緒就會走這裡
if (unlikely(!_dispatch_queue_try_acquire_barrier_sync(dq, tid))) {
return _dispatch_sync_f_slow(dq, ctxt, func, DISPATCH_OBJ_BARRIER_BIT);
}
_dispatch_introspection_sync_begin(dq);
if (unlikely(dq->do_targetq->do_targetq)) {
return _dispatch_sync_recurse(dq, ctxt, func, DISPATCH_OBJ_BARRIER_BIT);
}
// 一般會走到這裡
_dispatch_queue_barrier_sync_invoke_and_complete(dq, ctxt, func);
}
static void _dispatch_queue_barrier_sync_invoke_and_complete(dispatch_queue_t dq,
void *ctxt, dispatch_function_t func)
{
// 首先會執行這個函式
_dispatch_sync_function_invoke_inline(dq, ctxt, func);
// 如果後面還有別的任務
if (unlikely(dq->dq_items_tail || dq->dq_width > 1)) {
// 內部其實就是喚醒佇列
return _dispatch_queue_barrier_complete(dq, 0, 0);
}
const uint64_t fail_unlock_mask = DISPATCH_QUEUE_SUSPEND_BITS_MASK |
DISPATCH_QUEUE_ENQUEUED | DISPATCH_QUEUE_DIRTY |
DISPATCH_QUEUE_RECEIVED_OVERRIDE | DISPATCH_QUEUE_SYNC_TRANSFER |
DISPATCH_QUEUE_RECEIVED_SYNC_WAIT;
uint64_t old_state, new_state;
// 原子鎖。檢查dq->dq_state與old_state是否相等,如果相等把new_state賦值給dq->dq_state,如果不相等,把dq_state賦值給old_state。
// 序列佇列走到這裡,dq->dq_state與old_state是相等的,會把new_state也就是閉包裡的賦值的值給dq->dq_state
os_atomic_rmw_loop2o(dq, dq_state, old_state, new_state, release, {
new_state = old_state - DISPATCH_QUEUE_SERIAL_DRAIN_OWNED;
new_state &= ~DISPATCH_QUEUE_DRAIN_UNLOCK_MASK;
new_state &= ~DISPATCH_QUEUE_MAX_QOS_MASK;
if (unlikely(old_state & fail_unlock_mask)) {
os_atomic_rmw_loop_give_up({
return _dispatch_queue_barrier_complete(dq, 0, 0);
});
}
});
if (_dq_state_is_base_wlh(old_state)) {
_dispatch_event_loop_assert_not_owned((dispatch_wlh_t)dq);
}
}
static inline void _dispatch_sync_function_invoke_inline(dispatch_queue_t dq, void *ctxt,
dispatch_function_t func)
{
// 保護現場 -> 呼叫函式 -> 恢復現場
dispatch_thread_frame_s dtf;
_dispatch_thread_frame_push(&dtf, dq);
_dispatch_client_callout(ctxt, func);
_dispatch_perfmon_workitem_inc();
_dispatch_thread_frame_pop(&dtf);
}
然後另一種情況,自定義並行佇列會走_dispatch_sync_invoke_and_complete函式。
static void _dispatch_sync_invoke_and_complete(dispatch_queue_t dq, void *ctxt,
dispatch_function_t func)
{
_dispatch_sync_function_invoke_inline(dq, ctxt, func);
// 將自定義佇列加入到root佇列裡去
// dispatch_async也會呼叫此方法,之前我們初始化的時候會繫結一個root佇列,這裡就將我們新建的佇列交給root佇列進行管理
_dispatch_queue_non_barrier_complete(dq);
}
static inline void _dispatch_sync_function_invoke_inline(dispatch_queue_t dq, void *ctxt,
dispatch_function_t func)
{
dispatch_thread_frame_s dtf;
_dispatch_thread_frame_push(&dtf, dq);
// 執行任務
_dispatch_client_callout(ctxt, func);
_dispatch_perfmon_workitem_inc();
_dispatch_thread_frame_pop(&dtf);
}
## dispatch_async
內部就是兩個函式_dispatch_continuation_init和_dispatch_continuation_async
void dispatch_async(dispatch_queue_t dq, dispatch_block_t work)
{
dispatch_continuation_t dc = _dispatch_continuation_alloc();
// 設定標識位
uintptr_t dc_flags = DISPATCH_OBJ_CONSUME_BIT;
_dispatch_continuation_init(dc, dq, work, 0, 0, dc_flags);
_dispatch_continuation_async(dq, dc);
}
_dispatch_continuation_init函式只是一個初始化,主要就是儲存Block上下文,指定block的執行函式
static inline void _dispatch_continuation_init(dispatch_continuation_t dc,
dispatch_queue_class_t dqu, dispatch_block_t work,
pthread_priority_t pp, dispatch_block_flags_t flags, uintptr_t dc_flags)
{
dc->dc_flags = dc_flags | DISPATCH_OBJ_BLOCK_BIT;
// block物件賦值到dc_ctxt
dc->dc_ctxt = _dispatch_Block_copy(work);
// 設定預設任務優先順序
_dispatch_continuation_priority_set(dc, pp, flags);
// 大多數情況不會走這個分支
if (unlikely(_dispatch_block_has_private_data(work))) {
return _dispatch_continuation_init_slow(dc, dqu, flags);
}
// 這個標識位多眼熟,就是前面入口賦值的,沒的跑了,指定執行函式就是_dispatch_call_block_and_release了
if (dc_flags & DISPATCH_OBJ_CONSUME_BIT) {
dc->dc_func = _dispatch_call_block_and_release;
} else {
dc->dc_func = _dispatch_Block_invoke(work);
}
_dispatch_continuation_voucher_set(dc, dqu, flags);
}
_dispatch_call_block_and_release這個函式就是直接執行block了,所以dc->dc_func被呼叫的話就block會被直接執行了。
void _dispatch_call_block_and_release(void *block)
{
void (^b)(void) = block;
b();
Block_release(b);
}
上面的初始化過程就是這樣,接著看下_dispatch_continuation_async函式
void _dispatch_continuation_async(dispatch_queue_t dq, dispatch_continuation_t dc)
{
// 看看是不是barrier型別的block
_dispatch_continuation_async2(dq, dc,
dc->dc_flags & DISPATCH_OBJ_BARRIER_BIT);
}
static inline void _dispatch_continuation_async2(dispatch_queue_t dq, dispatch_continuation_t dc,
bool barrier)
{
// 如果是用barrier插進來的任務或者是序列佇列,直接將任務加入到佇列
// #define DISPATCH_QUEUE_USES_REDIRECTION(width) \
// ({ uint16_t _width = (width); \
// _width > 1 && _width < DISPATCH_QUEUE_WIDTH_POOL; })
if (fastpath(barrier || !DISPATCH_QUEUE_USES_REDIRECTION(dq->dq_width))) {
return _dispatch_continuation_push(dq, dc);
}
return _dispatch_async_f2(dq, dc);
}
// 可以先看下如果是barrier任務,直接呼叫_dispatch_continuation_push函式
static void _dispatch_continuation_push(dispatch_queue_t dq, dispatch_continuation_t dc)
{
dx_push(dq, dc, _dispatch_continuation_override_qos(dq, dc));
}
// _dispatch_continuation_async2函式裡面呼叫_dispatch_async_f2函式
static void
_dispatch_async_f2(dispatch_queue_t dq, dispatch_continuation_t dc)
{
// 如果還有任務,slowpath表示很大可能隊尾是沒有任務的。
// 實際開發中也的確如此,一般情況下我們不會dispatch_async之後又馬上跟著一個dispatch_async
if (slowpath(dq->dq_items_tail)) {
return _dispatch_continuation_push(dq, dc);
}
if (slowpath(!_dispatch_queue_try_acquire_async(dq))) {
return _dispatch_continuation_push(dq, dc);
}
// 一般會直接來到這裡,_dispatch_continuation_override_qos函式裡面主要做的是判斷dq有沒有設定的優先順序,如果沒有就用block物件的優先順序,如果有就用自己的
return _dispatch_async_f_redirect(dq, dc,
_dispatch_continuation_override_qos(dq, dc));
}
static void _dispatch_async_f_redirect(dispatch_queue_t dq,
dispatch_object_t dou, dispatch_qos_t qos)
{
// 這裡會走進if的語句,因為_dispatch_object_is_redirection內部的dx_type(dou._do) == type條件為否
if (!slowpath(_dispatch_object_is_redirection(dou))) {
dou._dc = _dispatch_async_redirect_wrap(dq, dou);
}
// dq換成所繫結的root佇列
dq = dq->do_targetq;
// 基本不會走裡面的迴圈,主要做的就是找到根root佇列
while (slowpath(DISPATCH_QUEUE_USES_REDIRECTION(dq->dq_width))) {
if (!fastpath(_dispatch_queue_try_acquire_async(dq))) {
break;
}
if (!dou._dc->dc_ctxt) {
dou._dc->dc_ctxt = (void *)
(uintptr_t)_dispatch_queue_autorelease_frequency(dq);
}
dq = dq->do_targetq;
}
// 把裝有block資訊的結構體裝進所在佇列對應的root_queue裡面
dx_push(dq, dou, qos);
}
// dx_push是個巨集定義,這裡做的就是將任務push到任務佇列,我們看到這裡,就知道dx_push就是呼叫物件的do_push。
#define dx_push(x, y, z) dx_vtable(x)->do_push(x, y, z)
#define dx_vtable(x) (&(x)->do_vtable->_os_obj_vtable)
_dispatch_async_f_redirect函式裡先看這句dou._dc = _dispatch_async_redirect_wrap(dq, dou);
static inline dispatch_continuation_t _dispatch_async_redirect_wrap(dispatch_queue_t dq, dispatch_object_t dou)
{
dispatch_continuation_t dc = _dispatch_continuation_alloc();
dou._do->do_next = NULL;
// 所以dispatch_async推進的任務的do_vtable成員變數是有值的
dc->do_vtable = DC_VTABLE(ASYNC_REDIRECT);
dc->dc_func = NULL;
dc->dc_ctxt = (void *)(uintptr_t)_dispatch_queue_autorelease_frequency(dq);
// 所屬佇列被裝進dou._dc->dc_data裡面了
dc->dc_data = dq;
dc->dc_other = dou._do;
dc->dc_voucher = DISPATCH_NO_VOUCHER;
dc->dc_priority = DISPATCH_NO_PRIORITY;
_dispatch_retain(dq); // released in _dispatch_async_redirect_invoke
return dc;
}
// dc->do_vtable = DC_VTABLE(ASYNC_REDIRECT); 就是下面指定redirect的invoke函式是_dispatch_async_redirect_invoke,後面任務被執行就是通過這個函式
const struct dispatch_continuation_vtable_s _dispatch_continuation_vtables[] = {
DC_VTABLE_ENTRY(ASYNC_REDIRECT,
.do_kind = "dc-redirect",
.do_invoke = _dispatch_async_redirect_invoke),
#if HAVE_MACH
DC_VTABLE_ENTRY(MACH_SEND_BARRRIER_DRAIN,
.do_kind = "dc-mach-send-drain",
.do_invoke = _dispatch_mach_send_barrier_drain_invoke),
DC_VTABLE_ENTRY(MACH_SEND_BARRIER,
.do_kind = "dc-mach-send-barrier",
.do_invoke = _dispatch_mach_barrier_invoke),
DC_VTABLE_ENTRY(MACH_RECV_BARRIER,
.do_kind = "dc-mach-recv-barrier",
.do_invoke = _dispatch_mach_barrier_invoke),
DC_VTABLE_ENTRY(MACH_ASYNC_REPLY,
.do_kind = "dc-mach-async-reply",
.do_invoke = _dispatch_mach_msg_async_reply_invoke),
#endif
#if HAVE_PTHREAD_WORKQUEUE_QOS
DC_VTABLE_ENTRY(OVERRIDE_STEALING,
.do_kind = "dc-override-stealing",
.do_invoke = _dispatch_queue_override_invoke),
// 留意這個,後面也會被用到
DC_VTABLE_ENTRY(OVERRIDE_OWNING,
.do_kind = "dc-override-owning",
.do_invoke = _dispatch_queue_override_invoke),
#endif
};
再看dx_push(dq, dou, qos);這句,其實就是呼叫_dispatch_root_queue_push函式
void _dispatch_root_queue_push(dispatch_queue_t rq, dispatch_object_t dou,
dispatch_qos_t qos)
{
// 一般情況下,無論自定義還是非自定義都會走進這個條件式(比如:dispatch_get_global_queue)
// 裡面主要對比的是qos與root佇列的qos是否一致。基本上都不一致的,如果不一致走進這個if語句
if (_dispatch_root_queue_push_needs_override(rq, qos)) {
return _dispatch_root_queue_push_override(rq, dou, qos);
}
_dispatch_root_queue_push_inline(rq, dou, dou, 1);
}
static void _dispatch_root_queue_push_override(dispatch_queue_t orig_rq,
dispatch_object_t dou, dispatch_qos_t qos)
{
bool overcommit = orig_rq->dq_priority & DISPATCH_PRIORITY_FLAG_OVERCOMMIT;
dispatch_queue_t rq = _dispatch_get_root_queue(qos, overcommit);
dispatch_continuation_t dc = dou._dc;
// 這個_dispatch_object_is_redirection函式其實就是return _dispatch_object_has_type(dou,DISPATCH_CONTINUATION_TYPE(ASYNC_REDIRECT));
// 所以自定義佇列會走這個if語句,如果是dispatch_get_global_queue不會走if語句
if (_dispatch_object_is_redirection(dc)) {
dc->dc_func = (void *)orig_rq;
} else {
// dispatch_get_global_queue來到這裡
dc = _dispatch_continuation_alloc();
// 相當於是下面的,也就是指定了執行函式為_dispatch_queue_override_invoke,所以有別於自定義佇列的invoke函式。
// DC_VTABLE_ENTRY(OVERRIDE_OWNING,
// .do_kind = "dc-override-owning",
// .do_invoke = _dispatch_queue_override_invoke),
dc->do_vtable = DC_VTABLE(OVERRIDE_OWNING);
_dispatch_trace_continuation_push(orig_rq, dou);
dc->dc_ctxt = dc;
dc->dc_other = orig_rq;
dc->dc_data = dou._do;
dc->dc_priority = DISPATCH_NO_PRIORITY;
dc->dc_voucher = DISPATCH_NO_VOUCHER;
}
_dispatch_root_queue_push_inline(rq, dc, dc, 1);
}
static inline void _dispatch_root_queue_push_inline(dispatch_queue_t dq, dispatch_object_t _head,
dispatch_object_t _tail, int n)
{
struct dispatch_object_s *head = _head._do, *tail = _tail._do;
// 把任務裝進佇列,大多數不走進if語句。但是第一個任務進來之前還是滿足這個條件式的,會進入這個條件語句去啟用佇列來執行裡面的任務,後面再加入的任務因為佇列被啟用了,所以也就不太需要再進入這個佇列了,所以相對來說啟用佇列只要一次,所以作者認為大多數情況下不需要走進這個條件語句
if (unlikely(_dispatch_queue_push_update_tail_list(dq, head, tail))) {
// 儲存佇列頭
_dispatch_queue_push_update_head(dq, head);
return _dispatch_global_queue_poke(dq, n, 0);
}
}
複製程式碼
至此,我們可以看到,我們裝入到自定義的任務都被扔到其掛靠的root
佇列裡去了,所以我們我們自己建立的佇列只是一個代理人身份,真正的管理人是其對應的root
佇列,但同時這個佇列也是被管理的。
繼續看_dispatch_global_queue_poke
函式
void
_dispatch_global_queue_poke(dispatch_queue_t dq, int n, int floor)
{
return _dispatch_global_queue_poke_slow(dq, n, floor);
}
繼續看_dispatch_global_queue_poke函式呼叫了_dispatch_global_queue_poke_slow函式,這裡也很關鍵了,裡面執行_pthread_workqueue_addthreads函式,把任務交給核心分發處理
_dispatch_global_queue_poke_slow(dispatch_queue_t dq, int n, int floor)
{
dispatch_root_queue_context_t qc = dq->do_ctxt;
int remaining = n;
int r = ENOSYS;
_dispatch_root_queues_init();
_dispatch_debug_root_queue(dq, __func__);
if (qc->dgq_kworkqueue != (void*)(~0ul))
{
r = _pthread_workqueue_addthreads(remaining,
_dispatch_priority_to_pp(dq->dq_priority));
(void)dispatch_assume_zero(r);
return;
}
}
int
_pthread_workqueue_addthreads(int numthreads, pthread_priority_t priority)
{
int res = 0;
if (__libdispatch_workerfunction == NULL) {
return EPERM;
}
if ((__pthread_supported_features & PTHREAD_FEATURE_FINEPRIO) == 0) {
return ENOTSUP;
}
res = __workq_kernreturn(WQOPS_QUEUE_REQTHREADS, NULL, numthreads, (int)priority);
if (res == -1) {
res = errno;
}
return res;
}
複製程式碼
那麼,加入到根佇列的任務是怎麼被執行起來的?在此之前,我們先模擬一下在GCD內部把程式搞掛掉,這樣我們就可以追溯下呼叫棧關係。
(
0 CoreFoundation 0x00000001093fe12b __exceptionPreprocess + 171
1 libobjc.A.dylib 0x0000000108a92f41 objc_exception_throw + 48
2 CoreFoundation 0x000000010943e0cc _CFThrowFormattedException + 194
3 CoreFoundation 0x000000010930c23d -[__NSPlaceholderArray initWithObjects:count:] + 237
4 CoreFoundation 0x0000000109312e34 +[NSArray arrayWithObjects:count:] + 52
5 HotPatch 0x000000010769df77 __29-[ViewController viewDidLoad]_block_invoke + 87
6 libdispatch.dylib 0x000000010c0a62f7 _dispatch_call_block_and_release + 12
7 libdispatch.dylib 0x000000010c0a733d _dispatch_client_callout + 8
8 libdispatch.dylib 0x000000010c0ad754 _dispatch_continuation_pop + 967
9 libdispatch.dylib 0x000000010c0abb85 _dispatch_async_redirect_invoke + 780
10 libdispatch.dylib 0x000000010c0b3102 _dispatch_root_queue_drain + 772
11 libdispatch.dylib 0x000000010c0b2da0 _dispatch_worker_thread3 + 132
12 libsystem_pthread.dylib 0x000000010c5f95a2 _pthread_wqthread + 1299
13 libsystem_pthread.dylib 0x000000010c5f907d
start_wqthread + 13
)
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很明顯,我們已經看到加入到佇列的任務的呼叫關係是:
start_wqthread -> _pthread_wqthread -> _dispatch_worker_thread3 -> _dispatch_root_queue_drain -> _dispatch_async_redirect_invoke -> _dispatch_continuation_pop -> _dispatch_client_callout -> _dispatch_call_block_and_release
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只看呼叫關係也不知道里面做了什麼,所以還是上程式碼
// 根據優先順序取出相應的root佇列,再呼叫_dispatch_worker_thread4函式
static void _dispatch_worker_thread3(pthread_priority_t pp)
{
bool overcommit = pp & _PTHREAD_PRIORITY_OVERCOMMIT_FLAG;
dispatch_queue_t dq;
pp &= _PTHREAD_PRIORITY_OVERCOMMIT_FLAG | ~_PTHREAD_PRIORITY_FLAGS_MASK;
_dispatch_thread_setspecific(dispatch_priority_key, (void *)(uintptr_t)pp);
dq = _dispatch_get_root_queue(_dispatch_qos_from_pp(pp), overcommit);
return _dispatch_worker_thread4(dq);
}
// 開始呼叫_dispatch_root_queue_drain函式,取出任務
static void _dispatch_worker_thread4(void *context)
{
dispatch_queue_t dq = context;
dispatch_root_queue_context_t qc = dq->do_ctxt;
_dispatch_introspection_thread_add();
int pending = os_atomic_dec2o(qc, dgq_pending, relaxed);
dispatch_assert(pending >= 0);
_dispatch_root_queue_drain(dq, _dispatch_get_priority());
_dispatch_voucher_debug("root queue clear", NULL);
_dispatch_reset_voucher(NULL, DISPATCH_THREAD_PARK);
}
// 迴圈取出任務
static void _dispatch_root_queue_drain(dispatch_queue_t dq, pthread_priority_t pp)
{
_dispatch_queue_set_current(dq);
dispatch_priority_t pri = dq->dq_priority;
if (!pri) pri = _dispatch_priority_from_pp(pp);
dispatch_priority_t old_dbp = _dispatch_set_basepri(pri);
_dispatch_adopt_wlh_anon();
struct dispatch_object_s *item;
bool reset = false;
dispatch_invoke_context_s dic = { };
dispatch_invoke_flags_t flags = DISPATCH_INVOKE_WORKER_DRAIN |
DISPATCH_INVOKE_REDIRECTING_DRAIN;
_dispatch_queue_drain_init_narrowing_check_deadline(&dic, pri);
_dispatch_perfmon_start();
while ((item = fastpath(_dispatch_root_queue_drain_one(dq)))) {
if (reset) _dispatch_wqthread_override_reset();
_dispatch_continuation_pop_inline(item, &dic, flags, dq);
reset = _dispatch_reset_basepri_override();
if (unlikely(_dispatch_queue_drain_should_narrow(&dic))) {
break;
}
}
// overcommit or not. worker thread
if (pri & _PTHREAD_PRIORITY_OVERCOMMIT_FLAG) {
_dispatch_perfmon_end(perfmon_thread_worker_oc);
} else {
_dispatch_perfmon_end(perfmon_thread_worker_non_oc);
}
_dispatch_reset_wlh();
_dispatch_reset_basepri(old_dbp);
_dispatch_reset_basepri_override();
_dispatch_queue_set_current(NULL);
}
// 這個函式的作用就是排程出任務的執行函式
static inline void _dispatch_continuation_pop_inline(dispatch_object_t dou,
dispatch_invoke_context_t dic, dispatch_invoke_flags_t flags,
dispatch_queue_t dq)
{
dispatch_pthread_root_queue_observer_hooks_t observer_hooks =
_dispatch_get_pthread_root_queue_observer_hooks();
if (observer_hooks) observer_hooks->queue_will_execute(dq);
_dispatch_trace_continuation_pop(dq, dou);
flags &= _DISPATCH_INVOKE_PROPAGATE_MASK;
// 之前說過dispatch_async是有do_vtable成員變數的,所以會走進這個if分支,又invoke方法指定為_dispatch_async_redirect_invoke,所以執行該函式
// 相同的,如果是dispatch_get_global_queue也會走這個分支,執行_dispatch_queue_override_invoke方法,這個之前也說過了
if (_dispatch_object_has_vtable(dou)) {
dx_invoke(dou._do, dic, flags);
} else {
_dispatch_continuation_invoke_inline(dou, DISPATCH_NO_VOUCHER, flags);
}
if (observer_hooks) observer_hooks->queue_did_execute(dq);
}
// 繼續按自定義佇列的步驟走
void _dispatch_async_redirect_invoke(dispatch_continuation_t dc,
dispatch_invoke_context_t dic, dispatch_invoke_flags_t flags)
{
dispatch_thread_frame_s dtf;
struct dispatch_continuation_s *other_dc = dc->dc_other;
dispatch_invoke_flags_t ctxt_flags = (dispatch_invoke_flags_t)dc->dc_ctxt;
dispatch_queue_t assumed_rq = (dispatch_queue_t)dc->dc_func;
dispatch_queue_t dq = dc->dc_data, rq, old_dq;
dispatch_priority_t old_dbp;
if (ctxt_flags) {
flags &= ~_DISPATCH_INVOKE_AUTORELEASE_MASK;
flags |= ctxt_flags;
}
old_dq = _dispatch_get_current_queue();
if (assumed_rq) {
old_dbp = _dispatch_root_queue_identity_assume(assumed_rq);
_dispatch_set_basepri(dq->dq_priority);
} else {
old_dbp = _dispatch_set_basepri(dq->dq_priority);
}
_dispatch_thread_frame_push(&dtf, dq);
// _dispatch_continuation_pop_forwarded裡面就是執行_dispatch_continuation_pop函式
_dispatch_continuation_pop_forwarded(dc, DISPATCH_NO_VOUCHER,
DISPATCH_OBJ_CONSUME_BIT, {
_dispatch_continuation_pop(other_dc, dic, flags, dq);
});
_dispatch_thread_frame_pop(&dtf);
if (assumed_rq) _dispatch_queue_set_current(old_dq);
_dispatch_reset_basepri(old_dbp);
rq = dq->do_targetq;
while (slowpath(rq->do_targetq) && rq != old_dq) {
_dispatch_queue_non_barrier_complete(rq);
rq = rq->do_targetq;
}
_dispatch_queue_non_barrier_complete(dq);
_dispatch_release_tailcall(dq);
}
// 順便說下,如果按照的是dispatch_get_global_queue會執行_dispatch_queue_override_invoke函式
void _dispatch_queue_override_invoke(dispatch_continuation_t dc,
dispatch_invoke_context_t dic, dispatch_invoke_flags_t flags)
{
dispatch_queue_t old_rq = _dispatch_queue_get_current();
dispatch_queue_t assumed_rq = dc->dc_other;
dispatch_priority_t old_dp;
voucher_t ov = DISPATCH_NO_VOUCHER;
dispatch_object_t dou;
dou._do = dc->dc_data;
old_dp = _dispatch_root_queue_identity_assume(assumed_rq);
if (dc_type(dc) == DISPATCH_CONTINUATION_TYPE(OVERRIDE_STEALING)) {
flags |= DISPATCH_INVOKE_STEALING;
} else {
// balance the fake continuation push in
// _dispatch_root_queue_push_override
_dispatch_trace_continuation_pop(assumed_rq, dou._do);
}
// 同樣呼叫_dispatch_continuation_pop函式
_dispatch_continuation_pop_forwarded(dc, ov, DISPATCH_OBJ_CONSUME_BIT, {
if (_dispatch_object_has_vtable(dou._do)) {
dx_invoke(dou._do, dic, flags);
} else {
_dispatch_continuation_invoke_inline(dou, ov, flags);
}
});
_dispatch_reset_basepri(old_dp);
_dispatch_queue_set_current(old_rq);
}
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// 迴歸正題,無論是自定義的佇列還是獲取系統的,最終都會呼叫這個函式
void _dispatch_continuation_pop(dispatch_object_t dou, dispatch_invoke_context_t dic,
dispatch_invoke_flags_t flags, dispatch_queue_t dq)
{
_dispatch_continuation_pop_inline(dou, dic, flags, dq);
}
static inline void _dispatch_continuation_pop_inline(dispatch_object_t dou,
dispatch_invoke_context_t dic, dispatch_invoke_flags_t flags,
dispatch_queue_t dq)
{
dispatch_pthread_root_queue_observer_hooks_t observer_hooks =
_dispatch_get_pthread_root_queue_observer_hooks();
if (observer_hooks) observer_hooks->queue_will_execute(dq);
_dispatch_trace_continuation_pop(dq, dou);
flags &= _DISPATCH_INVOKE_PROPAGATE_MASK;
if (_dispatch_object_has_vtable(dou)) {
dx_invoke(dou._do, dic, flags);
} else {
_dispatch_continuation_invoke_inline(dou, DISPATCH_NO_VOUCHER, flags);
}
if (observer_hooks) observer_hooks->queue_did_execute(dq);
}
static inline void _dispatch_continuation_invoke_inline(dispatch_object_t dou, voucher_t ov,
dispatch_invoke_flags_t flags)
{
dispatch_continuation_t dc = dou._dc, dc1;
dispatch_invoke_with_autoreleasepool(flags, {
uintptr_t dc_flags = dc->dc_flags;
_dispatch_continuation_voucher_adopt(dc, ov, dc_flags);
if (dc_flags & DISPATCH_OBJ_CONSUME_BIT) {
dc1 = _dispatch_continuation_free_cacheonly(dc);
} else {
dc1 = NULL;
}
// 後面分析dispatch_group_async的時候會走if這個分支,但這次走的是else分支
if (unlikely(dc_flags & DISPATCH_OBJ_GROUP_BIT)) {
_dispatch_continuation_with_group_invoke(dc);
} else {
// 這次走這裡,直接執行block函式
_dispatch_client_callout(dc->dc_ctxt, dc->dc_func);
_dispatch_introspection_queue_item_complete(dou);
}
if (unlikely(dc1)) {
_dispatch_continuation_free_to_cache_limit(dc1);
}
});
_dispatch_perfmon_workitem_inc();
}
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至此,任務怎麼被排程執行的已經看明白了。start_wqthread
是彙編寫的,直接和核心互動。雖然我們明確了使用了非同步的任務被執行的呼叫順序,但是想必還是有這樣的疑問_dispatch_worker_thread3
是怎麼跟核心扯上關係的。為什麼呼叫的是_dispatch_worker_thread3
,而不是_dispatch_worker_thread
或者_dispatch_worker_thread4
呢?
在此之前需要說的是,在GCD中一共有2個執行緒池管理著任務,一個是主執行緒池,另一個就是除了主執行緒任務的執行緒池。主執行緒池由序號1的佇列管理,其他有序號2的佇列進行管理。加上runloop
執行的runloop
佇列,一共就有16個佇列。
序號 標籤
1 com.apple.main-thread
2 com.apple.libdispatch-manager
3 com.apple.root.libdispatch-manager
4 com.apple.root.maintenance-qos
5 com.apple.root.maintenance-qos.overcommit
6 com.apple.root.background-qos
7 com.apple.root.background-qos.overcommit
8 com.apple.root.utility-qos
9 com.apple.root.utility-qos.overcommit
10 com.apple.root.default-qos
11 com.apple.root.default-qos.overcommit
12 com.apple.root.user-initiated-qos
13 com.apple.root.user-initiated-qos.overcommit
14 com.apple.root.user-interactive-qos
15 com.apple.root.user-interactive-qos.overcommit
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看圖的話,就如下圖執行緒池圖
有那麼多root
佇列,所以application
啟動的時候就會初始化這些root佇列的_dispatch_root_queues_init
函式。
void
_dispatch_root_queues_init(void)
{
static dispatch_once_t _dispatch_root_queues_pred;
dispatch_once_f(&_dispatch_root_queues_pred, NULL,
_dispatch_root_queues_init_once);
}
static void
_dispatch_root_queues_init_once(void *context DISPATCH_UNUSED)
{
int wq_supported;
_dispatch_fork_becomes_unsafe();
if (!_dispatch_root_queues_init_workq(&wq_supported)) {
size_t i;
for (i = 0; i < DISPATCH_ROOT_QUEUE_COUNT; i++) {
bool overcommit = true;
_dispatch_root_queue_init_pthread_pool(
&_dispatch_root_queue_contexts[i], 0, overcommit);
}
DISPATCH_INTERNAL_CRASH((errno << 16) | wq_supported,
"Root queue initialization failed");
}
}
static inline bool
_dispatch_root_queues_init_workq(int *wq_supported)
{
int r; (void)r;
bool result = false;
*wq_supported = 0;
bool disable_wq = false; (void)disable_wq;
bool disable_qos = false;
bool disable_kevent_wq = false;
if (!disable_wq && !disable_qos) {
*wq_supported = _pthread_workqueue_supported();
if (!disable_kevent_wq && (*wq_supported & WORKQ_FEATURE_KEVENT)) {
r = _pthread_workqueue_init_with_kevent(_dispatch_worker_thread3,
(pthread_workqueue_function_kevent_t)
_dispatch_kevent_worker_thread,
offsetof(struct dispatch_queue_s, dq_serialnum), 0);
result = !r;
}
}
return result;
}
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來到這裡,已經看到_pthread_workqueue_init_with_keven
t函式就是繫結了_dispatch_worker_thread3
函式去做一些GCD
的執行緒任務,看到原始碼_pthread_workqueue_init_with_kevent
做了些什麼。
int
_pthread_workqueue_init_with_kevent(pthread_workqueue_function2_t queue_func,
pthread_workqueue_function_kevent_t kevent_func,
int offset, int flags)
{
return _pthread_workqueue_init_with_workloop(queue_func, kevent_func, NULL, offset, flags);
}
int
_pthread_workqueue_init_with_workloop(pthread_workqueue_function2_t queue_func,
pthread_workqueue_function_kevent_t kevent_func,
pthread_workqueue_function_workloop_t workloop_func,
int offset, int flags)
{
if (flags != 0) {
return ENOTSUP;
}
__workq_newapi = true;
__libdispatch_offset = offset;
int rv = pthread_workqueue_setdispatch_with_workloop_np(queue_func, kevent_func, workloop_func);
return rv;
}
static int
pthread_workqueue_setdispatch_with_workloop_np(pthread_workqueue_function2_t queue_func,
pthread_workqueue_function_kevent_t kevent_func,
pthread_workqueue_function_workloop_t workloop_func)
{
int res = EBUSY;
if (__libdispatch_workerfunction == NULL) {
// Check whether the kernel supports new SPIs
res = __workq_kernreturn(WQOPS_QUEUE_NEWSPISUPP, NULL, __libdispatch_offset, kevent_func != NULL ? 0x01 : 0x00);
if (res == -1){
res = ENOTSUP;
} else {
__libdispatch_workerfunction = queue_func;
__libdispatch_keventfunction = kevent_func;
__libdispatch_workloopfunction = workloop_func;
// Prepare the kernel for workq action
(void)__workq_open();
if (__is_threaded == 0) {
__is_threaded = 1;
}
}
}
return res;
}
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我們看到了__libdispatch_workerfunction = queue_func
;指定了佇列工作函式。然後我們往回看之前說的我們製造了一個人為crash,追溯棧裡看到_pthread_wqthread
這個函式。看下這個函式怎麼啟用_dispatch_worker_thread3
的
// 實際程式碼很多,這裡我精簡了下,拿到了__libdispatch_workerfunction對應的_dispatch_worker_thread3,然後直接執行。
void
_pthread_wqthread(pthread_t self, mach_port_t kport, void *stacklowaddr, void *keventlist, int flags, int nkevents)
{
pthread_workqueue_function_t func = (pthread_workqueue_function_t)__libdispatch_workerfunction;
int options = overcommit ? WORKQ_ADDTHREADS_OPTION_OVERCOMMIT : 0;
// 執行函式
(*func)(thread_class, options, NULL);
__workq_kernreturn(WQOPS_THREAD_RETURN, NULL, 0, 0);
_pthread_exit(self, NULL);
}
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