Lua遊戲開發(二)---cocos2d VS libgdx VS unity3d
移動裝置端三個主要的遊戲開發引擎cocos2d-x,libgdx,Unity3d
cocos2d-x
- Opensource.
- Less community support but good support on other sites (3k search results on stackoverflow).
- Many Famous games like 2048,BADLAND are developed using cocos2d-x
- The minimum size of game developed on cocos2d-x can be as low as 1.5MB
- Supports both 2D and 3D but mainly used for 2D.
- C++ is mainly used for development.
libgdx
- Opensource.
- Good community support as well as on other sites (9k search results on stackoverflow).
- Some famous games like Ingress,Apparatus are developed on libgdx.
- Supports both 2D and 3D.
- Java is mainly used for development.
Unity
- Paid.
- Huge Community support and huge support on other sites (15k search results on stackoverflow)
- Many famous games like monument valley, Temple Run 2, Angry Birds Epic are developed on Unity.
- Supports both 2D and 3D but mainly used for 3D only because developing 3D games on unity is very easy as compared to other platforms.
- The minimum size of game developed on unity is around 8MB.
- C#,unityscript is mainly used for developemnt.
重點提到cocos2d,因為我們將開始cocos2d-Lua的學習之旅。
cocos2d-lua下載地址:http://www.cocos.com/download/cocos2d-lua/
http://edu.csdn.net/course/detail/469/5049?auto_start=1
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