<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title></title>
<style>
*{margin:0;padding:0;}
body{text-align:center;}
</style>
</head>
<body>
<canvas id="canvas" width="200" height="200" style="position: absolute;left: 0px;background: #000;"></canvas>
<script>
window.onload = function(){
var canvas = document.getElementById('canvas'), //獲取canvas 元素
context = canvas.getContext('2d'), //獲取畫圖環境,指明為2d
centerX = canvas.width/2, //Canvas中心點x軸座標
centerY = canvas.height/2, //Canvas中心點y軸座標
rad = Math.PI*2/100, //將360度分成100份,那麼每一份就是rad度
speed = 0.1; //載入的快慢就靠它了
//繪製5畫素寬的運動外圈
function blueCircle1(n){
context.save();
context.strokeStyle = "red"; //設定描邊樣式
context.lineWidth = 5; //設定線寬
context.beginPath(); //路徑開始
context.arc(centerX, centerY, 50 , -Math.PI/2, -Math.PI/2 +n*rad, false); //用於繪製圓弧context.arc(x座標,y座標,半徑,起始角度,終止角度,順時針/逆時針)
context.stroke(); //繪製
context.closePath(); //路徑結束
context.restore();
}
//繪製白色外圈
function whiteCircle1(){
context.save();
context.beginPath();
context.lineWidth = 5; //設定線寬
context.strokeStyle = "#444444";
context.arc(centerX, centerY, 50 , 0, Math.PI*2, false);
context.stroke();
context.closePath();
context.restore();
}
//百分比文字繪製
function text(n){
context.save(); //save和restore可以保證樣式屬性只運用於該段canvas元素
context.strokeStyle = "#fff"; //設定描邊樣式
context.font = "20px Arial"; //設定字型大小和字型
//繪製字型,並且指定位置
context.strokeText(n.toFixed(0)+"%", centerX-15, centerY+10);//字的位置
context.stroke(); //執行繪製
context.restore();
}
//動畫迴圈
(function drawFrame(){
window.requestAnimationFrame(drawFrame);
context.clearRect(0, 0, canvas.width, canvas.height);
whiteCircle1();
text(speed);
blueCircle1(speed);
if(speed > 100) speed = 0;
speed += 0.1;
}());
}
</script>
</body>
</html>