聊聊遊戲輔助那些事上部第一篇——過掉那些討厭的遊戲保護。

youngboz發表於2017-04-17


這個系列計劃分為上下兩部,上部是內建型輔助,下部是按鍵型輔助。我不保證會寫完。

聊聊遊戲輔助那些事上部第一篇——過掉那些討厭的遊戲保護。

相對以前那些裸奔遊戲,現在的新遊戲多少都會有些保護,這是繞不過去的坎。

下面針對我發現的幾個保護方法,逐個的聊一聊。

1、R3應用層下,DebugActiveProcess 載入偵錯程式時,會設定一個遠端斷點,而這個遠端斷點其實多此一舉,反而有時會觸發反除錯檢測。唯一要做的就是繞過它。

這是NtDebugActiveProcess的上層函式,DbgUiDebugActiveProcess的反彙編程式碼:
_DbgUiDebugActiveProcess@4:
00:  mov         edi,edi 
7760FC4C  push        ebp 
7760FC4D  mov         ebp,esp 
7760FC4F  mov         eax,dword ptr fs:[00000018h] 
7760FC55  push        esi 
7760FC56  push        dword ptr [eax+0F24h] 
7760FC5C  push        dword ptr [ebp+8] 
7760FC5F  call        _NtDebugActiveProcess@8 (775909A4h) 
7760FC64  mov         esi,eax        // 原始返回地址
7760FC66  test        esi,esi 
7760FC68  jl          _DbgUiDebugActiveProcess@4+36h (7760FC80h) 
7760FC6A  push        dword ptr [ebp+8] 
7760FC6D  call        _DbgUiIssueRemoteBreakin@4 (7760FC03h) 
7760FC72  mov         esi,eax 
7760FC74  test        esi,esi 
7760FC76  jge         _DbgUiDebugActiveProcess@4+36h (7760FC80h) 
7760FC78  push        dword ptr [ebp+8] 
7760FC7B  call        _DbgUiStopDebugging@4 (7760FB88h) 
7760FC80  mov         eax,esi 
7760FC82  pop         esi        // +0x1E後的返回地址
7760FC83  pop         ebp 
7760FC84  ret         4 

下面是64位 WINDOW7 下面的 NtDebugActiveProcess 的鉤子函式的具體程式碼,繞過遠端斷點的方法是在返回地址上加偏移0x1E

//
// NtDebugActiveProcess
//
NTSTATUS WINAPI DbgNtDebugActiveProcess64(
 __in HANDLE ProcessHandle,
 __in HANDLE DebugObjectHandle )
{
 NTSTATUS Status = TrueNtDebugActiveProcess(ProcessHandle, DebugObjectHandle);


 KdPrint((_T("NtDebugActiveProcess 返回值: 0x%08x!\r\n"), Status));

 //
 // 繞過應用層的遠端斷點,完全多此一舉啊。
 //
 if (NT_SUCCESS(Status))
 {
  LPVOID ReturnAddress = (LPSTR)&ProcessHandle - sizeof(DWORD);
  *(LPDWORD)ReturnAddress += 0x1E;
 }
 return Status;
}

2、如果保護程式有驅動,那麼在R0核心層下除錯埠清零會是絕大多數遊戲保護的選擇。程式的除錯埠儲存了一個偵錯程式對像,當有異常發生時,作業系統的異常處理程式會查詢這個埠,如果存在偵錯程式,就會將異常傳送給偵錯程式,偵錯程式會優先獲得異常處理的權利。

網上有不少方法,這兒採用自建除錯埠管理的方法繞過它,呵呵,你想清零就清零,反正我又不用它。直接上獲取設定除錯埠的相關程式碼。

typedef struct _DEBUGED_PROCESS_ENTRY
{
 LIST_ENTRY EventList;
 PEPROCESS Process;
 PDEBUG_OBJECT DebugPort;
 ULONG KeExceptionDispatchCount;
}DEBUGED_PROCESS_ENTRY, *PDEBUGED_PROCESS_ENTRY;


LIST_ENTRY DebugedProcessList;

PDEBUG_OBJECT GetDebugPort(PEPROCESS Process)
{
 PDEBUG_OBJECT DebugObject = NULL;
 PLIST_ENTRY Entry;
 PDEBUGED_PROCESS_ENTRY DebugedProcess;

 ExAcquireFastMutex(&DebugedProcessListMutex);

 for (Entry = DebugedProcessList.Flink; Entry != &DebugedProcessList; Entry = Entry->Flink)
 {
  DebugedProcess = CONTAINING_RECORD(Entry, DEBUGED_PROCESS_ENTRY, EventList);
  if (DebugedProcess->Process == Process)
  {
   DebugedProcess->KeExceptionDispatchCount++;
   DebugObject = DebugedProcess->DebugPort;
  }
 }

 ExReleaseFastMutex(&DebugedProcessListMutex);
 return DebugObject;
}

NTSTATUS SetDebugPort(PEPROCESS Process, PDEBUG_OBJECT DebugProt)
{
 PDEBUGED_PROCESS_ENTRY DebugedProcess;

 DebugedProcess = (PDEBUGED_PROCESS_ENTRY)ExAllocatePoolWithTag(NonPagedPool,
  sizeof(DEBUGED_PROCESS_ENTRY),
  'DotP');

 if (DebugedProcess)
 {
  ExAcquireFastMutex(&DebugedProcessListMutex);

  DebugedProcess->Process = Process;
  DebugedProcess->DebugPort = DebugProt;
  DebugedProcess->KeExceptionDispatchCount = 0;
  InsertTailList(&DebugedProcessList, &DebugedProcess->EventList);

  ExReleaseFastMutex(&DebugedProcessListMutex);

  return STATUS_SUCCESS;
 }
 else
 {
  return STATUS_INSUFFICIENT_RESOURCES;
 }
}

這是真正的核心程式碼,注意看註釋。後面的 DeviceIoControlDispatch 會呼叫這個函式。

NTSTATUS
OnNtDebugActiveProcess(
 IN HANDLE ProcessHandle,
 IN HANDLE DebugObjectHandle
 )
{
 _KdPrint(("NtDebugActiveProcess %x, %x\r\n", ProcessHandle, DebugObjectHandle));

 NTSTATUS Status;
 KPROCESSOR_MODE PreviousMode;
 PEPROCESS Process;
 PDEBUG_OBJECT DebugObject;
 LIST_ENTRY TempList;

  PAGED_CODE();

 PreviousMode = KeGetPreviousMode();

 Status = ObReferenceObjectByHandle(ProcessHandle,
  PROCESS_SET_PORT,
  *PsProcessType,
  PreviousMode,
  (PVOID*)&Process,
  NULL);

 if (!NT_SUCCESS(Status))
 {
  return Status;
 }

 DebugObject = GetDebugPort(Process);
 if (DebugObject)
 {
  Status = STATUS_PORT_ALREADY_SET;
 }

 if (NT_SUCCESS(Status))
 {
  //
  // 呼叫系統的除錯程式符加函式
  //
  _KdPrint(("TrueNtDebugActiveProcess Enter\r\n"));
  Status = NtDebugActiveProcess(ProcessHandle, DebugObjectHandle);
  _KdPrint(("TrueNtDebugActiveProcess Leave\r\n"));
  if (NT_SUCCESS(Status))
  {
   Status = ObReferenceObjectByHandle(DebugObjectHandle,
    DEBUG_PROCESS_ASSIGN,
    *DbgkDebugObjectType,
    PreviousMode,
    (PVOID*)&DebugObject,
    NULL);

   if (NT_SUCCESS(Status))
   {
    //
    // 無痕除錯,需要清理除錯標誌,儲存事件列表
    //
    TempList = DebugObject->EventList;

    //
    // 從除錯對像中移除事件列表
    //
    InitializeListHead(&DebugObject->EventList);

    //
    // 清理程式的除錯埠及除錯標誌,不用你清零除錯埠了,我自己就直接清零了。
    //
    DbgkClearProcessDebugObject(Process, DebugObject);

    //
    // 恢復除錯對像的事件列表
    //
    DebugObject->EventList = TempList;

    SetDebugPort(Process, DebugObject);

    if (!NT_SUCCESS(Status))
    {
     ObDereferenceObject(DebugObject);
    }
   }

  }
 }

 if (!NT_SUCCESS(Status))
 {
  ObDereferenceObject(Process);
 }

 return Status;
}

但是用 OnNtDebugActiveProcess 載入那是完全不除錯,因為這個函式不用你清零除錯埠了,我自己就直接清零了。然後就要對DbgkForwardException下鉤子,讓我們自己儲存的除錯埠發揮作用。具體程式碼。

BOOLEAN
OnDbgkForwardException(
    IN PEXCEPTION_RECORD ExceptionRecord,
    IN BOOLEAN DebugException,
    IN BOOLEAN SecondChance
    )
{
    DBGKM_APIMSG m;
    PDBGKM_EXCEPTION args;
    NTSTATUS st;

    PAGED_CODE();

 if (!DebugException)
 {
  return FALSE;
 }

 //
 // 程式設定了除錯埠,或者沒有影射當前程式的除錯埠
 //
 if (GetDebugPort(PsGetCurrentProcess()) == NULL)
 {
  return FALSE;
 }

 //
 // 除錯埠被置零。
 //
 _KdPrint(("DbgkForwardException ExceptionAddress = %08x, ExceptionCode = %08x \r\n", ExceptionRecord->ExceptionAddress, ExceptionRecord->ExceptionCode));
 args = &m.u.Exception;

 //
 // Initialize the debug LPC message with default information.
 //

 _KdPrint(("DBGKM_FORMAT_API_MSG\r\n"));
 DBGKM_FORMAT_API_MSG(m,DbgKmExceptionApi,sizeof(*args));

    //
    // Fill in the remainder of the debug LPC message.
    //

 _KdPrint(("args->ExceptionRecord = *ExceptionRecord\r\n"));
 args->ExceptionRecord = *ExceptionRecord;
    args->FirstChance = !SecondChance;

    //
    // Send the debug message to the destination LPC port.
    //
 _KdPrint(("DbgkpSendApiMessage\r\n"));
 st = DbgkpSendApiMessage(&m,DebugException);


    //
    // If the send was not successful, then return a FALSE indicating that
    // the port did not handle the exception. Otherwise, if the debug port
    // is specified, then look at the return status in the message.
    //

    if (!NT_SUCCESS(st) ||
        ((DebugException) &&
        (m.ReturnedStatus == DBG_EXCEPTION_NOT_HANDLED || !NT_SUCCESS(m.ReturnedStatus))))
 {
  _KdPrint(("DbgkForwardException FAILED, STATUS = %08x, DebugException = %d, ReturnedStatus = %08x!\r\n", st, DebugException, m.ReturnedStatus));
  return FALSE;
    }
 else
 {
  _KdPrint(("DbgkForwardException SUCCESSED!\r\n"));
  return TRUE;
    }
}

上面的兩個函式用到了幾個沒有匯出的核心函式,這就需要自己定位相關的函式了,這裡就不再展開定位的方法了。

偵錯程式在應用層需要新增鉤子函式:DbgNtDebugActiveProcess64,與前面的 DbgNtDebugActiveProcess64 的差別在不再呼叫 TrueNtDebugActiveProcess,而是通過 DeviceIoControl 呼叫我們自己的NtDebugActiveProcess

//
// NtDebugActiveProcess
//
NTSTATUS WINAPI DbgNtDebugActiveProcess64(
 __in HANDLE ProcessHandle,
 __in HANDLE DebugObjectHandle )
{
 NTSTATUS Status;

 DWORD lResultLength;

 PARAM_NtDebugActiveProcess64 param;
 param.ProcessHandle = ProcessHandle;
 param.DebugObjectHandle = DebugObjectHandle;

 DeviceIoControl(
  g_hModuleDbgHelper,
  IOCTL_NtDebugActiveProcess,
  &param,
  sizeof(param),
  &Status,
  sizeof(Status),
  &lResultLength,
  0);


 KdPrint((_T("NtDebugActiveProcess 返回值: 0x%08x!\r\n"), Status));

 if (NT_SUCCESS(Status))
 {
  LPVOID ReturnAddress = (LPSTR)&ProcessHandle - sizeof(DWORD);
  *(LPDWORD)ReturnAddress += 0x1E;
 }
 return Status;
}

3、偵錯程式對像降權。當系統的偵錯程式對像的訪問許可權被設定為零時,表現為附加不上所有程式,遊戲保護讓我們建立的除錯對像成為沒有除錯許可權的除錯對像。處理方法:重建一個除錯對像型別,然後替換掉系統的除錯對像型別。

NTSTATUS
DbgkCreateDebugObjectType(
 POBJECT_TYPE* DebugObjectType
)
{
 NTSTATUS Status;
 UNICODE_STRING Name;
 POBJECT_TYPE SysDebugObjectType;
 POBJECT_TYPE ObpTypeObjectType;

 PAGED_CODE();

 //
 // 先開啟系統本身的除錯對像
 //
 RtlInitUnicodeString(&Name, L"\\ObjectTypes\\DebugObject");
 ObpTypeObjectType = ObGetObjectType(*PsProcessType);
 Status = ObReferenceObjectByName(&Name, OBJ_CASE_INSENSITIVE, NULL, 0, ObpTypeObjectType, KernelMode, NULL, (PVOID*)&SysDebugObjectType);

 if (NT_SUCCESS(Status))
 {
  //
  // 系統偵錯程式的對像關閉函式
  //
  (OB_CLOSE_METHOD&)SysDbgkpCloseObject = SysDebugObjectType->TypeInfo.CloseProcedure;

  //
  // 先試著開啟我們的除錯對像型別,如果開啟成功,直接使用即可
  //
  RtlInitUnicodeString(&Name, L"\\ObjectTypes\\NewDebugObject");
  Status = ObReferenceObjectByName(&Name, OBJ_CASE_INSENSITIVE, NULL, 0, ObpTypeObjectType, KernelMode, NULL, (PVOID*)DebugObjectType);

  if (Status == STATUS_OBJECT_NAME_NOT_FOUND)
  {
   RtlInitUnicodeString(&Name, L"NewDebugObject");

   GENERIC_MAPPING GenericMapping = { STANDARD_RIGHTS_READ | DEBUG_READ_EVENT,
    STANDARD_RIGHTS_WRITE | DEBUG_PROCESS_ASSIGN,
    STANDARD_RIGHTS_EXECUTE | SYNCHRONIZE,
    DEBUG_ALL_ACCESS };

   OBJECT_TYPE_INITIALIZER oti = { 0 };
   oti.Length = sizeof(oti);
   oti.SecurityRequired = TRUE;
   oti.InvalidAttributes = 0;
   oti.PoolType = NonPagedPool;
   oti.DeleteProcedure = SysDebugObjectType->TypeInfo.DeleteProcedure;
   oti.CloseProcedure = (OB_CLOSE_METHOD)DbgkpCloseObject;
   oti.ValidAccessMask = DEBUG_ALL_ACCESS;
   oti.GenericMapping = GenericMapping;
   oti.DefaultPagedPoolCharge = 0;
   oti.DefaultNonPagedPoolCharge = 0;

   Status = ObCreateObjectType(&Name, &oti, NULL, DebugObjectType);
  }
  else if (NT_SUCCESS(Status))
  {
   (*DebugObjectType)->TypeInfo.CloseProcedure = (OB_CLOSE_METHOD)DbgkpCloseObject;
  }
  ObDereferenceObject(SysDebugObjectType);
 }
 return Status;
}

NTSTATUS DbgkInitialize()
{
 POBJECT_TYPE NewDebugObjectType;
 Status = DbgkCreateDebugObjectType(&NewDebugObjectType);

 if (NT_SUCCESS(Status))
 {
  *DbgkDebugObjectType = NewDebugObjectType;
 }
}

DbgkDebugObjectType 為系統核心偵錯程式對像地址,可以通過符號搜尋獲取地址。TP在啟動後會讓所用的附加或啟動除錯失敗,然後我們來這麼一下,整個世界就安靜了。

4、這裡感謝一下微軟,64位的PG幫了我們不少忙,幹掉了很多的遊戲保護。在64位的系統下,遊戲保護基本上過掉這三個就可以了,當然最後還要加上一個過PG的布丁。32位下則一般還還需要過掉 NtOpenProcess,NtReadVirtualMemory,NtWriteVirtualMemory,NtQuerySystemInformation等幾個函式,如果採用主動式難度不算很大。所謂主動式就是你走你的陽關道,我走我的獨木橋,我另外開闢一條路走,把鉤子下在應用層,讓所有呼叫這些函式都轉到我的函式上來。而且這些鉤子不是加在遊戲程式上,而是加在偵錯程式上。

貼一個32下的應用層 NtOpenProcess 鉤子函式:利用 DeviceIoControl 跳到核心層,呼叫我們自己的核心層的 NtOpenProcess,其它的就不一一貼了。

//
// NtOpenProcess
//
NTSTATUS WINAPI DbgNtOpenProcess32
(
 __out PHANDLE ProcessHandle,
 __in ACCESS_MASK DesiredAccess,
 __in POBJECT_ATTRIBUTES ObjectAttributes,
 __in_opt PCLIENT_ID ClientId)
{
 DWORD lResultLength;
 NTSTATUS Status;

 DeviceIoControl(
  g_hModuleDbgHelper,
  IOCTL_NtOpenProcess,
  &ProcessHandle,
  DWORD((&ClientId) + 1) - DWORD(&ProcessHandle),
  &Status,
  sizeof(Status),
  &lResultLength,
  0);

 KdPrint((_T("NtOpenProcess 返回值: 0x%08x!\r\n"), Status));
 return Status;
}

5、前面幾個應用層的鉤子都用到了 DeviceIoControl,所以貼一下驅動中的 DeviceIoControlDispatch 函式。

NTSTATUS DbgHelperDeviceIoControlDispatch
(
 IN  PDEVICE_OBJECT  DeviceObject,
 IN  PIRP            Irp     )
{
 PIO_STACK_LOCATION              irpStack;
 NTSTATUS                        status;
 PDBGHELPER_DEVICE_EXTENSION  deviceExtension;
 ULONG                           inputLength;
 ULONG                           outputLength;

 _KdPrint( (__FUNCTION__"++. IRP %p", Irp) );

 deviceExtension = (PDBGHELPER_DEVICE_EXTENSION)DeviceObject->DeviceExtension;

 // Get our IRP stack location
 irpStack = IoGetCurrentIrpStackLocation(Irp);

 // Get the buffer lengths
 inputLength = irpStack->Parameters.DeviceIoControl.InputBufferLength;
 outputLength = irpStack->Parameters.DeviceIoControl.OutputBufferLength;

 switch (irpStack->Parameters.DeviceIoControl.IoControlCode)
 {
 case IOCTL_NtOpenProcess:
 {
  _KdPrint(("IOCTL_NtOpenProcess"));
  PARAM_NtOpenProcess* ioBuffer = (PARAM_NtOpenProcess*)Irp->AssociatedIrp.SystemBuffer;
  if ((ioBuffer == NULL) || (inputLength != sizeof(PARAM_NtOpenProcess)) || (outputLength < sizeof(NTSTATUS)))
  {
   return CompleteIrp(Irp, STATUS_INVALID_PARAMETER, 0);
  }
  else
  {
   //
   // 呼叫真正的函式 NtOpenProcess
   //
   status = DbgHelperNtOpenProcess(ioBuffer->ProcessHandle, ioBuffer->DesiredAccess, ioBuffer->ObjectAttributes, ioBuffer->ClientId);

   _KdPrint(("STATUS = 0x%08x, ProcessHandle = 0x%08x, ProcessId = 0x%08x, ThreadId = 0x%08x", status, ioBuffer->ProcessHandle ? *ioBuffer->ProcessHandle : (PHANDLE)-1, ioBuffer->ClientId->UniqueProcess, ioBuffer->ClientId->UniqueThread));

   *(NTSTATUS *)ioBuffer = status;
   return CompleteIrp(Irp, STATUS_SUCCESS, sizeof(NTSTATUS));
  }
 }
 break;

 case IOCTL_NtCreateDebugObject:
 {
  _KdPrint(("IOCTL_NtCreateDebugObject Enter\n"));
  PARAM_NtCreateDebugObject* ioBuffer = (PARAM_NtCreateDebugObject*)Irp->AssociatedIrp.SystemBuffer;
  if ((ioBuffer == NULL) || (inputLength != sizeof(PARAM_NtCreateDebugObject)) || (outputLength < sizeof(NTSTATUS)))
  {
   return CompleteIrp(Irp, STATUS_INVALID_PARAMETER, 0);
  }
  else
  {
   //
   // 呼叫我們自己的函式 NtCreateDebugObject,返回的 DebugObjectHandle 相容系統的除錯對像
   //
   status = OnNtCreateDebugObject(ioBuffer->DebugObjectHandle, ioBuffer->DesiredAccess, ioBuffer->ObjectAttributes, ioBuffer->Flags);

   _KdPrint(("STATUS = 0x%08x, DebugObjectHandle = 0x%08x, DesiredAccess = 0x%08x, Flags =  0x%08x", status, ioBuffer->DebugObjectHandle ? *ioBuffer->DebugObjectHandle : (HANDLE)-1, ioBuffer->DesiredAccess, ioBuffer->Flags));

   *(NTSTATUS *)ioBuffer = status;

   _KdPrint(("IOCTL_NtCreateDebugObject Leave\n"));
   return CompleteIrp(Irp, STATUS_SUCCESS, sizeof(NTSTATUS));
  }
 }
 break;

 case IOCTL_NtDebugActiveProcess:
 {
  _KdPrint(("IOCTL_NtDebugActiveProcess Enter\n"));
  PARAM_NtDebugActiveProcess* ioBuffer = (PARAM_NtDebugActiveProcess*)Irp->AssociatedIrp.SystemBuffer;
  if ((ioBuffer == NULL) || (inputLength != sizeof(PARAM_NtDebugActiveProcess)) || (outputLength < sizeof(NTSTATUS)))
  {
   return CompleteIrp(Irp, STATUS_INVALID_PARAMETER, 0);
  }
  else
  {
   //
   // 呼叫我們自己的函式 NtDebugActiveProcess
   //
   status = OnNtDebugActiveProcess(ioBuffer->ProcessHandle, ioBuffer->DebugObjectHandle);

   _KdPrint(("STATUS = 0x%08x, ProcessHandle = 0x%08x, DebugObjectHandle = 0x%08x", status, ioBuffer->ProcessHandle, ioBuffer->DebugObjectHandle));

   *(NTSTATUS *)ioBuffer = status;

   _KdPrint(("IOCTL_NtDebugActiveProcess Leave\n"));
   return CompleteIrp(Irp, STATUS_SUCCESS, sizeof(NTSTATUS));
  }
 }
 break;

 case IOCTL_NtRemoveProcessDebug:
 {
  _KdPrint(("IOCTL_NtRemoveProcessDebug Enter\n"));
  PARAM_NtRemoveProcessDebug* ioBuffer = (PARAM_NtRemoveProcessDebug*)Irp->AssociatedIrp.SystemBuffer;
  if ((ioBuffer == NULL) || (inputLength != sizeof(PARAM_NtRemoveProcessDebug)) || (outputLength < sizeof(NTSTATUS)))
  {
   return CompleteIrp(Irp, STATUS_INVALID_PARAMETER, 0);
  }
  else
  {
   //
   // 呼叫我們自己的函式 NtRemoveProcessDebug
   //
   status = OnNtRemoveProcessDebug(ioBuffer->ProcessHandle, ioBuffer->DebugObjectHandle);

   _KdPrint(("STATUS = 0x%08x, ProcessHandle = 0x%08x, DebugObjectHandle = 0x%08x", status, ioBuffer->ProcessHandle, ioBuffer->DebugObjectHandle));

   *(NTSTATUS *)ioBuffer = status;

   _KdPrint(("IOCTL_NtRemoveProcessDebug Leave\n"));
   return CompleteIrp(Irp, STATUS_SUCCESS, sizeof(NTSTATUS));
  }
 }
 break;

 case IOCTL_NtReadVirtualMemory:
 {
  _KdPrint(("IOCTL_NtReadVirtualMemory"));
  PARAM_NtReadVirtualMemory* ioBuffer = (PARAM_NtReadVirtualMemory*)Irp->AssociatedIrp.SystemBuffer;
  if ((ioBuffer == NULL) || (inputLength != sizeof(PARAM_NtReadVirtualMemory)) || (outputLength < sizeof(NTSTATUS)))
  {
   return CompleteIrp(Irp, STATUS_INVALID_PARAMETER, 0);
  }
  else
  {
   //
   // 呼叫我們自己的 NtReadVirtualMemory 函式
   //
   status = DbgHelperNtReadVirtualMemory(ioBuffer->ProcessHandle, ioBuffer->BaseAddress, ioBuffer->Buffer, ioBuffer->BufferSize, ioBuffer->NumberOfBytesWritten);

   _KdPrint(("STATUS = 0x%08x, ProcessHandle = 0x%08x, BaseAddress = 0x%08x, BufferSize = 0x%08x", status, ioBuffer->ProcessHandle, ioBuffer->BaseAddress, ioBuffer->BufferSize));

   *(NTSTATUS *)ioBuffer = status;
   return CompleteIrp(Irp, STATUS_SUCCESS, sizeof(NTSTATUS));
  }
 }
 break;

 case IOCTL_NtWriteVirtualMemory:
 {
  _KdPrint(("IOCTL_NtWriteVirtualMemory"));
  PARAM_NtWriteVirtualMemory* ioBuffer = (PARAM_NtWriteVirtualMemory*)Irp->AssociatedIrp.SystemBuffer;
  if ((ioBuffer == NULL) || (inputLength != sizeof(PARAM_NtWriteVirtualMemory)) || (outputLength < sizeof(NTSTATUS)))
  {
   return CompleteIrp(Irp, STATUS_INVALID_PARAMETER, 0);
  }
  else
  {
   //
   // 呼叫我們自己的 NtWriteVirtualMemory 函式
   //
   status = DbgHelperNtWriteVirtualMemory(ioBuffer->ProcessHandle, ioBuffer->BaseAddress, ioBuffer->Buffer, ioBuffer->BufferSize, ioBuffer->NumberOfBytesWritten);

   _KdPrint(("STATUS = 0x%08x, ProcessHandle = 0x%08x, BaseAddress = 0x%08x, BufferSize = 0x%08x", status, ioBuffer->ProcessHandle, ioBuffer->BaseAddress, ioBuffer->BufferSize));

   *(NTSTATUS *)ioBuffer = status;
   return CompleteIrp(Irp, STATUS_SUCCESS, sizeof(NTSTATUS));
  }
 }
 break;

 case IOCTL_NtQuerySystemInformation:
 {
  _KdPrint(("IOCTL_NtQuerySystemInformation Enter\n"));
  PARAM_NtQuerySystemInformation* ioBuffer = (PARAM_NtQuerySystemInformation*)Irp->AssociatedIrp.SystemBuffer;
  if ((ioBuffer == NULL) || (inputLength != sizeof(PARAM_NtQuerySystemInformation)) || (outputLength < sizeof(NTSTATUS)))
  {
   return CompleteIrp(Irp, STATUS_INVALID_PARAMETER, 0);
  }
  else
  {
   //
   // 呼叫我們自己的函式 NtRemoveProcessDebug
   //
   status = NtQuerySystemInformation(ioBuffer->SystemInformationClass, ioBuffer->SystemInformation, ioBuffer->SystemInformationLength, ioBuffer->ReturnLength);

   _KdPrint(("STATUS = 0x%08x, SystemInformationClass = %d, SystemInformation = %d", status, ioBuffer->SystemInformationClass, ioBuffer->SystemInformation));

   *(NTSTATUS *)ioBuffer = status;

   _KdPrint(("IOCTL_NtQuerySystemInformation Leave\n"));
   return CompleteIrp(Irp, STATUS_SUCCESS, sizeof(NTSTATUS));
  }
 }
 break;

 default:
  status = STATUS_INVALID_DEVICE_REQUEST;
  Irp->IoStatus.Status = status;
  IoCompleteRequest (Irp, IO_NO_INCREMENT);
  break;
 }

 _KdPrint( (__FUNCTION__"--. IRP %p STATUS %x", Irp, status) );

 return status;
}

最後預告一下,本系列的第二篇,聊聊遊戲輔助那些事上部第二篇——跟蹤是個苦力活,偵錯程式有什麼好建議?

當然什麼時候發我自己也不知道了,因為還沒寫呢。想看的就自己關注了。


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