傾斜滾輪使用裝置的內建加速計來控制在UIScrollView的內容周圍移動。當使用者調增裝置時,材料會相應的下落,他不會把檢視定位在螢幕上,而是把內容檢視滾動到一個新的偏移位置。
建立這個介面的挑戰在於:確定裝置在什麼地方應該具有他的靜止軸,大多數人最初建議當螢幕靠在他的背部應該是穩定的,並且z軸方向筆直的指向上方。事實證明:這實際是一個相當糟糕的設計選擇。要使用那根軸,就意味著導航期間螢幕必須實際的偏離觀看者。隨著裝置旋轉離開檢視,使用者將不能完全看到螢幕上所發生的事情,尤其是在固定的位置使用裝置時,站在高處看裝置有時會產生這種效果。
作為代替,下面程式假定穩定的位置是通過z軸指向大約45度的方向,即使用者把iPhone或iPad窩在手中的自然位置,這處於正面朝上和正面朝前方的中間位置。從這個歪斜的位置來回傾斜,使螢幕在調整期間保持最大的可見性。
這個程式中的另一處改變是低得多加速常量。這使螢幕上的運動能夠更慢的發生,讓使用者更容易降低速度並恢復導航。
#define SIGN(_NUM_) ((_NUM_ < 0) ? (-1) : 1) #define MIN(A,B) __NSMIN_IMPL__(A,B,__COUNTER__) #define MAX(A,B) __NSMAX_IMPL__(A,B,__COUNTER__) @implementation TestBedViewController { UIScrollView *sv; float xoff; float xaccel; float xvelocity; float yoff; float yaccel; float yvelocity; } - (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { // extract the acceleration components float xx = -acceleration.x; float yy = (acceleration.z + 0.5f) * 2.0f; // between face up and face forward // Has the direction changed? float accelDirX = SIGN(xvelocity) * -1.0f; float newDirX = SIGN(xx); float accelDirY = SIGN(yvelocity) * -1.0f; float newDirY = SIGN(yy); // Accelerate. To increase viscosity lower the additive value if (accelDirX == newDirX) xaccel = (abs(xaccel) + 0.005f) * SIGN(xaccel); if (accelDirY == newDirY) yaccel = (abs(yaccel) + 0.005f) * SIGN(yaccel); // Apply acceleration changes to the current velocity xvelocity = -xaccel * xx; yvelocity = -yaccel * yy; } - (void) tick { xoff += xvelocity; xoff = MIN(xoff, 1.0f); xoff = MAX(xoff, 0.0f); yoff += yvelocity; yoff = MIN(yoff, 1.0f); yoff = MAX(yoff, 0.0f); CGFloat xsize = sv.contentSize.width - sv.frame.size.width; CGFloat ysize = sv.contentSize.height - sv.frame.size.height; sv.contentOffset = CGPointMake(xoff * xsize, yoff * ysize); } - (void) loadView { [super loadView]; sv = [[UIScrollView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; self.view = sv; } - (void) viewDidAppear:(BOOL)animated { NSString *map = @"http://maps.weather.com/images/maps/current/curwx_720x486.jpg"; NSOperationQueue *queue = [[NSOperationQueue alloc] init]; [queue addOperationWithBlock: ^{ // Load the weather data NSURL *weatherURL = [NSURL URLWithString:map]; NSData *imageData = [NSData dataWithContentsOfURL:weatherURL]; // Update the image on the main thread using the main queue [[NSOperationQueue mainQueue] addOperationWithBlock:^{ UIImage *weatherImage = [UIImage imageWithData:imageData]; UIImageView *imageView = [[UIImageView alloc] initWithImage:weatherImage]; CGSize initSize = weatherImage.size; CGSize destSize = weatherImage.size; while ((destSize.width < (self.view.frame.size.width * 4)) || (destSize.height < (self.view.frame.size.height * 4))) { destSize.width += initSize.width; destSize.height += initSize.height; } imageView.userInteractionEnabled = NO; imageView.frame = (CGRect){.size = destSize}; sv.contentSize = destSize; [sv addSubview:imageView]; // Activate the accelerometer [[UIAccelerometer sharedAccelerometer] setDelegate:self]; // Start the physics timer [NSTimer scheduledTimerWithTimeInterval: 0.03f target: self selector: @selector(tick) userInfo: nil repeats: YES]; }]; }]; }