一步步探索學習Android Touch事件分發傳遞機制(三)

小莫Alan_Mo發表於2017-12-08

前言

該系列文章分三篇:

  1. 一步步探索學習Android Touch事件分發傳遞機制(一) 通過寫demo打Log,以ACTION_DOWN事件為例,完整了解整個Android Touch事件分發傳遞機制。
  1. 一步步探索學習Android Touch事件分發傳遞機制(二) 探索了ACTION_MOVE和ACTION_UP事件的分發傳遞規律。
  1. 一步步探索學習Android Touch事件分發傳遞機制(三) 即本篇,將通過Android原始碼分析,從本質上認識Android Touch事件分發傳遞機制。

1. dispatchTouchEvent()方法原始碼分析

1.1 Activity的dispatchTouchEvent()方法
  • 原始碼:
   /**
     * Called to process touch screen events.  You can override this to
     * intercept all touch screen events before they are dispatched to the
     * window.  Be sure to call this implementation for touch screen events
     * that should be handled normally.
     *
     * @param ev The touch screen event.
     *
     * @return boolean Return true if this event was consumed.
     */
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
	        //當判斷是ACTION_DOWN事件,回撥onUserInteraction()
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
	        //getWindow()方法拿到的是PhoneWindow的例項
            return true;
        }
        //如果沒有找到消費該事件的子View,最終會交給Activity的onTouchEvent()處理
        return onTouchEvent(ev);
    }
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  • 分析:
    • 該方法首先判斷傳遞進來的是不是一個ACTION_DOWN事件,if 是,就觸發一個叫做 onUserInteraction()的回撥方法。

    • onUserInteraction()方法在Activity.java中是個空實現。開發者可以在需要的時候重寫它,比如用於判斷是不是使用者開始做與螢幕互動的事情了。

    • 然後,判斷呼叫了getWindow().superDispatchTouchEvent(ev)。getWindow()拿到的是PhoneWindow的例項。

    • 這裡需要簡單說明一下Android視窗結構:

      Android Window 結構

    • 繼續看原始碼,看看PhoneWindow.java中的superDispatchTouchEvent(ev)方法。

       @Override
          public boolean superDispatchTouchEvent(MotionEvent event) {
              return mDecor.superDispatchTouchEvent(event);
          }
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    • 可以看到,這個方法內部又去呼叫了DecorView的superDispatchTouchEvent(ev)方法。

    • 一路這麼呼叫,DecorView其實是FrameLayout的子類,它沒重寫這個方法,所以最後呼叫到了ViewGroup的dispatchTouchEvent()方法。

1.2 ViewGroup的dispatchTouchEvent()方法
  • 原始碼:
    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        // If the event targets the accessibility focused view and this is it, start
        // normal event dispatch. Maybe a descendant is what will handle the click.
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {

                // If the event is targeting accessiiblity focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }
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  • 分析:

    • 這個方法的程式碼邏輯比較多,有兩百多行。我們去繁就簡,理出主要的邏輯就行,畢竟我們只關心Touch事件的流向和處理邏輯。

    • 首先來看一下,ViewGroup的dispatchTouchEvent()方法首先是要判斷該事件自己要不要攔截下來自己處理。

           // Check for interception.
                  final boolean intercepted;
                  if (actionMasked == MotionEvent.ACTION_DOWN
                          || mFirstTouchTarget != null) {
                      final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                      if (!disallowIntercept) {
                          intercepted = onInterceptTouchEvent(ev);
                          ev.setAction(action); // restore action in case it was changed
                      } else {
                          intercepted = false;
                      }
                  } else {
                      // There are no touch targets and this action is not an initial down
                      // so this view group continues to intercept touches.
                      intercepted = true;
                  }
      
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    • 這裡面我們看到一個很關鍵的boolean變數***disallowIntercept***,這個變數是控制是不是不允許父控制元件去攔截該事件的,取值是看mGroupFlags的取值

    這裡面涉及到一個方法:***requestDisallowInterceptTouchEvent()***方法。這個方法確定mGroupFlags的取值,控制請求父佈局不攔截該事件,而是交給自己去做處理。這個方法在處理滑動衝突等場景時經常用到。但在這裡為了整個原始碼分析的邏輯簡潔清晰,不再具體分析該方法的程式碼。

    • 還有大家可以注意到一個判斷條件: ***if (actionMasked == MotionEvent.ACTION_DOWN|| mFirstTouchTarget != null)***,也就是說ViewGroup去判斷這個事件該不該去攔截,首先是這個事件得是ACTION_DOWN事件或者該事件的mFirstTouchTarget(目標子View)是不為空的才會考慮要不要攔截。

    • 這說明mFirstTouchTarget為空的情況下,ACTION_MOVE和ACTION_UP事件是不會經過這個攔截判斷的,而是直接intercepted = true表示事件被直接攔截掉。這一點剛好印證了我在一步步探索學習Android Touch事件分發傳遞機制(二)中提到的ACTION_MOVE和ACTION_UP事件的分發規律。

    • 那麼mFirstTouchTarget(目標子View)這個變數到底是什麼呢?什麼時候會為空呢?

    • 可以看到ViewGroup的dispatchTouchEvent()方法的後續程式碼,是一個for迴圈:

      ...
       for (int i = childrenCount - 1; i >= 0; i--) {
      		                            final int childIndex = getAndVerifyPreorderedIndex(
      		                                    childrenCount, i, customOrder);
      		                            final View child = getAndVerifyPreorderedView(
      		                                    preorderedList, children, childIndex);
      		
      		                            // If there is a view that has accessibility focus we want it
      		                            // to get the event first and if not handled we will perform a
      		                            // normal dispatch. We may do a double iteration but this is
      		                            // safer given the timeframe.
      		             
      		                        }
      		                        ...
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      • 這個for迴圈一個一個的遍歷子View,尋找看事件的發生座標在哪個View的範圍中,如果找到了,就設定mFirstTouchTarget為child,並且把alreadyDispatchedToNewTouchTarget設定為true。

      • 那麼事件最終交給自己處理還是目標子View(mFirstTouchTarget)處理?

      • 很簡單,經過上面的分析可以知道,如果遍歷完之後mFirstTouchTarget不為null,就傳給mFirstTouchTarget(目標子View)處理;如果為null,就自己消費掉。

      • 那其實不管是給目標子View處理還是自己處理,都會跑到View的dispatchTouchEvent()方法。看原始碼可以知道,當mFirstTouchTarget為null的時候,ViewGoup會呼叫super.dispatchTouchEvent(event),畢竟ViewGroup本質上是View的子類,所以其實ViewGroup呼叫的還是View的dispatchTouchEvent()方法。那麼我們下面分析View的dispatchTouchEvent()方法。

    1.3 View的dispatchTouchEvent()方法
    • 原始碼:
        /**
         * Pass the touch screen motion event down to the target view, or this
         * view if it is the target.
         *
         * @param event The motion event to be dispatched.
         * @return True if the event was handled by the view, false otherwise.
         */
        public boolean dispatchTouchEvent(MotionEvent event) {
            // If the event should be handled by accessibility focus first.
            if (event.isTargetAccessibilityFocus()) {
                // We don't have focus or no virtual descendant has it, do not handle the event.
                if (!isAccessibilityFocusedViewOrHost()) {
                    return false;
                }
                // We have focus and got the event, then use normal event dispatch.
                event.setTargetAccessibilityFocus(false);
            }
    
            boolean result = false;
    
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(event, 0);
            }
    
            final int actionMasked = event.getActionMasked();
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Defensive cleanup for new gesture
                stopNestedScroll();
            }
    
            if (onFilterTouchEventForSecurity(event)) {
                if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                    result = true;
                }
                //noinspection SimplifiableIfStatement
                ListenerInfo li = mListenerInfo;
                if (li != null && li.mOnTouchListener != null
                        && (mViewFlags & ENABLED_MASK) == ENABLED
                        && li.mOnTouchListener.onTouch(this, event)) {
                    result = true;
                }
    
                if (!result && onTouchEvent(event)) {
                    result = true;
                }
            }
    
            if (!result && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
            }
    
            // Clean up after nested scrolls if this is the end of a gesture;
            // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
            // of the gesture.
            if (actionMasked == MotionEvent.ACTION_UP ||
                    actionMasked == MotionEvent.ACTION_CANCEL ||
                    (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
                stopNestedScroll();
            }
    
            return result;
        }
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  • 分析:

    • 程式碼量相對於ViewGroup的dispatchTouchEvnet()方法來說少很多。

    • 主要是首先判斷這個View本身有沒有設定OnTouchListener監聽,如果有,就直接跑去呼叫該介面下的onTouch()方法。該方法如果return true,這事件就是被消費掉了。return false,事件還是會傳回給onTouchEvent()方法。

    注意:值得注意的是,ViewGroup本身並沒有重寫View的onTouchEvnet()方法,所以這裡如果回傳,也是呼叫的父類View.java的onTouchEvent()方法。

2. onTouchEvent()方法原始碼分析

2.1 Activity的onTouchEvent()方法
  • 原始碼:
 /**
     * Called when a touch screen event was not handled by any of the views
     * under it.  This is most useful to process touch events that happen
     * outside of your window bounds, where there is no view to receive it.
     *
     * @param event The touch screen event being processed.
     *
     * @return Return true if you have consumed the event, false if you haven't.
     * The default implementation always returns false.
     */
    public boolean onTouchEvent(MotionEvent event) {
        if (mWindow.shouldCloseOnTouch(this, event)) {
            finish();
            return true;
        }

        return false;
    }

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  • 分析:

    • 這個方法程式碼很少,預設Activity的onTouchEvent()方法是返回false的,也就是說預設不處理觸控事件。

    • 只有在PhoneWindow的shouldCloseOnTouch()方法返回true才會處理觸控事件,直接finish整個Activity.

2.2 View的onTouchEvent()方法

前面說了,ViewGroup沒有重寫View的onTouchEvent()方法,所以繼承VIewGroup時,呼叫的還是View的onTouchEvent()。

  • 原始碼:
/**
     * Implement this method to handle touch screen motion events.
     * <p>
     * If this method is used to detect click actions, it is recommended that
     * the actions be performed by implementing and calling
     * {@link #performClick()}. This will ensure consistent system behavior,
     * including:
     * <ul>
     * <li>obeying click sound preferences
     * <li>dispatching OnClickListener calls
     * <li>handling {@link AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when
     * accessibility features are enabled
     * </ul>
     *
     * @param event The motion event.
     * @return True if the event was handled, false otherwise.
     */
    public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();

        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return clickable;
        }
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    if ((viewFlags & TOOLTIP) == TOOLTIP) {
                        handleTooltipUp();
                    }
                    if (!clickable) {
                        removeTapCallback();
                        removeLongPressCallback();
                        mInContextButtonPress = false;
                        mHasPerformedLongPress = false;
                        mIgnoreNextUpEvent = false;
                        break;
                    }
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }

                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                        }

                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }

                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }

                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }

                        removeTapCallback();
                    }
                    mIgnoreNextUpEvent = false;
                    break;

                case MotionEvent.ACTION_DOWN:
                    if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
                        mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
                    }
                    mHasPerformedLongPress = false;

                    if (!clickable) {
                        checkForLongClick(0, x, y);
                        break;
                    }

                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }

                    // Walk up the hierarchy to determine if we're inside a scrolling container.
                    boolean isInScrollingContainer = isInScrollingContainer();

                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
                        setPressed(true, x, y);
                        checkForLongClick(0, x, y);
                    }
                    break;

                case MotionEvent.ACTION_CANCEL:
                    if (clickable) {
                        setPressed(false);
                    }
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    break;

                case MotionEvent.ACTION_MOVE:
                    if (clickable) {
                        drawableHotspotChanged(x, y);
                    }

                    // Be lenient about moving outside of buttons
                    if (!pointInView(x, y, mTouchSlop)) {
                        // Outside button
                        // Remove any future long press/tap checks
                        removeTapCallback();
                        removeLongPressCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            setPressed(false);
                        }
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    }
                    break;
            }

            return true;
        }

        return false;
    }
複製程式碼
  • 分析:

    • 程式碼同樣很長,那麼我們只去理清主要的邏輯。

    • 當事件傳遞到該方法處,首先會判斷這個View是不是enabled狀態,是不是clickable狀態。

    • 然後會根據Touch事件的型別做出不同的響應。比如View接收到Down事件和up事件等時候的表現效果。

    注意:注意到一段比較重要的程式碼 if (!post(mPerformClick)) { performClick(); } 這段程式碼在判斷是up事件之後呼叫了performClick()方法,這個方法回去回撥onClickListener介面裡面的onClick()方法。 這結合前面dispatchTouchEvent()方法中ACTION_DOWN事件會去呼叫onTouch,可見onTouch比onClick優先。

3. onInterceptTouchEvent()方法原始碼分析

只有ViewGroup有onInterceptTouchEvent()方法
  • 原始碼:
  public boolean onInterceptTouchEvent(MotionEvent ev) {
        if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
                && ev.getAction() == MotionEvent.ACTION_DOWN
                && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
                && isOnScrollbarThumb(ev.getX(), ev.getY())) {
            return true;
        }
        return false;
    }
複製程式碼
  • 分析:

    • 這個方法預設是返回false,表示不攔截觸控事件的

    • 只有在 ev.isFromSource(InputDevice.SOURCE_MOUSE) && ev.getAction() == MotionEvent.ACTION_DOWN && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY) && isOnScrollbarThumb(ev.getX(), ev.getY()) 這麼多條件同時成立時才會攔截。

  • 有需要的話,比如處理滑動衝突的時候,可以重寫該方法,retrun true,攔截觸控事件。

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